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What are games built with and what technologies do they use?

We detect various technologies such as engines and SDKs used by games on Steam from depot file lists. This process is entirely automatic and does have mismatches, the rule set we use is available on GitHub. You can report issues and suggest new rules there.

These detections rely on our bot owning games to be able to see the file lists. Submit a key for your game improve our coverage!

Engine

Unity 57715
Unreal 17707
GameMaker 5869
RPGMaker 3902
PyGame 3551
RenPy 3454
Godot 2982
XNA 820
Cocos 798
Adobe AIR 479
MonoGame 427
KiriKiri 370
Construct 368
GameGuru 220
Love2D 173
Source 171
GDevelop 148
FNA 137
OGRE 133
CryEngine 129
idTech 114
Solar2D 105
KMY 97
Torque 88
Stencyl 72
Vision 54
Phaser 52
Defold 45
YU-RIS 43
Blitz3D 37
Pico8 35
GZDoom 35
Asura 34
Kex 28
FBN 26
Fase 23
Prism3D 23
Heaps 21
Katana 21
ShiVa3D 21
Buddha 17
Panda3D 17
Build 16
Argon 14
Cobra 13
GlyphX 13
Source2 13
Diesel 11
GameBox 11
NeoX 11
Zouna 10
Silk 9
Stride 9
SCI 8
RAGE 7
Liquid 6
AGI 5
Aurora 5
X-Ray 4
Xors3D 4
Rayne 3
Flexi 2
Phyre 1

SDK

cURL 25506
Vorbis 22078
UnityBurst 20302
Ogg 19502
XAudio2 13600
UnityURP 13352
NVIDIA PhysX 11350
Intel oneTBB 10445
NVIDIA APEX 10252
OpenVR 9707
NvCloth 8772
Intel OID 8363
NWJS 5944
NodeJS 5600
FMOD 5354
SDL 4787
OpenXR 3305
CEF 3257
Photon 3138
OpenAL 3115
Lua 2161
Wwise 2026
Discord 1878
Greenworks 1864
UnityHDRP 1738
Bink Video 1594
Python 1315
Mirror 935
OpenSSL 773
JVM 717
BASS 629
Vivox 613
CRIWARE 543
Qt 476
Opus 474
Sentry 425
SharpDX 395
iZotope 351
FreeImage 351
Tiled 286
V8 259
Ultraleap 248
SFML 184
Tobii 173
Oodle 143
OpenTK 136
FishNet 134
BugTrap 119
LWJGL 109
Modio 102
Box2D 88
iCue 83
Anzu 62
trueSKY 57
Squall 55
Allegro 54
E-mote 52
SlimDX 51
ODIN 31
Sodium 29

Container

Electron 979

Emulator

DOSBOX 408
SCUMMVM 60

Only games are counted on this page, however individual pages will display all app types.

Current rule set hash is 4a40cc3.

How it works

It makes educated guesses, but they are just that, guesses. It is not perfect. It will never be perfect. Do not expect it to be perfect.

Every app on Steam is associated with a number of file depots. For each app on Steam, SteamDB will run scripts over all the filenames in all of its depots. Note that it is filenames, not files. These scripts only scan the names of the files, not the data they contain.

Something to emphasize is we are certainly undercounting engines/technology in three main ways:

  • We can't detect things we don't yet have rules for
  • False negatives will keep us from detecting everything
  • Some engines are fundamentally undetectable or very difficult to detect

View more information on GitHub

 

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