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What are games built with and what technologies do they use?

We detect various technologies such as engines and SDKs used by games on Steam from depot file lists. This process is entirely automatic and does have mismatches, the rule set we use is available on GitHub. You can report issues and suggest new rules there.

These detections rely on our bot owning games to be able to see the file lists. Submit a key for your game improve our coverage!

Engine

Unity 57255
Unreal 17543
GameMaker 5833
RPGMaker 3869
PyGame 3511
RenPy 3414
Godot 2907
XNA 815
Cocos 796
Adobe AIR 480
MonoGame 425
KiriKiri 368
Construct 364
GameGuru 220
Love2D 172
Source 170
GDevelop 144
FNA 137
OGRE 132
CryEngine 129
idTech 113
Solar2D 104
KMY 96
Torque 88
Stencyl 71
Vision 54
Phaser 52
Defold 44
YU-RIS 43
Blitz3D 37
Pico8 35
Asura 34
GZDoom 34
Kex 28
FBN 26
Fase 23
Prism3D 23
Heaps 21
Katana 21
ShiVa3D 21
Buddha 17
Panda3D 17
Build 16
Argon 14
Cobra 13
GlyphX 13
Source2 13
Diesel 11
GameBox 11
NeoX 11
Zouna 10
Silk 9
Stride 9
SCI 8
RAGE 7
Liquid 6
AGI 5
Aurora 5
X-Ray 4
Xors3D 4
Rayne 3
Flexi 2
Phyre 1

SDK

cURL 25149
Vorbis 21898
UnityBurst 19884
Ogg 19335
XAudio2 13427
UnityURP 13103
NVIDIA PhysX 11335
Intel oneTBB 10283
NVIDIA APEX 10239
OpenVR 9700
NvCloth 8759
Intel OID 8294
NWJS 5911
NodeJS 5567
FMOD 5319
SDL 4773
OpenXR 3281
CEF 3201
Photon 3130
OpenAL 3102
Lua 2155
Wwise 2015
Discord 1863
Greenworks 1852
UnityHDRP 1717
Bink Video 1592
Python 1315
Mirror 925
OpenSSL 773
JVM 713
BASS 628
Vivox 608
CRIWARE 541
Qt 474
Opus 471
Sentry 418
SharpDX 394
FreeImage 348
iZotope 346
Tiled 286
V8 259
Ultraleap 248
SFML 183
Tobii 173
Oodle 143
OpenTK 136
FishNet 128
BugTrap 119
LWJGL 108
Modio 101
Box2D 87
iCue 83
Anzu 61
trueSKY 57
Squall 55
Allegro 54
E-mote 52
SlimDX 51
ODIN 30
Sodium 29

Container

Electron 968

Emulator

DOSBOX 408
SCUMMVM 60

Only games are counted on this page, however individual pages will display all app types.

Current rule set hash is 4a40cc3.

How it works

It makes educated guesses, but they are just that, guesses. It is not perfect. It will never be perfect. Do not expect it to be perfect.

Every app on Steam is associated with a number of file depots. For each app on Steam, SteamDB will run scripts over all the filenames in all of its depots. Note that it is filenames, not files. These scripts only scan the names of the files, not the data they contain.

Something to emphasize is we are certainly undercounting engines/technology in three main ways:

  • We can't detect things we don't yet have rules for
  • False negatives will keep us from detecting everything
  • Some engines are fundamentally undetectable or very difficult to detect

View more information on GitHub

 

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