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What are games built with and what technologies do they use?

We detect various technologies such as engines and SDKs used by games on Steam from depot file lists. This process is entirely automatic and does have mismatches, the rule set we use is available on GitHub. You can report issues and suggest new rules there.

These detections rely on our bot owning games to be able to see the file lists. Submit a key for your game improve our coverage!

Engine

Unity 56300
Unreal 17158
GameMaker 5772
RPGMaker 3801
PyGame 3409
RenPy 3316
Godot 2764
XNA 807
Cocos 794
Adobe AIR 475
MonoGame 422
KiriKiri 364
Construct 359
GameGuru 220
Source 169
Love2D 169
FNA 137
OGRE 130
CryEngine 129
GDevelop 128
idTech 109
Solar2D 101
KMY 93
Torque 88
Stencyl 71
Vision 54
Phaser 51
Defold 43
YU-RIS 43
Blitz3D 36
Pico8 35
Asura 34
GZDoom 32
Kex 28
FBN 26
Fase 23
Prism3D 23
Heaps 21
Katana 21
ShiVa3D 21
Buddha 17
Panda3D 17
Build 16
Argon 14
GlyphX 13
Source2 13
Cobra 12
Diesel 11
GameBox 11
NeoX 11
Zouna 10
Silk 9
Stride 9
SCI 8
RAGE 7
Liquid 6
AGI 5
Aurora 5
X-Ray 4
Xors3D 4
Rayne 3
Flexi 2
Phyre 1

SDK

cURL 24397
Vorbis 21466
UnityBurst 18968
Ogg 18945
XAudio2 13008
UnityURP 12612
NVIDIA PhysX 11318
NVIDIA APEX 10222
OpenVR 9697
NvCloth 8745
Intel OID 8125
NWJS 5835
NodeJS 5490
FMOD 5223
SDL 4734
OpenXR 3236
Photon 3115
CEF 3098
OpenAL 3080
Lua 2144
Discord 1823
Greenworks 1820
UnityHDRP 1673
Wwise 1622
Bink Video 1588
Python 1309
Mirror 897
OpenSSL 767
JVM 706
BASS 627
Vivox 594
CRIWARE 527
Qt 470
Opus 462
Sentry 400
SharpDX 387
FreeImage 345
iZotope 336
Tiled 283
V8 254
Ultraleap 248
SFML 183
Tobii 173
Oodle 139
OpenTK 135
FishNet 123
BugTrap 117
LWJGL 108
Modio 101
iCue 83
Box2D 83
Anzu 59
trueSKY 57
Squall 55
Allegro 54
E-mote 52
SlimDX 51
ODIN 31
Sodium 30

Container

Electron 918

Emulator

DOSBOX 407
SCUMMVM 60

Only games are counted on this page, however individual pages will display all app types.

Current rule set hash is ba815c1.

How it works

It makes educated guesses, but they are just that, guesses. It is not perfect. It will never be perfect. Do not expect it to be perfect.

Every app on Steam is associated with a number of file depots. For each app on Steam, SteamDB will run scripts over all the filenames in all of its depots. Note that it is filenames, not files. These scripts only scan the names of the files, not the data they contain.

Something to emphasize is we are certainly undercounting engines/technology in three main ways:

  • We can't detect things we don't yet have rules for
  • False negatives will keep us from detecting everything
  • Some engines are fundamentally undetectable or very difficult to detect

View more information on GitHub

 

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