|Developer||Visual Entertainment And Technologies|
|Publisher||Visual Entertainment And Technologies|
|Last Record Update||(25 March 2020 – 15:14:25 UTC)|
|Last Change Number||8035323|
|Release Date||30 May 2014 – 14:56:18 UTC ()|
Do you find tycoon games too simplistic? GearCity is a complex and in-depth business simulator. It focuses on a realistic economic simulation of the global automobile industry. Many car tycoon games exist. Some are glorified car designers, while others are trivial. None are as comprehensive as GearCity.
|Currency||Current Price||Converted Price||Lowest Recorded Price|
|U.S. Dollar||$19.99||Base Price||$7.99||$7.99 at -50%|
|British Pound||£15.99||$19.91||-0.37%||$7.46||£5.99 at -50%|
|Euro||18,99€||$21.20||+6.10%||$8.92||7,99€ at -50%|
|Russian Ruble||435 ₽||$5.52||-72.38%||$2.27||179 ₽ at -50%|
|Brazilian Real||R$ 37,99||$7.44||-62.74%||$2.93||R$ 14,99 at -50%|
|Japanese Yen||¥ 2050||$18.99||-4.97%||$7.32||¥ 790 at -50%|
|Indonesian Rupiah||Rp 140000||$8.73||-56.28%||$3.68||Rp 58999 at -50%|
|Malaysian Ringgit||RM39.00||$9.01||-54.92%||$3.69||RM16.00 at -50%|
|Philippine Peso||₱449.95||$8.82||-55.88%||$4.21||₱214.97 at -50%|
|Singapore Dollar||S$18.50||$12.95||-35.18%||$5.60||S$8.00 at -50%|
|Thai Baht||฿380.00||$11.70||-41.42%||$4.91||฿159.50 at -50%|
|Vietnamese Dong||188000₫||$8.07||-59.60%||$5.64||131500₫ at -30%|
|South Korean Won||₩ 20500||$16.90||-15.44%||$10.51||₩ 12750 at -25%|
|Turkish Lira||₺32,00||$4.95||-75.20%||$1.93||₺12,50 at -50%|
|Ukrainian Hryvnia||275₴||$9.82||-50.87%||$6.64||186₴ at -25%|
|Mexican Peso||Mex$ 185.99||$7.95||-60.22%||$3.33||Mex$ 77.99 at -50%|
|Canadian Dollar||CDN$ 22.99||$16.39||-17.99%||$6.41||CDN$ 8.99 at -50%|
|Australian Dollar||A$ 28.99||$17.87||-10.59%||$11.07||A$ 17.96 at -25%|
|New Zealand Dollar||NZ$ 24.99||$15.09||-24.49%||$8.02||NZ$ 13.29 at -30%|
|Norwegian Krone||145,00 kr||$13.82||-30.84%||$5.24||55,00 kr at -50%|
|Polish Zloty||71,99zł||$17.67||-11.59%||$11.22||45,74zł at -25%|
|Swiss Franc||CHF 19.50||$20.49||+2.55%||$12.61||CHF 12.00 at -25%|
|Chinese Yuan Renminbi||¥ 70||$9.86||-50.65%||$5.49||¥ 39 at -25%|
|Indian Rupee||₹ 640||$8.54||-57.24%||$5.19||₹ 389 at -25%|
|Chilean Peso||CLP$ 9900||$11.91||-40.37%||$7.22||CLP$ 6000 at -25%|
|Peruvian Nuevo Sol||S/.50.00||$14.63||-26.78%||$9.42||S/.32.21 at -25%|
|Colombian Peso||COL$ 40000||$9.93||-50.29%||$6.33||COL$ 25500 at -25%|
|South African Rand||R 210.00||$11.93||-40.30%||$7.20||R 126.75 at -25%|
|Hong Kong Dollar||HK$ 125.00||$16.11||-19.38%||$10.44||HK$ 81.00 at -25%|
|Taiwan Dollar||NT$ 500||$16.57||-17.11%||$10.63||NT$ 321 at -25%|
|Saudi Riyal||55.00 SR||$14.64||-26.74%||$9.58||36.00 SR at -25%|
|U.A.E. Dirham||60.00 AED||$16.33||-18.28%||$10.00||36.75 AED at -25%|
|Argentine Peso||ARS$ 224,99||$3.50||-82.46%||$2.33||ARS$ 149,99 at -25%|
|Israeli New Shekel||₪73.95||$20.74||+3.75%||$13.24||₪47.21 at -25%|
|Kazakhstani Tenge||2650₸||$5.94||-70.28%||$4.15||1855₸ at -30%|
|Kuwaiti Dinar||3.35 KD||$10.69||-46.50%||$7.18||2.25 KD at -25%|
|Qatari Riyal||41.99 QR||$11.53||-42.30%||$7.82||28.49 QR at -25%|
|Costa Rican Colon||₡8500||$14.71||-26.41%||$9.60||₡5550 at -25%|
|Uruguayan Peso||$U425||$9.76||-51.16%||$6.34||$U276 at -25%|
|CIS - U.S. Dollar||$10.99||$10.99||-45.02%||$5.29||$5.29 at -50%|
|South Asia - U.S. Dollar||$10.99||$10.99||-45.02%||$7.69||$7.69 at -30%|
|Store Release Date||30 May 2014 ()|
|Primary Genre||28 (Simulation)|
|Store Genres||23 (Indie), 28 (Simulation), 2 (Strategy), 70 (Early Access)|
|Steam Release Date||30 May 2014 – 14:56:18 UTC ()|
|Store Asset Modification Time||22 June 2019 – 08:34:19 UTC (1561192459)|
<iframe src="https://steamdb.info/embed/?appid=285110" height="389px" width="100%" scrolling="no" frameborder="0"></iframe>
Initializing graph of a week…
Initializing graph of a year…
Initializing followers chart…
|Month||Peak||Gain||% Gain||Min Daily Peak||Avg Daily Peak||Twitch Peak|
|SubID||Name||Billing Type||Last Updated|
|39455||GearCity Developer Comp||CD Key||11 January 2019 – 03:37:07 UTC|
|39456||GearCity for Beta Testing||CD Key||12 January 2019 – 12:26:22 UTC|
|39457||GearCity||Store or CD Key||9 March 2020 – 17:00:36 UTC|
|288749||GearCity ( 285110 ) - complimentary reviewer package||No Cost||12 January 2019 – 12:25:54 UTC|
|1193240||GearCity Demo||4 March 2020 – 17:48:21 UTC|
|ID||Name||Max Size||OS||Extra Info|
|228981||VC 2005 Redist||5.61 MiB||Shared Install Depot from 228980|
|228982||VC 2008 Redist||9.24 MiB||Shared Install Depot from 228980|
|228985||VC 2013 Redist||13.06 MiB||Shared Install Depot from 228980|
|228987||VC 2017 Redist||28.29 MiB||Shared Install Depot from 228980|
|228990||DirectX Jun 2010 Redist||98.16 MiB||Shared Install Depot from 228980|
|229020||OpenAL 22.214.171.124 Redist||791.10 KiB||Shared Install Depot from 228980|
|285111||GearCity Content||2.46 GiB||32-bit|
|285112||GearCity Linux||2.90 GiB||32-bit|
|285113||GearCity OSX||2.55 GiB||32-bit|
|285114||GearCity 64-Bit Linux||3.49 GiB||64-bit|
|285115||GearCity 64-Bit OSX||2.63 GiB||64-bit|
|285116||GearCity 64-Bit Windows||2.56 GiB||64-bit|
|Name||Description||Build ID||Time Updated|
|public||4753384||7 March 2020 – 08:57:24 UTC|
|1.22||1.22 Supplemental Patch 2||3504687||6 November 2019 – 01:59:42 UTC|
|1.23||1.23 Supplemental Patch 4||3504690||6 November 2019 – 02:02:32 UTC|
|1.24||1.24 Supplemental Patch 9||3610728||6 November 2019 – 02:05:44 UTC|
|32-bit_engine||32-Bit v1.25||4742923||4 March 2020 – 17:59:23 UTC|
|beta||Ye who dares to enter, dares to fail!||4753384||7 March 2020 – 08:24:35 UTC|
You have to be signed in to load raw depot data
|Video Settings Editor||./ModTools/VideoSettings||None||
|Video Settings Editor||./ModTools/VideoSettings.exe||None||
|Video Settings Editor||./GearCity.app/Contents/MacOS/VideoSettings||Config|
|launch||See section above|
|quota||93.13 GiB (100000000000)|
|API name||Display name and description||Icons|
Initial Public Offering
Your company is now publicly traded!
100,000 Units In A Year!
You sold 100,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
250,000 Units In A Year!
You sold 250,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
500,000 Units In A Year!
You sold 500,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
1,000,000 Units In A Year!
You sold 1,000,000 vehicles of the same model in one fiscal year on Base City, North America, Europe, or Classic Map.
1,000,000 Units To Date!
You sold at least 1,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
5,000,000 Units To Date!
You sold at least 5,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
10,000,000 Units To Date!
You sold at least 10,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
25,000,000 Units To Date!
You sold at least 25,000,000 vehicles of the same model in a lifetime on Base City, North America, Europe, or Classic Map.
1,000,000 Vehicles Sold In A Year!
You sold 1,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
5,000,000 Vehicles Sold In A Year!
You sold 5,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
10,000,000 Vehicles Sold In A Year!
You sold 10,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
25,000,000 Vehicles Sold In A Year!
You sold 25,000,000 vehicles in a year while playing Base City, North America, Europe, or Classic Map.
1,000,000 Vehicles Manufactured!
You have manufactured over 1,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
20,000,000 Vehicles Manufactured!
You have manufactured over 20,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
100,000,000 Vehicles Manufactured!
You have manufactured over 100,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
250,000,000 Vehicles Manufactured!
You have manufactured over 250,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
500,000,000 Vehicles Manufactured!
You have manufactured over 500,000,000 vehicles while playing Base City, North America, Europe, or Classic Map.
$1,000,000 Yearly Profits Before 1910!
You’ve reached $1,000,000 in yearly profits before 1910. Your company is growing rapidly in the fledgling automobile industry.
$100,000,000 Yearly Profits Before 1950!
You’ve reached $100,000,000 in yearly profits before 1950. This is inline with historical market leaders at the time.
$2 Billion Yearly Profits Before 1980!
You’ve reached $2 billion in yearly profits before 1980. Inflation is driving up the costs, but you're managing grow faster!
$25 Billion Yearly Profits!
You’ve reached $25 billion in yearly profits. This is inline with the most profitable car manufactures in modern history.
$100,000,000 Market Cap!
Your company is worth $100,000,000 before 1920! Only a few vehicle manufacturers were able to reach this amount in this time period.
$1 Billion Dollar Company!
Your market cap hit $1 Billion Dollars! By modern standards, this is a small company. But it's still quite a milestone, especially during the middle of the century.
$50 Billion Dollar Company!
You've hit a value $50 Billion! This is by definition a large company in modern times. And is roughly what most major vehcile manufacturing companies are worth as of this writing.
$250 Billion Dollar Company!
Very few companies have a $250 Bilion market cap. And only one auto manufacture as of this writing is anywhere close to $250 Billion. Congratulations, You would be considered the most valuable car company in the world!
$1 Trillion Dollar Company!
As of 2018, no auto manufacturer has reached a $1 Trillion dollar market cap. You are an amazing CEO! Congratulations on being the first company ever to reach this mark!
Bought a Company!
Showing off your aggression for growth, you bought another company.
If you can't beat them, join them!
Created a Marque
A wise CEO separates his strengths from his weaknesses.
Discontinued a Marque
At some point, it's better to just get rid of them than to continue to throw money at the problem.
You can never have enough money. We'll pay this back someday.
Paid Off Debt!
See! We make good on our promises, Mr. Creditor.
When things started to look bad, instead of fixing them, you took the easy way out.
50%+ Effective Lobbying
Greasing the wheels of government, one politician at a time.
50%+ Effective Marketing
You just need a spokesman in a turtleneck with a catchy phase to make billions! Hit 50% overall effectiveness in all the cities you market in.
Lost Antitrust Lawsuit!
In the interest of preserving free and unfettered competition, the government slapped your company with Antitrust violations.
Beat Antitrust Lawsuit!
You have shown that you are not abusing your monopoly powers or engaging in anti-competitive practices. At least that's what the jury thinks. In reality, your legal team is just really good at their jobs.
Union leaders generally don't care about their workers. They care about power, perks, politics, and personal wealth. If you provide those to the right people and throw a bone to the workers, strikes like these can be averted.
You Won a Lawsuit!
They sue for damages. They sue for trauma. They sue for emotional pain and suffering. They sue for themselves and they sue for lost loved ones... And they get NOTHING!
Unfortunately the board has decided to go in a different direction. You're fired.
You can't fight a shooting war without bullets.
Stick a gun on it and paint it olive green.
While it might not be a flying car, our engines can still make you fly!
The wet and salty conditions of the Ocean are no match for our engine designs.
We're the official supplier of a racing team or series.
Too Big To Fail
The government has deemed you too big to fail. They have stuffed your bank accounts with tax payer money.
Factory On Fire
We didn't light the fire! It was always burning since the world's been turning.
Protesters Targeted You
You hit a nerve and now anti-business types are protesting outside your doors.
You've won the championship of a world famous racing series with 5 or more entries.
You completed a vehicle design with an overall rating greater than 70.
You've designed a vehicle with a top speed of 250mph (402kmh) or greater.
You designed a vehicle with a material cost less than the global per capita.
Your company has designed one vehicle of each vehicle type.
Release at least five generations of the same vehicle over 40 years or more.
Your company is 100 years old!
Survived the Great Depression
The Great Depression wrecked havoc on the global economy. Your company is one of the few to survive it.
Survived The Great War
Through rationing, material shortages, and outright banning sales, The Great War destroyed many brass era automobile manufacturers. But yours survived.
Survived World War 2
There were many winners and losers in World War Two. If your company survived, you were among the winners.
You failed. Don't worry, 98% of companies do in their first few years of business. If it's any consolation, have an achievement.
Highest Market Share For 5 Years
Your company has maintained the highest yearly market share for five years!
Cradle Of Industry
Your African founded company has maintained the highest yearly market share in the world for 5 years.
Electric vehicles are now the most popular "fuel" type in the world. Thanks to yours and other's efforts.
It's kind of like a tea kettle on wheels.
You are truely a global company. You have a branch and factory in every region.
Sometimes it's easier to just copy someone else's work.
You're so big, you put little countries to shame. You have 6 active marques, world wide branch coverage, at least 10,000,000 sales per year, and you have held the top market share position for at least 5 years against at more than 250 AI on Hard or Nightmare mode.
You Don't Quit
End of the game? Time to retire? Bah! I want to keep playing!!!
Fired Striking Employees
"When the president said no, American business leaders were given a lesson in managerial leadership that they could not and did not ignore." - Donald J. Devine
Survive 100 Years On Nightmare
"What's the trouble in there, Nemo? Go to sleep!" You've survived 100 years playing on Base City Map, Full AI, on Nightmare mode.
Wall Street Raider
Who said you need to sell cars? Have a $25 Billion Net Worth without selling, buying, or acquiring a vehicle or component design.
Hit $100 million market cap by 1920 on Hard or Nightmare mode, Full AI, and Base City Map.
Do not design a vehicle with less than 50 Luxury rating. Sell over $100 Billion worth of Luxury Sedans, Limos, Landonets, and Town Cars on Hard or Nightmare mode, Full AI, Base City Map.
$10 Trillion Gross Revenues
Over the entire life of your company, you hit $10 Trillion Gross Revenues! You did this playing on Hard or Nightmare difficulty, Full AI, on Base City Map.
Rags To Riches
Go from negitive cash funds to the richest company in the world.
Design 2000 vehicles over the life of your company.
Base City or Classic Map, 300+ AI, French Company, sell 4,000 vehicles and hold 10% marketshare in France by 1904.
Base City or Classic Map, Hard Mode, 300+ AI, Paris France based, starting between 1919 to 1922 produce 250,000 vehicles, become the largest French based manufacturer, and the 4th largest in the world by 1932.
Base City or Classic Map, 300+ AI, Swedish Company, starting in 1920, sell 50,000 vehicles by 1941.
British Racing Green
Base City or Classic Map, 300+ AI, London UK based, starting in 1920, create a 3L to 3.5L Inline 4 Cylinder Engine. Win 5 championships with this engine.
Charles T. Jeffery
Sell 10,000 units to militaries via the contracting system by 1919.
By 1910, produce an OHV (I-Head) engine and go bankrupt.
Base City Or Classic Map, 300+ AI, Australian based company, sell 10 Million units and become the biggest manufacturer in Australia.
Base City or Classic Map, hard mode, 300+ AI, Cleveland, USA based company. Starting in 1916, sell 30,000 vehicles using only outsourced components.
As a French or German company, starting before 1910, produce only sports cars and win 30 championships before 1947.
Base City or Classic Map, 300+ AI, Stuttgart German company. Starting between 1930-1935, win at least 3 tank contracts by 1945, have at least 5 active rear engine, rear wheel drive vehicles, and sell 100,000 vehicles.
As an American company, create an inline (straight) 8 cylinder engine. Create a luxury sedan with a material cost above $9,000 and sell 5,000 vehicles by 1930.
As a Detroit, USA company, sell 15 million vehicles by 1930 on hard mode, with 300+ AI.
Base City or Classic Map, normal mode, 300+ AI, Detroit USA, starting before 1905, sell 5,000 vehicles and do not design a vehicle with less than 40 luxury ratings by 1922.
As a British company, do not design a vehicle with less than 50 quality and reliability rating. Also design a 15L or higher V12 engine by 1914.
Base City or Classic Map, London, UK based company, produce 17 different models, munitions during WW1, and sell at least 25,000 in a single year by 1926.
Win the first Independent 500 with 300+ AI.
Starting in 1929, as an Italian company, produce only sports and super cars. And win 50 racing championships.
Base City or Classic Map, 300+ AI, Japan based, starting between 1945 to 1949, sell 10 Million vehicles and become the best selling brand in North America.
Base City or Classic Map, 300+ AI, Hard Mode, Austrian company, become the largest Austrian based company in the world. Create and sell 15 different vehicle types.
John and Horace
As an American company, outsource an engine and a gearbox to two different competitors by 1904.
As a Japanese company, with 300+ AI, sell 1 million vehicles. Use a Wankel engine in a vehicle, and have the best selling roadster in the world.
Jules-Albert de Dion
As a Paris, France company, with 300+ AI on Base City or Classic Map, sell 100,000 vehicles and Outsource or License engines to 10 different companies by 1930.
By 1909, sell 15,000 vehicles and create a 200 HP vehicle.
As a German company on Base City or Classic Map, win a German Airforce contract by 1918.
As a British company with 300+ AI, do not produce a vehicle that weighs more than 3000lbs. Also win 50 racing championships.
As a Korean company on Base City or Classic Map with 300+ AI, sell 5 Million vehicles, become the top manufacturer in Korea and a top 10 manufacturer in the world.
Starting as a London, UK company before 1913, on Base City or Classic Map, sell 100,000 vehicles and produce at least 10 touring models.
Starting as a Paris, France company on Base City or Classic Map, become the largest French Manufacturer, produce munitions during WW1, have a factory seized during WW2, and produce 1 Million vehicles by 1945.
Ransom Eli Olds
On Base City or Classic Map, with 300+ AI, sell 19,000 Phaetons by 1907.
As a Canadian company, on Base City or Classic Map, with 300+ AI, starting before 1910, sell 5 Million vehicles and become the best selling vehicle brand in Canada.
Playing Hard Mode, as a Belfast, UK company on Base City or Classic Map, create a sports car as your first vehicle using an outsourced engine and gearbox.
As a Nagoya, Japan company starting in 1900 on Base City or Classic Map, with 300+ AI and Hard Mode, become the largest company by production for a year after WW2 and sell 20 Million total cars.
Two Worlds Combined
On Normal Mode, Base City or Classic Map, with 300+ AI, as French or Japanese company, consolidate with a company opposite of yours.
Starting the game as an Indian company on Normal mode, sell 1 Million vehicles and produce vehicles in India.
Starting between 1919 and 1921, sell 25,000 vehicles, create two marques, and take over two companies before 1930.
As a German company, starting in 1920 with 300+ AI, sell 300 Luxury Sedans with a V6 Engine and material cost above $3,000. Also sell 50 Luxury Sedan with a V12 and material costs above $5,000 by 1936.
As an American company on Normal Mode, acquire or create 25 marques by 1930.