Technologies » SDK » UnityHybridRenderer
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Hybrid Renderer provides systems and components for rendering ECS entities. Hybrid Renderer is not a render pipeline: it is a system that collects the data necessary for rendering ECS entities, and sends this data to Unity's existing rendering architecture.
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Current filters:
≥ 01 Jan 2018
≤ 31 Dec 2018
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# | Name | % | Rating | Release | Follows | Online | Peak | ||
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Free | 87.06% | 12 Oct | 109 | 12 | 140 | ||||
$19.99 | 77.87% | 30 Mar | 80 | 0 | 9 | ||||
Free | 77.77% | 27 Nov | 1,597 | 1 | 137 | ||||
$5.99 | 77.07% | 10 Jul | 785 | 1 | 37 | ||||
$0.99 | 66.25% | 29 Nov | 80 | 0 | 8 | ||||
$14.99 | 47.22% | 20 Jan | 625 | 0 | 13 | ||||
$9.99 | 24.64% | 10 Apr | 149 | 0 | 6 | ||||
Free | — | 29 Mar | — | 0 | 7 | ||||
Loria Demo
Demo
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Free | — | 26 Nov | — | 0 | 13 |
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This page contains: A list of Steam games using UnityHybridRenderer SDK. Hybrid Renderer provides systems and components for rendering ECS entities. Hybrid Renderer is not a render pipeline: it is a system that collects the data necessary for rendering ECS entities, and sends this data to Unity's existing rendering architecture. Filters: ≥ 01 Jan 2018, ≤ 31 Dec 2018