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NVIDIA Reflex is a new set of APIs for game developers to reduce and measure rendering latency. By integrating directly with the game, Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes. This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode.
— Edit on GitHub# | Name | % | Rating | Release | Follows | Online | Peak | ||
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$29.99 | 96.23% | 13 May | 2,744,520 | 9,890 | 54,160 | ||||
$49.99 | 86.39% | 12 Mar | 65,007 | 334 | 5,413 | ||||
$59.99 | 84.33% | 10 Dec | 1,513,044 | 65,121 | 1,054,388 | ||||
$49.99 | 82.33% | 23 Sep | 704,786 | 14,746 | 38,573 | ||||
$19.99 | 81.93% | 01 Dec | 70,120 | 3,028 | 19,921 | ||||
$59.99 | 77.70% | 18 Aug | 151,645 | 7,394 | 61,829 | ||||
$29.99 | 76.02% | 28 Aug | 88,220 | 322 | 4,434 | ||||
$12.99 | 69.08% | 26 Feb | 4,098 | 3 | 65 | ||||
Free | 67.48% | 06 Apr | 68,688 | 3,446 | 19,178 | ||||
Superball Demo
Demo
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Free | 65.99% | 15 Apr | — | 1 | 5,279 | |||
EVERSPACE™ 2 - Demo
Demo
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Free | — | 16 Jun | — | 3 | 669 |
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This page contains: A list of Steam games using NVIDIA Reflex SDK. NVIDIA Reflex is a new set of APIs for game developers to reduce and measure rendering latency. By integrating directly with the game, Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes. This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode. Filters: ≥ 01 Jan 2020, ≤ 31 Dec 2020