
In Age of Empires III: Definitive Edition, the Mexicans are a highly diverse civilization with a wide array of tools to choose from and create individual strategies, ensuring no match plays out the same. Their unique units, revolutions, technologies, and Home City cards offer a variety of playstyles, and Federal Cards allow players to adapt and evolve their deck based on the flow of the match.
This is just a small taste of all the features with new Mexico civ. For a more complete list, please visit our site and check out our blog. Happy Gaming!
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Civilization Features
- Home City: Mexico City (customizable!)
- Start with a General and receives a Padre in the Commerce Age
- Can Revolt in earlier ages and return to Mexico after revolting.
- 9 new Revolts available to the Mexicans such as Central Americans and Mayans
- The Mexican Padre can pacify treasure guardians, heal allies and construct a mighty Cathedral that holds unique improvements
- 20 unique Mexican Federal States that replace traditional politicians and add unique cards to the Home City deck over the course of a match
Starting Units
- General
- 6 Settlers
- 4 Crates of Food
- 2 Cords of Wood

Federal State Age-Ups
Rather than picking politicians or council members to transition from Age to Age, the Mexicans advance by admitting a new federal state to the United Mexican States! Each state will offer unique, historically-salient benefits to the player that play an important role in the course of the game.
- Each federal state adds two extra cards to your deck.
- Upon reaching the Imperial Age, federal states will have added 8 additional cards to a player’s deck.
- To balance and accommodate for these extra cards, the civilization’s initial deck is smaller.
- In total, the Mexicans can have up to 28 cards at their disposal by the Imperial Age.
This is just a small taste of all the features with new Mexico civ. For a more complete list, please visit our site and check out our blog. Happy Gaming!
Read More!
Changed depots in tantalus-staging-stream2 branch