Depot 583952 for Artifact Classic
You own thisLast known name: Windows
Windows
Depot ID | 583952 |
Build ID | 6578045 |
Last public update | 19 August 2025 – 15:48:33 UTC ( |
Size on disk | 382.77 MiB |
Compressed size | 165.88 MiB (56.66% saving) |
VPK Files
Displaying contents of VPK: game/core/shaders_pc_dir.vpk from manifest 6643586605619573889
Name | Type | Size |
---|---|---|
Initializing table… | ||
shaders/vfx/aerial_perspective.ini | ini | 0 B |
shaders/vfx/aerial_perspective_pc_30_features.vcs | vcs | 5.80 KiB |
shaders/vfx/aerial_perspective_pc_30_ps.vcs | vcs | 10.60 KiB |
shaders/vfx/aerial_perspective_pc_30_vs.vcs | vcs | 393 B |
shaders/vfx/aerial_perspective_pc_40_features.vcs | vcs | 5.80 KiB |
shaders/vfx/aerial_perspective_pc_40_ps.vcs | vcs | 10.30 KiB |
shaders/vfx/aerial_perspective_pc_40_vs.vcs | vcs | 505 B |
shaders/vfx/apply_fog.ini | ini | 0 B |
shaders/vfx/apply_fog_pc_40_features.vcs | vcs | 893 B |
shaders/vfx/apply_fog_pc_40_ps.vcs | vcs | 901 B |
shaders/vfx/apply_fog_pc_40_vs.vcs | vcs | 514 B |
shaders/vfx/bilateral_blur.ini | ini | 0 B |
shaders/vfx/bilateral_blur_pc_30_features.vcs | vcs | 5.91 KiB |
shaders/vfx/bilateral_blur_pc_30_ps.vcs | vcs | 9.80 KiB |
shaders/vfx/bilateral_blur_pc_30_vs.vcs | vcs | 317 B |
shaders/vfx/bilateral_blur_pc_40_features.vcs | vcs | 5.91 KiB |
shaders/vfx/bilateral_blur_pc_40_ps.vcs | vcs | 9.51 KiB |
shaders/vfx/bilateral_blur_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/bink.ini | ini | 0 B |
shaders/vfx/bink_pc_30_features.vcs | vcs | 3.36 KiB |
shaders/vfx/bink_pc_30_ps.vcs | vcs | 3.57 KiB |
shaders/vfx/bink_pc_30_vs.vcs | vcs | 995 B |
shaders/vfx/bink_pc_40_features.vcs | vcs | 3.36 KiB |
shaders/vfx/bink_pc_40_ps.vcs | vcs | 3.50 KiB |
shaders/vfx/bink_pc_40_vs.vcs | vcs | 1.14 KiB |
shaders/vfx/black.ini | ini | 0 B |
shaders/vfx/black_pc_40_features.vcs | vcs | 3.62 KiB |
shaders/vfx/black_pc_40_ps.vcs | vcs | 8.94 KiB |
shaders/vfx/black_pc_40_vs.vcs | vcs | 8.26 KiB |
shaders/vfx/blend.ini | ini | 0 B |
shaders/vfx/bloom.ini | ini | 0 B |
shaders/vfx/bloom_pc_30_features.vcs | vcs | 4.63 KiB |
shaders/vfx/bloom_pc_30_ps.vcs | vcs | 5.83 KiB |
shaders/vfx/bloom_pc_30_vs.vcs | vcs | 316 B |
shaders/vfx/bloom_pc_40_features.vcs | vcs | 4.63 KiB |
shaders/vfx/bloom_pc_40_ps.vcs | vcs | 5.73 KiB |
shaders/vfx/bloom_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/blur.ini | ini | 0 B |
shaders/vfx/blur_pc_30_features.vcs | vcs | 4.06 KiB |
shaders/vfx/blur_pc_30_ps.vcs | vcs | 8.16 KiB |
shaders/vfx/blur_pc_30_vs.vcs | vcs | 369 B |
shaders/vfx/blur_pc_40_features.vcs | vcs | 4.06 KiB |
shaders/vfx/blur_pc_40_ps.vcs | vcs | 8.53 KiB |
shaders/vfx/blur_pc_40_vs.vcs | vcs | 489 B |
shaders/vfx/brushsplat.ini | ini | 0 B |
shaders/vfx/brushsplat_pc_40_features.vcs | vcs | 21.84 KiB |
shaders/vfx/brushsplat_pc_40_ps.vcs | vcs | 89.33 KiB |
shaders/vfx/brushsplat_pc_40_vs.vcs | vcs | 21.33 KiB |
shaders/vfx/cables.ini | ini | 0 B |
shaders/vfx/cables_pc_41_features.vcs | vcs | 14.35 KiB |
shaders/vfx/cables_pc_41_ps.vcs | vcs | 43.35 KiB |
shaders/vfx/cables_pc_41_vs.vcs | vcs | 17.70 KiB |
shaders/vfx/celestial_body.ini | ini | 0 B |
shaders/vfx/celestial_body_pc_40_features.vcs | vcs | 3.33 KiB |
shaders/vfx/celestial_body_pc_40_ps.vcs | vcs | 7.38 KiB |
shaders/vfx/celestial_body_pc_40_vs.vcs | vcs | 6.07 KiB |
shaders/vfx/combine_colorcorrection_lut_cs.ini | ini | 0 B |
shaders/vfx/combine_colorcorrection_lut_cs_pc_50_cs.vcs | vcs | 6.52 KiB |
shaders/vfx/combine_colorcorrection_lut_cs_pc_50_features.vcs | vcs | 5.60 KiB |
shaders/vfx/convolve_environment_map.ini | ini | 0 B |
shaders/vfx/convolve_environment_map_pc_41_features.vcs | vcs | 3.74 KiB |
shaders/vfx/convolve_environment_map_pc_41_ps.vcs | vcs | 2.70 KiB |
shaders/vfx/convolve_environment_map_pc_41_vs.vcs | vcs | 2.03 KiB |
shaders/vfx/copytexture.ini | ini | 0 B |
shaders/vfx/copytexture_pc_30_features.vcs | vcs | 8.61 KiB |
shaders/vfx/copytexture_pc_30_ps.vcs | vcs | 52.54 KiB |
shaders/vfx/copytexture_pc_30_vs.vcs | vcs | 819 B |
shaders/vfx/copytexture_pc_40_features.vcs | vcs | 8.61 KiB |
shaders/vfx/copytexture_pc_40_ps.vcs | vcs | 48.14 KiB |
shaders/vfx/copytexture_pc_40_vs.vcs | vcs | 1.03 KiB |
shaders/vfx/cs_mipgen.ini | ini | 0 B |
shaders/vfx/cs_mipgen_pc_30_features.vcs | vcs | 406 B |
shaders/vfx/cs_mipgen_pc_40_features.vcs | vcs | 406 B |
shaders/vfx/cs_mipgen_pc_50_cs.vcs | vcs | 6.84 KiB |
shaders/vfx/cs_mipgen_pc_50_features.vcs | vcs | 4.65 KiB |
shaders/vfx/cstest.ini | ini | 0 B |
shaders/vfx/cstest_pc_50_cs.vcs | vcs | 5.54 KiB |
shaders/vfx/cstest_pc_50_features.vcs | vcs | 3.68 KiB |
shaders/vfx/debug_sh_visualization.ini | ini | 0 B |
shaders/vfx/debug_sh_visualization_pc_30_features.vcs | vcs | 4.67 KiB |
shaders/vfx/debug_sh_visualization_pc_30_ps.vcs | vcs | 298 B |
shaders/vfx/debug_sh_visualization_pc_30_vs.vcs | vcs | 8.86 KiB |
shaders/vfx/debug_sh_visualization_pc_40_features.vcs | vcs | 4.67 KiB |
shaders/vfx/debug_sh_visualization_pc_40_ps.vcs | vcs | 329 B |
shaders/vfx/debug_sh_visualization_pc_40_vs.vcs | vcs | 9.71 KiB |
shaders/vfx/debug_show_texture.ini | ini | 0 B |
shaders/vfx/debug_show_texture_pc_30_features.vcs | vcs | 1.77 KiB |
shaders/vfx/debug_show_texture_pc_30_ps.vcs | vcs | 2.16 KiB |
shaders/vfx/debug_show_texture_pc_30_vs.vcs | vcs | 374 B |
shaders/vfx/debug_show_texture_pc_40_features.vcs | vcs | 1.77 KiB |
shaders/vfx/debug_show_texture_pc_40_ps.vcs | vcs | 2.26 KiB |
shaders/vfx/debug_show_texture_pc_40_vs.vcs | vcs | 490 B |
shaders/vfx/debug_sunshadow_vis.ini | ini | 0 B |
shaders/vfx/debug_sunshadow_vis_pc_30_features.vcs | vcs | 2.30 KiB |
shaders/vfx/debug_sunshadow_vis_pc_30_ps.vcs | vcs | 7.54 KiB |
shaders/vfx/debug_sunshadow_vis_pc_30_vs.vcs | vcs | 393 B |
shaders/vfx/debug_sunshadow_vis_pc_40_features.vcs | vcs | 2.30 KiB |
shaders/vfx/debug_sunshadow_vis_pc_40_ps.vcs | vcs | 7.46 KiB |
shaders/vfx/debug_sunshadow_vis_pc_40_vs.vcs | vcs | 505 B |
shaders/vfx/debug_wireframe_2d.ini | ini | 0 B |
shaders/vfx/debug_wireframe_2d_pc_30_features.vcs | vcs | 1.35 KiB |
shaders/vfx/debug_wireframe_2d_pc_30_ps.vcs | vcs | 5.32 KiB |
shaders/vfx/debug_wireframe_2d_pc_30_vs.vcs | vcs | 391 B |
shaders/vfx/debug_wireframe_2d_pc_40_features.vcs | vcs | 1.35 KiB |
shaders/vfx/debug_wireframe_2d_pc_40_ps.vcs | vcs | 5.27 KiB |
shaders/vfx/debug_wireframe_2d_pc_40_vs.vcs | vcs | 538 B |
shaders/vfx/debugoverlay_wireframe.ini | ini | 0 B |
shaders/vfx/debugoverlay_wireframe_pc_30_features.vcs | vcs | 7.65 KiB |
shaders/vfx/debugoverlay_wireframe_pc_30_ps.vcs | vcs | 23.30 KiB |
shaders/vfx/debugoverlay_wireframe_pc_30_vs.vcs | vcs | 13.98 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_features.vcs | vcs | 11.43 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_gs.vcs | vcs | 6.10 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_ps.vcs | vcs | 30.15 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_vs.vcs | vcs | 17.74 KiB |
shaders/vfx/deferred_shading.ini | ini | 0 B |
shaders/vfx/deferred_shading_pc_41_features.vcs | vcs | 16.50 KiB |
shaders/vfx/deferred_shading_pc_41_ps.vcs | vcs | 278.66 KiB |
shaders/vfx/deferred_shading_pc_41_vs.vcs | vcs | 6.10 KiB |
shaders/vfx/depth_only.ini | ini | 0 B |
shaders/vfx/depth_only_foliage.ini | ini | 0 B |
shaders/vfx/depth_only_foliage_pc_40_features.vcs | vcs | 11.26 KiB |
shaders/vfx/depth_only_foliage_pc_40_ps.vcs | vcs | 14.33 KiB |
shaders/vfx/depth_only_foliage_pc_40_vs.vcs | vcs | 67.09 KiB |
shaders/vfx/depth_only_pc_30_features.vcs | vcs | 13.82 KiB |
shaders/vfx/depth_only_pc_30_ps.vcs | vcs | 15.95 KiB |
shaders/vfx/depth_only_pc_30_vs.vcs | vcs | 163.03 KiB |
shaders/vfx/depth_only_pc_40_features.vcs | vcs | 12.87 KiB |
shaders/vfx/depth_only_pc_40_ps.vcs | vcs | 15.74 KiB |
shaders/vfx/depth_only_pc_40_vs.vcs | vcs | 209.66 KiB |
shaders/vfx/downsample.ini | ini | 0 B |
shaders/vfx/downsample_pc_30_features.vcs | vcs | 2.75 KiB |
shaders/vfx/downsample_pc_30_ps.vcs | vcs | 3.75 KiB |
shaders/vfx/downsample_pc_30_vs.vcs | vcs | 317 B |
shaders/vfx/downsample_pc_40_features.vcs | vcs | 2.75 KiB |
shaders/vfx/downsample_pc_40_ps.vcs | vcs | 3.59 KiB |
shaders/vfx/downsample_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/error.ini | ini | 0 B |
shaders/vfx/error_pc_30_features.vcs | vcs | 2.72 KiB |
shaders/vfx/error_pc_30_ps.vcs | vcs | 1.41 KiB |
shaders/vfx/error_pc_30_vs.vcs | vcs | 7.16 KiB |
shaders/vfx/error_pc_40_features.vcs | vcs | 2.72 KiB |
shaders/vfx/error_pc_40_ps.vcs | vcs | 1.39 KiB |
shaders/vfx/error_pc_40_vs.vcs | vcs | 8.11 KiB |
shaders/vfx/fogtonemapsrgb.ini | ini | 0 B |
shaders/vfx/fogtonemapsrgb_pc_30_features.vcs | vcs | 2.77 KiB |
shaders/vfx/fogtonemapsrgb_pc_30_ps.vcs | vcs | 6.83 KiB |
shaders/vfx/fogtonemapsrgb_pc_30_vs.vcs | vcs | 393 B |
shaders/vfx/fogtonemapsrgb_pc_40_features.vcs | vcs | 2.77 KiB |
shaders/vfx/fogtonemapsrgb_pc_40_ps.vcs | vcs | 6.70 KiB |
shaders/vfx/fogtonemapsrgb_pc_40_vs.vcs | vcs | 505 B |
shaders/vfx/foliage.ini | ini | 0 B |
shaders/vfx/gaussian_bloom_blur.ini | ini | 0 B |
shaders/vfx/gaussian_bloom_blur_cs.ini | ini | 0 B |
shaders/vfx/gaussian_bloom_blur_cs_pc_50_cs.vcs | vcs | 17.02 KiB |
shaders/vfx/gaussian_bloom_blur_cs_pc_50_features.vcs | vcs | 7.03 KiB |
shaders/vfx/gaussian_bloom_blur_pc_41_features.vcs | vcs | 8.11 KiB |
shaders/vfx/gaussian_bloom_blur_pc_41_ps.vcs | vcs | 14.88 KiB |
shaders/vfx/gaussian_bloom_blur_pc_41_vs.vcs | vcs | 419 B |
shaders/vfx/general_filter.ini | ini | 0 B |
shaders/vfx/general_filter_pc_30_features.vcs | vcs | 5.42 KiB |
shaders/vfx/general_filter_pc_30_ps.vcs | vcs | 11.28 KiB |
shaders/vfx/general_filter_pc_30_vs.vcs | vcs | 837 B |
shaders/vfx/general_filter_pc_40_features.vcs | vcs | 5.42 KiB |
shaders/vfx/general_filter_pc_40_ps.vcs | vcs | 9.18 KiB |
shaders/vfx/general_filter_pc_40_vs.vcs | vcs | 1.07 KiB |
shaders/vfx/generic.ini | ini | 0 B |
shaders/vfx/generic_light.ini | ini | 0 B |
shaders/vfx/generic_light_pc_30_features.vcs | vcs | 8.04 KiB |
shaders/vfx/generic_light_pc_30_ps.vcs | vcs | 34.07 KiB |
shaders/vfx/generic_light_pc_30_vs.vcs | vcs | 7.50 KiB |
shaders/vfx/generic_light_pc_40_features.vcs | vcs | 8.52 KiB |
shaders/vfx/generic_light_pc_40_ps.vcs | vcs | 46.93 KiB |
shaders/vfx/generic_light_pc_40_vs.vcs | vcs | 10.63 KiB |
shaders/vfx/generic_pc_30_features.vcs | vcs | 52.18 KiB |
shaders/vfx/generic_pc_30_ps.vcs | vcs | 8.23 MiB |
shaders/vfx/generic_pc_30_vs.vcs | vcs | 979.64 KiB |
shaders/vfx/generic_pc_41_features.vcs | vcs | 62.87 KiB |
shaders/vfx/generic_pc_41_ps.vcs | vcs | 47.08 MiB |
shaders/vfx/generic_pc_41_vs.vcs | vcs | 1.55 MiB |
shaders/vfx/glass.ini | ini | 0 B |
shaders/vfx/grasstile.ini | ini | 0 B |
shaders/vfx/grasstile_pc_41_features.vcs | vcs | 18.93 KiB |
shaders/vfx/grasstile_pc_41_ps.vcs | vcs | 72.94 KiB |
shaders/vfx/grasstile_pc_41_vs.vcs | vcs | 56.36 KiB |
shaders/vfx/grasstile_preview.ini | ini | 0 B |
shaders/vfx/grasstile_preview_pc_41_features.vcs | vcs | 13.39 KiB |
shaders/vfx/grasstile_preview_pc_41_ps.vcs | vcs | 46.02 KiB |
shaders/vfx/grasstile_preview_pc_41_vs.vcs | vcs | 12.38 KiB |
shaders/vfx/hdr_post_process.ini | ini | 0 B |
shaders/vfx/hdr_post_process_pc_40_features.vcs | vcs | 7.03 KiB |
shaders/vfx/hdr_post_process_pc_40_ps.vcs | vcs | 15.31 KiB |
shaders/vfx/hdr_post_process_pc_40_vs.vcs | vcs | 5.53 KiB |
shaders/vfx/height_fog.ini | ini | 0 B |
shaders/vfx/height_fog_pc_40_features.vcs | vcs | 2.30 KiB |
shaders/vfx/height_fog_pc_40_ps.vcs | vcs | 6.63 KiB |
shaders/vfx/height_fog_pc_40_vs.vcs | vcs | 514 B |
shaders/vfx/imageformat_test.ini | ini | 0 B |
shaders/vfx/imageformat_test_pc_30_features.vcs | vcs | 3.03 KiB |
shaders/vfx/imageformat_test_pc_30_ps.vcs | vcs | 5.08 KiB |
shaders/vfx/imageformat_test_pc_30_vs.vcs | vcs | 995 B |
shaders/vfx/imageformat_test_pc_40_features.vcs | vcs | 3.03 KiB |
shaders/vfx/imageformat_test_pc_40_ps.vcs | vcs | 6.35 KiB |
shaders/vfx/imageformat_test_pc_40_vs.vcs | vcs | 1.14 KiB |
shaders/vfx/irradiance_volume.ini | ini | 0 B |
shaders/vfx/irradiance_volume_pc_30_features.vcs | vcs | 5.11 KiB |
shaders/vfx/irradiance_volume_pc_30_ps.vcs | vcs | 14.03 KiB |
shaders/vfx/irradiance_volume_pc_30_vs.vcs | vcs | 7.18 KiB |
shaders/vfx/irradiance_volume_pc_40_features.vcs | vcs | 5.11 KiB |
shaders/vfx/irradiance_volume_pc_40_ps.vcs | vcs | 15.01 KiB |
shaders/vfx/irradiance_volume_pc_40_vs.vcs | vcs | 8.16 KiB |
shaders/vfx/light_propagation_volume.ini | ini | 0 B |
shaders/vfx/light_propagation_volume_accumulate.ini | ini | 0 B |
shaders/vfx/light_propagation_volume_accumulate_pc_30_features.vcs | vcs | 1.39 KiB |
shaders/vfx/light_propagation_volume_accumulate_pc_30_ps.vcs | vcs | 1.26 KiB |
shaders/vfx/light_propagation_volume_accumulate_pc_30_vs.vcs | vcs | 337 B |
shaders/vfx/light_propagation_volume_accumulate_pc_40_features.vcs | vcs | 1.39 KiB |
shaders/vfx/light_propagation_volume_accumulate_pc_40_ps.vcs | vcs | 1.28 KiB |
shaders/vfx/light_propagation_volume_accumulate_pc_40_vs.vcs | vcs | 455 B |
shaders/vfx/light_propagation_volume_fixup.ini | ini | 0 B |
shaders/vfx/light_propagation_volume_fixup_pc_30_features.vcs | vcs | 3.25 KiB |
shaders/vfx/light_propagation_volume_fixup_pc_30_ps.vcs | vcs | 3.56 KiB |
shaders/vfx/light_propagation_volume_fixup_pc_30_vs.vcs | vcs | 318 B |
shaders/vfx/light_propagation_volume_fixup_pc_40_features.vcs | vcs | 3.25 KiB |
shaders/vfx/light_propagation_volume_fixup_pc_40_ps.vcs | vcs | 3.58 KiB |
shaders/vfx/light_propagation_volume_fixup_pc_40_vs.vcs | vcs | 418 B |
shaders/vfx/light_propagation_volume_injection.ini | ini | 0 B |
shaders/vfx/light_propagation_volume_injection_pc_30_features.vcs | vcs | 7.33 KiB |
shaders/vfx/light_propagation_volume_injection_pc_30_ps.vcs | vcs | 694 B |
shaders/vfx/light_propagation_volume_injection_pc_30_vs.vcs | vcs | 10.66 KiB |
shaders/vfx/light_propagation_volume_injection_pc_40_features.vcs | vcs | 7.33 KiB |
shaders/vfx/light_propagation_volume_injection_pc_40_ps.vcs | vcs | 791 B |
shaders/vfx/light_propagation_volume_injection_pc_40_vs.vcs | vcs | 11.76 KiB |
shaders/vfx/light_propagation_volume_pc_30_features.vcs | vcs | 7.76 KiB |
shaders/vfx/light_propagation_volume_pc_30_ps.vcs | vcs | 12.44 KiB |
shaders/vfx/light_propagation_volume_pc_30_vs.vcs | vcs | 7.48 KiB |
shaders/vfx/light_propagation_volume_pc_40_features.vcs | vcs | 7.76 KiB |
shaders/vfx/light_propagation_volume_pc_40_ps.vcs | vcs | 12.38 KiB |
shaders/vfx/light_propagation_volume_pc_40_vs.vcs | vcs | 8.38 KiB |
shaders/vfx/light_propagation_volume_propagation.ini | ini | 0 B |
shaders/vfx/light_propagation_volume_propagation_pc_30_features.vcs | vcs | 4.34 KiB |
shaders/vfx/light_propagation_volume_propagation_pc_30_ps.vcs | vcs | 5.50 KiB |
shaders/vfx/light_propagation_volume_propagation_pc_30_vs.vcs | vcs | 318 B |
shaders/vfx/light_propagation_volume_propagation_pc_40_features.vcs | vcs | 4.34 KiB |
shaders/vfx/light_propagation_volume_propagation_pc_40_ps.vcs | vcs | 6.81 KiB |
shaders/vfx/light_propagation_volume_propagation_pc_40_vs.vcs | vcs | 418 B |
shaders/vfx/minimap_fow.ini | ini | 0 B |
shaders/vfx/minimap_fow_pc_30_features.vcs | vcs | 3.22 KiB |
shaders/vfx/minimap_fow_pc_30_ps.vcs | vcs | 2.81 KiB |
shaders/vfx/minimap_fow_pc_30_vs.vcs | vcs | 1.10 KiB |
shaders/vfx/minimap_fow_pc_40_features.vcs | vcs | 3.22 KiB |
shaders/vfx/minimap_fow_pc_40_ps.vcs | vcs | 2.81 KiB |
shaders/vfx/minimap_fow_pc_40_vs.vcs | vcs | 1.23 KiB |
shaders/vfx/morph_composite.ini | ini | 0 B |
shaders/vfx/morph_composite_pc_30_features.vcs | vcs | 1.32 KiB |
shaders/vfx/morph_composite_pc_30_ps.vcs | vcs | 1.56 KiB |
shaders/vfx/morph_composite_pc_30_vs.vcs | vcs | 923 B |
shaders/vfx/morph_composite_pc_40_features.vcs | vcs | 1.32 KiB |
shaders/vfx/morph_composite_pc_40_ps.vcs | vcs | 1.68 KiB |
shaders/vfx/morph_composite_pc_40_vs.vcs | vcs | 1.12 KiB |
shaders/vfx/msaa_resolve_cs.ini | ini | 0 B |
shaders/vfx/msaa_resolve_cs_pc_50_cs.vcs | vcs | 2.93 KiB |
shaders/vfx/msaa_resolve_cs_pc_50_features.vcs | vcs | 1.78 KiB |
shaders/vfx/occluder_depth_overlay.ini | ini | 0 B |
shaders/vfx/occluder_depth_overlay_pc_30_features.vcs | vcs | 3.68 KiB |
shaders/vfx/occluder_depth_overlay_pc_30_ps.vcs | vcs | 7.62 KiB |
shaders/vfx/occluder_depth_overlay_pc_30_vs.vcs | vcs | 354 B |
shaders/vfx/occluder_depth_overlay_pc_40_features.vcs | vcs | 3.68 KiB |
shaders/vfx/occluder_depth_overlay_pc_40_ps.vcs | vcs | 7.55 KiB |
shaders/vfx/occluder_depth_overlay_pc_40_vs.vcs | vcs | 474 B |
shaders/vfx/occluder_vis.ini | ini | 0 B |
shaders/vfx/occluder_vis_pc_40_features.vcs | vcs | 5.13 KiB |
shaders/vfx/occluder_vis_pc_40_ps.vcs | vcs | 8.11 KiB |
shaders/vfx/occluder_vis_pc_40_vs.vcs | vcs | 7.33 KiB |
shaders/vfx/occlusion.ini | ini | 0 B |
shaders/vfx/occlusion_pc_30_features.vcs | vcs | 1.16 KiB |
shaders/vfx/occlusion_pc_30_ps.vcs | vcs | 1.15 KiB |
shaders/vfx/occlusion_pc_30_vs.vcs | vcs | 4.67 KiB |
shaders/vfx/occlusion_pc_40_features.vcs | vcs | 1.16 KiB |
shaders/vfx/occlusion_pc_40_ps.vcs | vcs | 1.16 KiB |
shaders/vfx/occlusion_pc_40_vs.vcs | vcs | 5.42 KiB |
shaders/vfx/panorama.ini | ini | 0 B |
shaders/vfx/panorama_cs.ini | ini | 0 B |
shaders/vfx/panorama_cs_pc_50_cs.vcs | vcs | 10.69 KiB |
shaders/vfx/panorama_cs_pc_50_features.vcs | vcs | 5.57 KiB |
shaders/vfx/panorama_fancyquad.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad_cs.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad_cs_pc_50_cs.vcs | vcs | 60.45 KiB |
shaders/vfx/panorama_fancyquad_cs_pc_50_features.vcs | vcs | 6.52 KiB |
shaders/vfx/panorama_fancyquad_pc_30_features.vcs | vcs | 4.63 KiB |
shaders/vfx/panorama_fancyquad_pc_30_ps.vcs | vcs | 54.53 KiB |
shaders/vfx/panorama_fancyquad_pc_30_vs.vcs | vcs | 750 B |
shaders/vfx/panorama_fancyquad_pc_40_features.vcs | vcs | 4.63 KiB |
shaders/vfx/panorama_fancyquad_pc_40_ps.vcs | vcs | 42.72 KiB |
shaders/vfx/panorama_fancyquad_pc_40_vs.vcs | vcs | 883 B |
shaders/vfx/panorama_fancyquad_pc_50_features.vcs | vcs | 4.63 KiB |
shaders/vfx/panorama_fancyquad_pc_50_ps.vcs | vcs | 42.82 KiB |
shaders/vfx/panorama_fancyquad_pc_50_vs.vcs | vcs | 902 B |
shaders/vfx/panorama_pc_30_features.vcs | vcs | 5.09 KiB |
shaders/vfx/panorama_pc_30_ps.vcs | vcs | 8.17 KiB |
shaders/vfx/panorama_pc_30_vs.vcs | vcs | 409 B |
shaders/vfx/panorama_pc_40_features.vcs | vcs | 5.09 KiB |
shaders/vfx/panorama_pc_40_ps.vcs | vcs | 8.22 KiB |
shaders/vfx/panorama_pc_40_vs.vcs | vcs | 532 B |
shaders/vfx/panorama_pc_50_features.vcs | vcs | 5.09 KiB |
shaders/vfx/panorama_pc_50_ps.vcs | vcs | 8.27 KiB |
shaders/vfx/panorama_pc_50_vs.vcs | vcs | 553 B |
shaders/vfx/parallax_occlusion.ini | ini | 0 B |
shaders/vfx/parallax_occlusion_pc_30_features.vcs | vcs | 17.79 KiB |
shaders/vfx/parallax_occlusion_pc_30_ps.vcs | vcs | 42.46 KiB |
shaders/vfx/parallax_occlusion_pc_30_vs.vcs | vcs | 16.44 KiB |
shaders/vfx/parallax_occlusion_pc_41_features.vcs | vcs | 20.16 KiB |
shaders/vfx/parallax_occlusion_pc_41_ps.vcs | vcs | 59.07 KiB |
shaders/vfx/parallax_occlusion_pc_41_vs.vcs | vcs | 20.91 KiB |
shaders/vfx/physics_wireframe.ini | ini | 0 B |
shaders/vfx/physics_wireframe_pc_30_features.vcs | vcs | 3.26 KiB |
shaders/vfx/physics_wireframe_pc_30_ps.vcs | vcs | 27.02 KiB |
shaders/vfx/physics_wireframe_pc_30_vs.vcs | vcs | 8.97 KiB |
shaders/vfx/physics_wireframe_pc_40_features.vcs | vcs | 3.26 KiB |
shaders/vfx/physics_wireframe_pc_40_ps.vcs | vcs | 26.25 KiB |
shaders/vfx/physics_wireframe_pc_40_vs.vcs | vcs | 10.82 KiB |
shaders/vfx/post_process.ini | ini | 0 B |
shaders/vfx/post_process_pc_30_features.vcs | vcs | 15.59 KiB |
shaders/vfx/post_process_pc_30_ps.vcs | vcs | 49.54 KiB |
shaders/vfx/post_process_pc_30_vs.vcs | vcs | 4.97 KiB |
shaders/vfx/post_process_pc_40_features.vcs | vcs | 15.59 KiB |
shaders/vfx/post_process_pc_40_ps.vcs | vcs | 40.70 KiB |
shaders/vfx/post_process_pc_40_vs.vcs | vcs | 5.72 KiB |
shaders/vfx/projected_decal_modulate.ini | ini | 0 B |
shaders/vfx/projected_decal_modulate_pc_30_features.vcs | vcs | 5.98 KiB |
shaders/vfx/projected_decal_modulate_pc_30_ps.vcs | vcs | 14.73 KiB |
shaders/vfx/projected_decal_modulate_pc_30_vs.vcs | vcs | 9.24 KiB |
shaders/vfx/projected_decal_modulate_pc_40_features.vcs | vcs | 5.51 KiB |
shaders/vfx/projected_decal_modulate_pc_40_ps.vcs | vcs | 14.15 KiB |
shaders/vfx/projected_decal_modulate_pc_40_vs.vcs | vcs | 11.52 KiB |
shaders/vfx/projected_decals.ini | ini | 0 B |
shaders/vfx/projected_sheet_decals.ini | ini | 0 B |
shaders/vfx/projected_sheet_decals_pc_41_features.vcs | vcs | 17.11 KiB |
shaders/vfx/projected_sheet_decals_pc_41_ps.vcs | vcs | 34.37 KiB |
shaders/vfx/projected_sheet_decals_pc_41_vs.vcs | vcs | 30.79 KiB |
shaders/vfx/reconstruct_normals.ini | ini | 0 B |
shaders/vfx/reconstruct_normals_pc_30_features.vcs | vcs | 4.24 KiB |
shaders/vfx/reconstruct_normals_pc_30_ps.vcs | vcs | 8.90 KiB |
shaders/vfx/reconstruct_normals_pc_30_vs.vcs | vcs | 391 B |
shaders/vfx/reconstruct_normals_pc_40_features.vcs | vcs | 4.24 KiB |
shaders/vfx/reconstruct_normals_pc_40_ps.vcs | vcs | 9.23 KiB |
shaders/vfx/reconstruct_normals_pc_40_vs.vcs | vcs | 510 B |
shaders/vfx/refract.ini | ini | 0 B |
shaders/vfx/refract_pc_30_features.vcs | vcs | 11.49 KiB |
shaders/vfx/refract_pc_30_ps.vcs | vcs | 43.37 KiB |
shaders/vfx/refract_pc_30_vs.vcs | vcs | 26.51 KiB |
shaders/vfx/refract_pc_40_features.vcs | vcs | 11.49 KiB |
shaders/vfx/refract_pc_40_ps.vcs | vcs | 37.01 KiB |
shaders/vfx/refract_pc_40_vs.vcs | vcs | 37.60 KiB |
shaders/vfx/sampletexture_bicubic.ini | ini | 0 B |
shaders/vfx/sampletexture_bicubic_pc_30_features.vcs | vcs | 7.24 KiB |
shaders/vfx/sampletexture_bicubic_pc_30_ps.vcs | vcs | 8.83 KiB |
shaders/vfx/sampletexture_bicubic_pc_30_vs.vcs | vcs | 369 B |
shaders/vfx/sampletexture_bicubic_pc_40_features.vcs | vcs | 6.30 KiB |
shaders/vfx/sampletexture_bicubic_pc_40_ps.vcs | vcs | 7.88 KiB |
shaders/vfx/sampletexture_bicubic_pc_40_vs.vcs | vcs | 489 B |
shaders/vfx/screen_texture_with_depth.ini | ini | 0 B |
shaders/vfx/screen_texture_with_depth_pc_30_features.vcs | vcs | 2.21 KiB |
shaders/vfx/screen_texture_with_depth_pc_30_ps.vcs | vcs | 1.28 KiB |
shaders/vfx/screen_texture_with_depth_pc_30_vs.vcs | vcs | 1.07 KiB |
shaders/vfx/screen_texture_with_depth_pc_40_features.vcs | vcs | 2.21 KiB |
shaders/vfx/screen_texture_with_depth_pc_40_ps.vcs | vcs | 1.30 KiB |
shaders/vfx/screen_texture_with_depth_pc_40_vs.vcs | vcs | 1.19 KiB |
shaders/vfx/screenspace_reflections.ini | ini | 0 B |
shaders/vfx/screenspace_reflections_blur.ini | ini | 0 B |
shaders/vfx/screenspace_reflections_blur_pc_41_features.vcs | vcs | 2.74 KiB |
shaders/vfx/screenspace_reflections_blur_pc_41_ps.vcs | vcs | 3.35 KiB |
shaders/vfx/screenspace_reflections_blur_pc_41_vs.vcs | vcs | 419 B |
shaders/vfx/screenspace_reflections_pc_41_features.vcs | vcs | 5.85 KiB |
shaders/vfx/screenspace_reflections_pc_41_ps.vcs | vcs | 11.00 KiB |
shaders/vfx/screenspace_reflections_pc_41_vs.vcs | vcs | 6.42 KiB |
shaders/vfx/sfm_accumulation.ini | ini | 0 B |
shaders/vfx/sfm_accumulation_pc_40_features.vcs | vcs | 1.81 KiB |
shaders/vfx/sfm_accumulation_pc_40_ps.vcs | vcs | 1.89 KiB |
shaders/vfx/sfm_accumulation_pc_40_vs.vcs | vcs | 1.08 KiB |
shaders/vfx/sfm_hsl_grain.ini | ini | 0 B |
shaders/vfx/sfm_hsl_grain_pc_40_features.vcs | vcs | 3.75 KiB |
shaders/vfx/sfm_hsl_grain_pc_40_ps.vcs | vcs | 9.02 KiB |
shaders/vfx/sfm_hsl_grain_pc_40_vs.vcs | vcs | 2.44 KiB |
shaders/vfx/sfm_textured_unlit.ini | ini | 0 B |
shaders/vfx/sfm_textured_unlit_pc_30_features.vcs | vcs | 3.12 KiB |
shaders/vfx/sfm_textured_unlit_pc_30_ps.vcs | vcs | 2.22 KiB |
shaders/vfx/sfm_textured_unlit_pc_30_vs.vcs | vcs | 4.72 KiB |
shaders/vfx/sfm_textured_unlit_pc_40_features.vcs | vcs | 3.12 KiB |
shaders/vfx/sfm_textured_unlit_pc_40_ps.vcs | vcs | 2.21 KiB |
shaders/vfx/sfm_textured_unlit_pc_40_vs.vcs | vcs | 5.49 KiB |
shaders/vfx/sfm_volumetrics_frustum.ini | ini | 0 B |
shaders/vfx/sfm_volumetrics_frustum_pc_40_features.vcs | vcs | 5.50 KiB |
shaders/vfx/sfm_volumetrics_frustum_pc_40_ps.vcs | vcs | 14.29 KiB |
shaders/vfx/sfm_volumetrics_frustum_pc_40_vs.vcs | vcs | 7.50 KiB |
shaders/vfx/simple.ini | ini | 0 B |
shaders/vfx/simple_pc_30_features.vcs | vcs | 14.56 KiB |
shaders/vfx/simple_pc_30_ps.vcs | vcs | 42.69 KiB |
shaders/vfx/simple_pc_30_vs.vcs | vcs | 39.26 KiB |
shaders/vfx/simple_pc_41_features.vcs | vcs | 17.40 KiB |
shaders/vfx/simple_pc_41_ps.vcs | vcs | 48.74 KiB |
shaders/vfx/simple_pc_41_vs.vcs | vcs | 54.10 KiB |
shaders/vfx/simple_water.ini | ini | 0 B |
shaders/vfx/simple_water_pc_30_features.vcs | vcs | 18.31 KiB |
shaders/vfx/simple_water_pc_30_ps.vcs | vcs | 47.83 KiB |
shaders/vfx/simple_water_pc_30_vs.vcs | vcs | 19.20 KiB |
shaders/vfx/simple_water_pc_40_features.vcs | vcs | 18.31 KiB |
shaders/vfx/simple_water_pc_40_ps.vcs | vcs | 45.79 KiB |
shaders/vfx/simple_water_pc_40_vs.vcs | vcs | 21.84 KiB |
shaders/vfx/sky.ini | ini | 0 B |
shaders/vfx/sky_lighting.ini | ini | 0 B |
shaders/vfx/sky_lighting_pc_30_features.vcs | vcs | 3.22 KiB |
shaders/vfx/sky_lighting_pc_30_ps.vcs | vcs | 3.34 KiB |
shaders/vfx/sky_lighting_pc_30_vs.vcs | vcs | 317 B |
shaders/vfx/sky_lighting_pc_40_features.vcs | vcs | 3.22 KiB |
shaders/vfx/sky_lighting_pc_40_ps.vcs | vcs | 3.31 KiB |
shaders/vfx/sky_lighting_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/sky_model.ini | ini | 0 B |
shaders/vfx/sky_model_pc_30_features.vcs | vcs | 14.22 KiB |
shaders/vfx/sky_model_pc_30_ps.vcs | vcs | 19.44 KiB |
shaders/vfx/sky_model_pc_30_vs.vcs | vcs | 5.78 KiB |
shaders/vfx/sky_model_pc_40_features.vcs | vcs | 14.22 KiB |
shaders/vfx/sky_model_pc_40_ps.vcs | vcs | 18.81 KiB |
shaders/vfx/sky_model_pc_40_vs.vcs | vcs | 6.53 KiB |
shaders/vfx/sky_pc_30_features.vcs | vcs | 10.90 KiB |
shaders/vfx/sky_pc_30_ps.vcs | vcs | 26.74 KiB |
shaders/vfx/sky_pc_30_vs.vcs | vcs | 6.73 KiB |
shaders/vfx/sky_pc_40_features.vcs | vcs | 10.90 KiB |
shaders/vfx/sky_pc_40_ps.vcs | vcs | 24.19 KiB |
shaders/vfx/sky_pc_40_vs.vcs | vcs | 7.70 KiB |
shaders/vfx/solidcolor.ini | ini | 0 B |
shaders/vfx/solidcolor_pc_30_features.vcs | vcs | 10.99 KiB |
shaders/vfx/solidcolor_pc_30_ps.vcs | vcs | 14.70 KiB |
shaders/vfx/solidcolor_pc_30_vs.vcs | vcs | 21.75 KiB |
shaders/vfx/solidcolor_pc_40_features.vcs | vcs | 10.04 KiB |
shaders/vfx/solidcolor_pc_40_ps.vcs | vcs | 14.98 KiB |
shaders/vfx/solidcolor_pc_40_vs.vcs | vcs | 29.15 KiB |
shaders/vfx/spritecard.ini | ini | 0 B |
shaders/vfx/spriteentity.ini | ini | 0 B |
shaders/vfx/spriteentity_pc_41_features.vcs | vcs | 5.63 KiB |
shaders/vfx/spriteentity_pc_41_ps.vcs | vcs | 6.51 KiB |
shaders/vfx/spriteentity_pc_41_vs.vcs | vcs | 20.41 KiB |
shaders/vfx/ssao.ini | ini | 0 B |
shaders/vfx/ssao_bilateral_blur.ini | ini | 0 B |
shaders/vfx/ssao_bilateral_blur_pc_40_features.vcs | vcs | 1.34 KiB |
shaders/vfx/ssao_bilateral_blur_pc_40_ps.vcs | vcs | 1.60 KiB |
shaders/vfx/ssao_bilateral_blur_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/ssao_convert_depth.ini | ini | 0 B |
shaders/vfx/ssao_convert_depth_pc_40_features.vcs | vcs | 1.81 KiB |
shaders/vfx/ssao_convert_depth_pc_40_ps.vcs | vcs | 5.86 KiB |
shaders/vfx/ssao_convert_depth_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/ssao_downsample_depth.ini | ini | 0 B |
shaders/vfx/ssao_downsample_depth_pc_40_features.vcs | vcs | 885 B |
shaders/vfx/ssao_downsample_depth_pc_40_ps.vcs | vcs | 858 B |
shaders/vfx/ssao_downsample_depth_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/ssao_pc_30_features.vcs | vcs | 7.18 KiB |
shaders/vfx/ssao_pc_30_ps.vcs | vcs | 21.70 KiB |
shaders/vfx/ssao_pc_30_vs.vcs | vcs | 393 B |
shaders/vfx/ssao_pc_40_features.vcs | vcs | 7.18 KiB |
shaders/vfx/ssao_pc_40_ps.vcs | vcs | 20.59 KiB |
shaders/vfx/ssao_pc_40_vs.vcs | vcs | 505 B |
shaders/vfx/ssao_scalable_ambient_obscurance.ini | ini | 0 B |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_features.vcs | vcs | 4.84 KiB |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_ps.vcs | vcs | 10.27 KiB |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/sunlight.ini | ini | 0 B |
shaders/vfx/sunlight_pc_30_features.vcs | vcs | 6.35 KiB |
shaders/vfx/sunlight_pc_30_ps.vcs | vcs | 25.41 KiB |
shaders/vfx/sunlight_pc_30_vs.vcs | vcs | 552 B |
shaders/vfx/sunlight_pc_40_features.vcs | vcs | 6.35 KiB |
shaders/vfx/sunlight_pc_40_ps.vcs | vcs | 21.55 KiB |
shaders/vfx/sunlight_pc_40_vs.vcs | vcs | 666 B |
shaders/vfx/test.ini | ini | 0 B |
shaders/vfx/test_pc_30_features.vcs | vcs | 7.56 KiB |
shaders/vfx/test_pc_30_ps.vcs | vcs | 8.22 KiB |
shaders/vfx/test_pc_30_vs.vcs | vcs | 1008 B |
shaders/vfx/test_pc_40_features.vcs | vcs | 7.56 KiB |
shaders/vfx/test_pc_40_gs.vcs | vcs | 2.17 KiB |
shaders/vfx/test_pc_40_ps.vcs | vcs | 8.13 KiB |
shaders/vfx/test_pc_40_vs.vcs | vcs | 1.90 KiB |
shaders/vfx/test_pc_50_ds.vcs | vcs | 2.14 KiB |
shaders/vfx/test_pc_50_features.vcs | vcs | 8.03 KiB |
shaders/vfx/test_pc_50_gs.vcs | vcs | 2.21 KiB |
shaders/vfx/test_pc_50_hs.vcs | vcs | 1.11 KiB |
shaders/vfx/test_pc_50_ps.vcs | vcs | 8.16 KiB |
shaders/vfx/test_pc_50_vs.vcs | vcs | 3.03 KiB |
shaders/vfx/test_renderpass.ini | ini | 0 B |
shaders/vfx/test_renderpass_pc_30_features.vcs | vcs | 5.86 KiB |
shaders/vfx/test_renderpass_pc_30_ps.vcs | vcs | 5.77 KiB |
shaders/vfx/test_renderpass_pc_30_vs.vcs | vcs | 995 B |
shaders/vfx/test_renderpass_pc_40_features.vcs | vcs | 5.86 KiB |
shaders/vfx/test_renderpass_pc_40_ps.vcs | vcs | 5.82 KiB |
shaders/vfx/test_renderpass_pc_40_vs.vcs | vcs | 1.14 KiB |
shaders/vfx/tonemap_query.ini | ini | 0 B |
shaders/vfx/tonemap_query_pc_30_features.vcs | vcs | 4.22 KiB |
shaders/vfx/tonemap_query_pc_30_ps.vcs | vcs | 5.65 KiB |
shaders/vfx/tonemap_query_pc_30_vs.vcs | vcs | 372 B |
shaders/vfx/tonemap_query_pc_40_features.vcs | vcs | 4.22 KiB |
shaders/vfx/tonemap_query_pc_40_ps.vcs | vcs | 5.55 KiB |
shaders/vfx/tonemap_query_pc_40_vs.vcs | vcs | 484 B |
shaders/vfx/tonemap_query_pc_50_features.vcs | vcs | 4.22 KiB |
shaders/vfx/tonemap_query_pc_50_ps.vcs | vcs | 6.12 KiB |
shaders/vfx/tonemap_query_pc_50_vs.vcs | vcs | 503 B |
shaders/vfx/tools_2d_generic.ini | ini | 0 B |
shaders/vfx/tools_2d_generic_pc_30_features.vcs | vcs | 2.29 KiB |
shaders/vfx/tools_2d_generic_pc_30_ps.vcs | vcs | 2.23 KiB |
shaders/vfx/tools_2d_generic_pc_30_vs.vcs | vcs | 379 B |
shaders/vfx/tools_2d_generic_pc_40_features.vcs | vcs | 2.29 KiB |
shaders/vfx/tools_2d_generic_pc_40_ps.vcs | vcs | 2.25 KiB |
shaders/vfx/tools_2d_generic_pc_40_vs.vcs | vcs | 521 B |
shaders/vfx/tools_encode_environment_map.ini | ini | 0 B |
shaders/vfx/tools_encode_environment_map_pc_30_features.vcs | vcs | 2.79 KiB |
shaders/vfx/tools_encode_environment_map_pc_30_ps.vcs | vcs | 2.90 KiB |
shaders/vfx/tools_encode_environment_map_pc_30_vs.vcs | vcs | 372 B |
shaders/vfx/tools_encode_environment_map_pc_40_features.vcs | vcs | 2.79 KiB |
shaders/vfx/tools_encode_environment_map_pc_40_ps.vcs | vcs | 2.87 KiB |
shaders/vfx/tools_encode_environment_map_pc_40_vs.vcs | vcs | 484 B |
shaders/vfx/tools_generic.ini | ini | 0 B |
shaders/vfx/tools_generic_pc_30_features.vcs | vcs | 10.82 KiB |
shaders/vfx/tools_generic_pc_30_ps.vcs | vcs | 12.50 KiB |
shaders/vfx/tools_generic_pc_30_vs.vcs | vcs | 9.77 KiB |
shaders/vfx/tools_generic_pc_40_features.vcs | vcs | 10.82 KiB |
shaders/vfx/tools_generic_pc_40_ps.vcs | vcs | 12.38 KiB |
shaders/vfx/tools_generic_pc_40_vs.vcs | vcs | 12.84 KiB |
shaders/vfx/tools_light_probe.ini | ini | 0 B |
shaders/vfx/tools_light_probe_pc_30_features.vcs | vcs | 2.85 KiB |
shaders/vfx/tools_light_probe_pc_30_ps.vcs | vcs | 6.95 KiB |
shaders/vfx/tools_light_probe_pc_30_vs.vcs | vcs | 4.72 KiB |
shaders/vfx/tools_light_probe_pc_40_features.vcs | vcs | 2.85 KiB |
shaders/vfx/tools_light_probe_pc_40_ps.vcs | vcs | 6.93 KiB |
shaders/vfx/tools_light_probe_pc_40_vs.vcs | vcs | 5.50 KiB |
shaders/vfx/tools_modelviewer_wireframe.ini | ini | 0 B |
shaders/vfx/tools_modelviewer_wireframe_pc_30_features.vcs | vcs | 3.97 KiB |
shaders/vfx/tools_modelviewer_wireframe_pc_30_ps.vcs | vcs | 818 B |
shaders/vfx/tools_modelviewer_wireframe_pc_30_vs.vcs | vcs | 16.13 KiB |
shaders/vfx/tools_modelviewer_wireframe_pc_40_features.vcs | vcs | 3.02 KiB |
shaders/vfx/tools_modelviewer_wireframe_pc_40_ps.vcs | vcs | 785 B |
shaders/vfx/tools_modelviewer_wireframe_pc_40_vs.vcs | vcs | 20.21 KiB |
shaders/vfx/tools_selection_overlay.ini | ini | 0 B |
shaders/vfx/tools_selection_overlay_pc_30_features.vcs | vcs | 4.80 KiB |
shaders/vfx/tools_selection_overlay_pc_30_ps.vcs | vcs | 2.33 KiB |
shaders/vfx/tools_selection_overlay_pc_30_vs.vcs | vcs | 8.32 KiB |
shaders/vfx/tools_selection_overlay_pc_40_features.vcs | vcs | 4.80 KiB |
shaders/vfx/tools_selection_overlay_pc_40_ps.vcs | vcs | 2.36 KiB |
shaders/vfx/tools_selection_overlay_pc_40_vs.vcs | vcs | 9.29 KiB |
shaders/vfx/tools_solid.ini | ini | 0 B |
shaders/vfx/tools_solid_color.ini | ini | 0 B |
shaders/vfx/tools_solid_color_pc_30_features.vcs | vcs | 5.25 KiB |
shaders/vfx/tools_solid_color_pc_30_ps.vcs | vcs | 9.11 KiB |
shaders/vfx/tools_solid_color_pc_30_vs.vcs | vcs | 9.62 KiB |
shaders/vfx/tools_solid_color_pc_40_features.vcs | vcs | 5.25 KiB |
shaders/vfx/tools_solid_color_pc_40_ps.vcs | vcs | 9.14 KiB |
shaders/vfx/tools_solid_color_pc_40_vs.vcs | vcs | 12.73 KiB |
shaders/vfx/tools_solid_pc_30_features.vcs | vcs | 6.72 KiB |
shaders/vfx/tools_solid_pc_30_ps.vcs | vcs | 168.77 KiB |
shaders/vfx/tools_solid_pc_30_vs.vcs | vcs | 14.44 KiB |
shaders/vfx/tools_solid_pc_40_features.vcs | vcs | 6.72 KiB |
shaders/vfx/tools_solid_pc_40_ps.vcs | vcs | 155.52 KiB |
shaders/vfx/tools_solid_pc_40_vs.vcs | vcs | 18.57 KiB |
shaders/vfx/tools_sprite.ini | ini | 0 B |
shaders/vfx/tools_sprite_pc_30_features.vcs | vcs | 9.36 KiB |
shaders/vfx/tools_sprite_pc_30_ps.vcs | vcs | 14.53 KiB |
shaders/vfx/tools_sprite_pc_30_vs.vcs | vcs | 15.09 KiB |
shaders/vfx/tools_sprite_pc_40_features.vcs | vcs | 9.36 KiB |
shaders/vfx/tools_sprite_pc_40_gs.vcs | vcs | 9.20 KiB |
shaders/vfx/tools_sprite_pc_40_ps.vcs | vcs | 14.50 KiB |
shaders/vfx/tools_sprite_pc_40_vs.vcs | vcs | 9.40 KiB |
shaders/vfx/tools_textured_unlit.ini | ini | 0 B |
shaders/vfx/tools_textured_unlit_pc_30_features.vcs | vcs | 3.82 KiB |
shaders/vfx/tools_textured_unlit_pc_30_ps.vcs | vcs | 2.69 KiB |
shaders/vfx/tools_textured_unlit_pc_30_vs.vcs | vcs | 7.33 KiB |
shaders/vfx/tools_textured_unlit_pc_40_features.vcs | vcs | 3.82 KiB |
shaders/vfx/tools_textured_unlit_pc_40_ps.vcs | vcs | 2.70 KiB |
shaders/vfx/tools_textured_unlit_pc_40_vs.vcs | vcs | 8.81 KiB |
shaders/vfx/tools_visualize_collision_mesh.ini | ini | 0 B |
shaders/vfx/tools_visualize_collision_mesh_pc_30_features.vcs | vcs | 2.96 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_30_ps.vcs | vcs | 1.23 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_30_vs.vcs | vcs | 9.67 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_40_features.vcs | vcs | 2.96 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_40_ps.vcs | vcs | 1.35 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_40_vs.vcs | vcs | 11.85 KiB |
shaders/vfx/tools_visualize_tangent_frame.ini | ini | 0 B |
shaders/vfx/tools_visualize_tangent_frame_pc_40_features.vcs | vcs | 3.33 KiB |
shaders/vfx/tools_visualize_tangent_frame_pc_40_gs.vcs | vcs | 6.85 KiB |
shaders/vfx/tools_visualize_tangent_frame_pc_40_ps.vcs | vcs | 302 B |
shaders/vfx/tools_visualize_tangent_frame_pc_40_vs.vcs | vcs | 61.45 KiB |
shaders/vfx/tools_wireframe.ini | ini | 0 B |
shaders/vfx/tools_wireframe_pc_30_features.vcs | vcs | 7.82 KiB |
shaders/vfx/tools_wireframe_pc_30_ps.vcs | vcs | 25.33 KiB |
shaders/vfx/tools_wireframe_pc_30_vs.vcs | vcs | 23.90 KiB |
shaders/vfx/tools_wireframe_pc_40_features.vcs | vcs | 8.29 KiB |
shaders/vfx/tools_wireframe_pc_40_gs.vcs | vcs | 7.12 KiB |
shaders/vfx/tools_wireframe_pc_40_ps.vcs | vcs | 23.21 KiB |
shaders/vfx/tools_wireframe_pc_40_vs.vcs | vcs | 25.92 KiB |
shaders/vfx/ui.ini | ini | 0 B |
shaders/vfx/ui_pc_30_features.vcs | vcs | 6.50 KiB |
shaders/vfx/ui_pc_30_ps.vcs | vcs | 7.02 KiB |
shaders/vfx/ui_pc_30_vs.vcs | vcs | 1.10 KiB |
shaders/vfx/ui_pc_40_features.vcs | vcs | 6.50 KiB |
shaders/vfx/ui_pc_40_ps.vcs | vcs | 7.14 KiB |
shaders/vfx/ui_pc_40_vs.vcs | vcs | 1.23 KiB |
shaders/vfx/unlit.ini | ini | 0 B |
shaders/vfx/unlit_pc_30_features.vcs | vcs | 4.05 KiB |
shaders/vfx/unlit_pc_30_ps.vcs | vcs | 5.17 KiB |
shaders/vfx/unlit_pc_30_vs.vcs | vcs | 407 B |
shaders/vfx/unlit_pc_40_features.vcs | vcs | 4.05 KiB |
shaders/vfx/unlit_pc_40_ps.vcs | vcs | 5.16 KiB |
shaders/vfx/unlit_pc_40_vs.vcs | vcs | 553 B |
shaders/vfx/upsampleindirect.ini | ini | 0 B |
shaders/vfx/upsampleindirect_pc_30_features.vcs | vcs | 5.14 KiB |
shaders/vfx/upsampleindirect_pc_30_ps.vcs | vcs | 7.58 KiB |
shaders/vfx/upsampleindirect_pc_30_vs.vcs | vcs | 393 B |
shaders/vfx/upsampleindirect_pc_40_features.vcs | vcs | 5.14 KiB |
shaders/vfx/upsampleindirect_pc_40_ps.vcs | vcs | 7.55 KiB |
shaders/vfx/upsampleindirect_pc_40_vs.vcs | vcs | 505 B |
shaders/vfx/vis_cstest.ini | ini | 0 B |
shaders/vfx/vis_cstest_pc_50_features.vcs | vcs | 1.29 KiB |
shaders/vfx/vis_cstest_pc_50_ps.vcs | vcs | 1.28 KiB |
shaders/vfx/vis_cstest_pc_50_vs.vcs | vcs | 554 B |
shaders/vfx/visualize_cloth.ini | ini | 0 B |
shaders/vfx/visualize_cloth_pc_40_features.vcs | vcs | 17.76 KiB |
shaders/vfx/visualize_cloth_pc_40_gs.vcs | vcs | 5.67 KiB |
shaders/vfx/visualize_cloth_pc_40_ps.vcs | vcs | 66.19 KiB |
shaders/vfx/visualize_cloth_pc_40_vs.vcs | vcs | 4.71 KiB |
shaders/vfx/visualize_depth.ini | ini | 0 B |
shaders/vfx/visualize_depth_pc_30_features.vcs | vcs | 3.23 KiB |
shaders/vfx/visualize_depth_pc_30_ps.vcs | vcs | 3.53 KiB |
shaders/vfx/visualize_depth_pc_30_vs.vcs | vcs | 368 B |
shaders/vfx/visualize_depth_pc_40_features.vcs | vcs | 3.23 KiB |
shaders/vfx/visualize_depth_pc_40_ps.vcs | vcs | 3.49 KiB |
shaders/vfx/visualize_depth_pc_40_vs.vcs | vcs | 480 B |
shaders/vfx/visualize_nav.ini | ini | 0 B |
shaders/vfx/visualize_nav_pc_40_features.vcs | vcs | 8.34 KiB |
shaders/vfx/visualize_nav_pc_40_ps.vcs | vcs | 22.01 KiB |
shaders/vfx/visualize_nav_pc_40_vs.vcs | vcs | 14.15 KiB |
shaders/vfx/visualize_physics.ini | ini | 0 B |
shaders/vfx/visualize_physics_pc_40_features.vcs | vcs | 17.57 KiB |
shaders/vfx/visualize_physics_pc_40_gs.vcs | vcs | 5.67 KiB |
shaders/vfx/visualize_physics_pc_40_ps.vcs | vcs | 66.16 KiB |
shaders/vfx/visualize_physics_pc_40_vs.vcs | vcs | 4.71 KiB |
shaders/vfx/vr_stencil.ini | ini | 0 B |
shaders/vfx/vr_stencil_pc_50_features.vcs | vcs | 2.32 KiB |
shaders/vfx/vr_stencil_pc_50_gs.vcs | vcs | 549 B |
shaders/vfx/vr_stencil_pc_50_ps.vcs | vcs | 6.95 KiB |
shaders/vfx/vr_stencil_pc_50_vs.vcs | vcs | 5.73 KiB |
shaders/vfx/vr_warp.ini | ini | 0 B |
shaders/vfx/vr_warp_pc_50_features.vcs | vcs | 17.37 KiB |
shaders/vfx/vr_warp_pc_50_ps.vcs | vcs | 53.36 KiB |
shaders/vfx/vr_warp_pc_50_vs.vcs | vcs | 3.67 KiB |
shaders/vfx/warp_test.ini | ini | 0 B |
shaders/vfx/warp_test_pc_30_features.vcs | vcs | 15.71 KiB |
shaders/vfx/warp_test_pc_30_ps.vcs | vcs | 49.38 KiB |
shaders/vfx/warp_test_pc_30_vs.vcs | vcs | 15.38 KiB |
shaders/vfx/warp_test_pc_40_features.vcs | vcs | 18.55 KiB |
shaders/vfx/warp_test_pc_40_ps.vcs | vcs | 55.02 KiB |
shaders/vfx/warp_test_pc_40_vs.vcs | vcs | 19.04 KiB |
shaders/vfx/water.ini | ini | 0 B |
shaders/vfx/water_pc_40_features.vcs | vcs | 11.18 KiB |
shaders/vfx/water_pc_40_ps.vcs | vcs | 34.22 KiB |
shaders/vfx/water_pc_40_vs.vcs | vcs | 14.40 KiB |
File types
File type | Files | Total size |
---|---|---|
ini | 113 | 0 B |
vcs | 546 | 63.85 MiB |
Total | 659 | 63.85 MiB |
Packages
SubID | Name | Billing Type | Last Update | |
---|---|---|---|---|
14 | Valve Friends and Family Complimentary | CD Key | ||
61 | Steam Master | CD Key | ||
150259 | Steam Sub 150259 | CD Key | ||
150260 | Artifact Early Access | CD Key | ||
150261 | Artifact - PAX Beta | CD Key | ||
308978 | Artifact - Cafe Beta Access | CD Key | ||
315002 | Artifact (Preorder) | Store or CD Key | ||
322317 | Artifact | Store or CD Key | ||
555070 | Steam Sub 555070 | Free on Demand | ||
555143 | Artifact | No Cost | ||
555176 | Artifact Classic | No Cost |
Apps that reference this depot
AppID | Type | Name | Last Update | |
---|---|---|---|---|
583950 | Game | Artifact Classic |
Previously seen manifests
Copy format:
Seen Date | Relative Date | ManifestID | |
---|---|---|---|
21 April 2021 – 19:34:25 UTC | 6643586605619573889 | ||
11 March 2021 – 21:09:08 UTC | 8580153966892308436 | ||
4 March 2021 – 20:45:16 UTC | 8047068177068799088 | ||
28 January 2019 – 22:37:52 UTC | 4646571172164723141 | ||
18 January 2019 – 22:51:09 UTC | 4155973287513890319 | ||
11 January 2019 – 21:27:09 UTC | 4927763853287032734 | ||
11 January 2019 – 01:23:02 UTC | 5221777723168901987 | ||
24 December 2018 – 21:24:30 UTC | 1414100796329636697 | ||
22 December 2018 – 00:10:04 UTC | 6075784573465240972 | ||
21 December 2018 – 03:41:04 UTC | 8499126499454392947 | ||
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