Depot 546563 for Half-Life: Alyx
You own thisLast known name: Half-Life: Alyx - Windows Binaries
Windows
Depot ID | 546563 |
Build ID | 8694564 |
Last public update | 23 August 2025 – 08:51:00 UTC ( |
Size on disk | 901.39 MiB |
Compressed size | 557.64 MiB (38.14% saving) |
VPK Files
Displaying contents of VPK: game/core/shaders_pc_dir.vpk from manifest 8142939566738022382
Name | Type | Size |
---|---|---|
Initializing table… | ||
shaders/vfx/aerial_perspective.ini | ini | 0 B |
shaders/vfx/aerial_perspective_pc_30_features.vcs | vcs | 5.80 KiB |
shaders/vfx/aerial_perspective_pc_30_ps.vcs | vcs | 10.76 KiB |
shaders/vfx/aerial_perspective_pc_30_vs.vcs | vcs | 393 B |
shaders/vfx/aerial_perspective_pc_40_features.vcs | vcs | 5.80 KiB |
shaders/vfx/aerial_perspective_pc_40_ps.vcs | vcs | 10.46 KiB |
shaders/vfx/aerial_perspective_pc_40_vs.vcs | vcs | 505 B |
shaders/vfx/apply_fog.ini | ini | 0 B |
shaders/vfx/apply_fog_pc_40_features.vcs | vcs | 893 B |
shaders/vfx/apply_fog_pc_40_ps.vcs | vcs | 901 B |
shaders/vfx/apply_fog_pc_40_vs.vcs | vcs | 514 B |
shaders/vfx/bilateral_blur.ini | ini | 0 B |
shaders/vfx/bilateral_blur_pc_30_features.vcs | vcs | 5.91 KiB |
shaders/vfx/bilateral_blur_pc_30_ps.vcs | vcs | 9.80 KiB |
shaders/vfx/bilateral_blur_pc_30_vs.vcs | vcs | 317 B |
shaders/vfx/bilateral_blur_pc_40_features.vcs | vcs | 5.91 KiB |
shaders/vfx/bilateral_blur_pc_40_ps.vcs | vcs | 9.51 KiB |
shaders/vfx/bilateral_blur_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/bink.ini | ini | 0 B |
shaders/vfx/bink_pc_30_features.vcs | vcs | 3.36 KiB |
shaders/vfx/bink_pc_30_ps.vcs | vcs | 3.57 KiB |
shaders/vfx/bink_pc_30_vs.vcs | vcs | 995 B |
shaders/vfx/bink_pc_40_features.vcs | vcs | 3.36 KiB |
shaders/vfx/bink_pc_40_ps.vcs | vcs | 3.50 KiB |
shaders/vfx/bink_pc_40_vs.vcs | vcs | 1.14 KiB |
shaders/vfx/black.ini | ini | 0 B |
shaders/vfx/black_pc_40_features.vcs | vcs | 3.62 KiB |
shaders/vfx/black_pc_40_ps.vcs | vcs | 9.17 KiB |
shaders/vfx/black_pc_40_vs.vcs | vcs | 8.49 KiB |
shaders/vfx/blend.ini | ini | 0 B |
shaders/vfx/blend_pc_41_features.vcs | vcs | 115.87 KiB |
shaders/vfx/blend_pc_41_ps.vcs | vcs | 36.99 MiB |
shaders/vfx/blend_pc_41_vs.vcs | vcs | 1.11 MiB |
shaders/vfx/blend_pc_50_features.vcs | vcs | 115.87 KiB |
shaders/vfx/blend_pc_50_ps.vcs | vcs | 37.28 MiB |
shaders/vfx/blend_pc_50_vs.vcs | vcs | 1.15 MiB |
shaders/vfx/bloom.ini | ini | 0 B |
shaders/vfx/bloom_pc_30_features.vcs | vcs | 4.63 KiB |
shaders/vfx/bloom_pc_30_ps.vcs | vcs | 5.83 KiB |
shaders/vfx/bloom_pc_30_vs.vcs | vcs | 316 B |
shaders/vfx/bloom_pc_40_features.vcs | vcs | 4.63 KiB |
shaders/vfx/bloom_pc_40_ps.vcs | vcs | 5.73 KiB |
shaders/vfx/bloom_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/blur.ini | ini | 0 B |
shaders/vfx/blur_pc_30_features.vcs | vcs | 4.06 KiB |
shaders/vfx/blur_pc_30_ps.vcs | vcs | 8.16 KiB |
shaders/vfx/blur_pc_30_vs.vcs | vcs | 369 B |
shaders/vfx/blur_pc_40_features.vcs | vcs | 4.06 KiB |
shaders/vfx/blur_pc_40_ps.vcs | vcs | 8.53 KiB |
shaders/vfx/blur_pc_40_vs.vcs | vcs | 489 B |
shaders/vfx/brushsplat.ini | ini | 0 B |
shaders/vfx/brushsplat_pc_40_features.vcs | vcs | 21.84 KiB |
shaders/vfx/brushsplat_pc_40_ps.vcs | vcs | 89.57 KiB |
shaders/vfx/brushsplat_pc_40_vs.vcs | vcs | 21.89 KiB |
shaders/vfx/cables.ini | ini | 0 B |
shaders/vfx/cables_pc_30_features.vcs | vcs | 9.90 KiB |
shaders/vfx/cables_pc_30_ps.vcs | vcs | 34.12 KiB |
shaders/vfx/cables_pc_30_vs.vcs | vcs | 11.90 KiB |
shaders/vfx/cables_pc_40_features.vcs | vcs | 13.21 KiB |
shaders/vfx/cables_pc_40_ps.vcs | vcs | 39.81 KiB |
shaders/vfx/cables_pc_40_vs.vcs | vcs | 15.88 KiB |
shaders/vfx/celestial_body.ini | ini | 0 B |
shaders/vfx/celestial_body_pc_40_features.vcs | vcs | 3.33 KiB |
shaders/vfx/celestial_body_pc_40_ps.vcs | vcs | 7.54 KiB |
shaders/vfx/celestial_body_pc_40_vs.vcs | vcs | 6.30 KiB |
shaders/vfx/combine_colorcorrection_lut_cs.ini | ini | 0 B |
shaders/vfx/combine_colorcorrection_lut_cs_pc_50_cs.vcs | vcs | 6.52 KiB |
shaders/vfx/combine_colorcorrection_lut_cs_pc_50_features.vcs | vcs | 5.60 KiB |
shaders/vfx/complex.ini | ini | 0 B |
shaders/vfx/complex_pc_50_features.vcs | vcs | 38.42 KiB |
shaders/vfx/complex_pc_50_ps.vcs | vcs | 286.31 KiB |
shaders/vfx/complex_pc_50_vs.vcs | vcs | 40.93 KiB |
shaders/vfx/convolve_environment_map.ini | ini | 0 B |
shaders/vfx/convolve_environment_map_pc_41_features.vcs | vcs | 3.74 KiB |
shaders/vfx/convolve_environment_map_pc_41_ps.vcs | vcs | 2.70 KiB |
shaders/vfx/convolve_environment_map_pc_41_vs.vcs | vcs | 2.03 KiB |
shaders/vfx/copytexture.ini | ini | 0 B |
shaders/vfx/copytexture_pc_30_features.vcs | vcs | 8.61 KiB |
shaders/vfx/copytexture_pc_30_ps.vcs | vcs | 53.14 KiB |
shaders/vfx/copytexture_pc_30_vs.vcs | vcs | 819 B |
shaders/vfx/copytexture_pc_40_features.vcs | vcs | 8.61 KiB |
shaders/vfx/copytexture_pc_40_ps.vcs | vcs | 48.45 KiB |
shaders/vfx/copytexture_pc_40_vs.vcs | vcs | 1.03 KiB |
shaders/vfx/cs_mipgen.ini | ini | 0 B |
shaders/vfx/cs_mipgen_pc_30_features.vcs | vcs | 406 B |
shaders/vfx/cs_mipgen_pc_40_features.vcs | vcs | 406 B |
shaders/vfx/cs_mipgen_pc_50_cs.vcs | vcs | 6.84 KiB |
shaders/vfx/cs_mipgen_pc_50_features.vcs | vcs | 4.65 KiB |
shaders/vfx/cstest.ini | ini | 0 B |
shaders/vfx/cstest_pc_50_cs.vcs | vcs | 5.54 KiB |
shaders/vfx/cstest_pc_50_features.vcs | vcs | 3.68 KiB |
shaders/vfx/debug_sh_visualization.ini | ini | 0 B |
shaders/vfx/debug_sh_visualization_pc_30_features.vcs | vcs | 4.67 KiB |
shaders/vfx/debug_sh_visualization_pc_30_ps.vcs | vcs | 298 B |
shaders/vfx/debug_sh_visualization_pc_30_vs.vcs | vcs | 9.06 KiB |
shaders/vfx/debug_sh_visualization_pc_40_features.vcs | vcs | 4.67 KiB |
shaders/vfx/debug_sh_visualization_pc_40_ps.vcs | vcs | 329 B |
shaders/vfx/debug_sh_visualization_pc_40_vs.vcs | vcs | 9.94 KiB |
shaders/vfx/debug_show_texture.ini | ini | 0 B |
shaders/vfx/debug_show_texture_pc_30_features.vcs | vcs | 1.77 KiB |
shaders/vfx/debug_show_texture_pc_30_ps.vcs | vcs | 2.16 KiB |
shaders/vfx/debug_show_texture_pc_30_vs.vcs | vcs | 374 B |
shaders/vfx/debug_show_texture_pc_40_features.vcs | vcs | 1.77 KiB |
shaders/vfx/debug_show_texture_pc_40_ps.vcs | vcs | 2.26 KiB |
shaders/vfx/debug_show_texture_pc_40_vs.vcs | vcs | 490 B |
shaders/vfx/debug_sunshadow_vis.ini | ini | 0 B |
shaders/vfx/debug_sunshadow_vis_pc_30_features.vcs | vcs | 2.30 KiB |
shaders/vfx/debug_sunshadow_vis_pc_30_ps.vcs | vcs | 7.70 KiB |
shaders/vfx/debug_sunshadow_vis_pc_30_vs.vcs | vcs | 393 B |
shaders/vfx/debug_sunshadow_vis_pc_40_features.vcs | vcs | 2.30 KiB |
shaders/vfx/debug_sunshadow_vis_pc_40_ps.vcs | vcs | 7.61 KiB |
shaders/vfx/debug_sunshadow_vis_pc_40_vs.vcs | vcs | 505 B |
shaders/vfx/debug_wireframe_2d.ini | ini | 0 B |
shaders/vfx/debug_wireframe_2d_pc_30_features.vcs | vcs | 1.35 KiB |
shaders/vfx/debug_wireframe_2d_pc_30_ps.vcs | vcs | 5.48 KiB |
shaders/vfx/debug_wireframe_2d_pc_30_vs.vcs | vcs | 391 B |
shaders/vfx/debug_wireframe_2d_pc_40_features.vcs | vcs | 1.35 KiB |
shaders/vfx/debug_wireframe_2d_pc_40_ps.vcs | vcs | 5.43 KiB |
shaders/vfx/debug_wireframe_2d_pc_40_vs.vcs | vcs | 538 B |
shaders/vfx/debugoverlay_wireframe.ini | ini | 0 B |
shaders/vfx/debugoverlay_wireframe_pc_30_features.vcs | vcs | 7.65 KiB |
shaders/vfx/debugoverlay_wireframe_pc_30_ps.vcs | vcs | 23.54 KiB |
shaders/vfx/debugoverlay_wireframe_pc_30_vs.vcs | vcs | 13.97 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_features.vcs | vcs | 11.43 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_gs.vcs | vcs | 6.10 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_ps.vcs | vcs | 30.39 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_vs.vcs | vcs | 18.19 KiB |
shaders/vfx/deferred_shading.ini | ini | 0 B |
shaders/vfx/deferred_shading_pc_41_features.vcs | vcs | 16.50 KiB |
shaders/vfx/deferred_shading_pc_41_ps.vcs | vcs | 278.90 KiB |
shaders/vfx/deferred_shading_pc_41_vs.vcs | vcs | 6.32 KiB |
shaders/vfx/depth_only.ini | ini | 0 B |
shaders/vfx/depth_only_foliage.ini | ini | 0 B |
shaders/vfx/depth_only_foliage_pc_40_features.vcs | vcs | 11.26 KiB |
shaders/vfx/depth_only_foliage_pc_40_ps.vcs | vcs | 14.48 KiB |
shaders/vfx/depth_only_foliage_pc_40_vs.vcs | vcs | 68.29 KiB |
shaders/vfx/depth_only_pc_30_features.vcs | vcs | 13.82 KiB |
shaders/vfx/depth_only_pc_30_ps.vcs | vcs | 16.11 KiB |
shaders/vfx/depth_only_pc_30_vs.vcs | vcs | 164.21 KiB |
shaders/vfx/depth_only_pc_40_features.vcs | vcs | 12.87 KiB |
shaders/vfx/depth_only_pc_40_ps.vcs | vcs | 15.89 KiB |
shaders/vfx/depth_only_pc_40_vs.vcs | vcs | 212.40 KiB |
shaders/vfx/downsample.ini | ini | 0 B |
shaders/vfx/downsample_depth.ini | ini | 0 B |
shaders/vfx/downsample_depth_pc_50_features.vcs | vcs | 1.32 KiB |
shaders/vfx/downsample_depth_pc_50_ps.vcs | vcs | 1.66 KiB |
shaders/vfx/downsample_depth_pc_50_vs.vcs | vcs | 436 B |
shaders/vfx/downsample_pc_30_features.vcs | vcs | 2.75 KiB |
shaders/vfx/downsample_pc_30_ps.vcs | vcs | 3.75 KiB |
shaders/vfx/downsample_pc_30_vs.vcs | vcs | 317 B |
shaders/vfx/downsample_pc_40_features.vcs | vcs | 2.75 KiB |
shaders/vfx/downsample_pc_40_ps.vcs | vcs | 3.59 KiB |
shaders/vfx/downsample_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/error.ini | ini | 0 B |
shaders/vfx/error_pc_30_features.vcs | vcs | 2.72 KiB |
shaders/vfx/error_pc_30_ps.vcs | vcs | 1.41 KiB |
shaders/vfx/error_pc_30_vs.vcs | vcs | 7.36 KiB |
shaders/vfx/error_pc_40_features.vcs | vcs | 2.72 KiB |
shaders/vfx/error_pc_40_ps.vcs | vcs | 1.39 KiB |
shaders/vfx/error_pc_40_vs.vcs | vcs | 8.30 KiB |
shaders/vfx/fogtonemapsrgb.ini | ini | 0 B |
shaders/vfx/fogtonemapsrgb_pc_30_features.vcs | vcs | 2.77 KiB |
shaders/vfx/fogtonemapsrgb_pc_30_ps.vcs | vcs | 6.98 KiB |
shaders/vfx/fogtonemapsrgb_pc_30_vs.vcs | vcs | 393 B |
shaders/vfx/fogtonemapsrgb_pc_40_features.vcs | vcs | 2.77 KiB |
shaders/vfx/fogtonemapsrgb_pc_40_ps.vcs | vcs | 6.86 KiB |
shaders/vfx/fogtonemapsrgb_pc_40_vs.vcs | vcs | 505 B |
shaders/vfx/foliage.ini | ini | 0 B |
shaders/vfx/foliage_pc_41_features.vcs | vcs | 50.37 KiB |
shaders/vfx/foliage_pc_41_ps.vcs | vcs | 10.28 MiB |
shaders/vfx/foliage_pc_41_vs.vcs | vcs | 114.05 KiB |
shaders/vfx/gaussian_bloom_blur.ini | ini | 0 B |
shaders/vfx/gaussian_bloom_blur_cs.ini | ini | 0 B |
shaders/vfx/gaussian_bloom_blur_cs_pc_50_cs.vcs | vcs | 15.42 KiB |
shaders/vfx/gaussian_bloom_blur_cs_pc_50_features.vcs | vcs | 6.08 KiB |
shaders/vfx/gaussian_bloom_blur_pc_50_features.vcs | vcs | 8.00 KiB |
shaders/vfx/gaussian_bloom_blur_pc_50_ps.vcs | vcs | 15.34 KiB |
shaders/vfx/gaussian_bloom_blur_pc_50_vs.vcs | vcs | 435 B |
shaders/vfx/general_filter.ini | ini | 0 B |
shaders/vfx/general_filter_pc_30_features.vcs | vcs | 5.42 KiB |
shaders/vfx/general_filter_pc_30_ps.vcs | vcs | 11.28 KiB |
shaders/vfx/general_filter_pc_30_vs.vcs | vcs | 837 B |
shaders/vfx/general_filter_pc_40_features.vcs | vcs | 5.42 KiB |
shaders/vfx/general_filter_pc_40_ps.vcs | vcs | 9.18 KiB |
shaders/vfx/general_filter_pc_40_vs.vcs | vcs | 1.07 KiB |
shaders/vfx/generic.ini | ini | 0 B |
shaders/vfx/generic_light.ini | ini | 0 B |
shaders/vfx/generic_light_pc_30_features.vcs | vcs | 8.04 KiB |
shaders/vfx/generic_light_pc_30_ps.vcs | vcs | 34.31 KiB |
shaders/vfx/generic_light_pc_30_vs.vcs | vcs | 7.71 KiB |
shaders/vfx/generic_light_pc_40_features.vcs | vcs | 8.52 KiB |
shaders/vfx/generic_light_pc_40_ps.vcs | vcs | 47.16 KiB |
shaders/vfx/generic_light_pc_40_vs.vcs | vcs | 11.05 KiB |
shaders/vfx/generic_pc_30_features.vcs | vcs | 56.34 KiB |
shaders/vfx/generic_pc_30_ps.vcs | vcs | 8.38 MiB |
shaders/vfx/generic_pc_30_vs.vcs | vcs | 821.00 KiB |
shaders/vfx/generic_pc_41_features.vcs | vcs | 64.67 KiB |
shaders/vfx/generic_pc_41_ps.vcs | vcs | 48.04 MiB |
shaders/vfx/generic_pc_41_vs.vcs | vcs | 1.29 MiB |
shaders/vfx/glass.ini | ini | 0 B |
shaders/vfx/glass_pc_41_features.vcs | vcs | 31.14 KiB |
shaders/vfx/glass_pc_41_ps.vcs | vcs | 1.85 MiB |
shaders/vfx/glass_pc_41_vs.vcs | vcs | 14.78 KiB |
shaders/vfx/grasstile.ini | ini | 0 B |
shaders/vfx/grasstile_pc_41_features.vcs | vcs | 18.93 KiB |
shaders/vfx/grasstile_pc_41_ps.vcs | vcs | 73.18 KiB |
shaders/vfx/grasstile_pc_41_vs.vcs | vcs | 56.71 KiB |
shaders/vfx/grasstile_preview.ini | ini | 0 B |
shaders/vfx/grasstile_preview_pc_41_features.vcs | vcs | 13.39 KiB |
shaders/vfx/grasstile_preview_pc_41_ps.vcs | vcs | 46.26 KiB |
shaders/vfx/grasstile_preview_pc_41_vs.vcs | vcs | 12.60 KiB |
shaders/vfx/hdr_post_process.ini | ini | 0 B |
shaders/vfx/hdr_post_process_pc_40_features.vcs | vcs | 7.03 KiB |
shaders/vfx/hdr_post_process_pc_40_ps.vcs | vcs | 15.47 KiB |
shaders/vfx/hdr_post_process_pc_40_vs.vcs | vcs | 5.75 KiB |
shaders/vfx/height_fog.ini | ini | 0 B |
shaders/vfx/height_fog_pc_40_features.vcs | vcs | 2.30 KiB |
shaders/vfx/height_fog_pc_40_ps.vcs | vcs | 6.78 KiB |
shaders/vfx/height_fog_pc_40_vs.vcs | vcs | 514 B |
shaders/vfx/imageformat_test.ini | ini | 0 B |
shaders/vfx/imageformat_test_pc_30_features.vcs | vcs | 3.03 KiB |
shaders/vfx/imageformat_test_pc_30_ps.vcs | vcs | 5.08 KiB |
shaders/vfx/imageformat_test_pc_30_vs.vcs | vcs | 995 B |
shaders/vfx/imageformat_test_pc_40_features.vcs | vcs | 3.03 KiB |
shaders/vfx/imageformat_test_pc_40_ps.vcs | vcs | 6.35 KiB |
shaders/vfx/imageformat_test_pc_40_vs.vcs | vcs | 1.14 KiB |
shaders/vfx/irradiance_volume.ini | ini | 0 B |
shaders/vfx/irradiance_volume_pc_30_features.vcs | vcs | 5.11 KiB |
shaders/vfx/irradiance_volume_pc_30_ps.vcs | vcs | 14.19 KiB |
shaders/vfx/irradiance_volume_pc_30_vs.vcs | vcs | 7.34 KiB |
shaders/vfx/irradiance_volume_pc_40_features.vcs | vcs | 5.11 KiB |
shaders/vfx/irradiance_volume_pc_40_ps.vcs | vcs | 15.17 KiB |
shaders/vfx/irradiance_volume_pc_40_vs.vcs | vcs | 8.38 KiB |
shaders/vfx/light_propagation_volume.ini | ini | 0 B |
shaders/vfx/light_propagation_volume_accumulate.ini | ini | 0 B |
shaders/vfx/light_propagation_volume_accumulate_pc_30_features.vcs | vcs | 1.39 KiB |
shaders/vfx/light_propagation_volume_accumulate_pc_30_ps.vcs | vcs | 1.26 KiB |
shaders/vfx/light_propagation_volume_accumulate_pc_30_vs.vcs | vcs | 337 B |
shaders/vfx/light_propagation_volume_accumulate_pc_40_features.vcs | vcs | 1.39 KiB |
shaders/vfx/light_propagation_volume_accumulate_pc_40_ps.vcs | vcs | 1.28 KiB |
shaders/vfx/light_propagation_volume_accumulate_pc_40_vs.vcs | vcs | 455 B |
shaders/vfx/light_propagation_volume_fixup.ini | ini | 0 B |
shaders/vfx/light_propagation_volume_fixup_pc_30_features.vcs | vcs | 3.25 KiB |
shaders/vfx/light_propagation_volume_fixup_pc_30_ps.vcs | vcs | 3.56 KiB |
shaders/vfx/light_propagation_volume_fixup_pc_30_vs.vcs | vcs | 318 B |
shaders/vfx/light_propagation_volume_fixup_pc_40_features.vcs | vcs | 3.25 KiB |
shaders/vfx/light_propagation_volume_fixup_pc_40_ps.vcs | vcs | 3.58 KiB |
shaders/vfx/light_propagation_volume_fixup_pc_40_vs.vcs | vcs | 418 B |
shaders/vfx/light_propagation_volume_injection.ini | ini | 0 B |
shaders/vfx/light_propagation_volume_injection_pc_30_features.vcs | vcs | 7.33 KiB |
shaders/vfx/light_propagation_volume_injection_pc_30_ps.vcs | vcs | 694 B |
shaders/vfx/light_propagation_volume_injection_pc_30_vs.vcs | vcs | 10.66 KiB |
shaders/vfx/light_propagation_volume_injection_pc_40_features.vcs | vcs | 7.33 KiB |
shaders/vfx/light_propagation_volume_injection_pc_40_ps.vcs | vcs | 791 B |
shaders/vfx/light_propagation_volume_injection_pc_40_vs.vcs | vcs | 11.76 KiB |
shaders/vfx/light_propagation_volume_pc_30_features.vcs | vcs | 7.76 KiB |
shaders/vfx/light_propagation_volume_pc_30_ps.vcs | vcs | 12.60 KiB |
shaders/vfx/light_propagation_volume_pc_30_vs.vcs | vcs | 7.68 KiB |
shaders/vfx/light_propagation_volume_pc_40_features.vcs | vcs | 7.76 KiB |
shaders/vfx/light_propagation_volume_pc_40_ps.vcs | vcs | 12.53 KiB |
shaders/vfx/light_propagation_volume_pc_40_vs.vcs | vcs | 8.60 KiB |
shaders/vfx/light_propagation_volume_propagation.ini | ini | 0 B |
shaders/vfx/light_propagation_volume_propagation_pc_30_features.vcs | vcs | 4.34 KiB |
shaders/vfx/light_propagation_volume_propagation_pc_30_ps.vcs | vcs | 5.50 KiB |
shaders/vfx/light_propagation_volume_propagation_pc_30_vs.vcs | vcs | 318 B |
shaders/vfx/light_propagation_volume_propagation_pc_40_features.vcs | vcs | 4.34 KiB |
shaders/vfx/light_propagation_volume_propagation_pc_40_ps.vcs | vcs | 6.81 KiB |
shaders/vfx/light_propagation_volume_propagation_pc_40_vs.vcs | vcs | 418 B |
shaders/vfx/minimap_fow.ini | ini | 0 B |
shaders/vfx/minimap_fow_pc_30_features.vcs | vcs | 3.22 KiB |
shaders/vfx/minimap_fow_pc_30_ps.vcs | vcs | 2.81 KiB |
shaders/vfx/minimap_fow_pc_30_vs.vcs | vcs | 1.10 KiB |
shaders/vfx/minimap_fow_pc_40_features.vcs | vcs | 3.22 KiB |
shaders/vfx/minimap_fow_pc_40_ps.vcs | vcs | 2.81 KiB |
shaders/vfx/minimap_fow_pc_40_vs.vcs | vcs | 1.23 KiB |
shaders/vfx/morph_composite.ini | ini | 0 B |
shaders/vfx/morph_composite_pc_30_features.vcs | vcs | 1.32 KiB |
shaders/vfx/morph_composite_pc_30_ps.vcs | vcs | 1.56 KiB |
shaders/vfx/morph_composite_pc_30_vs.vcs | vcs | 923 B |
shaders/vfx/morph_composite_pc_40_features.vcs | vcs | 1.32 KiB |
shaders/vfx/morph_composite_pc_40_ps.vcs | vcs | 1.68 KiB |
shaders/vfx/morph_composite_pc_40_vs.vcs | vcs | 1.12 KiB |
shaders/vfx/msaa_resolve.ini | ini | 0 B |
shaders/vfx/msaa_resolve_cs.ini | ini | 0 B |
shaders/vfx/msaa_resolve_cs_pc_50_cs.vcs | vcs | 2.93 KiB |
shaders/vfx/msaa_resolve_cs_pc_50_features.vcs | vcs | 1.78 KiB |
shaders/vfx/msaa_resolve_pc_50_features.vcs | vcs | 1.31 KiB |
shaders/vfx/msaa_resolve_pc_50_ps.vcs | vcs | 2.00 KiB |
shaders/vfx/msaa_resolve_pc_50_vs.vcs | vcs | 489 B |
shaders/vfx/occluder_depth_overlay.ini | ini | 0 B |
shaders/vfx/occluder_depth_overlay_pc_30_features.vcs | vcs | 3.68 KiB |
shaders/vfx/occluder_depth_overlay_pc_30_ps.vcs | vcs | 7.78 KiB |
shaders/vfx/occluder_depth_overlay_pc_30_vs.vcs | vcs | 354 B |
shaders/vfx/occluder_depth_overlay_pc_40_features.vcs | vcs | 3.68 KiB |
shaders/vfx/occluder_depth_overlay_pc_40_ps.vcs | vcs | 7.71 KiB |
shaders/vfx/occluder_depth_overlay_pc_40_vs.vcs | vcs | 474 B |
shaders/vfx/occluder_vis.ini | ini | 0 B |
shaders/vfx/occluder_vis_pc_40_features.vcs | vcs | 5.13 KiB |
shaders/vfx/occluder_vis_pc_40_ps.vcs | vcs | 8.27 KiB |
shaders/vfx/occluder_vis_pc_40_vs.vcs | vcs | 7.55 KiB |
shaders/vfx/occlusion.ini | ini | 0 B |
shaders/vfx/occlusion_pc_30_features.vcs | vcs | 1.16 KiB |
shaders/vfx/occlusion_pc_30_ps.vcs | vcs | 1.15 KiB |
shaders/vfx/occlusion_pc_30_vs.vcs | vcs | 4.88 KiB |
shaders/vfx/occlusion_pc_40_features.vcs | vcs | 1.16 KiB |
shaders/vfx/occlusion_pc_40_ps.vcs | vcs | 1.16 KiB |
shaders/vfx/occlusion_pc_40_vs.vcs | vcs | 5.66 KiB |
shaders/vfx/panorama.ini | ini | 0 B |
shaders/vfx/panorama_cs.ini | ini | 0 B |
shaders/vfx/panorama_cs_pc_50_cs.vcs | vcs | 10.69 KiB |
shaders/vfx/panorama_cs_pc_50_features.vcs | vcs | 5.57 KiB |
shaders/vfx/panorama_fancyquad.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad_cs.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad_cs_pc_50_cs.vcs | vcs | 60.45 KiB |
shaders/vfx/panorama_fancyquad_cs_pc_50_features.vcs | vcs | 6.52 KiB |
shaders/vfx/panorama_fancyquad_pc_30_features.vcs | vcs | 5.10 KiB |
shaders/vfx/panorama_fancyquad_pc_30_ps.vcs | vcs | 85.10 KiB |
shaders/vfx/panorama_fancyquad_pc_30_vs.vcs | vcs | 750 B |
shaders/vfx/panorama_fancyquad_pc_40_features.vcs | vcs | 5.10 KiB |
shaders/vfx/panorama_fancyquad_pc_40_ps.vcs | vcs | 67.18 KiB |
shaders/vfx/panorama_fancyquad_pc_40_vs.vcs | vcs | 883 B |
shaders/vfx/panorama_fancyquad_pc_50_features.vcs | vcs | 5.10 KiB |
shaders/vfx/panorama_fancyquad_pc_50_ps.vcs | vcs | 67.49 KiB |
shaders/vfx/panorama_fancyquad_pc_50_vs.vcs | vcs | 902 B |
shaders/vfx/panorama_pc_30_features.vcs | vcs | 5.09 KiB |
shaders/vfx/panorama_pc_30_ps.vcs | vcs | 8.17 KiB |
shaders/vfx/panorama_pc_30_vs.vcs | vcs | 409 B |
shaders/vfx/panorama_pc_40_features.vcs | vcs | 5.09 KiB |
shaders/vfx/panorama_pc_40_ps.vcs | vcs | 8.22 KiB |
shaders/vfx/panorama_pc_40_vs.vcs | vcs | 532 B |
shaders/vfx/panorama_pc_50_features.vcs | vcs | 5.09 KiB |
shaders/vfx/panorama_pc_50_ps.vcs | vcs | 8.27 KiB |
shaders/vfx/panorama_pc_50_vs.vcs | vcs | 553 B |
shaders/vfx/parallax_occlusion.ini | ini | 0 B |
shaders/vfx/parallax_occlusion_pc_30_features.vcs | vcs | 17.79 KiB |
shaders/vfx/parallax_occlusion_pc_30_ps.vcs | vcs | 42.71 KiB |
shaders/vfx/parallax_occlusion_pc_30_vs.vcs | vcs | 16.68 KiB |
shaders/vfx/parallax_occlusion_pc_41_features.vcs | vcs | 20.16 KiB |
shaders/vfx/parallax_occlusion_pc_41_ps.vcs | vcs | 59.33 KiB |
shaders/vfx/parallax_occlusion_pc_41_vs.vcs | vcs | 21.27 KiB |
shaders/vfx/physics_wireframe.ini | ini | 0 B |
shaders/vfx/physics_wireframe_pc_30_features.vcs | vcs | 3.26 KiB |
shaders/vfx/physics_wireframe_pc_30_ps.vcs | vcs | 27.18 KiB |
shaders/vfx/physics_wireframe_pc_30_vs.vcs | vcs | 9.10 KiB |
shaders/vfx/physics_wireframe_pc_40_features.vcs | vcs | 3.26 KiB |
shaders/vfx/physics_wireframe_pc_40_ps.vcs | vcs | 26.41 KiB |
shaders/vfx/physics_wireframe_pc_40_vs.vcs | vcs | 11.04 KiB |
shaders/vfx/post_process.ini | ini | 0 B |
shaders/vfx/post_process_pc_30_features.vcs | vcs | 15.60 KiB |
shaders/vfx/post_process_pc_30_ps.vcs | vcs | 50.88 KiB |
shaders/vfx/post_process_pc_30_vs.vcs | vcs | 5.13 KiB |
shaders/vfx/post_process_pc_40_features.vcs | vcs | 15.60 KiB |
shaders/vfx/post_process_pc_40_ps.vcs | vcs | 40.83 KiB |
shaders/vfx/post_process_pc_40_vs.vcs | vcs | 5.94 KiB |
shaders/vfx/projected_decal_modulate.ini | ini | 0 B |
shaders/vfx/projected_decal_modulate_pc_30_features.vcs | vcs | 5.98 KiB |
shaders/vfx/projected_decal_modulate_pc_30_ps.vcs | vcs | 14.88 KiB |
shaders/vfx/projected_decal_modulate_pc_30_vs.vcs | vcs | 9.46 KiB |
shaders/vfx/projected_decal_modulate_pc_40_features.vcs | vcs | 5.51 KiB |
shaders/vfx/projected_decal_modulate_pc_40_ps.vcs | vcs | 14.30 KiB |
shaders/vfx/projected_decal_modulate_pc_40_vs.vcs | vcs | 11.88 KiB |
shaders/vfx/projected_decals.ini | ini | 0 B |
shaders/vfx/projected_decals_pc_50_features.vcs | vcs | 27.87 KiB |
shaders/vfx/projected_decals_pc_50_ps.vcs | vcs | 67.99 KiB |
shaders/vfx/projected_decals_pc_50_vs.vcs | vcs | 14.44 KiB |
shaders/vfx/projected_sheet_decals.ini | ini | 0 B |
shaders/vfx/projected_sheet_decals_pc_41_features.vcs | vcs | 17.11 KiB |
shaders/vfx/projected_sheet_decals_pc_41_ps.vcs | vcs | 34.60 KiB |
shaders/vfx/projected_sheet_decals_pc_41_vs.vcs | vcs | 31.52 KiB |
shaders/vfx/reconstruct_normals.ini | ini | 0 B |
shaders/vfx/reconstruct_normals_pc_30_features.vcs | vcs | 4.24 KiB |
shaders/vfx/reconstruct_normals_pc_30_ps.vcs | vcs | 9.06 KiB |
shaders/vfx/reconstruct_normals_pc_30_vs.vcs | vcs | 391 B |
shaders/vfx/reconstruct_normals_pc_40_features.vcs | vcs | 4.24 KiB |
shaders/vfx/reconstruct_normals_pc_40_ps.vcs | vcs | 9.39 KiB |
shaders/vfx/reconstruct_normals_pc_40_vs.vcs | vcs | 510 B |
shaders/vfx/refract.ini | ini | 0 B |
shaders/vfx/refract_pc_30_features.vcs | vcs | 11.49 KiB |
shaders/vfx/refract_pc_30_ps.vcs | vcs | 43.60 KiB |
shaders/vfx/refract_pc_30_vs.vcs | vcs | 27.02 KiB |
shaders/vfx/refract_pc_40_features.vcs | vcs | 11.49 KiB |
shaders/vfx/refract_pc_40_ps.vcs | vcs | 37.24 KiB |
shaders/vfx/refract_pc_40_vs.vcs | vcs | 38.24 KiB |
shaders/vfx/rendermicrobenchmark.ini | ini | 0 B |
shaders/vfx/rendermicrobenchmark_pc_30_features.vcs | vcs | 538 B |
shaders/vfx/rendermicrobenchmark_pc_30_ps.vcs | vcs | 659 B |
shaders/vfx/rendermicrobenchmark_pc_30_vs.vcs | vcs | 799 B |
shaders/vfx/rendermicrobenchmark_pc_40_features.vcs | vcs | 538 B |
shaders/vfx/rendermicrobenchmark_pc_40_ps.vcs | vcs | 704 B |
shaders/vfx/rendermicrobenchmark_pc_40_vs.vcs | vcs | 1.05 KiB |
shaders/vfx/sampletexture_bicubic.ini | ini | 0 B |
shaders/vfx/sampletexture_bicubic_pc_30_features.vcs | vcs | 7.24 KiB |
shaders/vfx/sampletexture_bicubic_pc_30_ps.vcs | vcs | 8.83 KiB |
shaders/vfx/sampletexture_bicubic_pc_30_vs.vcs | vcs | 369 B |
shaders/vfx/sampletexture_bicubic_pc_40_features.vcs | vcs | 6.30 KiB |
shaders/vfx/sampletexture_bicubic_pc_40_ps.vcs | vcs | 7.88 KiB |
shaders/vfx/sampletexture_bicubic_pc_40_vs.vcs | vcs | 489 B |
shaders/vfx/screen_texture_with_depth.ini | ini | 0 B |
shaders/vfx/screen_texture_with_depth_pc_30_features.vcs | vcs | 2.21 KiB |
shaders/vfx/screen_texture_with_depth_pc_30_ps.vcs | vcs | 1.28 KiB |
shaders/vfx/screen_texture_with_depth_pc_30_vs.vcs | vcs | 1.07 KiB |
shaders/vfx/screen_texture_with_depth_pc_40_features.vcs | vcs | 2.21 KiB |
shaders/vfx/screen_texture_with_depth_pc_40_ps.vcs | vcs | 1.30 KiB |
shaders/vfx/screen_texture_with_depth_pc_40_vs.vcs | vcs | 1.19 KiB |
shaders/vfx/screenspace_reflections.ini | ini | 0 B |
shaders/vfx/screenspace_reflections_blur.ini | ini | 0 B |
shaders/vfx/screenspace_reflections_blur_pc_41_features.vcs | vcs | 2.74 KiB |
shaders/vfx/screenspace_reflections_blur_pc_41_ps.vcs | vcs | 3.35 KiB |
shaders/vfx/screenspace_reflections_blur_pc_41_vs.vcs | vcs | 419 B |
shaders/vfx/screenspace_reflections_pc_41_features.vcs | vcs | 5.85 KiB |
shaders/vfx/screenspace_reflections_pc_41_ps.vcs | vcs | 11.16 KiB |
shaders/vfx/screenspace_reflections_pc_41_vs.vcs | vcs | 6.64 KiB |
shaders/vfx/sfm_accumulation.ini | ini | 0 B |
shaders/vfx/sfm_accumulation_pc_40_features.vcs | vcs | 2.28 KiB |
shaders/vfx/sfm_accumulation_pc_40_ps.vcs | vcs | 2.87 KiB |
shaders/vfx/sfm_accumulation_pc_40_vs.vcs | vcs | 1.08 KiB |
shaders/vfx/sfm_hsl_grain.ini | ini | 0 B |
shaders/vfx/sfm_hsl_grain_pc_40_features.vcs | vcs | 3.75 KiB |
shaders/vfx/sfm_hsl_grain_pc_40_ps.vcs | vcs | 9.17 KiB |
shaders/vfx/sfm_hsl_grain_pc_40_vs.vcs | vcs | 2.44 KiB |
shaders/vfx/sfm_textured_unlit.ini | ini | 0 B |
shaders/vfx/sfm_textured_unlit_pc_30_features.vcs | vcs | 3.12 KiB |
shaders/vfx/sfm_textured_unlit_pc_30_ps.vcs | vcs | 2.22 KiB |
shaders/vfx/sfm_textured_unlit_pc_30_vs.vcs | vcs | 4.93 KiB |
shaders/vfx/sfm_textured_unlit_pc_40_features.vcs | vcs | 3.12 KiB |
shaders/vfx/sfm_textured_unlit_pc_40_ps.vcs | vcs | 2.21 KiB |
shaders/vfx/sfm_textured_unlit_pc_40_vs.vcs | vcs | 5.72 KiB |
shaders/vfx/sfm_volumetrics_frustum.ini | ini | 0 B |
shaders/vfx/sfm_volumetrics_frustum_pc_40_features.vcs | vcs | 5.50 KiB |
shaders/vfx/sfm_volumetrics_frustum_pc_40_ps.vcs | vcs | 14.44 KiB |
shaders/vfx/sfm_volumetrics_frustum_pc_40_vs.vcs | vcs | 7.81 KiB |
shaders/vfx/simple.ini | ini | 0 B |
shaders/vfx/simple_pc_50_features.vcs | vcs | 21.66 KiB |
shaders/vfx/simple_pc_50_ps.vcs | vcs | 42.48 KiB |
shaders/vfx/simple_pc_50_vs.vcs | vcs | 40.93 KiB |
shaders/vfx/simple_water.ini | ini | 0 B |
shaders/vfx/simple_water_pc_30_features.vcs | vcs | 18.31 KiB |
shaders/vfx/simple_water_pc_30_ps.vcs | vcs | 48.07 KiB |
shaders/vfx/simple_water_pc_30_vs.vcs | vcs | 19.38 KiB |
shaders/vfx/simple_water_pc_40_features.vcs | vcs | 18.31 KiB |
shaders/vfx/simple_water_pc_40_ps.vcs | vcs | 46.02 KiB |
shaders/vfx/simple_water_pc_40_vs.vcs | vcs | 22.13 KiB |
shaders/vfx/sky.ini | ini | 0 B |
shaders/vfx/sky_lighting.ini | ini | 0 B |
shaders/vfx/sky_lighting_pc_30_features.vcs | vcs | 3.22 KiB |
shaders/vfx/sky_lighting_pc_30_ps.vcs | vcs | 3.34 KiB |
shaders/vfx/sky_lighting_pc_30_vs.vcs | vcs | 317 B |
shaders/vfx/sky_lighting_pc_40_features.vcs | vcs | 3.22 KiB |
shaders/vfx/sky_lighting_pc_40_ps.vcs | vcs | 3.31 KiB |
shaders/vfx/sky_lighting_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/sky_model.ini | ini | 0 B |
shaders/vfx/sky_model_pc_30_features.vcs | vcs | 14.22 KiB |
shaders/vfx/sky_model_pc_30_ps.vcs | vcs | 19.60 KiB |
shaders/vfx/sky_model_pc_30_vs.vcs | vcs | 5.98 KiB |
shaders/vfx/sky_model_pc_40_features.vcs | vcs | 14.22 KiB |
shaders/vfx/sky_model_pc_40_ps.vcs | vcs | 18.96 KiB |
shaders/vfx/sky_model_pc_40_vs.vcs | vcs | 6.76 KiB |
shaders/vfx/sky_pc_30_features.vcs | vcs | 11.15 KiB |
shaders/vfx/sky_pc_30_ps.vcs | vcs | 26.90 KiB |
shaders/vfx/sky_pc_30_vs.vcs | vcs | 6.92 KiB |
shaders/vfx/sky_pc_40_features.vcs | vcs | 11.15 KiB |
shaders/vfx/sky_pc_40_ps.vcs | vcs | 24.35 KiB |
shaders/vfx/sky_pc_40_vs.vcs | vcs | 7.92 KiB |
shaders/vfx/solidcolor.ini | ini | 0 B |
shaders/vfx/solidcolor_pc_30_features.vcs | vcs | 10.99 KiB |
shaders/vfx/solidcolor_pc_30_ps.vcs | vcs | 14.86 KiB |
shaders/vfx/solidcolor_pc_30_vs.vcs | vcs | 22.07 KiB |
shaders/vfx/solidcolor_pc_40_features.vcs | vcs | 10.04 KiB |
shaders/vfx/solidcolor_pc_40_ps.vcs | vcs | 15.13 KiB |
shaders/vfx/solidcolor_pc_40_vs.vcs | vcs | 29.69 KiB |
shaders/vfx/spritecard.ini | ini | 0 B |
shaders/vfx/spritecard_pc_30_features.vcs | vcs | 24.23 KiB |
shaders/vfx/spritecard_pc_30_ps.vcs | vcs | 23.55 MiB |
shaders/vfx/spritecard_pc_30_vs.vcs | vcs | 5.63 MiB |
shaders/vfx/spritecard_pc_41_features.vcs | vcs | 30.37 KiB |
shaders/vfx/spritecard_pc_41_ps.vcs | vcs | 27.87 MiB |
shaders/vfx/spritecard_pc_41_vs.vcs | vcs | 8.13 MiB |
shaders/vfx/spriteentity.ini | ini | 0 B |
shaders/vfx/spriteentity_pc_41_features.vcs | vcs | 5.63 KiB |
shaders/vfx/spriteentity_pc_41_ps.vcs | vcs | 6.51 KiB |
shaders/vfx/spriteentity_pc_41_vs.vcs | vcs | 20.93 KiB |
shaders/vfx/ssao.ini | ini | 0 B |
shaders/vfx/ssao_bilateral_blur.ini | ini | 0 B |
shaders/vfx/ssao_bilateral_blur_pc_40_features.vcs | vcs | 1.34 KiB |
shaders/vfx/ssao_bilateral_blur_pc_40_ps.vcs | vcs | 1.60 KiB |
shaders/vfx/ssao_bilateral_blur_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/ssao_convert_depth.ini | ini | 0 B |
shaders/vfx/ssao_convert_depth_pc_40_features.vcs | vcs | 1.81 KiB |
shaders/vfx/ssao_convert_depth_pc_40_ps.vcs | vcs | 6.02 KiB |
shaders/vfx/ssao_convert_depth_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/ssao_downsample_depth.ini | ini | 0 B |
shaders/vfx/ssao_downsample_depth_pc_40_features.vcs | vcs | 885 B |
shaders/vfx/ssao_downsample_depth_pc_40_ps.vcs | vcs | 858 B |
shaders/vfx/ssao_downsample_depth_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/ssao_pc_30_features.vcs | vcs | 7.18 KiB |
shaders/vfx/ssao_pc_30_ps.vcs | vcs | 22.07 KiB |
shaders/vfx/ssao_pc_30_vs.vcs | vcs | 393 B |
shaders/vfx/ssao_pc_40_features.vcs | vcs | 7.18 KiB |
shaders/vfx/ssao_pc_40_ps.vcs | vcs | 20.79 KiB |
shaders/vfx/ssao_pc_40_vs.vcs | vcs | 505 B |
shaders/vfx/ssao_scalable_ambient_obscurance.ini | ini | 0 B |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_features.vcs | vcs | 4.99 KiB |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_ps.vcs | vcs | 12.15 KiB |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/sunlight.ini | ini | 0 B |
shaders/vfx/sunlight_pc_30_features.vcs | vcs | 6.35 KiB |
shaders/vfx/sunlight_pc_30_ps.vcs | vcs | 25.56 KiB |
shaders/vfx/sunlight_pc_30_vs.vcs | vcs | 552 B |
shaders/vfx/sunlight_pc_40_features.vcs | vcs | 6.35 KiB |
shaders/vfx/sunlight_pc_40_ps.vcs | vcs | 21.71 KiB |
shaders/vfx/sunlight_pc_40_vs.vcs | vcs | 666 B |
shaders/vfx/test.ini | ini | 0 B |
shaders/vfx/test_pc_30_features.vcs | vcs | 7.56 KiB |
shaders/vfx/test_pc_30_ps.vcs | vcs | 8.22 KiB |
shaders/vfx/test_pc_30_vs.vcs | vcs | 1008 B |
shaders/vfx/test_pc_40_features.vcs | vcs | 7.56 KiB |
shaders/vfx/test_pc_40_gs.vcs | vcs | 2.17 KiB |
shaders/vfx/test_pc_40_ps.vcs | vcs | 8.13 KiB |
shaders/vfx/test_pc_40_vs.vcs | vcs | 1.90 KiB |
shaders/vfx/test_pc_50_ds.vcs | vcs | 2.14 KiB |
shaders/vfx/test_pc_50_features.vcs | vcs | 8.03 KiB |
shaders/vfx/test_pc_50_gs.vcs | vcs | 2.21 KiB |
shaders/vfx/test_pc_50_hs.vcs | vcs | 1.11 KiB |
shaders/vfx/test_pc_50_ps.vcs | vcs | 8.16 KiB |
shaders/vfx/test_pc_50_vs.vcs | vcs | 3.03 KiB |
shaders/vfx/test_renderpass.ini | ini | 0 B |
shaders/vfx/test_renderpass_pc_30_features.vcs | vcs | 5.86 KiB |
shaders/vfx/test_renderpass_pc_30_ps.vcs | vcs | 5.77 KiB |
shaders/vfx/test_renderpass_pc_30_vs.vcs | vcs | 995 B |
shaders/vfx/test_renderpass_pc_40_features.vcs | vcs | 5.86 KiB |
shaders/vfx/test_renderpass_pc_40_ps.vcs | vcs | 5.82 KiB |
shaders/vfx/test_renderpass_pc_40_vs.vcs | vcs | 1.14 KiB |
shaders/vfx/tonemap_query.ini | ini | 0 B |
shaders/vfx/tonemap_query_pc_30_features.vcs | vcs | 3.28 KiB |
shaders/vfx/tonemap_query_pc_30_ps.vcs | vcs | 4.12 KiB |
shaders/vfx/tonemap_query_pc_30_vs.vcs | vcs | 372 B |
shaders/vfx/tonemap_query_pc_40_features.vcs | vcs | 3.28 KiB |
shaders/vfx/tonemap_query_pc_40_ps.vcs | vcs | 4.02 KiB |
shaders/vfx/tonemap_query_pc_40_vs.vcs | vcs | 484 B |
shaders/vfx/tonemap_query_pc_50_features.vcs | vcs | 3.28 KiB |
shaders/vfx/tonemap_query_pc_50_ps.vcs | vcs | 4.34 KiB |
shaders/vfx/tonemap_query_pc_50_vs.vcs | vcs | 503 B |
shaders/vfx/tools_2d_generic.ini | ini | 0 B |
shaders/vfx/tools_2d_generic_pc_30_features.vcs | vcs | 2.29 KiB |
shaders/vfx/tools_2d_generic_pc_30_ps.vcs | vcs | 2.23 KiB |
shaders/vfx/tools_2d_generic_pc_30_vs.vcs | vcs | 379 B |
shaders/vfx/tools_2d_generic_pc_40_features.vcs | vcs | 2.29 KiB |
shaders/vfx/tools_2d_generic_pc_40_ps.vcs | vcs | 2.25 KiB |
shaders/vfx/tools_2d_generic_pc_40_vs.vcs | vcs | 521 B |
shaders/vfx/tools_encode_environment_map.ini | ini | 0 B |
shaders/vfx/tools_encode_environment_map_pc_30_features.vcs | vcs | 2.79 KiB |
shaders/vfx/tools_encode_environment_map_pc_30_ps.vcs | vcs | 2.90 KiB |
shaders/vfx/tools_encode_environment_map_pc_30_vs.vcs | vcs | 372 B |
shaders/vfx/tools_encode_environment_map_pc_40_features.vcs | vcs | 2.79 KiB |
shaders/vfx/tools_encode_environment_map_pc_40_ps.vcs | vcs | 2.87 KiB |
shaders/vfx/tools_encode_environment_map_pc_40_vs.vcs | vcs | 484 B |
shaders/vfx/tools_generic.ini | ini | 0 B |
shaders/vfx/tools_generic_pc_30_features.vcs | vcs | 10.82 KiB |
shaders/vfx/tools_generic_pc_30_ps.vcs | vcs | 12.50 KiB |
shaders/vfx/tools_generic_pc_30_vs.vcs | vcs | 13.08 KiB |
shaders/vfx/tools_generic_pc_40_features.vcs | vcs | 10.82 KiB |
shaders/vfx/tools_generic_pc_40_ps.vcs | vcs | 12.38 KiB |
shaders/vfx/tools_generic_pc_40_vs.vcs | vcs | 17.51 KiB |
shaders/vfx/tools_light_probe.ini | ini | 0 B |
shaders/vfx/tools_light_probe_pc_30_features.vcs | vcs | 2.85 KiB |
shaders/vfx/tools_light_probe_pc_30_ps.vcs | vcs | 7.11 KiB |
shaders/vfx/tools_light_probe_pc_30_vs.vcs | vcs | 4.93 KiB |
shaders/vfx/tools_light_probe_pc_40_features.vcs | vcs | 2.85 KiB |
shaders/vfx/tools_light_probe_pc_40_ps.vcs | vcs | 7.09 KiB |
shaders/vfx/tools_light_probe_pc_40_vs.vcs | vcs | 5.72 KiB |
shaders/vfx/tools_modelviewer_wireframe.ini | ini | 0 B |
shaders/vfx/tools_modelviewer_wireframe_pc_30_features.vcs | vcs | 3.97 KiB |
shaders/vfx/tools_modelviewer_wireframe_pc_30_ps.vcs | vcs | 818 B |
shaders/vfx/tools_modelviewer_wireframe_pc_30_vs.vcs | vcs | 16.37 KiB |
shaders/vfx/tools_modelviewer_wireframe_pc_40_features.vcs | vcs | 3.02 KiB |
shaders/vfx/tools_modelviewer_wireframe_pc_40_ps.vcs | vcs | 785 B |
shaders/vfx/tools_modelviewer_wireframe_pc_40_vs.vcs | vcs | 20.42 KiB |
shaders/vfx/tools_selection_outline.ini | ini | 0 B |
shaders/vfx/tools_selection_outline_pc_30_features.vcs | vcs | 3.70 KiB |
shaders/vfx/tools_selection_outline_pc_30_ps.vcs | vcs | 4.71 KiB |
shaders/vfx/tools_selection_outline_pc_30_vs.vcs | vcs | 317 B |
shaders/vfx/tools_selection_outline_pc_40_features.vcs | vcs | 3.70 KiB |
shaders/vfx/tools_selection_outline_pc_40_ps.vcs | vcs | 10.21 KiB |
shaders/vfx/tools_selection_outline_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/tools_selection_overlay.ini | ini | 0 B |
shaders/vfx/tools_selection_overlay_pc_30_features.vcs | vcs | 4.80 KiB |
shaders/vfx/tools_selection_overlay_pc_30_ps.vcs | vcs | 2.33 KiB |
shaders/vfx/tools_selection_overlay_pc_30_vs.vcs | vcs | 8.55 KiB |
shaders/vfx/tools_selection_overlay_pc_40_features.vcs | vcs | 4.80 KiB |
shaders/vfx/tools_selection_overlay_pc_40_ps.vcs | vcs | 2.36 KiB |
shaders/vfx/tools_selection_overlay_pc_40_vs.vcs | vcs | 9.47 KiB |
shaders/vfx/tools_selection_stencil_copy.ini | ini | 0 B |
shaders/vfx/tools_selection_stencil_copy_pc_30_features.vcs | vcs | 415 B |
shaders/vfx/tools_selection_stencil_copy_pc_30_ps.vcs | vcs | 451 B |
shaders/vfx/tools_selection_stencil_copy_pc_30_vs.vcs | vcs | 317 B |
shaders/vfx/tools_selection_stencil_copy_pc_40_features.vcs | vcs | 415 B |
shaders/vfx/tools_selection_stencil_copy_pc_40_ps.vcs | vcs | 459 B |
shaders/vfx/tools_selection_stencil_copy_pc_40_vs.vcs | vcs | 416 B |
shaders/vfx/tools_solid.ini | ini | 0 B |
shaders/vfx/tools_solid_color.ini | ini | 0 B |
shaders/vfx/tools_solid_color_pc_30_features.vcs | vcs | 5.25 KiB |
shaders/vfx/tools_solid_color_pc_30_ps.vcs | vcs | 9.27 KiB |
shaders/vfx/tools_solid_color_pc_30_vs.vcs | vcs | 9.87 KiB |
shaders/vfx/tools_solid_color_pc_40_features.vcs | vcs | 5.25 KiB |
shaders/vfx/tools_solid_color_pc_40_ps.vcs | vcs | 9.29 KiB |
shaders/vfx/tools_solid_color_pc_40_vs.vcs | vcs | 13.15 KiB |
shaders/vfx/tools_solid_pc_30_features.vcs | vcs | 6.72 KiB |
shaders/vfx/tools_solid_pc_30_ps.vcs | vcs | 168.92 KiB |
shaders/vfx/tools_solid_pc_30_vs.vcs | vcs | 14.38 KiB |
shaders/vfx/tools_solid_pc_40_features.vcs | vcs | 6.72 KiB |
shaders/vfx/tools_solid_pc_40_ps.vcs | vcs | 155.67 KiB |
shaders/vfx/tools_solid_pc_40_vs.vcs | vcs | 19.03 KiB |
shaders/vfx/tools_sprite.ini | ini | 0 B |
shaders/vfx/tools_sprite_pc_30_features.vcs | vcs | 9.36 KiB |
shaders/vfx/tools_sprite_pc_30_ps.vcs | vcs | 14.53 KiB |
shaders/vfx/tools_sprite_pc_30_vs.vcs | vcs | 15.53 KiB |
shaders/vfx/tools_sprite_pc_40_features.vcs | vcs | 9.36 KiB |
shaders/vfx/tools_sprite_pc_40_gs.vcs | vcs | 9.47 KiB |
shaders/vfx/tools_sprite_pc_40_ps.vcs | vcs | 14.50 KiB |
shaders/vfx/tools_sprite_pc_40_vs.vcs | vcs | 9.68 KiB |
shaders/vfx/tools_textured_unlit.ini | ini | 0 B |
shaders/vfx/tools_textured_unlit_pc_30_features.vcs | vcs | 3.82 KiB |
shaders/vfx/tools_textured_unlit_pc_30_ps.vcs | vcs | 2.69 KiB |
shaders/vfx/tools_textured_unlit_pc_30_vs.vcs | vcs | 7.53 KiB |
shaders/vfx/tools_textured_unlit_pc_40_features.vcs | vcs | 3.82 KiB |
shaders/vfx/tools_textured_unlit_pc_40_ps.vcs | vcs | 2.70 KiB |
shaders/vfx/tools_textured_unlit_pc_40_vs.vcs | vcs | 9.10 KiB |
shaders/vfx/tools_visualize_collision_mesh.ini | ini | 0 B |
shaders/vfx/tools_visualize_collision_mesh_pc_30_features.vcs | vcs | 2.96 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_30_ps.vcs | vcs | 1.23 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_30_vs.vcs | vcs | 9.76 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_40_features.vcs | vcs | 2.96 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_40_ps.vcs | vcs | 1.35 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_40_vs.vcs | vcs | 12.14 KiB |
shaders/vfx/tools_visualize_tangent_frame.ini | ini | 0 B |
shaders/vfx/tools_visualize_tangent_frame_pc_40_features.vcs | vcs | 3.33 KiB |
shaders/vfx/tools_visualize_tangent_frame_pc_40_gs.vcs | vcs | 7.00 KiB |
shaders/vfx/tools_visualize_tangent_frame_pc_40_ps.vcs | vcs | 302 B |
shaders/vfx/tools_visualize_tangent_frame_pc_40_vs.vcs | vcs | 62.45 KiB |
shaders/vfx/tools_wireframe.ini | ini | 0 B |
shaders/vfx/tools_wireframe_pc_30_features.vcs | vcs | 8.49 KiB |
shaders/vfx/tools_wireframe_pc_30_ps.vcs | vcs | 18.51 KiB |
shaders/vfx/tools_wireframe_pc_30_vs.vcs | vcs | 24.30 KiB |
shaders/vfx/tools_wireframe_pc_40_features.vcs | vcs | 8.97 KiB |
shaders/vfx/tools_wireframe_pc_40_gs.vcs | vcs | 7.44 KiB |
shaders/vfx/tools_wireframe_pc_40_ps.vcs | vcs | 17.74 KiB |
shaders/vfx/tools_wireframe_pc_40_vs.vcs | vcs | 26.27 KiB |
shaders/vfx/ui.ini | ini | 0 B |
shaders/vfx/ui_pc_30_features.vcs | vcs | 6.50 KiB |
shaders/vfx/ui_pc_30_ps.vcs | vcs | 7.02 KiB |
shaders/vfx/ui_pc_30_vs.vcs | vcs | 1.10 KiB |
shaders/vfx/ui_pc_40_features.vcs | vcs | 6.50 KiB |
shaders/vfx/ui_pc_40_ps.vcs | vcs | 7.14 KiB |
shaders/vfx/ui_pc_40_vs.vcs | vcs | 1.23 KiB |
shaders/vfx/unlit.ini | ini | 0 B |
shaders/vfx/unlit_pc_30_features.vcs | vcs | 4.05 KiB |
shaders/vfx/unlit_pc_30_ps.vcs | vcs | 5.17 KiB |
shaders/vfx/unlit_pc_30_vs.vcs | vcs | 407 B |
shaders/vfx/unlit_pc_40_features.vcs | vcs | 4.05 KiB |
shaders/vfx/unlit_pc_40_ps.vcs | vcs | 5.16 KiB |
shaders/vfx/unlit_pc_40_vs.vcs | vcs | 553 B |
shaders/vfx/upsampleindirect.ini | ini | 0 B |
shaders/vfx/upsampleindirect_pc_30_features.vcs | vcs | 5.14 KiB |
shaders/vfx/upsampleindirect_pc_30_ps.vcs | vcs | 7.66 KiB |
shaders/vfx/upsampleindirect_pc_30_vs.vcs | vcs | 393 B |
shaders/vfx/upsampleindirect_pc_40_features.vcs | vcs | 5.14 KiB |
shaders/vfx/upsampleindirect_pc_40_ps.vcs | vcs | 7.63 KiB |
shaders/vfx/upsampleindirect_pc_40_vs.vcs | vcs | 505 B |
shaders/vfx/vis_cstest.ini | ini | 0 B |
shaders/vfx/vis_cstest_pc_50_features.vcs | vcs | 1.29 KiB |
shaders/vfx/vis_cstest_pc_50_ps.vcs | vcs | 1.28 KiB |
shaders/vfx/vis_cstest_pc_50_vs.vcs | vcs | 554 B |
shaders/vfx/visualize_cloth.ini | ini | 0 B |
shaders/vfx/visualize_cloth_pc_40_features.vcs | vcs | 17.76 KiB |
shaders/vfx/visualize_cloth_pc_40_gs.vcs | vcs | 5.87 KiB |
shaders/vfx/visualize_cloth_pc_40_ps.vcs | vcs | 66.43 KiB |
shaders/vfx/visualize_cloth_pc_40_vs.vcs | vcs | 4.71 KiB |
shaders/vfx/visualize_depth.ini | ini | 0 B |
shaders/vfx/visualize_depth_pc_30_features.vcs | vcs | 4.17 KiB |
shaders/vfx/visualize_depth_pc_30_ps.vcs | vcs | 5.18 KiB |
shaders/vfx/visualize_depth_pc_30_vs.vcs | vcs | 368 B |
shaders/vfx/visualize_depth_pc_40_features.vcs | vcs | 4.17 KiB |
shaders/vfx/visualize_depth_pc_40_ps.vcs | vcs | 5.13 KiB |
shaders/vfx/visualize_depth_pc_40_vs.vcs | vcs | 480 B |
shaders/vfx/visualize_nav.ini | ini | 0 B |
shaders/vfx/visualize_nav_pc_40_features.vcs | vcs | 8.34 KiB |
shaders/vfx/visualize_nav_pc_40_ps.vcs | vcs | 22.16 KiB |
shaders/vfx/visualize_nav_pc_40_vs.vcs | vcs | 14.58 KiB |
shaders/vfx/visualize_physics.ini | ini | 0 B |
shaders/vfx/visualize_physics_pc_40_features.vcs | vcs | 17.57 KiB |
shaders/vfx/visualize_physics_pc_40_gs.vcs | vcs | 5.87 KiB |
shaders/vfx/visualize_physics_pc_40_ps.vcs | vcs | 66.40 KiB |
shaders/vfx/visualize_physics_pc_40_vs.vcs | vcs | 4.71 KiB |
shaders/vfx/visualize_quad_overdraw.ini | ini | 0 B |
shaders/vfx/visualize_quad_overdraw_pc_50_features.vcs | vcs | 867 B |
shaders/vfx/visualize_quad_overdraw_pc_50_ps.vcs | vcs | 932 B |
shaders/vfx/visualize_quad_overdraw_pc_50_vs.vcs | vcs | 437 B |
shaders/vfx/visualize_quads.ini | ini | 0 B |
shaders/vfx/visualize_quads_pc_50_features.vcs | vcs | 867 B |
shaders/vfx/visualize_quads_pc_50_ps.vcs | vcs | 916 B |
shaders/vfx/visualize_quads_pc_50_vs.vcs | vcs | 437 B |
shaders/vfx/vr_perf_hud.ini | ini | 0 B |
shaders/vfx/vr_perf_hud_pc_50_features.vcs | vcs | 3.22 KiB |
shaders/vfx/vr_perf_hud_pc_50_ps.vcs | vcs | 1.91 KiB |
shaders/vfx/vr_perf_hud_pc_50_vs.vcs | vcs | 7.27 KiB |
shaders/vfx/vr_quality_vis.ini | ini | 0 B |
shaders/vfx/vr_quality_vis_pc_50_features.vcs | vcs | 1.35 KiB |
shaders/vfx/vr_quality_vis_pc_50_ps.vcs | vcs | 1.32 KiB |
shaders/vfx/vr_quality_vis_pc_50_vs.vcs | vcs | 1.13 KiB |
shaders/vfx/vr_stencil.ini | ini | 0 B |
shaders/vfx/vr_stencil_pc_50_features.vcs | vcs | 2.32 KiB |
shaders/vfx/vr_stencil_pc_50_gs.vcs | vcs | 549 B |
shaders/vfx/vr_stencil_pc_50_ps.vcs | vcs | 7.11 KiB |
shaders/vfx/vr_stencil_pc_50_vs.vcs | vcs | 596 B |
shaders/vfx/vr_warp.ini | ini | 0 B |
shaders/vfx/vr_warp_pc_50_features.vcs | vcs | 18.32 KiB |
shaders/vfx/vr_warp_pc_50_ps.vcs | vcs | 53.52 KiB |
shaders/vfx/vr_warp_pc_50_vs.vcs | vcs | 11.13 KiB |
shaders/vfx/warp_test.ini | ini | 0 B |
shaders/vfx/warp_test_pc_30_features.vcs | vcs | 15.71 KiB |
shaders/vfx/warp_test_pc_30_ps.vcs | vcs | 49.61 KiB |
shaders/vfx/warp_test_pc_30_vs.vcs | vcs | 15.64 KiB |
shaders/vfx/warp_test_pc_40_features.vcs | vcs | 18.55 KiB |
shaders/vfx/warp_test_pc_40_ps.vcs | vcs | 55.25 KiB |
shaders/vfx/warp_test_pc_40_vs.vcs | vcs | 19.50 KiB |
shaders/vfx/water.ini | ini | 0 B |
shaders/vfx/water_pc_40_features.vcs | vcs | 11.18 KiB |
shaders/vfx/water_pc_40_ps.vcs | vcs | 34.38 KiB |
shaders/vfx/water_pc_40_vs.vcs | vcs | 14.75 KiB |
File types
File type | Files | Total size |
---|---|---|
ini | 123 | 0 B |
vcs | 606 | 219.47 MiB |
Total | 729 | 219.47 MiB |
Packages
SubID | Name | Billing Type | Last Update | |
---|---|---|---|---|
14 | Valve Friends and Family Complimentary | CD Key | ||
61 | Steam Master | CD Key | ||
134868 | Steam Sub 134868 | CD Key | ||
134869 | HLVR [Staging] for Beta Testing | CD Key | ||
134870 | Half-Life: Alyx | Store or CD Key | ||
413934 | Half-Life: Alyx Gift | Gift | ||
413968 | Half-Life: Alyx For Index owners | Store | ||
414170 | Half-Life: Alyx | CD Key | ||
431142 | Half-Life: Alyx - External Partner | CD Key | ||
438274 | Half-Life: Alyx - Commercial License | Commercial | ||
484977 | Steam Sub 484977 | CD Key |
Apps that reference this depot
AppID | Type | Name | Last Update | |
---|---|---|---|---|
546560 | Game | Half-Life: Alyx |
Previously seen manifests
Copy format:
Seen Date | Relative Date | ManifestID | |
---|---|---|---|
6 May 2022 – 23:40:01 UTC | 8142939566738022382 | ||
5 May 2022 – 21:38:20 UTC | 3633035622227125936 | ||
19 November 2020 – 02:57:07 UTC | 5267119910929572845 | ||
18 November 2020 – 00:33:49 UTC | 8927768256680056748 | ||
12 November 2020 – 18:00:16 UTC | 4977812106211734058 | ||
16 June 2020 – 23:29:45 UTC | 8908196358579826139 | ||
15 June 2020 – 23:18:10 UTC | 1994742730578515467 | ||
28 May 2020 – 01:01:14 UTC | 2484376268352820593 | ||
19 May 2020 – 21:34:18 UTC | 3947601163177486384 | ||
15 May 2020 – 20:29:45 UTC | 202782409743141831 | ||
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