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0 B |
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5.39 KiB |
shaders/vfx/bilateral_upsample_pc_50_ps.vcs |
vcs |
9.25 KiB |
shaders/vfx/bilateral_upsample_pc_50_vs.vcs |
vcs |
5.51 KiB |
shaders/vfx/bloom_cs.ini |
ini |
0 B |
shaders/vfx/bloom_cs_pc_50_cs.vcs |
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25.04 KiB |
shaders/vfx/bloom_cs_pc_50_features.vcs |
vcs |
16.62 KiB |
shaders/vfx/blur.ini |
ini |
0 B |
shaders/vfx/blur_pc_50_features.vcs |
vcs |
7.62 KiB |
shaders/vfx/blur_pc_50_ps.vcs |
vcs |
24.48 KiB |
shaders/vfx/blur_pc_50_vs.vcs |
vcs |
367 B |
shaders/vfx/blur_with_depth.ini |
ini |
0 B |
shaders/vfx/blur_with_depth_pc_50_features.vcs |
vcs |
10.98 KiB |
shaders/vfx/blur_with_depth_pc_50_ps.vcs |
vcs |
47.28 KiB |
shaders/vfx/blur_with_depth_pc_50_vs.vcs |
vcs |
367 B |
shaders/vfx/csgo_alpha_immunity.ini |
ini |
0 B |
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vcs |
4.32 KiB |
shaders/vfx/csgo_alpha_immunity_pc_50_ps.vcs |
vcs |
3.65 KiB |
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vcs |
1.09 KiB |
shaders/vfx/csgo_black_unlit.ini |
ini |
0 B |
shaders/vfx/csgo_black_unlit_pc_50_features.vcs |
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15.07 KiB |
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vcs |
17.86 KiB |
shaders/vfx/csgo_black_unlit_pc_50_psrs.vcs |
vcs |
5.43 KiB |
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19.35 KiB |
shaders/vfx/csgo_complex.ini |
ini |
0 B |
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108.61 KiB |
shaders/vfx/csgo_complex_pc_50_ps.vcs |
vcs |
26.11 MiB |
shaders/vfx/csgo_complex_pc_50_psrs.vcs |
vcs |
33.41 KiB |
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960.49 KiB |
shaders/vfx/csgo_copy_rt.ini |
ini |
0 B |
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3.27 KiB |
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vcs |
2.84 KiB |
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vcs |
1.08 KiB |
shaders/vfx/csgo_dronecam.ini |
ini |
0 B |
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4.12 KiB |
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vcs |
4.55 KiB |
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372 B |
shaders/vfx/csgo_effects.ini |
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0 B |
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47.95 KiB |
shaders/vfx/csgo_effects_pc_50_ps.vcs |
vcs |
127.53 KiB |
shaders/vfx/csgo_effects_pc_50_psrs.vcs |
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14.43 KiB |
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29.79 KiB |
shaders/vfx/csgo_environment.ini |
ini |
0 B |
shaders/vfx/csgo_environment_blend.ini |
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0 B |
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vcs |
3.69 MiB |
shaders/vfx/csgo_environment_blend_pc_50_psrs.vcs |
vcs |
14.24 KiB |
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569.74 KiB |
shaders/vfx/csgo_environment_pc_50_features.vcs |
vcs |
81.00 KiB |
shaders/vfx/csgo_environment_pc_50_ps.vcs |
vcs |
608.62 KiB |
shaders/vfx/csgo_environment_pc_50_psrs.vcs |
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10.17 KiB |
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228.09 KiB |
shaders/vfx/csgo_eyeball.ini |
ini |
0 B |
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47.95 KiB |
shaders/vfx/csgo_eyeball_pc_50_ps.vcs |
vcs |
105.13 KiB |
shaders/vfx/csgo_eyeball_pc_50_psrs.vcs |
vcs |
1.01 KiB |
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vcs |
49.74 KiB |
shaders/vfx/csgo_flashbang_overlay.ini |
ini |
0 B |
shaders/vfx/csgo_flashbang_overlay_pc_50_features.vcs |
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24.01 KiB |
shaders/vfx/csgo_flashbang_overlay_pc_50_ps.vcs |
vcs |
11.37 KiB |
shaders/vfx/csgo_flashbang_overlay_pc_50_psrs.vcs |
vcs |
5.87 KiB |
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27.35 KiB |
shaders/vfx/csgo_foliage.ini |
ini |
0 B |
shaders/vfx/csgo_foliage_pc_50_features.vcs |
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89.01 KiB |
shaders/vfx/csgo_foliage_pc_50_ps.vcs |
vcs |
4.57 MiB |
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9.89 KiB |
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610.95 KiB |
shaders/vfx/csgo_glass.ini |
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0 B |
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49.16 KiB |
shaders/vfx/csgo_glass_pc_50_ps.vcs |
vcs |
479.49 KiB |
shaders/vfx/csgo_glass_pc_50_psrs.vcs |
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13.42 KiB |
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268.53 KiB |
shaders/vfx/csgo_grenade_camera.ini |
ini |
0 B |
shaders/vfx/csgo_grenade_camera_pc_50_features.vcs |
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7.31 KiB |
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vcs |
11.57 KiB |
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360 B |
shaders/vfx/csgo_panolayer_rt.ini |
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0 B |
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4.34 KiB |
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vcs |
4.80 KiB |
shaders/vfx/csgo_panolayer_rt_pc_50_psrs.vcs |
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991 B |
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372 B |
shaders/vfx/csgo_screenspace_zone.ini |
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0 B |
shaders/vfx/csgo_screenspace_zone2.ini |
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0 B |
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vcs |
13.62 KiB |
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372 B |
shaders/vfx/csgo_simple.ini |
ini |
0 B |
shaders/vfx/csgo_simple_2way_blend.ini |
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0 B |
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57.16 KiB |
shaders/vfx/csgo_simple_2way_blend_pc_50_ps.vcs |
vcs |
247.24 KiB |
shaders/vfx/csgo_simple_2way_blend_pc_50_psrs.vcs |
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5.60 KiB |
shaders/vfx/csgo_simple_2way_blend_pc_50_vs.vcs |
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58.40 KiB |
shaders/vfx/csgo_simple_3layer_parallax.ini |
ini |
0 B |
shaders/vfx/csgo_simple_3layer_parallax_pc_50_features.vcs |
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63.05 KiB |
shaders/vfx/csgo_simple_3layer_parallax_pc_50_ps.vcs |
vcs |
2.63 MiB |
shaders/vfx/csgo_simple_3layer_parallax_pc_50_psrs.vcs |
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5.91 KiB |
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48.55 KiB |
shaders/vfx/csgo_simple_liquid.ini |
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0 B |
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68.23 KiB |
shaders/vfx/csgo_simple_liquid_pc_50_ps.vcs |
vcs |
365.83 KiB |
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vcs |
5.60 KiB |
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vcs |
89.96 KiB |
shaders/vfx/csgo_simple_pc_50_features.vcs |
vcs |
53.75 KiB |
shaders/vfx/csgo_simple_pc_50_ps.vcs |
vcs |
580.91 KiB |
shaders/vfx/csgo_simple_pc_50_psrs.vcs |
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7.33 KiB |
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56.75 KiB |
shaders/vfx/csgo_static_overlay.ini |
ini |
0 B |
shaders/vfx/csgo_static_overlay_pc_50_features.vcs |
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102.95 KiB |
shaders/vfx/csgo_static_overlay_pc_50_ps.vcs |
vcs |
703.68 KiB |
shaders/vfx/csgo_static_overlay_pc_50_psrs.vcs |
vcs |
11.69 KiB |
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vcs |
839.50 KiB |
shaders/vfx/csgo_textile_layer.ini |
ini |
0 B |
shaders/vfx/csgo_textile_layer_pc_50_features.vcs |
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61.47 KiB |
shaders/vfx/csgo_textile_layer_pc_50_ps.vcs |
vcs |
97.71 KiB |
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vcs |
5.48 KiB |
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vcs |
20.88 KiB |
shaders/vfx/csgo_ui_texture_attribute.ini |
ini |
0 B |
shaders/vfx/csgo_ui_texture_attribute_pc_50_features.vcs |
vcs |
2.76 KiB |
shaders/vfx/csgo_ui_texture_attribute_pc_50_ps.vcs |
vcs |
2.22 KiB |
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vcs |
1.02 KiB |
shaders/vfx/csgo_water_fancy.ini |
ini |
0 B |
shaders/vfx/csgo_water_fancy_pc_50_features.vcs |
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92.52 KiB |
shaders/vfx/csgo_water_fancy_pc_50_ps.vcs |
vcs |
3.32 MiB |
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5.52 KiB |
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43.91 KiB |
shaders/vfx/csgo_weapon.ini |
ini |
0 B |
shaders/vfx/csgo_weapon_pc_50_features.vcs |
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200.54 KiB |
shaders/vfx/csgo_weapon_pc_50_ps.vcs |
vcs |
21.75 MiB |
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vcs |
10.21 KiB |
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74.19 KiB |
shaders/vfx/csgo_weapon_stattrak.ini |
ini |
0 B |
shaders/vfx/csgo_weapon_stattrak_pc_50_features.vcs |
vcs |
63.69 KiB |
shaders/vfx/csgo_weapon_stattrak_pc_50_ps.vcs |
vcs |
507.65 KiB |
shaders/vfx/csgo_weapon_stattrak_pc_50_psrs.vcs |
vcs |
9.02 KiB |
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vcs |
47.10 KiB |
shaders/vfx/csgo_weapon_sticker.ini |
ini |
0 B |
shaders/vfx/csgo_weapon_sticker_pc_50_features.vcs |
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64.06 KiB |
shaders/vfx/csgo_weapon_sticker_pc_50_ps.vcs |
vcs |
183.12 KiB |
shaders/vfx/csgo_weapon_sticker_pc_50_psrs.vcs |
vcs |
995 B |
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36.30 KiB |
shaders/vfx/deferred_particle_shadows.ini |
ini |
0 B |
shaders/vfx/deferred_particle_shadows_pc_50_features.vcs |
vcs |
4.17 KiB |
shaders/vfx/deferred_particle_shadows_pc_50_ps.vcs |
vcs |
9.49 KiB |
shaders/vfx/deferred_particle_shadows_pc_50_vs.vcs |
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383 B |
shaders/vfx/denoise_blur.ini |
ini |
0 B |
shaders/vfx/denoise_blur_cs.ini |
ini |
0 B |
shaders/vfx/denoise_blur_cs_pc_50_cs.vcs |
vcs |
10.76 KiB |
shaders/vfx/denoise_blur_cs_pc_50_features.vcs |
vcs |
3.40 KiB |
shaders/vfx/denoise_blur_pc_50_features.vcs |
vcs |
2.92 KiB |
shaders/vfx/denoise_blur_pc_50_ps.vcs |
vcs |
9.25 KiB |
shaders/vfx/denoise_blur_pc_50_vs.vcs |
vcs |
318 B |
shaders/vfx/depthtolineardepth.ini |
ini |
0 B |
shaders/vfx/depthtolineardepth_pc_50_features.vcs |
vcs |
1.56 KiB |
shaders/vfx/depthtolineardepth_pc_50_ps.vcs |
vcs |
4.98 KiB |
shaders/vfx/depthtolineardepth_pc_50_vs.vcs |
vcs |
552 B |
shaders/vfx/dof2.ini |
ini |
0 B |
shaders/vfx/dof2_pc_50_features.vcs |
vcs |
5.59 KiB |
shaders/vfx/dof2_pc_50_ps.vcs |
vcs |
11.15 KiB |
shaders/vfx/dof2_pc_50_vs.vcs |
vcs |
522 B |
shaders/vfx/downsample_outlineglows.ini |
ini |
0 B |
shaders/vfx/downsample_outlineglows_pc_50_features.vcs |
vcs |
1.85 KiB |
shaders/vfx/downsample_outlineglows_pc_50_ps.vcs |
vcs |
1.98 KiB |
shaders/vfx/downsample_outlineglows_pc_50_vs.vcs |
vcs |
314 B |
shaders/vfx/gaussian_bloom_blur.ini |
ini |
0 B |
shaders/vfx/gaussian_bloom_blur_pc_50_features.vcs |
vcs |
9.99 KiB |
shaders/vfx/gaussian_bloom_blur_pc_50_ps.vcs |
vcs |
18.90 KiB |
shaders/vfx/gaussian_bloom_blur_pc_50_vs.vcs |
vcs |
316 B |
shaders/vfx/grasstile.ini |
ini |
0 B |
shaders/vfx/grasstile_pc_50_features.vcs |
vcs |
39.09 KiB |
shaders/vfx/grasstile_pc_50_ps.vcs |
vcs |
145.39 KiB |
shaders/vfx/grasstile_pc_50_psrs.vcs |
vcs |
4.80 KiB |
shaders/vfx/grasstile_pc_50_vs.vcs |
vcs |
34.33 KiB |
shaders/vfx/grasstile_preview.ini |
ini |
0 B |
shaders/vfx/grasstile_preview_pc_41_features.vcs |
vcs |
7.57 KiB |
shaders/vfx/grasstile_preview_pc_41_ps.vcs |
vcs |
7.15 KiB |
shaders/vfx/grasstile_preview_pc_41_vs.vcs |
vcs |
7.21 KiB |
shaders/vfx/healthboost.ini |
ini |
0 B |
shaders/vfx/healthboost_pc_50_features.vcs |
vcs |
4.45 KiB |
shaders/vfx/healthboost_pc_50_ps.vcs |
vcs |
8.16 KiB |
shaders/vfx/healthboost_pc_50_vs.vcs |
vcs |
314 B |
shaders/vfx/histogram_cs.ini |
ini |
0 B |
shaders/vfx/histogram_cs_pc_50_cs.vcs |
vcs |
17.15 KiB |
shaders/vfx/histogram_cs_pc_50_features.vcs |
vcs |
6.56 KiB |
shaders/vfx/inferno.ini |
ini |
0 B |
shaders/vfx/inferno_pc_50_features.vcs |
vcs |
5.87 KiB |
shaders/vfx/inferno_pc_50_ps.vcs |
vcs |
10.52 KiB |
shaders/vfx/inferno_pc_50_vs.vcs |
vcs |
4.86 KiB |
shaders/vfx/legacy_sniper_scope.ini |
ini |
0 B |
shaders/vfx/legacy_sniper_scope_pc_50_features.vcs |
vcs |
3.21 KiB |
shaders/vfx/legacy_sniper_scope_pc_50_ps.vcs |
vcs |
7.44 KiB |
shaders/vfx/legacy_sniper_scope_pc_50_vs.vcs |
vcs |
314 B |
shaders/vfx/luminaire.ini |
ini |
0 B |
shaders/vfx/luminaire_pc_50_features.vcs |
vcs |
13.02 KiB |
shaders/vfx/luminaire_pc_50_ps.vcs |
vcs |
20.39 KiB |
shaders/vfx/luminaire_pc_50_psrs.vcs |
vcs |
6.23 KiB |
shaders/vfx/luminaire_pc_50_vs.vcs |
vcs |
19.31 KiB |
shaders/vfx/mboit_mixed_combine.ini |
ini |
0 B |
shaders/vfx/mboit_mixed_combine_pc_50_features.vcs |
vcs |
10.19 KiB |
shaders/vfx/mboit_mixed_combine_pc_50_ps.vcs |
vcs |
17.84 KiB |
shaders/vfx/mboit_mixed_combine_pc_50_vs.vcs |
vcs |
5.49 KiB |
shaders/vfx/mboit_mixed_upsample.ini |
ini |
0 B |
shaders/vfx/mboit_mixed_upsample_pc_50_cs.vcs |
vcs |
26.27 KiB |
shaders/vfx/mboit_mixed_upsample_pc_50_features.vcs |
vcs |
17.86 KiB |
shaders/vfx/mboitfinal.ini |
ini |
0 B |
shaders/vfx/mboitfinal_pc_50_features.vcs |
vcs |
10.19 KiB |
shaders/vfx/mboitfinal_pc_50_ps.vcs |
vcs |
17.13 KiB |
shaders/vfx/mboitfinal_pc_50_vs.vcs |
vcs |
6.02 KiB |
shaders/vfx/outlines.ini |
ini |
0 B |
shaders/vfx/outlines_pc_50_features.vcs |
vcs |
4.44 KiB |
shaders/vfx/outlines_pc_50_ps.vcs |
vcs |
8.60 KiB |
shaders/vfx/outlines_pc_50_vs.vcs |
vcs |
321 B |
shaders/vfx/overlay_smoke.ini |
ini |
0 B |
shaders/vfx/overlay_smoke_pc_50_features.vcs |
vcs |
6.09 KiB |
shaders/vfx/overlay_smoke_pc_50_ps.vcs |
vcs |
10.30 KiB |
shaders/vfx/overlay_smoke_pc_50_vs.vcs |
vcs |
409 B |
shaders/vfx/panorama_alpha.ini |
ini |
0 B |
shaders/vfx/panorama_alpha_pc_40_features.vcs |
vcs |
2.30 KiB |
shaders/vfx/panorama_alpha_pc_40_ps.vcs |
vcs |
2.24 KiB |
shaders/vfx/panorama_alpha_pc_40_vs.vcs |
vcs |
440 B |
shaders/vfx/player_visibility.ini |
ini |
0 B |
shaders/vfx/player_visibility_pc_50_features.vcs |
vcs |
3.21 KiB |
shaders/vfx/player_visibility_pc_50_ps.vcs |
vcs |
8.25 KiB |
shaders/vfx/player_visibility_pc_50_vs.vcs |
vcs |
314 B |
shaders/vfx/player_visibility_stencil_proxy.ini |
ini |
0 B |
shaders/vfx/player_visibility_stencil_proxy_pc_50_features.vcs |
vcs |
2.29 KiB |
shaders/vfx/player_visibility_stencil_proxy_pc_50_ps.vcs |
vcs |
749 B |
shaders/vfx/player_visibility_stencil_proxy_pc_50_vs.vcs |
vcs |
6.08 KiB |
shaders/vfx/post_process.ini |
ini |
0 B |
shaders/vfx/post_process_pc_50_features.vcs |
vcs |
18.50 KiB |
shaders/vfx/post_process_pc_50_ps.vcs |
vcs |
101.80 KiB |
shaders/vfx/post_process_pc_50_vs.vcs |
vcs |
371 B |
shaders/vfx/reconstruct_normals.ini |
ini |
0 B |
shaders/vfx/reconstruct_normals_pc_50_features.vcs |
vcs |
1.29 KiB |
shaders/vfx/reconstruct_normals_pc_50_ps.vcs |
vcs |
5.85 KiB |
shaders/vfx/reconstruct_normals_pc_50_vs.vcs |
vcs |
383 B |
shaders/vfx/screenparticlescombine.ini |
ini |
0 B |
shaders/vfx/screenparticlescombine_pc_50_features.vcs |
vcs |
3.95 KiB |
shaders/vfx/screenparticlescombine_pc_50_ps.vcs |
vcs |
7.16 KiB |
shaders/vfx/screenparticlescombine_pc_50_vs.vcs |
vcs |
395 B |
shaders/vfx/smoke_volume.ini |
ini |
0 B |
shaders/vfx/smoke_volume_cs.ini |
ini |
0 B |
shaders/vfx/smoke_volume_cs_pc_50_cs.vcs |
vcs |
168.21 KiB |
shaders/vfx/smoke_volume_cs_pc_50_features.vcs |
vcs |
30.34 KiB |
shaders/vfx/smoke_volume_depth.ini |
ini |
0 B |
shaders/vfx/smoke_volume_depth_pc_50_features.vcs |
vcs |
8.27 KiB |
shaders/vfx/smoke_volume_depth_pc_50_ps.vcs |
vcs |
26.77 KiB |
shaders/vfx/smoke_volume_depth_pc_50_vs.vcs |
vcs |
478 B |
shaders/vfx/smoke_volume_lpv.ini |
ini |
0 B |
shaders/vfx/smoke_volume_lpv_pc_50_cs.vcs |
vcs |
32.78 KiB |
shaders/vfx/smoke_volume_lpv_pc_50_features.vcs |
vcs |
12.79 KiB |
shaders/vfx/smoke_volume_lpv_pc_50_ps.vcs |
vcs |
328 B |
shaders/vfx/smoke_volume_mask.ini |
ini |
0 B |
shaders/vfx/smoke_volume_mask_pc_50_features.vcs |
vcs |
8.96 KiB |
shaders/vfx/smoke_volume_mask_pc_50_ps.vcs |
vcs |
27.77 KiB |
shaders/vfx/smoke_volume_mask_pc_50_vs.vcs |
vcs |
6.19 KiB |
shaders/vfx/smoke_volume_pc_50_features.vcs |
vcs |
28.42 KiB |
shaders/vfx/smoke_volume_pc_50_ps.vcs |
vcs |
184.13 KiB |
shaders/vfx/smoke_volume_pc_50_vs.vcs |
vcs |
4.83 KiB |
shaders/vfx/upsample.ini |
ini |
0 B |
shaders/vfx/upsample_pc_50_features.vcs |
vcs |
2.25 KiB |
shaders/vfx/upsample_pc_50_ps.vcs |
vcs |
2.20 KiB |
shaders/vfx/upsample_pc_50_vs.vcs |
vcs |
395 B |
shaders/vfx/visualize_aggregate.ini |
ini |
0 B |
shaders/vfx/visualize_aggregate_pc_50_features.vcs |
vcs |
2.71 KiB |
shaders/vfx/visualize_aggregate_pc_50_ps.vcs |
vcs |
1.20 KiB |
shaders/vfx/visualize_aggregate_pc_50_vs.vcs |
vcs |
6.71 KiB |
shaders/vfx/write_smoke_depth_water_reflection.ini |
ini |
0 B |
shaders/vfx/write_smoke_depth_water_reflection_pc_50_features.vcs |
vcs |
3.70 KiB |
shaders/vfx/write_smoke_depth_water_reflection_pc_50_ps.vcs |
vcs |
13.20 KiB |
shaders/vfx/write_smoke_depth_water_reflection_pc_50_vs.vcs |
vcs |
314 B |