Depot 205794 for Dota 2 Test
You own thisLast known name: Source 2 Dota 2 Test Mac Content
macOS
Depot ID | 205794 |
Build ID | 9858672 |
Last public update | 19 August 2025 – 15:49:28 UTC ( |
Size on disk | 1.82 GiB |
Compressed size | 782.25 MiB (57.98% saving) |
VPK Files
Displaying contents of VPK: game/core/shaders_pcgl_dir.vpk from manifest 5792072367781453069
Name | Type | Size |
---|---|---|
Initializing table… | ||
shaders/vfx/aoproxy_splat.ini | ini | 0 B |
shaders/vfx/apply_fog.ini | ini | 0 B |
shaders/vfx/apply_fog_pcgl_40_features.vcs | vcs | 2.79 KiB |
shaders/vfx/apply_fog_pcgl_40_ps.vcs | vcs | 3.94 KiB |
shaders/vfx/apply_fog_pcgl_40_vs.vcs | vcs | 986 B |
shaders/vfx/bilateral_blur.ini | ini | 0 B |
shaders/vfx/bilateral_blur_pcgl_30_features.vcs | vcs | 5.97 KiB |
shaders/vfx/bilateral_blur_pcgl_30_ps.vcs | vcs | 14.59 KiB |
shaders/vfx/bilateral_blur_pcgl_30_vs.vcs | vcs | 848 B |
shaders/vfx/bilateral_blur_pcgl_40_features.vcs | vcs | 5.97 KiB |
shaders/vfx/bilateral_blur_pcgl_40_ps.vcs | vcs | 14.70 KiB |
shaders/vfx/bilateral_blur_pcgl_40_vs.vcs | vcs | 887 B |
shaders/vfx/black.ini | ini | 0 B |
shaders/vfx/black_pcgl_40_features.vcs | vcs | 2.22 KiB |
shaders/vfx/black_pcgl_40_ps.vcs | vcs | 5.98 KiB |
shaders/vfx/black_pcgl_40_vs.vcs | vcs | 7.70 KiB |
shaders/vfx/blur.ini | ini | 0 B |
shaders/vfx/blur_pcgl_30_features.vcs | vcs | 4.10 KiB |
shaders/vfx/blur_pcgl_30_ps.vcs | vcs | 17.17 KiB |
shaders/vfx/blur_pcgl_30_vs.vcs | vcs | 909 B |
shaders/vfx/blur_pcgl_40_features.vcs | vcs | 4.10 KiB |
shaders/vfx/blur_pcgl_40_ps.vcs | vcs | 17.42 KiB |
shaders/vfx/blur_pcgl_40_vs.vcs | vcs | 950 B |
shaders/vfx/cables.ini | ini | 0 B |
shaders/vfx/cables_pcgl_30_features.vcs | vcs | 10.48 KiB |
shaders/vfx/cables_pcgl_30_ps.vcs | vcs | 49.55 KiB |
shaders/vfx/cables_pcgl_30_vs.vcs | vcs | 28.03 KiB |
shaders/vfx/cables_pcgl_40_features.vcs | vcs | 10.48 KiB |
shaders/vfx/cables_pcgl_40_ps.vcs | vcs | 49.95 KiB |
shaders/vfx/cables_pcgl_40_vs.vcs | vcs | 28.44 KiB |
shaders/vfx/cmaa2.ini | ini | 0 B |
shaders/vfx/combine_colorcorrection_lut_cs.ini | ini | 0 B |
shaders/vfx/compute_depthbin_cullbits.ini | ini | 0 B |
shaders/vfx/compute_tile_cullbits.ini | ini | 0 B |
shaders/vfx/convolve_environment_map.ini | ini | 0 B |
shaders/vfx/convolve_environment_map_pcgl_41_features.vcs | vcs | 3.78 KiB |
shaders/vfx/convolve_environment_map_pcgl_41_ps.vcs | vcs | 3.50 KiB |
shaders/vfx/convolve_environment_map_pcgl_41_vs.vcs | vcs | 2.49 KiB |
shaders/vfx/copytexture.ini | ini | 0 B |
shaders/vfx/copytexture_pcgl_30_features.vcs | vcs | 10.34 KiB |
shaders/vfx/copytexture_pcgl_30_ps.vcs | vcs | 241.20 KiB |
shaders/vfx/copytexture_pcgl_30_vs.vcs | vcs | 1.79 KiB |
shaders/vfx/copytexture_pcgl_40_features.vcs | vcs | 10.34 KiB |
shaders/vfx/copytexture_pcgl_40_ps.vcs | vcs | 246.73 KiB |
shaders/vfx/copytexture_pcgl_40_vs.vcs | vcs | 1.86 KiB |
shaders/vfx/cs_compress_dxt5.ini | ini | 0 B |
shaders/vfx/cs_compress_dxt5_pcgl_30_features.vcs | vcs | 396 B |
shaders/vfx/cs_compress_dxt5_pcgl_40_features.vcs | vcs | 396 B |
shaders/vfx/cs_compress_dxt5_pcgl_50_features.vcs | vcs | 396 B |
shaders/vfx/cs_compress_stb_dxt5.ini | ini | 0 B |
shaders/vfx/cs_compress_stb_dxt5_pcgl_30_features.vcs | vcs | 426 B |
shaders/vfx/cs_compress_stb_dxt5_pcgl_40_features.vcs | vcs | 426 B |
shaders/vfx/cs_compress_stb_dxt5_pcgl_50_features.vcs | vcs | 426 B |
shaders/vfx/cs_mipgen.ini | ini | 0 B |
shaders/vfx/cs_mipgen_pcgl_30_features.vcs | vcs | 406 B |
shaders/vfx/cs_mipgen_pcgl_40_features.vcs | vcs | 406 B |
shaders/vfx/cs_mipgen_pcgl_50_features.vcs | vcs | 406 B |
shaders/vfx/cs_parallel_sort.ini | ini | 0 B |
shaders/vfx/cull_aggregate_fragments.ini | ini | 0 B |
shaders/vfx/debug_show_texture.ini | ini | 0 B |
shaders/vfx/debug_show_texture_pcgl_30_features.vcs | vcs | 1.78 KiB |
shaders/vfx/debug_show_texture_pcgl_30_ps.vcs | vcs | 2.67 KiB |
shaders/vfx/debug_show_texture_pcgl_30_vs.vcs | vcs | 872 B |
shaders/vfx/debug_show_texture_pcgl_40_features.vcs | vcs | 1.78 KiB |
shaders/vfx/debug_show_texture_pcgl_40_ps.vcs | vcs | 2.70 KiB |
shaders/vfx/debug_show_texture_pcgl_40_vs.vcs | vcs | 911 B |
shaders/vfx/debug_sunshadow_vis.ini | ini | 0 B |
shaders/vfx/debug_sunshadow_vis_pcgl_30_features.vcs | vcs | 2.32 KiB |
shaders/vfx/debug_sunshadow_vis_pcgl_30_ps.vcs | vcs | 8.51 KiB |
shaders/vfx/debug_sunshadow_vis_pcgl_30_vs.vcs | vcs | 939 B |
shaders/vfx/debug_sunshadow_vis_pcgl_40_features.vcs | vcs | 2.32 KiB |
shaders/vfx/debug_sunshadow_vis_pcgl_40_ps.vcs | vcs | 8.79 KiB |
shaders/vfx/debug_sunshadow_vis_pcgl_40_vs.vcs | vcs | 984 B |
shaders/vfx/debug_wireframe_2d.ini | ini | 0 B |
shaders/vfx/debug_wireframe_2d_pcgl_30_features.vcs | vcs | 1.37 KiB |
shaders/vfx/debug_wireframe_2d_pcgl_30_ps.vcs | vcs | 5.79 KiB |
shaders/vfx/debug_wireframe_2d_pcgl_30_vs.vcs | vcs | 975 B |
shaders/vfx/debug_wireframe_2d_pcgl_40_features.vcs | vcs | 1.37 KiB |
shaders/vfx/debug_wireframe_2d_pcgl_40_ps.vcs | vcs | 6.06 KiB |
shaders/vfx/debug_wireframe_2d_pcgl_40_vs.vcs | vcs | 1018 B |
shaders/vfx/debugoverlay_wireframe.ini | ini | 0 B |
shaders/vfx/debugoverlay_wireframe_pcgl_30_features.vcs | vcs | 7.73 KiB |
shaders/vfx/debugoverlay_wireframe_pcgl_30_ps.vcs | vcs | 43.28 KiB |
shaders/vfx/debugoverlay_wireframe_pcgl_30_vs.vcs | vcs | 17.07 KiB |
shaders/vfx/debugoverlay_wireframe_pcgl_40_features.vcs | vcs | 7.73 KiB |
shaders/vfx/debugoverlay_wireframe_pcgl_40_ps.vcs | vcs | 43.90 KiB |
shaders/vfx/debugoverlay_wireframe_pcgl_40_vs.vcs | vcs | 17.41 KiB |
shaders/vfx/deferred_shading.ini | ini | 0 B |
shaders/vfx/deferred_shading_pcgl_41_features.vcs | vcs | 10.48 KiB |
shaders/vfx/deferred_shading_pcgl_41_ps.vcs | vcs | 30.21 KiB |
shaders/vfx/deferred_shading_pcgl_41_vs.vcs | vcs | 6.26 KiB |
shaders/vfx/depth_only.ini | ini | 0 B |
shaders/vfx/depth_only_pcgl_30_features.vcs | vcs | 13.96 KiB |
shaders/vfx/depth_only_pcgl_30_ps.vcs | vcs | 20.19 KiB |
shaders/vfx/depth_only_pcgl_30_vs.vcs | vcs | 211.49 KiB |
shaders/vfx/depth_only_pcgl_40_features.vcs | vcs | 13.96 KiB |
shaders/vfx/depth_only_pcgl_40_ps.vcs | vcs | 20.69 KiB |
shaders/vfx/depth_only_pcgl_40_vs.vcs | vcs | 210.60 KiB |
shaders/vfx/downsample.ini | ini | 0 B |
shaders/vfx/downsample_depth.ini | ini | 0 B |
shaders/vfx/downsample_depth_cs.ini | ini | 0 B |
shaders/vfx/downsample_depth_cs_pcgl_50_features.vcs | vcs | 388 B |
shaders/vfx/downsample_depth_pcgl_50_features.vcs | vcs | 1.81 KiB |
shaders/vfx/downsample_depth_pcgl_50_ps.vcs | vcs | 7.67 KiB |
shaders/vfx/downsample_depth_pcgl_50_vs.vcs | vcs | 892 B |
shaders/vfx/downsample_pcgl_30_features.vcs | vcs | 2.77 KiB |
shaders/vfx/downsample_pcgl_30_ps.vcs | vcs | 4.66 KiB |
shaders/vfx/downsample_pcgl_30_vs.vcs | vcs | 848 B |
shaders/vfx/downsample_pcgl_40_features.vcs | vcs | 2.77 KiB |
shaders/vfx/downsample_pcgl_40_ps.vcs | vcs | 4.68 KiB |
shaders/vfx/downsample_pcgl_40_vs.vcs | vcs | 887 B |
shaders/vfx/error.ini | ini | 0 B |
shaders/vfx/error_pcgl_30_features.vcs | vcs | 2.27 KiB |
shaders/vfx/error_pcgl_30_ps.vcs | vcs | 1.70 KiB |
shaders/vfx/error_pcgl_30_vs.vcs | vcs | 7.30 KiB |
shaders/vfx/error_pcgl_40_features.vcs | vcs | 2.27 KiB |
shaders/vfx/error_pcgl_40_ps.vcs | vcs | 1.68 KiB |
shaders/vfx/error_pcgl_40_vs.vcs | vcs | 7.58 KiB |
shaders/vfx/fogtonemapsrgb.ini | ini | 0 B |
shaders/vfx/fogtonemapsrgb_pcgl_30_features.vcs | vcs | 2.80 KiB |
shaders/vfx/fogtonemapsrgb_pcgl_30_ps.vcs | vcs | 7.29 KiB |
shaders/vfx/fogtonemapsrgb_pcgl_30_vs.vcs | vcs | 939 B |
shaders/vfx/fogtonemapsrgb_pcgl_40_features.vcs | vcs | 2.80 KiB |
shaders/vfx/fogtonemapsrgb_pcgl_40_ps.vcs | vcs | 7.55 KiB |
shaders/vfx/fogtonemapsrgb_pcgl_40_vs.vcs | vcs | 984 B |
shaders/vfx/fsr_upscale.ini | ini | 0 B |
shaders/vfx/fxaa_cs.ini | ini | 0 B |
shaders/vfx/general_filter.ini | ini | 0 B |
shaders/vfx/general_filter_pcgl_30_features.vcs | vcs | 5.48 KiB |
shaders/vfx/general_filter_pcgl_30_ps.vcs | vcs | 14.30 KiB |
shaders/vfx/general_filter_pcgl_30_vs.vcs | vcs | 1.90 KiB |
shaders/vfx/general_filter_pcgl_40_features.vcs | vcs | 5.48 KiB |
shaders/vfx/general_filter_pcgl_40_ps.vcs | vcs | 14.52 KiB |
shaders/vfx/general_filter_pcgl_40_vs.vcs | vcs | 1.99 KiB |
shaders/vfx/generate_relaxed_cones.ini | ini | 0 B |
shaders/vfx/generic_light.ini | ini | 0 B |
shaders/vfx/generic_light_pcgl_30_features.vcs | vcs | 5.73 KiB |
shaders/vfx/generic_light_pcgl_30_ps.vcs | vcs | 73.15 KiB |
shaders/vfx/generic_light_pcgl_30_vs.vcs | vcs | 10.88 KiB |
shaders/vfx/generic_light_pcgl_40_features.vcs | vcs | 5.73 KiB |
shaders/vfx/generic_light_pcgl_40_ps.vcs | vcs | 73.94 KiB |
shaders/vfx/generic_light_pcgl_40_vs.vcs | vcs | 11.26 KiB |
shaders/vfx/grasstile.ini | ini | 0 B |
shaders/vfx/grasstile_pcgl_41_features.vcs | vcs | 11.98 KiB |
shaders/vfx/grasstile_pcgl_41_ps.vcs | vcs | 29.19 KiB |
shaders/vfx/grasstile_pcgl_41_vs.vcs | vcs | 25.73 KiB |
shaders/vfx/grasstile_preview.ini | ini | 0 B |
shaders/vfx/grasstile_preview_pcgl_41_features.vcs | vcs | 7.32 KiB |
shaders/vfx/grasstile_preview_pcgl_41_ps.vcs | vcs | 13.43 KiB |
shaders/vfx/grasstile_preview_pcgl_41_vs.vcs | vcs | 12.42 KiB |
shaders/vfx/hdr_post_process.ini | ini | 0 B |
shaders/vfx/hdr_post_process_pcgl_40_features.vcs | vcs | 7.11 KiB |
shaders/vfx/hdr_post_process_pcgl_40_ps.vcs | vcs | 19.38 KiB |
shaders/vfx/hdr_post_process_pcgl_40_vs.vcs | vcs | 5.59 KiB |
shaders/vfx/height_fog.ini | ini | 0 B |
shaders/vfx/height_fog_pcgl_40_features.vcs | vcs | 2.80 KiB |
shaders/vfx/height_fog_pcgl_40_ps.vcs | vcs | 8.19 KiB |
shaders/vfx/height_fog_pcgl_40_vs.vcs | vcs | 986 B |
shaders/vfx/imgui.ini | ini | 0 B |
shaders/vfx/imgui_pcgl_40_features.vcs | vcs | 3.24 KiB |
shaders/vfx/imgui_pcgl_40_ps.vcs | vcs | 3.38 KiB |
shaders/vfx/imgui_pcgl_40_vs.vcs | vcs | 1.72 KiB |
shaders/vfx/lightmap_generate_small_chart_samples.ini | ini | 0 B |
shaders/vfx/lightmap_rasterize.ini | ini | 0 B |
shaders/vfx/lpv_debug_grid.ini | ini | 0 B |
shaders/vfx/minimap_fow.ini | ini | 0 B |
shaders/vfx/minimap_fow_pcgl_30_features.vcs | vcs | 3.26 KiB |
shaders/vfx/minimap_fow_pcgl_30_ps.vcs | vcs | 3.07 KiB |
shaders/vfx/minimap_fow_pcgl_30_vs.vcs | vcs | 1.51 KiB |
shaders/vfx/minimap_fow_pcgl_40_features.vcs | vcs | 3.26 KiB |
shaders/vfx/minimap_fow_pcgl_40_ps.vcs | vcs | 3.06 KiB |
shaders/vfx/minimap_fow_pcgl_40_vs.vcs | vcs | 1.51 KiB |
shaders/vfx/morph_composite.ini | ini | 0 B |
shaders/vfx/morph_composite_pcgl_30_features.vcs | vcs | 1.33 KiB |
shaders/vfx/morph_composite_pcgl_30_ps.vcs | vcs | 2.24 KiB |
shaders/vfx/morph_composite_pcgl_30_vs.vcs | vcs | 1.47 KiB |
shaders/vfx/morph_composite_pcgl_40_features.vcs | vcs | 1.33 KiB |
shaders/vfx/morph_composite_pcgl_40_ps.vcs | vcs | 2.26 KiB |
shaders/vfx/morph_composite_pcgl_40_vs.vcs | vcs | 1.50 KiB |
shaders/vfx/msaa_resolve.ini | ini | 0 B |
shaders/vfx/msaa_resolve_cs.ini | ini | 0 B |
shaders/vfx/msaa_resolve_cs_pcgl_50_features.vcs | vcs | 369 B |
shaders/vfx/nonmsaa_resolve.ini | ini | 0 B |
shaders/vfx/occluder_depth_overlay.ini | ini | 0 B |
shaders/vfx/occluder_depth_overlay_pcgl_30_features.vcs | vcs | 3.72 KiB |
shaders/vfx/occluder_depth_overlay_pcgl_30_ps.vcs | vcs | 8.09 KiB |
shaders/vfx/occluder_depth_overlay_pcgl_30_vs.vcs | vcs | 861 B |
shaders/vfx/occluder_depth_overlay_pcgl_40_features.vcs | vcs | 3.72 KiB |
shaders/vfx/occluder_depth_overlay_pcgl_40_ps.vcs | vcs | 8.36 KiB |
shaders/vfx/occluder_depth_overlay_pcgl_40_vs.vcs | vcs | 901 B |
shaders/vfx/occluder_vis.ini | ini | 0 B |
shaders/vfx/occluder_vis_pcgl_40_features.vcs | vcs | 4.71 KiB |
shaders/vfx/occluder_vis_pcgl_40_ps.vcs | vcs | 8.89 KiB |
shaders/vfx/occluder_vis_pcgl_40_vs.vcs | vcs | 6.98 KiB |
shaders/vfx/occlusion.ini | ini | 0 B |
shaders/vfx/occlusion_pcgl_30_features.vcs | vcs | 1.17 KiB |
shaders/vfx/occlusion_pcgl_30_ps.vcs | vcs | 2.79 KiB |
shaders/vfx/occlusion_pcgl_30_vs.vcs | vcs | 5.22 KiB |
shaders/vfx/occlusion_pcgl_40_features.vcs | vcs | 1.17 KiB |
shaders/vfx/occlusion_pcgl_40_ps.vcs | vcs | 2.91 KiB |
shaders/vfx/occlusion_pcgl_40_vs.vcs | vcs | 5.49 KiB |
shaders/vfx/panorama.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad_cs.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad_pcgl_30_features.vcs | vcs | 5.16 KiB |
shaders/vfx/panorama_fancyquad_pcgl_30_ps.vcs | vcs | 81.69 KiB |
shaders/vfx/panorama_fancyquad_pcgl_30_vs.vcs | vcs | 1.24 KiB |
shaders/vfx/panorama_fancyquad_pcgl_40_features.vcs | vcs | 5.16 KiB |
shaders/vfx/panorama_fancyquad_pcgl_40_ps.vcs | vcs | 81.30 KiB |
shaders/vfx/panorama_fancyquad_pcgl_40_vs.vcs | vcs | 1.24 KiB |
shaders/vfx/panorama_fancyquad_pcgl_50_features.vcs | vcs | 5.16 KiB |
shaders/vfx/panorama_fancyquad_pcgl_50_ps.vcs | vcs | 81.52 KiB |
shaders/vfx/panorama_fancyquad_pcgl_50_vs.vcs | vcs | 1.24 KiB |
shaders/vfx/panorama_pcgl_30_features.vcs | vcs | 5.63 KiB |
shaders/vfx/panorama_pcgl_30_ps.vcs | vcs | 10.58 KiB |
shaders/vfx/panorama_pcgl_30_vs.vcs | vcs | 646 B |
shaders/vfx/panorama_pcgl_40_features.vcs | vcs | 5.63 KiB |
shaders/vfx/panorama_pcgl_40_ps.vcs | vcs | 10.57 KiB |
shaders/vfx/panorama_pcgl_40_vs.vcs | vcs | 654 B |
shaders/vfx/panorama_pcgl_50_features.vcs | vcs | 5.63 KiB |
shaders/vfx/panorama_pcgl_50_ps.vcs | vcs | 10.57 KiB |
shaders/vfx/panorama_pcgl_50_vs.vcs | vcs | 655 B |
shaders/vfx/physics_wireframe.ini | ini | 0 B |
shaders/vfx/physics_wireframe_pcgl_30_features.vcs | vcs | 2.81 KiB |
shaders/vfx/physics_wireframe_pcgl_30_ps.vcs | vcs | 59.40 KiB |
shaders/vfx/physics_wireframe_pcgl_30_vs.vcs | vcs | 9.66 KiB |
shaders/vfx/physics_wireframe_pcgl_40_features.vcs | vcs | 2.81 KiB |
shaders/vfx/physics_wireframe_pcgl_40_ps.vcs | vcs | 61.34 KiB |
shaders/vfx/physics_wireframe_pcgl_40_vs.vcs | vcs | 9.98 KiB |
shaders/vfx/post_process.ini | ini | 0 B |
shaders/vfx/post_process_pcgl_30_features.vcs | vcs | 15.78 KiB |
shaders/vfx/post_process_pcgl_30_ps.vcs | vcs | 55.21 KiB |
shaders/vfx/post_process_pcgl_30_vs.vcs | vcs | 5.47 KiB |
shaders/vfx/post_process_pcgl_40_features.vcs | vcs | 15.78 KiB |
shaders/vfx/post_process_pcgl_40_ps.vcs | vcs | 55.50 KiB |
shaders/vfx/post_process_pcgl_40_vs.vcs | vcs | 5.75 KiB |
shaders/vfx/reconstruct_normals.ini | ini | 0 B |
shaders/vfx/reconstruct_normals_pcgl_30_features.vcs | vcs | 4.28 KiB |
shaders/vfx/reconstruct_normals_pcgl_30_ps.vcs | vcs | 9.90 KiB |
shaders/vfx/reconstruct_normals_pcgl_30_vs.vcs | vcs | 934 B |
shaders/vfx/reconstruct_normals_pcgl_40_features.vcs | vcs | 4.28 KiB |
shaders/vfx/reconstruct_normals_pcgl_40_ps.vcs | vcs | 10.42 KiB |
shaders/vfx/reconstruct_normals_pcgl_40_vs.vcs | vcs | 977 B |
shaders/vfx/rendermicrobenchmark.ini | ini | 0 B |
shaders/vfx/rendermicrobenchmark_pcgl_30_features.vcs | vcs | 538 B |
shaders/vfx/rendermicrobenchmark_pcgl_30_ps.vcs | vcs | 969 B |
shaders/vfx/rendermicrobenchmark_pcgl_30_vs.vcs | vcs | 1.37 KiB |
shaders/vfx/rendermicrobenchmark_pcgl_40_features.vcs | vcs | 538 B |
shaders/vfx/rendermicrobenchmark_pcgl_40_ps.vcs | vcs | 947 B |
shaders/vfx/rendermicrobenchmark_pcgl_40_vs.vcs | vcs | 1.39 KiB |
shaders/vfx/reset_draw_params_cs.ini | ini | 0 B |
shaders/vfx/rtx_binlights.ini | ini | 0 B |
shaders/vfx/rtx_debug_visualization.ini | ini | 0 B |
shaders/vfx/rtx_default_hitgroup.ini | ini | 0 B |
shaders/vfx/rtx_generate_scrambled_halton_samples.ini | ini | 0 B |
shaders/vfx/rtx_pathtracer.ini | ini | 0 B |
shaders/vfx/rtx_vrad3_lightmap.ini | ini | 0 B |
shaders/vfx/rtx_vrad3_lightmap_sample_validation.ini | ini | 0 B |
shaders/vfx/rtx_vrad3_lpv.ini | ini | 0 B |
shaders/vfx/sampletexture_bicubic.ini | ini | 0 B |
shaders/vfx/sampletexture_bicubic_pcgl_30_features.vcs | vcs | 6.36 KiB |
shaders/vfx/sampletexture_bicubic_pcgl_30_ps.vcs | vcs | 11.44 KiB |
shaders/vfx/sampletexture_bicubic_pcgl_30_vs.vcs | vcs | 916 B |
shaders/vfx/sampletexture_bicubic_pcgl_40_features.vcs | vcs | 6.36 KiB |
shaders/vfx/sampletexture_bicubic_pcgl_40_ps.vcs | vcs | 11.55 KiB |
shaders/vfx/sampletexture_bicubic_pcgl_40_vs.vcs | vcs | 962 B |
shaders/vfx/screen_texture_with_depth.ini | ini | 0 B |
shaders/vfx/screen_texture_with_depth_pcgl_30_features.vcs | vcs | 2.22 KiB |
shaders/vfx/screen_texture_with_depth_pcgl_30_ps.vcs | vcs | 1.42 KiB |
shaders/vfx/screen_texture_with_depth_pcgl_30_vs.vcs | vcs | 1.51 KiB |
shaders/vfx/screen_texture_with_depth_pcgl_40_features.vcs | vcs | 2.22 KiB |
shaders/vfx/screen_texture_with_depth_pcgl_40_ps.vcs | vcs | 1.42 KiB |
shaders/vfx/screen_texture_with_depth_pcgl_40_vs.vcs | vcs | 1.51 KiB |
shaders/vfx/screenspace_reflections.ini | ini | 0 B |
shaders/vfx/screenspace_reflections_blur.ini | ini | 0 B |
shaders/vfx/screenspace_reflections_blur_pcgl_41_features.vcs | vcs | 3.25 KiB |
shaders/vfx/screenspace_reflections_blur_pcgl_41_ps.vcs | vcs | 5.78 KiB |
shaders/vfx/screenspace_reflections_blur_pcgl_41_vs.vcs | vcs | 878 B |
shaders/vfx/screenspace_reflections_pcgl_41_features.vcs | vcs | 6.39 KiB |
shaders/vfx/screenspace_reflections_pcgl_41_ps.vcs | vcs | 13.75 KiB |
shaders/vfx/screenspace_reflections_pcgl_41_vs.vcs | vcs | 6.54 KiB |
shaders/vfx/sfm_accumulation.ini | ini | 0 B |
shaders/vfx/sfm_accumulation_pcgl_40_features.vcs | vcs | 2.31 KiB |
shaders/vfx/sfm_accumulation_pcgl_40_ps.vcs | vcs | 3.36 KiB |
shaders/vfx/sfm_accumulation_pcgl_40_vs.vcs | vcs | 1.53 KiB |
shaders/vfx/sfm_hsl_grain.ini | ini | 0 B |
shaders/vfx/sfm_hsl_grain_pcgl_40_features.vcs | vcs | 3.79 KiB |
shaders/vfx/sfm_hsl_grain_pcgl_40_ps.vcs | vcs | 9.67 KiB |
shaders/vfx/sfm_hsl_grain_pcgl_40_vs.vcs | vcs | 2.48 KiB |
shaders/vfx/sfm_textured_unlit.ini | ini | 0 B |
shaders/vfx/sfm_textured_unlit_pcgl_30_features.vcs | vcs | 3.15 KiB |
shaders/vfx/sfm_textured_unlit_pcgl_30_ps.vcs | vcs | 2.64 KiB |
shaders/vfx/sfm_textured_unlit_pcgl_30_vs.vcs | vcs | 5.28 KiB |
shaders/vfx/sfm_textured_unlit_pcgl_40_features.vcs | vcs | 3.15 KiB |
shaders/vfx/sfm_textured_unlit_pcgl_40_ps.vcs | vcs | 2.67 KiB |
shaders/vfx/sfm_textured_unlit_pcgl_40_vs.vcs | vcs | 5.56 KiB |
shaders/vfx/sfm_volumetrics_frustum.ini | ini | 0 B |
shaders/vfx/sfm_volumetrics_frustum_pcgl_40_features.vcs | vcs | 5.56 KiB |
shaders/vfx/sfm_volumetrics_frustum_pcgl_40_ps.vcs | vcs | 20.52 KiB |
shaders/vfx/sfm_volumetrics_frustum_pcgl_40_vs.vcs | vcs | 7.46 KiB |
shaders/vfx/sky.ini | ini | 0 B |
shaders/vfx/sky_model.ini | ini | 0 B |
shaders/vfx/sky_model_pcgl_30_features.vcs | vcs | 13.91 KiB |
shaders/vfx/sky_model_pcgl_30_ps.vcs | vcs | 18.80 KiB |
shaders/vfx/sky_model_pcgl_30_vs.vcs | vcs | 6.20 KiB |
shaders/vfx/sky_model_pcgl_40_features.vcs | vcs | 13.91 KiB |
shaders/vfx/sky_model_pcgl_40_ps.vcs | vcs | 19.06 KiB |
shaders/vfx/sky_model_pcgl_40_vs.vcs | vcs | 6.47 KiB |
shaders/vfx/sky_pcgl_30_features.vcs | vcs | 10.79 KiB |
shaders/vfx/sky_pcgl_30_ps.vcs | vcs | 26.90 KiB |
shaders/vfx/sky_pcgl_30_vs.vcs | vcs | 7.24 KiB |
shaders/vfx/sky_pcgl_40_features.vcs | vcs | 10.79 KiB |
shaders/vfx/sky_pcgl_40_ps.vcs | vcs | 27.35 KiB |
shaders/vfx/sky_pcgl_40_vs.vcs | vcs | 7.55 KiB |
shaders/vfx/solidcolor.ini | ini | 0 B |
shaders/vfx/solidcolor_pcgl_30_features.vcs | vcs | 11.09 KiB |
shaders/vfx/solidcolor_pcgl_30_ps.vcs | vcs | 20.70 KiB |
shaders/vfx/solidcolor_pcgl_30_vs.vcs | vcs | 25.47 KiB |
shaders/vfx/solidcolor_pcgl_40_features.vcs | vcs | 11.09 KiB |
shaders/vfx/solidcolor_pcgl_40_ps.vcs | vcs | 21.23 KiB |
shaders/vfx/solidcolor_pcgl_40_vs.vcs | vcs | 25.83 KiB |
shaders/vfx/spritecard.ini | ini | 0 B |
shaders/vfx/spritecard_pcgl_30_features.vcs | vcs | 21.78 KiB |
shaders/vfx/spritecard_pcgl_30_ps.vcs | vcs | 25.41 MiB |
shaders/vfx/spritecard_pcgl_30_vs.vcs | vcs | 34.11 MiB |
shaders/vfx/spritecard_pcgl_41_features.vcs | vcs | 22.26 KiB |
shaders/vfx/spritecard_pcgl_41_ps.vcs | vcs | 27.05 MiB |
shaders/vfx/spritecard_pcgl_41_vs.vcs | vcs | 34.20 MiB |
shaders/vfx/ssao.ini | ini | 0 B |
shaders/vfx/ssao_bilateral_blur.ini | ini | 0 B |
shaders/vfx/ssao_bilateral_blur_pcgl_40_features.vcs | vcs | 2.79 KiB |
shaders/vfx/ssao_bilateral_blur_pcgl_40_ps.vcs | vcs | 4.47 KiB |
shaders/vfx/ssao_bilateral_blur_pcgl_40_vs.vcs | vcs | 853 B |
shaders/vfx/ssao_convert_depth.ini | ini | 0 B |
shaders/vfx/ssao_convert_depth_pcgl_40_features.vcs | vcs | 3.26 KiB |
shaders/vfx/ssao_convert_depth_pcgl_40_ps.vcs | vcs | 8.09 KiB |
shaders/vfx/ssao_convert_depth_pcgl_40_vs.vcs | vcs | 853 B |
shaders/vfx/ssao_downsample_depth.ini | ini | 0 B |
shaders/vfx/ssao_downsample_depth_pcgl_40_features.vcs | vcs | 2.31 KiB |
shaders/vfx/ssao_downsample_depth_pcgl_40_ps.vcs | vcs | 2.83 KiB |
shaders/vfx/ssao_downsample_depth_pcgl_40_vs.vcs | vcs | 853 B |
shaders/vfx/ssao_pcgl_30_features.vcs | vcs | 7.25 KiB |
shaders/vfx/ssao_pcgl_30_ps.vcs | vcs | 26.90 KiB |
shaders/vfx/ssao_pcgl_30_vs.vcs | vcs | 939 B |
shaders/vfx/ssao_pcgl_40_features.vcs | vcs | 7.25 KiB |
shaders/vfx/ssao_pcgl_40_ps.vcs | vcs | 29.94 KiB |
shaders/vfx/ssao_pcgl_40_vs.vcs | vcs | 984 B |
shaders/vfx/ssao_scalable_ambient_obscurance.ini | ini | 0 B |
shaders/vfx/ssao_scalable_ambient_obscurance_pcgl_40_features.vcs | vcs | 6.96 KiB |
shaders/vfx/ssao_scalable_ambient_obscurance_pcgl_40_ps.vcs | vcs | 16.00 KiB |
shaders/vfx/ssao_scalable_ambient_obscurance_pcgl_40_vs.vcs | vcs | 853 B |
shaders/vfx/sum_aggregate_cull_stats.ini | ini | 0 B |
shaders/vfx/sunlight.ini | ini | 0 B |
shaders/vfx/sunlight_pcgl_30_features.vcs | vcs | 6.90 KiB |
shaders/vfx/sunlight_pcgl_30_ps.vcs | vcs | 35.87 KiB |
shaders/vfx/sunlight_pcgl_30_vs.vcs | vcs | 1.14 KiB |
shaders/vfx/sunlight_pcgl_40_features.vcs | vcs | 6.90 KiB |
shaders/vfx/sunlight_pcgl_40_ps.vcs | vcs | 36.16 KiB |
shaders/vfx/sunlight_pcgl_40_vs.vcs | vcs | 1.19 KiB |
shaders/vfx/texture_generator_facevertexcolor.ini | ini | 0 B |
shaders/vfx/texture_generator_objectspacenormal.ini | ini | 0 B |
shaders/vfx/texture_generator_positionmap.ini | ini | 0 B |
shaders/vfx/tonemap_query.ini | ini | 0 B |
shaders/vfx/tonemap_query_pcgl_30_features.vcs | vcs | 3.31 KiB |
shaders/vfx/tonemap_query_pcgl_30_ps.vcs | vcs | 4.62 KiB |
shaders/vfx/tonemap_query_pcgl_30_vs.vcs | vcs | 871 B |
shaders/vfx/tonemap_query_pcgl_40_features.vcs | vcs | 3.31 KiB |
shaders/vfx/tonemap_query_pcgl_40_ps.vcs | vcs | 4.64 KiB |
shaders/vfx/tonemap_query_pcgl_40_vs.vcs | vcs | 914 B |
shaders/vfx/tonemap_query_pcgl_50_features.vcs | vcs | 3.31 KiB |
shaders/vfx/tonemap_query_pcgl_50_ps.vcs | vcs | 4.89 KiB |
shaders/vfx/tonemap_query_pcgl_50_vs.vcs | vcs | 918 B |
shaders/vfx/tools_2d_generic.ini | ini | 0 B |
shaders/vfx/tools_2d_generic_pcgl_30_features.vcs | vcs | 2.31 KiB |
shaders/vfx/tools_2d_generic_pcgl_30_ps.vcs | vcs | 2.66 KiB |
shaders/vfx/tools_2d_generic_pcgl_30_vs.vcs | vcs | 945 B |
shaders/vfx/tools_2d_generic_pcgl_40_features.vcs | vcs | 2.31 KiB |
shaders/vfx/tools_2d_generic_pcgl_40_ps.vcs | vcs | 2.69 KiB |
shaders/vfx/tools_2d_generic_pcgl_40_vs.vcs | vcs | 982 B |
shaders/vfx/tools_encode_environment_map.ini | ini | 0 B |
shaders/vfx/tools_encode_environment_map_pcgl_30_features.vcs | vcs | 2.82 KiB |
shaders/vfx/tools_encode_environment_map_pcgl_30_ps.vcs | vcs | 3.51 KiB |
shaders/vfx/tools_encode_environment_map_pcgl_30_vs.vcs | vcs | 871 B |
shaders/vfx/tools_encode_environment_map_pcgl_40_features.vcs | vcs | 2.82 KiB |
shaders/vfx/tools_encode_environment_map_pcgl_40_ps.vcs | vcs | 3.54 KiB |
shaders/vfx/tools_encode_environment_map_pcgl_40_vs.vcs | vcs | 914 B |
shaders/vfx/tools_generic.ini | ini | 0 B |
shaders/vfx/tools_generic_pcgl_30_features.vcs | vcs | 10.44 KiB |
shaders/vfx/tools_generic_pcgl_30_ps.vcs | vcs | 19.85 KiB |
shaders/vfx/tools_generic_pcgl_30_vs.vcs | vcs | 15.21 KiB |
shaders/vfx/tools_generic_pcgl_40_features.vcs | vcs | 10.44 KiB |
shaders/vfx/tools_generic_pcgl_40_ps.vcs | vcs | 20.29 KiB |
shaders/vfx/tools_generic_pcgl_40_vs.vcs | vcs | 15.62 KiB |
shaders/vfx/tools_grid.ini | ini | 0 B |
shaders/vfx/tools_light_probe.ini | ini | 0 B |
shaders/vfx/tools_light_probe_pcgl_30_features.vcs | vcs | 2.88 KiB |
shaders/vfx/tools_light_probe_pcgl_30_ps.vcs | vcs | 7.27 KiB |
shaders/vfx/tools_light_probe_pcgl_30_vs.vcs | vcs | 5.28 KiB |
shaders/vfx/tools_light_probe_pcgl_40_features.vcs | vcs | 2.88 KiB |
shaders/vfx/tools_light_probe_pcgl_40_ps.vcs | vcs | 7.54 KiB |
shaders/vfx/tools_light_probe_pcgl_40_vs.vcs | vcs | 5.56 KiB |
shaders/vfx/tools_modelviewer_wireframe.ini | ini | 0 B |
shaders/vfx/tools_modelviewer_wireframe_pcgl_30_features.vcs | vcs | 4.01 KiB |
shaders/vfx/tools_modelviewer_wireframe_pcgl_30_ps.vcs | vcs | 1.22 KiB |
shaders/vfx/tools_modelviewer_wireframe_pcgl_30_vs.vcs | vcs | 18.36 KiB |
shaders/vfx/tools_modelviewer_wireframe_pcgl_40_features.vcs | vcs | 4.01 KiB |
shaders/vfx/tools_modelviewer_wireframe_pcgl_40_ps.vcs | vcs | 1.24 KiB |
shaders/vfx/tools_modelviewer_wireframe_pcgl_40_vs.vcs | vcs | 18.51 KiB |
shaders/vfx/tools_selection_outline.ini | ini | 0 B |
shaders/vfx/tools_selection_outline_pcgl_30_features.vcs | vcs | 3.74 KiB |
shaders/vfx/tools_selection_outline_pcgl_30_ps.vcs | vcs | 5.67 KiB |
shaders/vfx/tools_selection_outline_pcgl_30_vs.vcs | vcs | 848 B |
shaders/vfx/tools_selection_outline_pcgl_40_features.vcs | vcs | 5.66 KiB |
shaders/vfx/tools_selection_outline_pcgl_40_ps.vcs | vcs | 15.30 KiB |
shaders/vfx/tools_selection_outline_pcgl_40_vs.vcs | vcs | 887 B |
shaders/vfx/tools_selection_overlay.ini | ini | 0 B |
shaders/vfx/tools_selection_overlay_pcgl_30_features.vcs | vcs | 4.38 KiB |
shaders/vfx/tools_selection_overlay_pcgl_30_ps.vcs | vcs | 2.82 KiB |
shaders/vfx/tools_selection_overlay_pcgl_30_vs.vcs | vcs | 8.57 KiB |
shaders/vfx/tools_selection_overlay_pcgl_40_features.vcs | vcs | 4.38 KiB |
shaders/vfx/tools_selection_overlay_pcgl_40_ps.vcs | vcs | 2.84 KiB |
shaders/vfx/tools_selection_overlay_pcgl_40_vs.vcs | vcs | 8.85 KiB |
shaders/vfx/tools_selection_stencil_copy.ini | ini | 0 B |
shaders/vfx/tools_selection_stencil_copy_pcgl_30_features.vcs | vcs | 415 B |
shaders/vfx/tools_selection_stencil_copy_pcgl_30_ps.vcs | vcs | 871 B |
shaders/vfx/tools_selection_stencil_copy_pcgl_30_vs.vcs | vcs | 848 B |
shaders/vfx/tools_selection_stencil_copy_pcgl_40_features.vcs | vcs | 415 B |
shaders/vfx/tools_selection_stencil_copy_pcgl_40_ps.vcs | vcs | 901 B |
shaders/vfx/tools_selection_stencil_copy_pcgl_40_vs.vcs | vcs | 887 B |
shaders/vfx/tools_solid.ini | ini | 0 B |
shaders/vfx/tools_solid_pcgl_30_features.vcs | vcs | 6.77 KiB |
shaders/vfx/tools_solid_pcgl_30_ps.vcs | vcs | 359.95 KiB |
shaders/vfx/tools_solid_pcgl_30_vs.vcs | vcs | 16.44 KiB |
shaders/vfx/tools_solid_pcgl_40_features.vcs | vcs | 6.77 KiB |
shaders/vfx/tools_solid_pcgl_40_ps.vcs | vcs | 367.28 KiB |
shaders/vfx/tools_solid_pcgl_40_vs.vcs | vcs | 16.79 KiB |
shaders/vfx/tools_sprite.ini | ini | 0 B |
shaders/vfx/tools_sprite_pcgl_30_features.vcs | vcs | 9.43 KiB |
shaders/vfx/tools_sprite_pcgl_30_ps.vcs | vcs | 23.31 KiB |
shaders/vfx/tools_sprite_pcgl_30_vs.vcs | vcs | 27.69 KiB |
shaders/vfx/tools_sprite_pcgl_40_features.vcs | vcs | 9.43 KiB |
shaders/vfx/tools_sprite_pcgl_40_gs.vcs | vcs | 15.99 KiB |
shaders/vfx/tools_sprite_pcgl_40_ps.vcs | vcs | 23.75 KiB |
shaders/vfx/tools_sprite_pcgl_40_vs.vcs | vcs | 10.57 KiB |
shaders/vfx/tools_terrain_composite_remap.ini | ini | 0 B |
shaders/vfx/tools_terrain_composite_slope.ini | ini | 0 B |
shaders/vfx/tools_terrain_preview.ini | ini | 0 B |
shaders/vfx/tools_texture_preview.ini | ini | 0 B |
shaders/vfx/tools_textured_unlit.ini | ini | 0 B |
shaders/vfx/tools_textured_unlit_pcgl_30_features.vcs | vcs | 3.38 KiB |
shaders/vfx/tools_textured_unlit_pcgl_30_ps.vcs | vcs | 3.60 KiB |
shaders/vfx/tools_textured_unlit_pcgl_30_vs.vcs | vcs | 8.08 KiB |
shaders/vfx/tools_textured_unlit_pcgl_40_features.vcs | vcs | 3.38 KiB |
shaders/vfx/tools_textured_unlit_pcgl_40_ps.vcs | vcs | 3.66 KiB |
shaders/vfx/tools_textured_unlit_pcgl_40_vs.vcs | vcs | 8.39 KiB |
shaders/vfx/tools_visualize_collision_mesh.ini | ini | 0 B |
shaders/vfx/tools_visualize_collision_mesh_pcgl_30_features.vcs | vcs | 2.51 KiB |
shaders/vfx/tools_visualize_collision_mesh_pcgl_30_ps.vcs | vcs | 2.85 KiB |
shaders/vfx/tools_visualize_collision_mesh_pcgl_30_vs.vcs | vcs | 10.84 KiB |
shaders/vfx/tools_visualize_collision_mesh_pcgl_40_features.vcs | vcs | 2.51 KiB |
shaders/vfx/tools_visualize_collision_mesh_pcgl_40_ps.vcs | vcs | 2.96 KiB |
shaders/vfx/tools_visualize_collision_mesh_pcgl_40_vs.vcs | vcs | 11.15 KiB |
shaders/vfx/tools_visualize_tangent_frame.ini | ini | 0 B |
shaders/vfx/tools_visualize_tangent_frame_pcgl_40_features.vcs | vcs | 4.31 KiB |
shaders/vfx/tools_visualize_tangent_frame_pcgl_40_gs.vcs | vcs | 12.38 KiB |
shaders/vfx/tools_visualize_tangent_frame_pcgl_40_ps.vcs | vcs | 777 B |
shaders/vfx/tools_visualize_tangent_frame_pcgl_40_vs.vcs | vcs | 52.91 KiB |
shaders/vfx/tools_wireframe.ini | ini | 0 B |
shaders/vfx/tools_wireframe_pcgl_30_features.vcs | vcs | 8.10 KiB |
shaders/vfx/tools_wireframe_pcgl_30_ps.vcs | vcs | 27.79 KiB |
shaders/vfx/tools_wireframe_pcgl_30_vs.vcs | vcs | 38.83 KiB |
shaders/vfx/tools_wireframe_pcgl_40_features.vcs | vcs | 8.10 KiB |
shaders/vfx/tools_wireframe_pcgl_40_gs.vcs | vcs | 10.18 KiB |
shaders/vfx/tools_wireframe_pcgl_40_ps.vcs | vcs | 28.35 KiB |
shaders/vfx/tools_wireframe_pcgl_40_vs.vcs | vcs | 37.71 KiB |
shaders/vfx/ui.ini | ini | 0 B |
shaders/vfx/ui_pcgl_30_features.vcs | vcs | 6.55 KiB |
shaders/vfx/ui_pcgl_30_ps.vcs | vcs | 8.07 KiB |
shaders/vfx/ui_pcgl_30_vs.vcs | vcs | 1.51 KiB |
shaders/vfx/ui_pcgl_40_features.vcs | vcs | 6.55 KiB |
shaders/vfx/ui_pcgl_40_ps.vcs | vcs | 7.98 KiB |
shaders/vfx/ui_pcgl_40_vs.vcs | vcs | 1.51 KiB |
shaders/vfx/ui_texture_on_model.ini | ini | 0 B |
shaders/vfx/ui_texture_on_model_pcgl_30_features.vcs | vcs | 7.19 KiB |
shaders/vfx/ui_texture_on_model_pcgl_30_ps.vcs | vcs | 5.63 KiB |
shaders/vfx/ui_texture_on_model_pcgl_30_vs.vcs | vcs | 10.61 KiB |
shaders/vfx/ui_texture_on_model_pcgl_40_features.vcs | vcs | 7.19 KiB |
shaders/vfx/ui_texture_on_model_pcgl_40_ps.vcs | vcs | 5.69 KiB |
shaders/vfx/ui_texture_on_model_pcgl_40_vs.vcs | vcs | 10.93 KiB |
shaders/vfx/unlit.ini | ini | 0 B |
shaders/vfx/unlit_pcgl_30_features.vcs | vcs | 4.09 KiB |
shaders/vfx/unlit_pcgl_30_ps.vcs | vcs | 5.93 KiB |
shaders/vfx/unlit_pcgl_30_vs.vcs | vcs | 654 B |
shaders/vfx/unlit_pcgl_40_features.vcs | vcs | 4.09 KiB |
shaders/vfx/unlit_pcgl_40_ps.vcs | vcs | 5.89 KiB |
shaders/vfx/unlit_pcgl_40_vs.vcs | vcs | 662 B |
shaders/vfx/visualize_aggregate.ini | ini | 0 B |
shaders/vfx/visualize_cloth.ini | ini | 0 B |
shaders/vfx/visualize_cloth_pcgl_40_features.vcs | vcs | 15.26 KiB |
shaders/vfx/visualize_cloth_pcgl_40_gs.vcs | vcs | 8.59 KiB |
shaders/vfx/visualize_cloth_pcgl_40_ps.vcs | vcs | 131.92 KiB |
shaders/vfx/visualize_cloth_pcgl_40_vs.vcs | vcs | 5.97 KiB |
shaders/vfx/visualize_depth.ini | ini | 0 B |
shaders/vfx/visualize_depth_pcgl_30_features.vcs | vcs | 2.79 KiB |
shaders/vfx/visualize_depth_pcgl_30_ps.vcs | vcs | 3.08 KiB |
shaders/vfx/visualize_depth_pcgl_30_vs.vcs | vcs | 1.77 KiB |
shaders/vfx/visualize_depth_pcgl_40_features.vcs | vcs | 2.79 KiB |
shaders/vfx/visualize_depth_pcgl_40_ps.vcs | vcs | 3.07 KiB |
shaders/vfx/visualize_depth_pcgl_40_vs.vcs | vcs | 1.78 KiB |
shaders/vfx/visualize_nav.ini | ini | 0 B |
shaders/vfx/visualize_nav_pcgl_40_features.vcs | vcs | 8.61 KiB |
shaders/vfx/visualize_nav_pcgl_40_ps.vcs | vcs | 56.67 KiB |
shaders/vfx/visualize_nav_pcgl_40_vs.vcs | vcs | 14.89 KiB |
shaders/vfx/visualize_physics.ini | ini | 0 B |
shaders/vfx/visualize_physics_pcgl_40_features.vcs | vcs | 15.13 KiB |
shaders/vfx/visualize_physics_pcgl_40_gs.vcs | vcs | 12.22 KiB |
shaders/vfx/visualize_physics_pcgl_40_ps.vcs | vcs | 131.91 KiB |
shaders/vfx/visualize_physics_pcgl_40_vs.vcs | vcs | 5.97 KiB |
shaders/vfx/visualize_quad_overdraw.ini | ini | 0 B |
shaders/vfx/visualize_quads.ini | ini | 0 B |
shaders/vfx/vr_perf_hud.ini | ini | 0 B |
shaders/vfx/vr_perf_hud_pcgl_50_features.vcs | vcs | 3.26 KiB |
shaders/vfx/vr_perf_hud_pcgl_50_ps.vcs | vcs | 2.35 KiB |
shaders/vfx/vr_perf_hud_pcgl_50_vs.vcs | vcs | 6.90 KiB |
shaders/vfx/vr_quality_vis.ini | ini | 0 B |
shaders/vfx/vr_quality_vis_pcgl_50_features.vcs | vcs | 1.36 KiB |
shaders/vfx/vr_quality_vis_pcgl_50_ps.vcs | vcs | 2.00 KiB |
shaders/vfx/vr_quality_vis_pcgl_50_vs.vcs | vcs | 1.55 KiB |
shaders/vfx/vr_stencil.ini | ini | 0 B |
shaders/vfx/vr_stencil_pcgl_50_features.vcs | vcs | 2.35 KiB |
shaders/vfx/vr_stencil_pcgl_50_gs.vcs | vcs | 681 B |
shaders/vfx/vr_stencil_pcgl_50_ps.vcs | vcs | 7.98 KiB |
shaders/vfx/vr_stencil_pcgl_50_vs.vcs | vcs | 1021 B |
shaders/vfx/vr_warp.ini | ini | 0 B |
shaders/vfx/vr_warp_pcgl_50_features.vcs | vcs | 18.53 KiB |
shaders/vfx/vr_warp_pcgl_50_ps.vcs | vcs | 70.76 KiB |
shaders/vfx/vr_warp_pcgl_50_vs.vcs | vcs | 12.86 KiB |
File types
File type | Files | Total size |
---|---|---|
ini | 121 | 0 B |
vcs | 416 | 126.21 MiB |
Total | 537 | 126.21 MiB |
Packages
SubID | Name | Billing Type | Last Update | |
---|---|---|---|---|
49 | School Lab | CD Key | ||
18288 | Dota 2 + Zonkey Courier Duffle Bag Retail | CD Key | ||
18862 | Dota 2 - Promo Event Retail | CD Key | ||
25506 | Dota 2 Private Beta Low Violence | CD Key | ||
25508 | Dota 2 Private Beta Nexon | CD Key | ||
26130 | PAX East Free Play 2013 | CD Key | ||
26405 | Dota 2 + Digital Giveaway Promo | CD Key | ||
26583 | Dota 2 - Autogranted Test License for China | CD Key | ||
27267 | Valve Complete 2012 Pack - PaySafeCard | CD Key | ||
39297 | Steam Machine Partners Test Package | Store or CD Key | ||
41679 | HP Laptop - Dota 2 OEM Copy | OEM Ticket | ||
50938 | Alienware - Dota 2 OEM | OEM Ticket | ||
161243 | Steam Sub 161243 | CD Key | ||
202825 | Complimentary reviewer package | CD Key |
Apps that reference this depot
AppID | Type | Name | Last Update | |
---|---|---|---|---|
205790 | Game | Dota 2 Test |
Previously seen manifests
Copy format:
Seen Date | Relative Date | ManifestID | |
---|---|---|---|
3 November 2022 – 04:00:46 UTC | 5792072367781453069 | ||
2 November 2022 – 05:31:33 UTC | 2888828678955895193 | ||
26 October 2022 – 02:24:35 UTC | 2717055621662596491 | ||
31 October 2017 – 22:19:33 UTC | 7328153176482966115 | ||
31 October 2017 – 16:18:25 UTC | 4752450214490303428 | ||
31 October 2017 – 01:01:19 UTC | 7586907291720459228 | ||
30 October 2017 – 23:16:59 UTC | 2874523497373721268 | ||
30 October 2017 – 20:14:13 UTC | 2539299760554630955 | ||
30 October 2017 – 19:57:12 UTC | 1923814757920341537 | ||
30 October 2017 – 18:09:00 UTC | 1318383240257440681 | ||
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