Depot 205792 for Dota 2 Test
You own thisLast known name: Source 2 Dota 2 Test Win32 Content
Windows
Depot ID | 205792 |
Build ID | 9858672 |
Last public update | 19 August 2025 – 15:49:27 UTC ( |
Size on disk | 1.62 GiB |
Compressed size | 787.30 MiB (52.40% saving) |
VPK Files
Displaying contents of VPK: game/core/shaders_pc_dir.vpk from manifest 4435792955859792603
Name | Type | Size |
---|---|---|
Initializing table… | ||
shaders/vfx/aoproxy_splat.ini | ini | 0 B |
shaders/vfx/aoproxy_splat_pc_50_features.vcs | vcs | 4.96 KiB |
shaders/vfx/aoproxy_splat_pc_50_ps.vcs | vcs | 10.33 KiB |
shaders/vfx/aoproxy_splat_pc_50_vs.vcs | vcs | 6.88 KiB |
shaders/vfx/apply_fog.ini | ini | 0 B |
shaders/vfx/apply_fog_pc_40_features.vcs | vcs | 899 B |
shaders/vfx/apply_fog_pc_40_ps.vcs | vcs | 828 B |
shaders/vfx/apply_fog_pc_40_vs.vcs | vcs | 399 B |
shaders/vfx/bilateral_blur.ini | ini | 0 B |
shaders/vfx/bilateral_blur_pc_40_features.vcs | vcs | 5.97 KiB |
shaders/vfx/bilateral_blur_pc_40_ps.vcs | vcs | 9.09 KiB |
shaders/vfx/bilateral_blur_pc_40_vs.vcs | vcs | 324 B |
shaders/vfx/black.ini | ini | 0 B |
shaders/vfx/black_pc_40_features.vcs | vcs | 2.22 KiB |
shaders/vfx/black_pc_40_ps.vcs | vcs | 5.34 KiB |
shaders/vfx/black_pc_40_vs.vcs | vcs | 7.21 KiB |
shaders/vfx/blur.ini | ini | 0 B |
shaders/vfx/blur_pc_40_features.vcs | vcs | 4.10 KiB |
shaders/vfx/blur_pc_40_ps.vcs | vcs | 7.78 KiB |
shaders/vfx/blur_pc_40_vs.vcs | vcs | 360 B |
shaders/vfx/cables.ini | ini | 0 B |
shaders/vfx/cables_pc_40_features.vcs | vcs | 10.00 KiB |
shaders/vfx/cables_pc_40_ps.vcs | vcs | 26.85 KiB |
shaders/vfx/cables_pc_40_vs.vcs | vcs | 13.86 KiB |
shaders/vfx/cmaa2.ini | ini | 0 B |
shaders/vfx/cmaa2_pc_50_cs.vcs | vcs | 11.15 KiB |
shaders/vfx/cmaa2_pc_50_features.vcs | vcs | 4.67 KiB |
shaders/vfx/combine_colorcorrection_lut_cs.ini | ini | 0 B |
shaders/vfx/combine_colorcorrection_lut_cs_pc_50_cs.vcs | vcs | 6.49 KiB |
shaders/vfx/combine_colorcorrection_lut_cs_pc_50_features.vcs | vcs | 5.67 KiB |
shaders/vfx/compute_depthbin_cullbits.ini | ini | 0 B |
shaders/vfx/compute_depthbin_cullbits_pc_50_cs.vcs | vcs | 2.33 KiB |
shaders/vfx/compute_depthbin_cullbits_pc_50_features.vcs | vcs | 1.34 KiB |
shaders/vfx/compute_tile_cullbits.ini | ini | 0 B |
shaders/vfx/compute_tile_cullbits_pc_50_cs.vcs | vcs | 3.94 KiB |
shaders/vfx/compute_tile_cullbits_pc_50_features.vcs | vcs | 1.83 KiB |
shaders/vfx/convolve_environment_map.ini | ini | 0 B |
shaders/vfx/convolve_environment_map_pc_41_features.vcs | vcs | 3.78 KiB |
shaders/vfx/convolve_environment_map_pc_41_ps.vcs | vcs | 2.59 KiB |
shaders/vfx/convolve_environment_map_pc_41_vs.vcs | vcs | 1.92 KiB |
shaders/vfx/copytexture.ini | ini | 0 B |
shaders/vfx/copytexture_pc_40_features.vcs | vcs | 10.34 KiB |
shaders/vfx/copytexture_pc_40_ps.vcs | vcs | 102.90 KiB |
shaders/vfx/copytexture_pc_40_vs.vcs | vcs | 752 B |
shaders/vfx/cs_compress_dxt5.ini | ini | 0 B |
shaders/vfx/cs_compress_dxt5_pc_40_features.vcs | vcs | 396 B |
shaders/vfx/cs_compress_dxt5_pc_50_cs.vcs | vcs | 5.71 KiB |
shaders/vfx/cs_compress_dxt5_pc_50_features.vcs | vcs | 3.26 KiB |
shaders/vfx/cs_compress_stb_dxt5.ini | ini | 0 B |
shaders/vfx/cs_compress_stb_dxt5_pc_40_features.vcs | vcs | 426 B |
shaders/vfx/cs_compress_stb_dxt5_pc_50_cs.vcs | vcs | 6.31 KiB |
shaders/vfx/cs_compress_stb_dxt5_pc_50_features.vcs | vcs | 1.85 KiB |
shaders/vfx/cs_mipgen.ini | ini | 0 B |
shaders/vfx/cs_mipgen_pc_40_features.vcs | vcs | 406 B |
shaders/vfx/cs_mipgen_pc_50_cs.vcs | vcs | 6.72 KiB |
shaders/vfx/cs_mipgen_pc_50_features.vcs | vcs | 4.70 KiB |
shaders/vfx/cs_parallel_sort.ini | ini | 0 B |
shaders/vfx/cs_parallel_sort_pc_50_cs.vcs | vcs | 409 B |
shaders/vfx/cs_parallel_sort_pc_50_features.vcs | vcs | 383 B |
shaders/vfx/cull_aggregate_fragments.ini | ini | 0 B |
shaders/vfx/cull_aggregate_fragments_pc_50_cs.vcs | vcs | 39.87 KiB |
shaders/vfx/cull_aggregate_fragments_pc_50_features.vcs | vcs | 16.20 KiB |
shaders/vfx/debug_show_texture.ini | ini | 0 B |
shaders/vfx/debug_show_texture_pc_40_features.vcs | vcs | 1.78 KiB |
shaders/vfx/debug_show_texture_pc_40_ps.vcs | vcs | 2.19 KiB |
shaders/vfx/debug_show_texture_pc_40_vs.vcs | vcs | 378 B |
shaders/vfx/debug_sunshadow_vis.ini | ini | 0 B |
shaders/vfx/debug_sunshadow_vis_pc_40_features.vcs | vcs | 2.32 KiB |
shaders/vfx/debug_sunshadow_vis_pc_40_ps.vcs | vcs | 7.59 KiB |
shaders/vfx/debug_sunshadow_vis_pc_40_vs.vcs | vcs | 390 B |
shaders/vfx/debug_wireframe_2d.ini | ini | 0 B |
shaders/vfx/debug_wireframe_2d_pc_40_features.vcs | vcs | 1.37 KiB |
shaders/vfx/debug_wireframe_2d_pc_40_ps.vcs | vcs | 5.43 KiB |
shaders/vfx/debug_wireframe_2d_pc_40_vs.vcs | vcs | 437 B |
shaders/vfx/debugoverlay_wireframe.ini | ini | 0 B |
shaders/vfx/debugoverlay_wireframe_pc_40_features.vcs | vcs | 7.25 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_gs.vcs | vcs | 6.10 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_ps.vcs | vcs | 19.66 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_vs.vcs | vcs | 15.52 KiB |
shaders/vfx/deferred_shading.ini | ini | 0 B |
shaders/vfx/deferred_shading_pc_41_features.vcs | vcs | 10.00 KiB |
shaders/vfx/deferred_shading_pc_41_ps.vcs | vcs | 40.98 KiB |
shaders/vfx/deferred_shading_pc_41_vs.vcs | vcs | 5.96 KiB |
shaders/vfx/depth_only.ini | ini | 0 B |
shaders/vfx/depth_only_pc_40_features.vcs | vcs | 12.52 KiB |
shaders/vfx/depth_only_pc_40_ps.vcs | vcs | 15.40 KiB |
shaders/vfx/depth_only_pc_40_vs.vcs | vcs | 193.74 KiB |
shaders/vfx/downsample.ini | ini | 0 B |
shaders/vfx/downsample_depth.ini | ini | 0 B |
shaders/vfx/downsample_depth_cs.ini | ini | 0 B |
shaders/vfx/downsample_depth_cs_pc_50_cs.vcs | vcs | 12.72 KiB |
shaders/vfx/downsample_depth_cs_pc_50_features.vcs | vcs | 6.12 KiB |
shaders/vfx/downsample_depth_pc_50_features.vcs | vcs | 1.34 KiB |
shaders/vfx/downsample_depth_pc_50_ps.vcs | vcs | 6.53 KiB |
shaders/vfx/downsample_depth_pc_50_vs.vcs | vcs | 314 B |
shaders/vfx/downsample_pc_40_features.vcs | vcs | 2.77 KiB |
shaders/vfx/downsample_pc_40_ps.vcs | vcs | 3.53 KiB |
shaders/vfx/downsample_pc_40_vs.vcs | vcs | 324 B |
shaders/vfx/error.ini | ini | 0 B |
shaders/vfx/error_pc_40_features.vcs | vcs | 2.27 KiB |
shaders/vfx/error_pc_40_ps.vcs | vcs | 1.33 KiB |
shaders/vfx/error_pc_40_vs.vcs | vcs | 7.02 KiB |
shaders/vfx/fogtonemapsrgb.ini | ini | 0 B |
shaders/vfx/fogtonemapsrgb_pc_40_features.vcs | vcs | 2.80 KiB |
shaders/vfx/fogtonemapsrgb_pc_40_ps.vcs | vcs | 6.84 KiB |
shaders/vfx/fogtonemapsrgb_pc_40_vs.vcs | vcs | 390 B |
shaders/vfx/fsr_upscale.ini | ini | 0 B |
shaders/vfx/fsr_upscale_pc_50_features.vcs | vcs | 3.54 KiB |
shaders/vfx/fsr_upscale_pc_50_ps.vcs | vcs | 6.28 KiB |
shaders/vfx/fsr_upscale_pc_50_vs.vcs | vcs | 371 B |
shaders/vfx/fxaa_cs.ini | ini | 0 B |
shaders/vfx/fxaa_cs_pc_50_cs.vcs | vcs | 8.37 KiB |
shaders/vfx/fxaa_cs_pc_50_features.vcs | vcs | 5.15 KiB |
shaders/vfx/general_filter.ini | ini | 0 B |
shaders/vfx/general_filter_pc_40_features.vcs | vcs | 5.48 KiB |
shaders/vfx/general_filter_pc_40_ps.vcs | vcs | 8.18 KiB |
shaders/vfx/general_filter_pc_40_vs.vcs | vcs | 838 B |
shaders/vfx/generate_relaxed_cones.ini | ini | 0 B |
shaders/vfx/generate_relaxed_cones_pc_50_cs.vcs | vcs | 6.73 KiB |
shaders/vfx/generate_relaxed_cones_pc_50_features.vcs | vcs | 6.14 KiB |
shaders/vfx/generic_light.ini | ini | 0 B |
shaders/vfx/generic_light_pc_40_features.vcs | vcs | 5.25 KiB |
shaders/vfx/generic_light_pc_40_ps.vcs | vcs | 26.59 KiB |
shaders/vfx/generic_light_pc_40_vs.vcs | vcs | 9.23 KiB |
shaders/vfx/grasstile.ini | ini | 0 B |
shaders/vfx/grasstile_pc_41_features.vcs | vcs | 11.50 KiB |
shaders/vfx/grasstile_pc_41_ps.vcs | vcs | 29.12 KiB |
shaders/vfx/grasstile_pc_41_vs.vcs | vcs | 31.25 KiB |
shaders/vfx/grasstile_preview.ini | ini | 0 B |
shaders/vfx/grasstile_preview_pc_41_features.vcs | vcs | 6.84 KiB |
shaders/vfx/grasstile_preview_pc_41_ps.vcs | vcs | 11.15 KiB |
shaders/vfx/grasstile_preview_pc_41_vs.vcs | vcs | 11.32 KiB |
shaders/vfx/hdr_post_process.ini | ini | 0 B |
shaders/vfx/hdr_post_process_pc_40_features.vcs | vcs | 7.11 KiB |
shaders/vfx/hdr_post_process_pc_40_ps.vcs | vcs | 16.59 KiB |
shaders/vfx/hdr_post_process_pc_40_vs.vcs | vcs | 5.39 KiB |
shaders/vfx/height_fog.ini | ini | 0 B |
shaders/vfx/height_fog_pc_40_features.vcs | vcs | 2.32 KiB |
shaders/vfx/height_fog_pc_40_ps.vcs | vcs | 6.79 KiB |
shaders/vfx/height_fog_pc_40_vs.vcs | vcs | 399 B |
shaders/vfx/imgui.ini | ini | 0 B |
shaders/vfx/imgui_pc_40_features.vcs | vcs | 3.24 KiB |
shaders/vfx/imgui_pc_40_ps.vcs | vcs | 2.75 KiB |
shaders/vfx/imgui_pc_40_vs.vcs | vcs | 1.02 KiB |
shaders/vfx/lightmap_generate_small_chart_samples.ini | ini | 0 B |
shaders/vfx/lightmap_generate_small_chart_samples_pc_50_cs.vcs | vcs | 400 B |
shaders/vfx/lightmap_generate_small_chart_samples_pc_50_features.vcs | vcs | 421 B |
shaders/vfx/lightmap_rasterize.ini | ini | 0 B |
shaders/vfx/lightmap_rasterize_pc_50_features.vcs | vcs | 2.79 KiB |
shaders/vfx/lightmap_rasterize_pc_50_gs.vcs | vcs | 1.15 KiB |
shaders/vfx/lightmap_rasterize_pc_50_ps.vcs | vcs | 2.03 KiB |
shaders/vfx/lightmap_rasterize_pc_50_vs.vcs | vcs | 1.38 KiB |
shaders/vfx/lpv_debug_grid.ini | ini | 0 B |
shaders/vfx/lpv_debug_grid_pc_50_features.vcs | vcs | 2.70 KiB |
shaders/vfx/lpv_debug_grid_pc_50_gs.vcs | vcs | 8.38 KiB |
shaders/vfx/lpv_debug_grid_pc_50_ps.vcs | vcs | 7.86 KiB |
shaders/vfx/lpv_debug_grid_pc_50_vs.vcs | vcs | 2.47 KiB |
shaders/vfx/minimap_fow.ini | ini | 0 B |
shaders/vfx/minimap_fow_pc_40_features.vcs | vcs | 3.26 KiB |
shaders/vfx/minimap_fow_pc_40_ps.vcs | vcs | 2.75 KiB |
shaders/vfx/minimap_fow_pc_40_vs.vcs | vcs | 1.09 KiB |
shaders/vfx/morph_composite.ini | ini | 0 B |
shaders/vfx/morph_composite_pc_40_features.vcs | vcs | 1.33 KiB |
shaders/vfx/morph_composite_pc_40_ps.vcs | vcs | 1.58 KiB |
shaders/vfx/morph_composite_pc_40_vs.vcs | vcs | 1.00 KiB |
shaders/vfx/msaa_resolve.ini | ini | 0 B |
shaders/vfx/msaa_resolve_cs.ini | ini | 0 B |
shaders/vfx/msaa_resolve_cs_pc_50_cs.vcs | vcs | 2.81 KiB |
shaders/vfx/msaa_resolve_cs_pc_50_features.vcs | vcs | 1.80 KiB |
shaders/vfx/msaa_resolve_pc_50_features.vcs | vcs | 3.75 KiB |
shaders/vfx/msaa_resolve_pc_50_ps.vcs | vcs | 9.45 KiB |
shaders/vfx/msaa_resolve_pc_50_vs.vcs | vcs | 360 B |
shaders/vfx/nonmsaa_resolve.ini | ini | 0 B |
shaders/vfx/nonmsaa_resolve_pc_50_features.vcs | vcs | 3.81 KiB |
shaders/vfx/nonmsaa_resolve_pc_50_ps.vcs | vcs | 8.36 KiB |
shaders/vfx/nonmsaa_resolve_pc_50_vs.vcs | vcs | 318 B |
shaders/vfx/occluder_depth_overlay.ini | ini | 0 B |
shaders/vfx/occluder_depth_overlay_pc_40_features.vcs | vcs | 3.72 KiB |
shaders/vfx/occluder_depth_overlay_pc_40_ps.vcs | vcs | 7.74 KiB |
shaders/vfx/occluder_depth_overlay_pc_40_vs.vcs | vcs | 370 B |
shaders/vfx/occluder_vis.ini | ini | 0 B |
shaders/vfx/occluder_vis_pc_40_features.vcs | vcs | 4.71 KiB |
shaders/vfx/occluder_vis_pc_40_ps.vcs | vcs | 8.31 KiB |
shaders/vfx/occluder_vis_pc_40_vs.vcs | vcs | 6.59 KiB |
shaders/vfx/occlusion.ini | ini | 0 B |
shaders/vfx/occlusion_pc_40_features.vcs | vcs | 1.17 KiB |
shaders/vfx/occlusion_pc_40_ps.vcs | vcs | 1.03 KiB |
shaders/vfx/occlusion_pc_40_vs.vcs | vcs | 5.30 KiB |
shaders/vfx/panorama.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad_cs.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad_pc_40_features.vcs | vcs | 5.16 KiB |
shaders/vfx/panorama_fancyquad_pc_40_ps.vcs | vcs | 94.65 KiB |
shaders/vfx/panorama_fancyquad_pc_40_vs.vcs | vcs | 778 B |
shaders/vfx/panorama_fancyquad_pc_50_features.vcs | vcs | 5.16 KiB |
shaders/vfx/panorama_fancyquad_pc_50_ps.vcs | vcs | 95.24 KiB |
shaders/vfx/panorama_fancyquad_pc_50_vs.vcs | vcs | 769 B |
shaders/vfx/panorama_pc_40_features.vcs | vcs | 5.63 KiB |
shaders/vfx/panorama_pc_40_ps.vcs | vcs | 8.93 KiB |
shaders/vfx/panorama_pc_40_vs.vcs | vcs | 428 B |
shaders/vfx/panorama_pc_50_features.vcs | vcs | 5.63 KiB |
shaders/vfx/panorama_pc_50_ps.vcs | vcs | 8.96 KiB |
shaders/vfx/panorama_pc_50_vs.vcs | vcs | 424 B |
shaders/vfx/physics_wireframe.ini | ini | 0 B |
shaders/vfx/physics_wireframe_pc_40_features.vcs | vcs | 2.81 KiB |
shaders/vfx/physics_wireframe_pc_40_ps.vcs | vcs | 22.01 KiB |
shaders/vfx/physics_wireframe_pc_40_vs.vcs | vcs | 9.00 KiB |
shaders/vfx/post_process.ini | ini | 0 B |
shaders/vfx/post_process_pc_40_features.vcs | vcs | 15.78 KiB |
shaders/vfx/post_process_pc_40_ps.vcs | vcs | 40.95 KiB |
shaders/vfx/post_process_pc_40_vs.vcs | vcs | 5.63 KiB |
shaders/vfx/reconstruct_normals.ini | ini | 0 B |
shaders/vfx/reconstruct_normals_pc_40_features.vcs | vcs | 4.28 KiB |
shaders/vfx/reconstruct_normals_pc_40_ps.vcs | vcs | 9.43 KiB |
shaders/vfx/reconstruct_normals_pc_40_vs.vcs | vcs | 395 B |
shaders/vfx/rendermicrobenchmark.ini | ini | 0 B |
shaders/vfx/rendermicrobenchmark_pc_40_features.vcs | vcs | 538 B |
shaders/vfx/rendermicrobenchmark_pc_40_ps.vcs | vcs | 608 B |
shaders/vfx/rendermicrobenchmark_pc_40_vs.vcs | vcs | 851 B |
shaders/vfx/reset_draw_params_cs.ini | ini | 0 B |
shaders/vfx/reset_draw_params_cs_pc_50_cs.vcs | vcs | 3.55 KiB |
shaders/vfx/reset_draw_params_cs_pc_50_features.vcs | vcs | 2.76 KiB |
shaders/vfx/rtx_binlights.ini | ini | 0 B |
shaders/vfx/rtx_binlights_pc_50_features.vcs | vcs | 409 B |
shaders/vfx/rtx_debug_visualization.ini | ini | 0 B |
shaders/vfx/rtx_debug_visualization_pc_50_features.vcs | vcs | 410 B |
shaders/vfx/rtx_default_hitgroup.ini | ini | 0 B |
shaders/vfx/rtx_default_hitgroup_pc_50_features.vcs | vcs | 561 B |
shaders/vfx/rtx_generate_scrambled_halton_samples.ini | ini | 0 B |
shaders/vfx/rtx_generate_scrambled_halton_samples_pc_50_cs.vcs | vcs | 244 B |
shaders/vfx/rtx_generate_scrambled_halton_samples_pc_50_features.vcs | vcs | 391 B |
shaders/vfx/rtx_pathtracer.ini | ini | 0 B |
shaders/vfx/rtx_pathtracer_pc_50_features.vcs | vcs | 431 B |
shaders/vfx/rtx_vrad3_lightmap.ini | ini | 0 B |
shaders/vfx/rtx_vrad3_lightmap_pc_50_features.vcs | vcs | 409 B |
shaders/vfx/rtx_vrad3_lightmap_sample_validation.ini | ini | 0 B |
shaders/vfx/rtx_vrad3_lightmap_sample_validation_pc_50_features.vcs | vcs | 409 B |
shaders/vfx/rtx_vrad3_lpv.ini | ini | 0 B |
shaders/vfx/rtx_vrad3_lpv_pc_50_features.vcs | vcs | 409 B |
shaders/vfx/sampletexture_bicubic.ini | ini | 0 B |
shaders/vfx/sampletexture_bicubic_pc_40_features.vcs | vcs | 6.36 KiB |
shaders/vfx/sampletexture_bicubic_pc_40_ps.vcs | vcs | 7.61 KiB |
shaders/vfx/sampletexture_bicubic_pc_40_vs.vcs | vcs | 360 B |
shaders/vfx/screen_texture_with_depth.ini | ini | 0 B |
shaders/vfx/screen_texture_with_depth_pc_40_features.vcs | vcs | 2.22 KiB |
shaders/vfx/screen_texture_with_depth_pc_40_ps.vcs | vcs | 1.24 KiB |
shaders/vfx/screen_texture_with_depth_pc_40_vs.vcs | vcs | 1.05 KiB |
shaders/vfx/screenspace_reflections.ini | ini | 0 B |
shaders/vfx/screenspace_reflections_blur.ini | ini | 0 B |
shaders/vfx/screenspace_reflections_blur_pc_41_features.vcs | vcs | 2.77 KiB |
shaders/vfx/screenspace_reflections_blur_pc_41_ps.vcs | vcs | 3.29 KiB |
shaders/vfx/screenspace_reflections_blur_pc_41_vs.vcs | vcs | 331 B |
shaders/vfx/screenspace_reflections_pc_41_features.vcs | vcs | 5.91 KiB |
shaders/vfx/screenspace_reflections_pc_41_ps.vcs | vcs | 11.17 KiB |
shaders/vfx/screenspace_reflections_pc_41_vs.vcs | vcs | 6.28 KiB |
shaders/vfx/sfm_accumulation.ini | ini | 0 B |
shaders/vfx/sfm_accumulation_pc_40_features.vcs | vcs | 2.31 KiB |
shaders/vfx/sfm_accumulation_pc_40_ps.vcs | vcs | 2.80 KiB |
shaders/vfx/sfm_accumulation_pc_40_vs.vcs | vcs | 980 B |
shaders/vfx/sfm_hsl_grain.ini | ini | 0 B |
shaders/vfx/sfm_hsl_grain_pc_40_features.vcs | vcs | 3.79 KiB |
shaders/vfx/sfm_hsl_grain_pc_40_ps.vcs | vcs | 9.07 KiB |
shaders/vfx/sfm_hsl_grain_pc_40_vs.vcs | vcs | 2.18 KiB |
shaders/vfx/sfm_textured_unlit.ini | ini | 0 B |
shaders/vfx/sfm_textured_unlit_pc_40_features.vcs | vcs | 3.15 KiB |
shaders/vfx/sfm_textured_unlit_pc_40_ps.vcs | vcs | 2.18 KiB |
shaders/vfx/sfm_textured_unlit_pc_40_vs.vcs | vcs | 5.35 KiB |
shaders/vfx/sfm_volumetrics_frustum.ini | ini | 0 B |
shaders/vfx/sfm_volumetrics_frustum_pc_40_features.vcs | vcs | 5.56 KiB |
shaders/vfx/sfm_volumetrics_frustum_pc_40_ps.vcs | vcs | 14.99 KiB |
shaders/vfx/sfm_volumetrics_frustum_pc_40_vs.vcs | vcs | 6.96 KiB |
shaders/vfx/sky.ini | ini | 0 B |
shaders/vfx/sky_model.ini | ini | 0 B |
shaders/vfx/sky_model_pc_40_features.vcs | vcs | 13.91 KiB |
shaders/vfx/sky_model_pc_40_ps.vcs | vcs | 17.91 KiB |
shaders/vfx/sky_model_pc_40_vs.vcs | vcs | 6.12 KiB |
shaders/vfx/sky_pc_40_features.vcs | vcs | 10.79 KiB |
shaders/vfx/sky_pc_40_ps.vcs | vcs | 20.63 KiB |
shaders/vfx/sky_pc_40_vs.vcs | vcs | 6.57 KiB |
shaders/vfx/solidcolor.ini | ini | 0 B |
shaders/vfx/solidcolor_pc_40_features.vcs | vcs | 9.66 KiB |
shaders/vfx/solidcolor_pc_40_ps.vcs | vcs | 14.15 KiB |
shaders/vfx/solidcolor_pc_40_vs.vcs | vcs | 23.97 KiB |
shaders/vfx/spritecard.ini | ini | 0 B |
shaders/vfx/spritecard_pc_41_features.vcs | vcs | 20.83 KiB |
shaders/vfx/spritecard_pc_41_ps.vcs | vcs | 12.58 MiB |
shaders/vfx/spritecard_pc_41_vs.vcs | vcs | 12.25 MiB |
shaders/vfx/ssao.ini | ini | 0 B |
shaders/vfx/ssao_bilateral_blur.ini | ini | 0 B |
shaders/vfx/ssao_bilateral_blur_pc_40_features.vcs | vcs | 1.36 KiB |
shaders/vfx/ssao_bilateral_blur_pc_40_ps.vcs | vcs | 1.53 KiB |
shaders/vfx/ssao_bilateral_blur_pc_40_vs.vcs | vcs | 327 B |
shaders/vfx/ssao_convert_depth.ini | ini | 0 B |
shaders/vfx/ssao_convert_depth_pc_40_features.vcs | vcs | 1.83 KiB |
shaders/vfx/ssao_convert_depth_pc_40_ps.vcs | vcs | 6.04 KiB |
shaders/vfx/ssao_convert_depth_pc_40_vs.vcs | vcs | 327 B |
shaders/vfx/ssao_downsample_depth.ini | ini | 0 B |
shaders/vfx/ssao_downsample_depth_pc_40_features.vcs | vcs | 891 B |
shaders/vfx/ssao_downsample_depth_pc_40_ps.vcs | vcs | 808 B |
shaders/vfx/ssao_downsample_depth_pc_40_vs.vcs | vcs | 327 B |
shaders/vfx/ssao_pc_40_features.vcs | vcs | 7.25 KiB |
shaders/vfx/ssao_pc_40_ps.vcs | vcs | 20.30 KiB |
shaders/vfx/ssao_pc_40_vs.vcs | vcs | 390 B |
shaders/vfx/ssao_scalable_ambient_obscurance.ini | ini | 0 B |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_features.vcs | vcs | 5.04 KiB |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_ps.vcs | vcs | 12.17 KiB |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_vs.vcs | vcs | 327 B |
shaders/vfx/sum_aggregate_cull_stats.ini | ini | 0 B |
shaders/vfx/sum_aggregate_cull_stats_pc_50_cs.vcs | vcs | 2.64 KiB |
shaders/vfx/sum_aggregate_cull_stats_pc_50_features.vcs | vcs | 2.30 KiB |
shaders/vfx/sunlight.ini | ini | 0 B |
shaders/vfx/sunlight_pc_40_features.vcs | vcs | 6.42 KiB |
shaders/vfx/sunlight_pc_40_ps.vcs | vcs | 22.18 KiB |
shaders/vfx/sunlight_pc_40_vs.vcs | vcs | 551 B |
shaders/vfx/texture_generator_facevertexcolor.ini | ini | 0 B |
shaders/vfx/texture_generator_facevertexcolor_pc_40_features.vcs | vcs | 532 B |
shaders/vfx/texture_generator_facevertexcolor_pc_40_ps.vcs | vcs | 258 B |
shaders/vfx/texture_generator_facevertexcolor_pc_40_vs.vcs | vcs | 395 B |
shaders/vfx/texture_generator_facevertexcolor_pc_41_features.vcs | vcs | 532 B |
shaders/vfx/texture_generator_facevertexcolor_pc_41_ps.vcs | vcs | 261 B |
shaders/vfx/texture_generator_facevertexcolor_pc_41_vs.vcs | vcs | 399 B |
shaders/vfx/texture_generator_facevertexcolor_pc_50_features.vcs | vcs | 532 B |
shaders/vfx/texture_generator_facevertexcolor_pc_50_ps.vcs | vcs | 257 B |
shaders/vfx/texture_generator_facevertexcolor_pc_50_vs.vcs | vcs | 386 B |
shaders/vfx/texture_generator_objectspacenormal.ini | ini | 0 B |
shaders/vfx/texture_generator_objectspacenormal_pc_40_features.vcs | vcs | 1.48 KiB |
shaders/vfx/texture_generator_objectspacenormal_pc_40_ps.vcs | vcs | 1.53 KiB |
shaders/vfx/texture_generator_objectspacenormal_pc_40_vs.vcs | vcs | 1.21 KiB |
shaders/vfx/texture_generator_objectspacenormal_pc_41_features.vcs | vcs | 1.48 KiB |
shaders/vfx/texture_generator_objectspacenormal_pc_41_ps.vcs | vcs | 1.54 KiB |
shaders/vfx/texture_generator_objectspacenormal_pc_41_vs.vcs | vcs | 1.22 KiB |
shaders/vfx/texture_generator_objectspacenormal_pc_50_features.vcs | vcs | 1.48 KiB |
shaders/vfx/texture_generator_objectspacenormal_pc_50_ps.vcs | vcs | 1.53 KiB |
shaders/vfx/texture_generator_objectspacenormal_pc_50_vs.vcs | vcs | 1.24 KiB |
shaders/vfx/texture_generator_positionmap.ini | ini | 0 B |
shaders/vfx/texture_generator_positionmap_pc_40_features.vcs | vcs | 1.95 KiB |
shaders/vfx/texture_generator_positionmap_pc_40_ps.vcs | vcs | 1.45 KiB |
shaders/vfx/texture_generator_positionmap_pc_40_vs.vcs | vcs | 1015 B |
shaders/vfx/texture_generator_positionmap_pc_41_features.vcs | vcs | 1.95 KiB |
shaders/vfx/texture_generator_positionmap_pc_41_ps.vcs | vcs | 1.45 KiB |
shaders/vfx/texture_generator_positionmap_pc_41_vs.vcs | vcs | 1013 B |
shaders/vfx/texture_generator_positionmap_pc_50_features.vcs | vcs | 1.95 KiB |
shaders/vfx/texture_generator_positionmap_pc_50_ps.vcs | vcs | 1.45 KiB |
shaders/vfx/texture_generator_positionmap_pc_50_vs.vcs | vcs | 1008 B |
shaders/vfx/tonemap_query.ini | ini | 0 B |
shaders/vfx/tonemap_query_pc_40_features.vcs | vcs | 3.31 KiB |
shaders/vfx/tonemap_query_pc_40_ps.vcs | vcs | 3.94 KiB |
shaders/vfx/tonemap_query_pc_40_vs.vcs | vcs | 375 B |
shaders/vfx/tonemap_query_pc_50_features.vcs | vcs | 3.31 KiB |
shaders/vfx/tonemap_query_pc_50_ps.vcs | vcs | 4.24 KiB |
shaders/vfx/tonemap_query_pc_50_vs.vcs | vcs | 371 B |
shaders/vfx/tools_2d_generic.ini | ini | 0 B |
shaders/vfx/tools_2d_generic_pc_40_features.vcs | vcs | 2.31 KiB |
shaders/vfx/tools_2d_generic_pc_40_ps.vcs | vcs | 2.21 KiB |
shaders/vfx/tools_2d_generic_pc_40_vs.vcs | vcs | 415 B |
shaders/vfx/tools_encode_environment_map.ini | ini | 0 B |
shaders/vfx/tools_encode_environment_map_pc_40_features.vcs | vcs | 2.82 KiB |
shaders/vfx/tools_encode_environment_map_pc_40_ps.vcs | vcs | 2.79 KiB |
shaders/vfx/tools_encode_environment_map_pc_40_vs.vcs | vcs | 375 B |
shaders/vfx/tools_generic.ini | ini | 0 B |
shaders/vfx/tools_generic_pc_40_features.vcs | vcs | 10.44 KiB |
shaders/vfx/tools_generic_pc_40_ps.vcs | vcs | 11.11 KiB |
shaders/vfx/tools_generic_pc_40_vs.vcs | vcs | 13.81 KiB |
shaders/vfx/tools_grid.ini | ini | 0 B |
shaders/vfx/tools_grid_pc_50_features.vcs | vcs | 8.71 KiB |
shaders/vfx/tools_grid_pc_50_ps.vcs | vcs | 14.97 KiB |
shaders/vfx/tools_grid_pc_50_vs.vcs | vcs | 8.72 KiB |
shaders/vfx/tools_light_probe.ini | ini | 0 B |
shaders/vfx/tools_light_probe_pc_40_features.vcs | vcs | 2.88 KiB |
shaders/vfx/tools_light_probe_pc_40_ps.vcs | vcs | 7.09 KiB |
shaders/vfx/tools_light_probe_pc_40_vs.vcs | vcs | 5.36 KiB |
shaders/vfx/tools_modelviewer_wireframe.ini | ini | 0 B |
shaders/vfx/tools_modelviewer_wireframe_pc_40_features.vcs | vcs | 2.58 KiB |
shaders/vfx/tools_modelviewer_wireframe_pc_40_ps.vcs | vcs | 753 B |
shaders/vfx/tools_modelviewer_wireframe_pc_40_vs.vcs | vcs | 17.97 KiB |
shaders/vfx/tools_selection_outline.ini | ini | 0 B |
shaders/vfx/tools_selection_outline_pc_40_features.vcs | vcs | 3.74 KiB |
shaders/vfx/tools_selection_outline_pc_40_ps.vcs | vcs | 10.38 KiB |
shaders/vfx/tools_selection_outline_pc_40_vs.vcs | vcs | 324 B |
shaders/vfx/tools_selection_overlay.ini | ini | 0 B |
shaders/vfx/tools_selection_overlay_pc_40_features.vcs | vcs | 4.38 KiB |
shaders/vfx/tools_selection_overlay_pc_40_ps.vcs | vcs | 2.30 KiB |
shaders/vfx/tools_selection_overlay_pc_40_vs.vcs | vcs | 8.24 KiB |
shaders/vfx/tools_selection_stencil_copy.ini | ini | 0 B |
shaders/vfx/tools_selection_stencil_copy_pc_40_features.vcs | vcs | 415 B |
shaders/vfx/tools_selection_stencil_copy_pc_40_ps.vcs | vcs | 426 B |
shaders/vfx/tools_selection_stencil_copy_pc_40_vs.vcs | vcs | 324 B |
shaders/vfx/tools_solid.ini | ini | 0 B |
shaders/vfx/tools_solid_pc_40_features.vcs | vcs | 6.77 KiB |
shaders/vfx/tools_solid_pc_40_ps.vcs | vcs | 130.30 KiB |
shaders/vfx/tools_solid_pc_40_vs.vcs | vcs | 16.16 KiB |
shaders/vfx/tools_sprite.ini | ini | 0 B |
shaders/vfx/tools_sprite_pc_40_features.vcs | vcs | 9.43 KiB |
shaders/vfx/tools_sprite_pc_40_gs.vcs | vcs | 8.92 KiB |
shaders/vfx/tools_sprite_pc_40_ps.vcs | vcs | 12.99 KiB |
shaders/vfx/tools_sprite_pc_40_vs.vcs | vcs | 8.67 KiB |
shaders/vfx/tools_terrain_composite_remap.ini | ini | 0 B |
shaders/vfx/tools_terrain_composite_remap_pc_50_features.vcs | vcs | 4.35 KiB |
shaders/vfx/tools_terrain_composite_remap_pc_50_ps.vcs | vcs | 4.18 KiB |
shaders/vfx/tools_terrain_composite_remap_pc_50_vs.vcs | vcs | 381 B |
shaders/vfx/tools_terrain_composite_slope.ini | ini | 0 B |
shaders/vfx/tools_terrain_composite_slope_pc_50_features.vcs | vcs | 3.43 KiB |
shaders/vfx/tools_terrain_composite_slope_pc_50_ps.vcs | vcs | 3.55 KiB |
shaders/vfx/tools_terrain_composite_slope_pc_50_vs.vcs | vcs | 381 B |
shaders/vfx/tools_terrain_preview.ini | ini | 0 B |
shaders/vfx/tools_terrain_preview_pc_50_features.vcs | vcs | 2.88 KiB |
shaders/vfx/tools_terrain_preview_pc_50_ps.vcs | vcs | 1.21 KiB |
shaders/vfx/tools_terrain_preview_pc_50_vs.vcs | vcs | 6.56 KiB |
shaders/vfx/tools_texture_preview.ini | ini | 0 B |
shaders/vfx/tools_texture_preview_pc_40_features.vcs | vcs | 2.42 KiB |
shaders/vfx/tools_texture_preview_pc_40_ps.vcs | vcs | 2.39 KiB |
shaders/vfx/tools_texture_preview_pc_40_vs.vcs | vcs | 385 B |
shaders/vfx/tools_texture_preview_pc_41_features.vcs | vcs | 2.42 KiB |
shaders/vfx/tools_texture_preview_pc_41_ps.vcs | vcs | 2.40 KiB |
shaders/vfx/tools_texture_preview_pc_41_vs.vcs | vcs | 388 B |
shaders/vfx/tools_texture_preview_pc_50_features.vcs | vcs | 2.42 KiB |
shaders/vfx/tools_texture_preview_pc_50_ps.vcs | vcs | 2.39 KiB |
shaders/vfx/tools_texture_preview_pc_50_vs.vcs | vcs | 381 B |
shaders/vfx/tools_textured_unlit.ini | ini | 0 B |
shaders/vfx/tools_textured_unlit_pc_40_features.vcs | vcs | 3.38 KiB |
shaders/vfx/tools_textured_unlit_pc_40_ps.vcs | vcs | 2.57 KiB |
shaders/vfx/tools_textured_unlit_pc_40_vs.vcs | vcs | 7.70 KiB |
shaders/vfx/tools_visualize_collision_mesh.ini | ini | 0 B |
shaders/vfx/tools_visualize_collision_mesh_pc_40_features.vcs | vcs | 2.51 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_40_ps.vcs | vcs | 1.18 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_40_vs.vcs | vcs | 10.09 KiB |
shaders/vfx/tools_visualize_tangent_frame.ini | ini | 0 B |
shaders/vfx/tools_visualize_tangent_frame_pc_40_features.vcs | vcs | 2.88 KiB |
shaders/vfx/tools_visualize_tangent_frame_pc_40_gs.vcs | vcs | 6.78 KiB |
shaders/vfx/tools_visualize_tangent_frame_pc_40_ps.vcs | vcs | 256 B |
shaders/vfx/tools_visualize_tangent_frame_pc_40_vs.vcs | vcs | 50.26 KiB |
shaders/vfx/tools_wireframe.ini | ini | 0 B |
shaders/vfx/tools_wireframe_pc_40_features.vcs | vcs | 8.10 KiB |
shaders/vfx/tools_wireframe_pc_40_gs.vcs | vcs | 7.32 KiB |
shaders/vfx/tools_wireframe_pc_40_ps.vcs | vcs | 16.58 KiB |
shaders/vfx/tools_wireframe_pc_40_vs.vcs | vcs | 24.62 KiB |
shaders/vfx/ui.ini | ini | 0 B |
shaders/vfx/ui_pc_40_features.vcs | vcs | 6.55 KiB |
shaders/vfx/ui_pc_40_ps.vcs | vcs | 6.47 KiB |
shaders/vfx/ui_pc_40_vs.vcs | vcs | 1.09 KiB |
shaders/vfx/ui_texture_on_model.ini | ini | 0 B |
shaders/vfx/ui_texture_on_model_pc_40_features.vcs | vcs | 7.19 KiB |
shaders/vfx/ui_texture_on_model_pc_40_ps.vcs | vcs | 4.52 KiB |
shaders/vfx/ui_texture_on_model_pc_40_vs.vcs | vcs | 9.94 KiB |
shaders/vfx/unlit.ini | ini | 0 B |
shaders/vfx/unlit_pc_40_features.vcs | vcs | 4.09 KiB |
shaders/vfx/unlit_pc_40_ps.vcs | vcs | 4.79 KiB |
shaders/vfx/unlit_pc_40_vs.vcs | vcs | 440 B |
shaders/vfx/visualize_aggregate.ini | ini | 0 B |
shaders/vfx/visualize_aggregate_pc_50_features.vcs | vcs | 2.77 KiB |
shaders/vfx/visualize_aggregate_pc_50_ps.vcs | vcs | 1.38 KiB |
shaders/vfx/visualize_aggregate_pc_50_vs.vcs | vcs | 7.10 KiB |
shaders/vfx/visualize_cloth.ini | ini | 0 B |
shaders/vfx/visualize_cloth_pc_40_features.vcs | vcs | 14.31 KiB |
shaders/vfx/visualize_cloth_pc_40_gs.vcs | vcs | 5.72 KiB |
shaders/vfx/visualize_cloth_pc_40_ps.vcs | vcs | 48.47 KiB |
shaders/vfx/visualize_cloth_pc_40_vs.vcs | vcs | 3.90 KiB |
shaders/vfx/visualize_depth.ini | ini | 0 B |
shaders/vfx/visualize_depth_pc_40_features.vcs | vcs | 2.79 KiB |
shaders/vfx/visualize_depth_pc_40_ps.vcs | vcs | 2.64 KiB |
shaders/vfx/visualize_depth_pc_40_vs.vcs | vcs | 1.35 KiB |
shaders/vfx/visualize_nav.ini | ini | 0 B |
shaders/vfx/visualize_nav_pc_40_features.vcs | vcs | 8.13 KiB |
shaders/vfx/visualize_nav_pc_40_ps.vcs | vcs | 20.22 KiB |
shaders/vfx/visualize_nav_pc_40_vs.vcs | vcs | 12.43 KiB |
shaders/vfx/visualize_physics.ini | ini | 0 B |
shaders/vfx/visualize_physics_pc_40_features.vcs | vcs | 14.18 KiB |
shaders/vfx/visualize_physics_pc_40_gs.vcs | vcs | 6.86 KiB |
shaders/vfx/visualize_physics_pc_40_ps.vcs | vcs | 48.43 KiB |
shaders/vfx/visualize_physics_pc_40_vs.vcs | vcs | 3.90 KiB |
shaders/vfx/visualize_quad_overdraw.ini | ini | 0 B |
shaders/vfx/visualize_quad_overdraw_pc_50_features.vcs | vcs | 1.33 KiB |
shaders/vfx/visualize_quad_overdraw_pc_50_ps.vcs | vcs | 5.51 KiB |
shaders/vfx/visualize_quad_overdraw_pc_50_vs.vcs | vcs | 318 B |
shaders/vfx/visualize_quads.ini | ini | 0 B |
shaders/vfx/visualize_quads_pc_50_features.vcs | vcs | 867 B |
shaders/vfx/visualize_quads_pc_50_ps.vcs | vcs | 916 B |
shaders/vfx/visualize_quads_pc_50_vs.vcs | vcs | 437 B |
shaders/vfx/vr_perf_hud.ini | ini | 0 B |
shaders/vfx/vr_perf_hud_pc_50_features.vcs | vcs | 3.26 KiB |
shaders/vfx/vr_perf_hud_pc_50_ps.vcs | vcs | 1.85 KiB |
shaders/vfx/vr_perf_hud_pc_50_vs.vcs | vcs | 6.76 KiB |
shaders/vfx/vr_quality_vis.ini | ini | 0 B |
shaders/vfx/vr_quality_vis_pc_50_features.vcs | vcs | 1.36 KiB |
shaders/vfx/vr_quality_vis_pc_50_ps.vcs | vcs | 1.23 KiB |
shaders/vfx/vr_quality_vis_pc_50_vs.vcs | vcs | 993 B |
shaders/vfx/vr_stencil.ini | ini | 0 B |
shaders/vfx/vr_stencil_pc_50_features.vcs | vcs | 2.35 KiB |
shaders/vfx/vr_stencil_pc_50_gs.vcs | vcs | 502 B |
shaders/vfx/vr_stencil_pc_50_ps.vcs | vcs | 7.13 KiB |
shaders/vfx/vr_stencil_pc_50_vs.vcs | vcs | 475 B |
shaders/vfx/vr_warp.ini | ini | 0 B |
shaders/vfx/vr_warp_pc_50_features.vcs | vcs | 18.53 KiB |
shaders/vfx/vr_warp_pc_50_ps.vcs | vcs | 54.76 KiB |
shaders/vfx/vr_warp_pc_50_vs.vcs | vcs | 10.70 KiB |
File types
File type | Files | Total size |
---|---|---|
ini | 121 | 0 B |
vcs | 374 | 27.52 MiB |
Total | 495 | 27.52 MiB |
Packages
SubID | Name | Billing Type | Last Update | |
---|---|---|---|---|
49 | School Lab | CD Key | ||
18288 | Dota 2 + Zonkey Courier Duffle Bag Retail | CD Key | ||
18862 | Dota 2 - Promo Event Retail | CD Key | ||
25506 | Dota 2 Private Beta Low Violence | CD Key | ||
25508 | Dota 2 Private Beta Nexon | CD Key | ||
26130 | PAX East Free Play 2013 | CD Key | ||
26405 | Dota 2 + Digital Giveaway Promo | CD Key | ||
26583 | Dota 2 - Autogranted Test License for China | CD Key | ||
27267 | Valve Complete 2012 Pack - PaySafeCard | CD Key | ||
39297 | Steam Machine Partners Test Package | Store or CD Key | ||
41679 | HP Laptop - Dota 2 OEM Copy | OEM Ticket | ||
50938 | Alienware - Dota 2 OEM | OEM Ticket | ||
161243 | Steam Sub 161243 | CD Key | ||
202825 | Complimentary reviewer package | CD Key |
Apps that reference this depot
AppID | Type | Name | Last Update | |
---|---|---|---|---|
205790 | Game | Dota 2 Test |
Previously seen manifests
Copy format:
Seen Date | Relative Date | ManifestID | |
---|---|---|---|
3 November 2022 – 04:00:46 UTC | 4435792955859792603 | ||
2 November 2022 – 05:31:33 UTC | 5595969674293869676 | ||
26 October 2022 – 02:24:35 UTC | 8776014414321668140 | ||
31 October 2017 – 22:19:33 UTC | 2375268933706426309 | ||
31 October 2017 – 16:18:25 UTC | 758040593276393730 | ||
31 October 2017 – 01:01:19 UTC | 5156520796048158469 | ||
30 October 2017 – 23:16:59 UTC | 7358858889556857027 | ||
30 October 2017 – 20:14:13 UTC | 5611766555657569458 | ||
30 October 2017 – 19:57:11 UTC | 7376148320498090696 | ||
30 October 2017 – 18:09:00 UTC | 950361939385565892 | ||
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