Depot 1902492 for Aperture Desk Job
You own thisLast known name: Aperture Desk Job Windows
Windows
Depot ID | 1902492 |
Build ID | 8302839 |
Last public update | 19 August 2025 – 15:49:39 UTC ( |
Size on disk | 359.50 MiB |
Compressed size | 134.86 MiB (62.49% saving) |
VPK Files
Displaying contents of VPK: game/steampal/shaders_pc_dir.vpk from manifest 152863936826529847
Name | Type | Size |
---|---|---|
Initializing table… | ||
shaders/vfx/blob_water_surface.ini | ini | 0 B |
shaders/vfx/blob_water_surface_pc_50_features.vcs | vcs | 44.43 KiB |
shaders/vfx/blob_water_surface_pc_50_ps.vcs | vcs | 68.49 KiB |
shaders/vfx/blob_water_surface_pc_50_vs.vcs | vcs | 56.72 KiB |
shaders/vfx/cables.ini | ini | 0 B |
shaders/vfx/cables_pc_50_features.vcs | vcs | 48.11 KiB |
shaders/vfx/cables_pc_50_ps.vcs | vcs | 173.94 KiB |
shaders/vfx/cables_pc_50_vs.vcs | vcs | 19.17 KiB |
shaders/vfx/compute_depthbin_cullbits.ini | ini | 0 B |
shaders/vfx/compute_depthbin_cullbits_pc_50_cs.vcs | vcs | 2.32 KiB |
shaders/vfx/compute_depthbin_cullbits_pc_50_features.vcs | vcs | 1.34 KiB |
shaders/vfx/compute_tile_cullbits.ini | ini | 0 B |
shaders/vfx/compute_tile_cullbits_pc_50_cs.vcs | vcs | 3.93 KiB |
shaders/vfx/compute_tile_cullbits_pc_50_features.vcs | vcs | 1.83 KiB |
shaders/vfx/cs_volumetric_fog.ini | ini | 0 B |
shaders/vfx/cs_volumetric_fog_pc_50_cs.vcs | vcs | 52.55 KiB |
shaders/vfx/cs_volumetric_fog_pc_50_features.vcs | vcs | 20.96 KiB |
shaders/vfx/debug_wireframe_2d.ini | ini | 0 B |
shaders/vfx/debug_wireframe_2d_pc_50_features.vcs | vcs | 1.37 KiB |
shaders/vfx/debug_wireframe_2d_pc_50_ps.vcs | vcs | 5.43 KiB |
shaders/vfx/debug_wireframe_2d_pc_50_vs.vcs | vcs | 602 B |
shaders/vfx/downsample_bloomthreshold.ini | ini | 0 B |
shaders/vfx/downsample_bloomthreshold_pc_50_features.vcs | vcs | 3.77 KiB |
shaders/vfx/downsample_bloomthreshold_pc_50_ps.vcs | vcs | 9.26 KiB |
shaders/vfx/downsample_bloomthreshold_pc_50_vs.vcs | vcs | 319 B |
shaders/vfx/error.ini | ini | 0 B |
shaders/vfx/error_pc_50_features.vcs | vcs | 2.79 KiB |
shaders/vfx/error_pc_50_ps.vcs | vcs | 1.33 KiB |
shaders/vfx/error_pc_50_vs.vcs | vcs | 7.54 KiB |
shaders/vfx/gaussian_bloom_blur.ini | ini | 0 B |
shaders/vfx/gaussian_bloom_blur_cs.ini | ini | 0 B |
shaders/vfx/gaussian_bloom_blur_cs_pc_50_cs.vcs | vcs | 15.21 KiB |
shaders/vfx/gaussian_bloom_blur_cs_pc_50_features.vcs | vcs | 6.16 KiB |
shaders/vfx/gaussian_bloom_blur_pc_50_features.vcs | vcs | 9.53 KiB |
shaders/vfx/gaussian_bloom_blur_pc_50_ps.vcs | vcs | 18.06 KiB |
shaders/vfx/gaussian_bloom_blur_pc_50_vs.vcs | vcs | 317 B |
shaders/vfx/generate_decal_normals.ini | ini | 0 B |
shaders/vfx/generate_decal_normals_pc_40_features.vcs | vcs | 2.77 KiB |
shaders/vfx/generate_decal_normals_pc_40_ps.vcs | vcs | 2.82 KiB |
shaders/vfx/generate_decal_normals_pc_40_vs.vcs | vcs | 397 B |
shaders/vfx/generic.ini | ini | 0 B |
shaders/vfx/generic_pc_50_features.vcs | vcs | 52.54 KiB |
shaders/vfx/generic_pc_50_ps.vcs | vcs | 1.58 MiB |
shaders/vfx/generic_pc_50_vs.vcs | vcs | 90.02 KiB |
shaders/vfx/lpv_debug_grid.ini | ini | 0 B |
shaders/vfx/lpv_debug_grid_pc_50_features.vcs | vcs | 25.22 KiB |
shaders/vfx/lpv_debug_grid_pc_50_gs.vcs | vcs | 11.31 KiB |
shaders/vfx/lpv_debug_grid_pc_50_ps.vcs | vcs | 86.00 KiB |
shaders/vfx/lpv_debug_grid_pc_50_vs.vcs | vcs | 3.56 KiB |
shaders/vfx/motion_blur.ini | ini | 0 B |
shaders/vfx/motion_blur_pc_50_features.vcs | vcs | 6.10 KiB |
shaders/vfx/motion_blur_pc_50_ps.vcs | vcs | 10.29 KiB |
shaders/vfx/motion_blur_pc_50_vs.vcs | vcs | 1.09 KiB |
shaders/vfx/msaa_resolve_cs.ini | ini | 0 B |
shaders/vfx/msaa_resolve_cs_pc_50_cs.vcs | vcs | 9.42 KiB |
shaders/vfx/msaa_resolve_cs_pc_50_features.vcs | vcs | 3.75 KiB |
shaders/vfx/post_process.ini | ini | 0 B |
shaders/vfx/post_process_pc_50_features.vcs | vcs | 13.98 KiB |
shaders/vfx/post_process_pc_50_ps.vcs | vcs | 22.93 KiB |
shaders/vfx/post_process_pc_50_vs.vcs | vcs | 545 B |
shaders/vfx/projected_sheet_decals.ini | ini | 0 B |
shaders/vfx/projected_sheet_decals_pc_50_features.vcs | vcs | 31.15 KiB |
shaders/vfx/projected_sheet_decals_pc_50_ps.vcs | vcs | 59.95 KiB |
shaders/vfx/projected_sheet_decals_pc_50_vs.vcs | vcs | 21.45 KiB |
shaders/vfx/sky.ini | ini | 0 B |
shaders/vfx/sky_pc_50_features.vcs | vcs | 18.07 KiB |
shaders/vfx/sky_pc_50_ps.vcs | vcs | 39.97 KiB |
shaders/vfx/sky_pc_50_vs.vcs | vcs | 6.73 KiB |
shaders/vfx/solidcolor.ini | ini | 0 B |
shaders/vfx/solidcolor_pc_50_features.vcs | vcs | 11.57 KiB |
shaders/vfx/solidcolor_pc_50_ps.vcs | vcs | 19.23 KiB |
shaders/vfx/solidcolor_pc_50_vs.vcs | vcs | 22.32 KiB |
shaders/vfx/spritecard.ini | ini | 0 B |
shaders/vfx/spritecard_pc_50_features.vcs | vcs | 37.22 KiB |
shaders/vfx/spritecard_pc_50_ps.vcs | vcs | 4.68 MiB |
shaders/vfx/spritecard_pc_50_vs.vcs | vcs | 3.33 MiB |
shaders/vfx/steampal_2way_blend_mask.ini | ini | 0 B |
shaders/vfx/steampal_2way_blend_mask_pc_50_features.vcs | vcs | 53.16 KiB |
shaders/vfx/steampal_2way_blend_mask_pc_50_ps.vcs | vcs | 162.24 KiB |
shaders/vfx/steampal_2way_blend_mask_pc_50_vs.vcs | vcs | 58.77 KiB |
shaders/vfx/tools_solid.ini | ini | 0 B |
shaders/vfx/tools_solid_pc_50_features.vcs | vcs | 6.77 KiB |
shaders/vfx/tools_solid_pc_50_ps.vcs | vcs | 134.83 KiB |
shaders/vfx/tools_solid_pc_50_vs.vcs | vcs | 14.38 KiB |
shaders/vfx/tools_visualize_collision_mesh.ini | ini | 0 B |
shaders/vfx/tools_visualize_collision_mesh_pc_50_features.vcs | vcs | 2.99 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_50_ps.vcs | vcs | 1.25 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_50_vs.vcs | vcs | 10.57 KiB |
shaders/vfx/tools_wireframe.ini | ini | 0 B |
shaders/vfx/tools_wireframe_pc_50_features.vcs | vcs | 8.58 KiB |
shaders/vfx/tools_wireframe_pc_50_gs.vcs | vcs | 7.53 KiB |
shaders/vfx/tools_wireframe_pc_50_ps.vcs | vcs | 16.81 KiB |
shaders/vfx/tools_wireframe_pc_50_vs.vcs | vcs | 20.92 KiB |
shaders/vfx/ui.ini | ini | 0 B |
shaders/vfx/ui_pc_50_features.vcs | vcs | 6.55 KiB |
shaders/vfx/ui_pc_50_ps.vcs | vcs | 6.47 KiB |
shaders/vfx/ui_pc_50_vs.vcs | vcs | 1.26 KiB |
shaders/vfx/visualize_cloth.ini | ini | 0 B |
shaders/vfx/visualize_cloth_pc_50_features.vcs | vcs | 11.72 KiB |
shaders/vfx/visualize_cloth_pc_50_gs.vcs | vcs | 5.71 KiB |
shaders/vfx/visualize_cloth_pc_50_ps.vcs | vcs | 34.84 KiB |
shaders/vfx/visualize_cloth_pc_50_vs.vcs | vcs | 5.09 KiB |
shaders/vfx/visualize_nav.ini | ini | 0 B |
shaders/vfx/visualize_nav_pc_50_features.vcs | vcs | 8.41 KiB |
shaders/vfx/visualize_nav_pc_50_ps.vcs | vcs | 17.83 KiB |
shaders/vfx/visualize_nav_pc_50_vs.vcs | vcs | 13.07 KiB |
shaders/vfx/visualize_physics.ini | ini | 0 B |
shaders/vfx/visualize_physics_pc_50_features.vcs | vcs | 11.59 KiB |
shaders/vfx/visualize_physics_pc_50_gs.vcs | vcs | 5.71 KiB |
shaders/vfx/visualize_physics_pc_50_ps.vcs | vcs | 34.79 KiB |
shaders/vfx/visualize_physics_pc_50_vs.vcs | vcs | 5.09 KiB |
shaders/vfx/vr_black_unlit.ini | ini | 0 B |
shaders/vfx/vr_black_unlit_pc_50_features.vcs | vcs | 16.44 KiB |
shaders/vfx/vr_black_unlit_pc_50_ps.vcs | vcs | 26.10 KiB |
shaders/vfx/vr_black_unlit_pc_50_vs.vcs | vcs | 31.60 KiB |
shaders/vfx/vr_complex.ini | ini | 0 B |
shaders/vfx/vr_complex_pc_50_features.vcs | vcs | 89.67 KiB |
shaders/vfx/vr_complex_pc_50_ps.vcs | vcs | 18.07 MiB |
shaders/vfx/vr_complex_pc_50_vs.vcs | vcs | 2.52 MiB |
shaders/vfx/vr_decal_renderer.ini | ini | 0 B |
shaders/vfx/vr_decal_renderer_pc_50_features.vcs | vcs | 12.04 KiB |
shaders/vfx/vr_decal_renderer_pc_50_ps.vcs | vcs | 6.62 KiB |
shaders/vfx/vr_decal_renderer_pc_50_vs.vcs | vcs | 24.06 KiB |
shaders/vfx/vr_depth_only.ini | ini | 0 B |
shaders/vfx/vr_depth_only_nonbindless.ini | ini | 0 B |
shaders/vfx/vr_depth_only_nonbindless_pc_50_features.vcs | vcs | 25.31 KiB |
shaders/vfx/vr_depth_only_nonbindless_pc_50_ps.vcs | vcs | 12.94 KiB |
shaders/vfx/vr_depth_only_nonbindless_pc_50_vs.vcs | vcs | 278.60 KiB |
shaders/vfx/vr_depth_only_pc_50_features.vcs | vcs | 18.05 KiB |
shaders/vfx/vr_depth_only_pc_50_ps.vcs | vcs | 10.03 KiB |
shaders/vfx/vr_depth_only_pc_50_vs.vcs | vcs | 140.62 KiB |
shaders/vfx/vr_energy_field.ini | ini | 0 B |
shaders/vfx/vr_energy_field_pc_50_features.vcs | vcs | 49.25 KiB |
shaders/vfx/vr_energy_field_pc_50_ps.vcs | vcs | 205.73 KiB |
shaders/vfx/vr_energy_field_pc_50_vs.vcs | vcs | 450.21 KiB |
shaders/vfx/vr_glass.ini | ini | 0 B |
shaders/vfx/vr_glass_pc_50_features.vcs | vcs | 47.51 KiB |
shaders/vfx/vr_glass_pc_50_ps.vcs | vcs | 135.45 KiB |
shaders/vfx/vr_glass_pc_50_vs.vcs | vcs | 56.04 KiB |
shaders/vfx/vr_hud_panel.ini | ini | 0 B |
shaders/vfx/vr_hud_panel_pc_50_features.vcs | vcs | 44.45 KiB |
shaders/vfx/vr_hud_panel_pc_50_gs.vcs | vcs | 8.94 KiB |
shaders/vfx/vr_hud_panel_pc_50_ps.vcs | vcs | 68.01 KiB |
shaders/vfx/vr_hud_panel_pc_50_vs.vcs | vcs | 32.86 KiB |
shaders/vfx/vr_monitor.ini | ini | 0 B |
shaders/vfx/vr_monitor_pc_50_features.vcs | vcs | 41.77 KiB |
shaders/vfx/vr_monitor_pc_50_ps.vcs | vcs | 160.49 KiB |
shaders/vfx/vr_monitor_pc_50_vs.vcs | vcs | 16.01 KiB |
shaders/vfx/vr_plasma_surface.ini | ini | 0 B |
shaders/vfx/vr_plasma_surface_pc_50_features.vcs | vcs | 19.97 KiB |
shaders/vfx/vr_plasma_surface_pc_50_ps.vcs | vcs | 31.40 KiB |
shaders/vfx/vr_plasma_surface_pc_50_vs.vcs | vcs | 26.50 KiB |
shaders/vfx/vr_projected_decals.ini | ini | 0 B |
shaders/vfx/vr_projected_decals_pc_50_features.vcs | vcs | 55.73 KiB |
shaders/vfx/vr_projected_decals_pc_50_ps.vcs | vcs | 2.42 MiB |
shaders/vfx/vr_projected_decals_pc_50_vs.vcs | vcs | 18.99 KiB |
shaders/vfx/vr_simple.ini | ini | 0 B |
shaders/vfx/vr_simple_2way_blend.ini | ini | 0 B |
shaders/vfx/vr_simple_2way_blend_pc_50_features.vcs | vcs | 52.17 KiB |
shaders/vfx/vr_simple_2way_blend_pc_50_ps.vcs | vcs | 161.32 KiB |
shaders/vfx/vr_simple_2way_blend_pc_50_vs.vcs | vcs | 59.33 KiB |
shaders/vfx/vr_simple_pc_50_features.vcs | vcs | 46.32 KiB |
shaders/vfx/vr_simple_pc_50_ps.vcs | vcs | 356.00 KiB |
shaders/vfx/vr_simple_pc_50_vs.vcs | vcs | 56.15 KiB |
shaders/vfx/vr_skin.ini | ini | 0 B |
shaders/vfx/vr_skin_pc_50_features.vcs | vcs | 41.10 KiB |
shaders/vfx/vr_skin_pc_50_ps.vcs | vcs | 79.58 KiB |
shaders/vfx/vr_skin_pc_50_vs.vcs | vcs | 40.32 KiB |
shaders/vfx/vr_static_overlay.ini | ini | 0 B |
shaders/vfx/vr_static_overlay_pc_50_features.vcs | vcs | 47.40 KiB |
shaders/vfx/vr_static_overlay_pc_50_ps.vcs | vcs | 237.05 KiB |
shaders/vfx/vr_static_overlay_pc_50_vs.vcs | vcs | 56.07 KiB |
shaders/vfx/vr_tools_shading_complexity.ini | ini | 0 B |
shaders/vfx/vr_tools_shading_complexity_pc_50_features.vcs | vcs | 7.77 KiB |
shaders/vfx/vr_tools_shading_complexity_pc_50_ps.vcs | vcs | 5.11 KiB |
shaders/vfx/vr_tools_shading_complexity_pc_50_vs.vcs | vcs | 14.46 KiB |
shaders/vfx/vr_tools_wireframe.ini | ini | 0 B |
shaders/vfx/vr_tools_wireframe_pc_50_features.vcs | vcs | 7.43 KiB |
shaders/vfx/vr_tools_wireframe_pc_50_ps.vcs | vcs | 4.66 KiB |
shaders/vfx/vr_tools_wireframe_pc_50_vs.vcs | vcs | 14.46 KiB |
File types
File type | Files | Total size |
---|---|---|
ini | 45 | 0 B |
vcs | 135 | 37.78 MiB |
Total | 180 | 37.78 MiB |
Packages
SubID | Name | Billing Type | Last Update | |
---|---|---|---|---|
685144 | Aperture Desk Job | Free on Demand |
Apps that reference this depot
AppID | Type | Name | Last Update | |
---|---|---|---|---|
1902490 | Game | Aperture Desk Job |
Previously seen manifests
Have manifests that are not listed here? Submit them here.
Copy format:
Seen Date | Relative Date | ManifestID | |
---|---|---|---|
2 March 2022 – 19:24:38 UTC | 152863936826529847 | ||
1 March 2022 – 17:55:48 UTC | 3907843164248981478 |
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