Depot 1269262 for Artifact Foundry
You own thisLast known name: Windows
Windows
Depot ID | 1269262 |
Build ID | 6373918 |
Last public update | 19 August 2025 – 15:49:16 UTC ( |
Size on disk | 674.56 MiB |
Compressed size | 305.48 MiB (54.71% saving) |
VPK Files
Displaying contents of VPK: game/core/shaders_pc_dir.vpk from manifest 41029715685023677
Name | Type | Size |
---|---|---|
Initializing table… | ||
shaders/vfx/aerial_perspective.ini | ini | 0 B |
shaders/vfx/aerial_perspective_pc_30_features.vcs | vcs | 5.80 KiB |
shaders/vfx/aerial_perspective_pc_30_ps.vcs | vcs | 10.66 KiB |
shaders/vfx/aerial_perspective_pc_30_vs.vcs | vcs | 346 B |
shaders/vfx/aerial_perspective_pc_40_features.vcs | vcs | 5.80 KiB |
shaders/vfx/aerial_perspective_pc_40_ps.vcs | vcs | 10.29 KiB |
shaders/vfx/aerial_perspective_pc_40_vs.vcs | vcs | 386 B |
shaders/vfx/apply_fog.ini | ini | 0 B |
shaders/vfx/apply_fog_pc_40_features.vcs | vcs | 893 B |
shaders/vfx/apply_fog_pc_40_ps.vcs | vcs | 823 B |
shaders/vfx/apply_fog_pc_40_vs.vcs | vcs | 395 B |
shaders/vfx/bilateral_blur.ini | ini | 0 B |
shaders/vfx/bilateral_blur_pc_30_features.vcs | vcs | 5.91 KiB |
shaders/vfx/bilateral_blur_pc_30_ps.vcs | vcs | 9.67 KiB |
shaders/vfx/bilateral_blur_pc_30_vs.vcs | vcs | 270 B |
shaders/vfx/bilateral_blur_pc_40_features.vcs | vcs | 5.91 KiB |
shaders/vfx/bilateral_blur_pc_40_ps.vcs | vcs | 9.03 KiB |
shaders/vfx/bilateral_blur_pc_40_vs.vcs | vcs | 315 B |
shaders/vfx/black.ini | ini | 0 B |
shaders/vfx/black_pc_40_features.vcs | vcs | 2.67 KiB |
shaders/vfx/black_pc_40_ps.vcs | vcs | 5.33 KiB |
shaders/vfx/black_pc_40_vs.vcs | vcs | 7.91 KiB |
shaders/vfx/bloom.ini | ini | 0 B |
shaders/vfx/bloom_pc_30_features.vcs | vcs | 4.63 KiB |
shaders/vfx/bloom_pc_30_ps.vcs | vcs | 5.79 KiB |
shaders/vfx/bloom_pc_30_vs.vcs | vcs | 272 B |
shaders/vfx/bloom_pc_40_features.vcs | vcs | 4.63 KiB |
shaders/vfx/bloom_pc_40_ps.vcs | vcs | 5.63 KiB |
shaders/vfx/bloom_pc_40_vs.vcs | vcs | 316 B |
shaders/vfx/blur.ini | ini | 0 B |
shaders/vfx/blur_pc_30_features.vcs | vcs | 4.06 KiB |
shaders/vfx/blur_pc_30_ps.vcs | vcs | 7.66 KiB |
shaders/vfx/blur_pc_30_vs.vcs | vcs | 322 B |
shaders/vfx/blur_pc_40_features.vcs | vcs | 4.06 KiB |
shaders/vfx/blur_pc_40_ps.vcs | vcs | 7.74 KiB |
shaders/vfx/blur_pc_40_vs.vcs | vcs | 356 B |
shaders/vfx/cables.ini | ini | 0 B |
shaders/vfx/cables_pc_30_features.vcs | vcs | 9.90 KiB |
shaders/vfx/cables_pc_30_ps.vcs | vcs | 32.12 KiB |
shaders/vfx/cables_pc_30_vs.vcs | vcs | 11.84 KiB |
shaders/vfx/cables_pc_40_features.vcs | vcs | 14.63 KiB |
shaders/vfx/cables_pc_40_ps.vcs | vcs | 36.92 KiB |
shaders/vfx/cables_pc_40_vs.vcs | vcs | 13.46 KiB |
shaders/vfx/combine_colorcorrection_lut_cs.ini | ini | 0 B |
shaders/vfx/combine_colorcorrection_lut_cs_pc_50_cs.vcs | vcs | 6.40 KiB |
shaders/vfx/combine_colorcorrection_lut_cs_pc_50_features.vcs | vcs | 5.60 KiB |
shaders/vfx/complex.ini | ini | 0 B |
shaders/vfx/complex_pc_50_features.vcs | vcs | 39.84 KiB |
shaders/vfx/complex_pc_50_ps.vcs | vcs | 263.54 KiB |
shaders/vfx/complex_pc_50_vs.vcs | vcs | 37.35 KiB |
shaders/vfx/convolve_environment_map.ini | ini | 0 B |
shaders/vfx/convolve_environment_map_pc_41_features.vcs | vcs | 3.74 KiB |
shaders/vfx/convolve_environment_map_pc_41_ps.vcs | vcs | 2.55 KiB |
shaders/vfx/convolve_environment_map_pc_41_vs.vcs | vcs | 1.89 KiB |
shaders/vfx/copytexture.ini | ini | 0 B |
shaders/vfx/copytexture_pc_30_features.vcs | vcs | 8.76 KiB |
shaders/vfx/copytexture_pc_30_ps.vcs | vcs | 86.44 KiB |
shaders/vfx/copytexture_pc_30_vs.vcs | vcs | 724 B |
shaders/vfx/copytexture_pc_40_features.vcs | vcs | 8.76 KiB |
shaders/vfx/copytexture_pc_40_ps.vcs | vcs | 72.67 KiB |
shaders/vfx/copytexture_pc_40_vs.vcs | vcs | 797 B |
shaders/vfx/cs_compress_dxt5.ini | ini | 0 B |
shaders/vfx/cs_compress_dxt5_pc_30_features.vcs | vcs | 396 B |
shaders/vfx/cs_compress_dxt5_pc_40_features.vcs | vcs | 396 B |
shaders/vfx/cs_compress_dxt5_pc_50_cs.vcs | vcs | 5.67 KiB |
shaders/vfx/cs_compress_dxt5_pc_50_features.vcs | vcs | 3.22 KiB |
shaders/vfx/cs_mipgen.ini | ini | 0 B |
shaders/vfx/cs_mipgen_pc_30_features.vcs | vcs | 406 B |
shaders/vfx/cs_mipgen_pc_40_features.vcs | vcs | 406 B |
shaders/vfx/cs_mipgen_pc_50_cs.vcs | vcs | 6.66 KiB |
shaders/vfx/cs_mipgen_pc_50_features.vcs | vcs | 4.65 KiB |
shaders/vfx/cstest.ini | ini | 0 B |
shaders/vfx/cstest_pc_50_cs.vcs | vcs | 5.42 KiB |
shaders/vfx/cstest_pc_50_features.vcs | vcs | 3.68 KiB |
shaders/vfx/debug_show_texture.ini | ini | 0 B |
shaders/vfx/debug_show_texture_pc_30_features.vcs | vcs | 1.77 KiB |
shaders/vfx/debug_show_texture_pc_30_ps.vcs | vcs | 2.12 KiB |
shaders/vfx/debug_show_texture_pc_30_vs.vcs | vcs | 327 B |
shaders/vfx/debug_show_texture_pc_40_features.vcs | vcs | 1.77 KiB |
shaders/vfx/debug_show_texture_pc_40_ps.vcs | vcs | 2.18 KiB |
shaders/vfx/debug_show_texture_pc_40_vs.vcs | vcs | 374 B |
shaders/vfx/debug_sunshadow_vis.ini | ini | 0 B |
shaders/vfx/debug_sunshadow_vis_pc_30_features.vcs | vcs | 2.30 KiB |
shaders/vfx/debug_sunshadow_vis_pc_30_ps.vcs | vcs | 7.70 KiB |
shaders/vfx/debug_sunshadow_vis_pc_30_vs.vcs | vcs | 346 B |
shaders/vfx/debug_sunshadow_vis_pc_40_features.vcs | vcs | 2.30 KiB |
shaders/vfx/debug_sunshadow_vis_pc_40_ps.vcs | vcs | 7.56 KiB |
shaders/vfx/debug_sunshadow_vis_pc_40_vs.vcs | vcs | 386 B |
shaders/vfx/debug_wireframe_2d.ini | ini | 0 B |
shaders/vfx/debug_wireframe_2d_pc_30_features.vcs | vcs | 1.35 KiB |
shaders/vfx/debug_wireframe_2d_pc_30_ps.vcs | vcs | 5.50 KiB |
shaders/vfx/debug_wireframe_2d_pc_30_vs.vcs | vcs | 345 B |
shaders/vfx/debug_wireframe_2d_pc_40_features.vcs | vcs | 1.35 KiB |
shaders/vfx/debug_wireframe_2d_pc_40_ps.vcs | vcs | 5.42 KiB |
shaders/vfx/debug_wireframe_2d_pc_40_vs.vcs | vcs | 432 B |
shaders/vfx/debugoverlay_wireframe.ini | ini | 0 B |
shaders/vfx/debugoverlay_wireframe_pc_30_features.vcs | vcs | 7.65 KiB |
shaders/vfx/debugoverlay_wireframe_pc_30_ps.vcs | vcs | 21.69 KiB |
shaders/vfx/debugoverlay_wireframe_pc_30_vs.vcs | vcs | 13.91 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_features.vcs | vcs | 12.85 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_gs.vcs | vcs | 6.10 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_ps.vcs | vcs | 28.49 KiB |
shaders/vfx/debugoverlay_wireframe_pc_40_vs.vcs | vcs | 16.31 KiB |
shaders/vfx/deferred_shading.ini | ini | 0 B |
shaders/vfx/deferred_shading_pc_41_features.vcs | vcs | 17.92 KiB |
shaders/vfx/deferred_shading_pc_41_ps.vcs | vcs | 307.28 KiB |
shaders/vfx/deferred_shading_pc_41_vs.vcs | vcs | 5.87 KiB |
shaders/vfx/depth_only.ini | ini | 0 B |
shaders/vfx/depth_only_foliage.ini | ini | 0 B |
shaders/vfx/depth_only_foliage_pc_40_features.vcs | vcs | 11.26 KiB |
shaders/vfx/depth_only_foliage_pc_40_ps.vcs | vcs | 13.88 KiB |
shaders/vfx/depth_only_foliage_pc_40_vs.vcs | vcs | 58.91 KiB |
shaders/vfx/depth_only_pc_30_features.vcs | vcs | 13.82 KiB |
shaders/vfx/depth_only_pc_30_ps.vcs | vcs | 15.67 KiB |
shaders/vfx/depth_only_pc_30_vs.vcs | vcs | 179.48 KiB |
shaders/vfx/depth_only_pc_40_features.vcs | vcs | 12.87 KiB |
shaders/vfx/depth_only_pc_40_ps.vcs | vcs | 15.33 KiB |
shaders/vfx/depth_only_pc_40_vs.vcs | vcs | 200.65 KiB |
shaders/vfx/downsample.ini | ini | 0 B |
shaders/vfx/downsample_depth.ini | ini | 0 B |
shaders/vfx/downsample_depth_pc_50_features.vcs | vcs | 1.32 KiB |
shaders/vfx/downsample_depth_pc_50_ps.vcs | vcs | 1.87 KiB |
shaders/vfx/downsample_depth_pc_50_vs.vcs | vcs | 307 B |
shaders/vfx/downsample_pc_30_features.vcs | vcs | 2.75 KiB |
shaders/vfx/downsample_pc_30_ps.vcs | vcs | 3.74 KiB |
shaders/vfx/downsample_pc_30_vs.vcs | vcs | 270 B |
shaders/vfx/downsample_pc_40_features.vcs | vcs | 2.75 KiB |
shaders/vfx/downsample_pc_40_ps.vcs | vcs | 3.50 KiB |
shaders/vfx/downsample_pc_40_vs.vcs | vcs | 315 B |
shaders/vfx/error.ini | ini | 0 B |
shaders/vfx/error_pc_30_features.vcs | vcs | 2.72 KiB |
shaders/vfx/error_pc_30_ps.vcs | vcs | 1.36 KiB |
shaders/vfx/error_pc_30_vs.vcs | vcs | 7.43 KiB |
shaders/vfx/error_pc_40_features.vcs | vcs | 2.72 KiB |
shaders/vfx/error_pc_40_ps.vcs | vcs | 1.32 KiB |
shaders/vfx/error_pc_40_vs.vcs | vcs | 7.73 KiB |
shaders/vfx/fogtonemapsrgb.ini | ini | 0 B |
shaders/vfx/fogtonemapsrgb_pc_30_features.vcs | vcs | 2.77 KiB |
shaders/vfx/fogtonemapsrgb_pc_30_ps.vcs | vcs | 6.95 KiB |
shaders/vfx/fogtonemapsrgb_pc_30_vs.vcs | vcs | 346 B |
shaders/vfx/fogtonemapsrgb_pc_40_features.vcs | vcs | 2.77 KiB |
shaders/vfx/fogtonemapsrgb_pc_40_ps.vcs | vcs | 6.81 KiB |
shaders/vfx/fogtonemapsrgb_pc_40_vs.vcs | vcs | 386 B |
shaders/vfx/gaussian_bloom_blur.ini | ini | 0 B |
shaders/vfx/gaussian_bloom_blur_cs.ini | ini | 0 B |
shaders/vfx/gaussian_bloom_blur_cs_pc_50_cs.vcs | vcs | 15.04 KiB |
shaders/vfx/gaussian_bloom_blur_cs_pc_50_features.vcs | vcs | 6.08 KiB |
shaders/vfx/gaussian_bloom_blur_pc_50_features.vcs | vcs | 8.00 KiB |
shaders/vfx/gaussian_bloom_blur_pc_50_ps.vcs | vcs | 15.42 KiB |
shaders/vfx/gaussian_bloom_blur_pc_50_vs.vcs | vcs | 312 B |
shaders/vfx/general_filter.ini | ini | 0 B |
shaders/vfx/general_filter_pc_30_features.vcs | vcs | 5.42 KiB |
shaders/vfx/general_filter_pc_30_ps.vcs | vcs | 11.15 KiB |
shaders/vfx/general_filter_pc_30_vs.vcs | vcs | 747 B |
shaders/vfx/general_filter_pc_40_features.vcs | vcs | 5.42 KiB |
shaders/vfx/general_filter_pc_40_ps.vcs | vcs | 8.21 KiB |
shaders/vfx/general_filter_pc_40_vs.vcs | vcs | 828 B |
shaders/vfx/generic.ini | ini | 0 B |
shaders/vfx/generic_light.ini | ini | 0 B |
shaders/vfx/generic_light_pc_30_features.vcs | vcs | 8.04 KiB |
shaders/vfx/generic_light_pc_30_ps.vcs | vcs | 29.27 KiB |
shaders/vfx/generic_light_pc_30_vs.vcs | vcs | 7.52 KiB |
shaders/vfx/generic_light_pc_40_features.vcs | vcs | 9.46 KiB |
shaders/vfx/generic_light_pc_40_ps.vcs | vcs | 38.04 KiB |
shaders/vfx/generic_light_pc_40_vs.vcs | vcs | 8.90 KiB |
shaders/vfx/generic_pc_30_features.vcs | vcs | 35.90 KiB |
shaders/vfx/generic_pc_30_ps.vcs | vcs | 333.22 KiB |
shaders/vfx/generic_pc_30_vs.vcs | vcs | 441.13 KiB |
shaders/vfx/generic_pc_41_features.vcs | vcs | 45.18 KiB |
shaders/vfx/generic_pc_41_ps.vcs | vcs | 1.32 MiB |
shaders/vfx/generic_pc_41_vs.vcs | vcs | 608.95 KiB |
shaders/vfx/glass.ini | ini | 0 B |
shaders/vfx/grasstile.ini | ini | 0 B |
shaders/vfx/grasstile_pc_41_features.vcs | vcs | 20.83 KiB |
shaders/vfx/grasstile_pc_41_ps.vcs | vcs | 73.36 KiB |
shaders/vfx/grasstile_pc_41_vs.vcs | vcs | 56.73 KiB |
shaders/vfx/grasstile_preview.ini | ini | 0 B |
shaders/vfx/grasstile_preview_pc_41_features.vcs | vcs | 15.28 KiB |
shaders/vfx/grasstile_preview_pc_41_ps.vcs | vcs | 45.13 KiB |
shaders/vfx/grasstile_preview_pc_41_vs.vcs | vcs | 12.08 KiB |
shaders/vfx/hdr_post_process.ini | ini | 0 B |
shaders/vfx/hdr_post_process_pc_40_features.vcs | vcs | 7.03 KiB |
shaders/vfx/hdr_post_process_pc_40_ps.vcs | vcs | 15.48 KiB |
shaders/vfx/hdr_post_process_pc_40_vs.vcs | vcs | 5.31 KiB |
shaders/vfx/height_fog.ini | ini | 0 B |
shaders/vfx/height_fog_pc_40_features.vcs | vcs | 2.30 KiB |
shaders/vfx/height_fog_pc_40_ps.vcs | vcs | 6.77 KiB |
shaders/vfx/height_fog_pc_40_vs.vcs | vcs | 395 B |
shaders/vfx/imageformat_test.ini | ini | 0 B |
shaders/vfx/imageformat_test_pc_30_features.vcs | vcs | 3.03 KiB |
shaders/vfx/imageformat_test_pc_30_ps.vcs | vcs | 5.13 KiB |
shaders/vfx/imageformat_test_pc_30_vs.vcs | vcs | 950 B |
shaders/vfx/imageformat_test_pc_40_features.vcs | vcs | 3.03 KiB |
shaders/vfx/imageformat_test_pc_40_ps.vcs | vcs | 6.36 KiB |
shaders/vfx/imageformat_test_pc_40_vs.vcs | vcs | 1.01 KiB |
shaders/vfx/imgui.ini | ini | 0 B |
shaders/vfx/imgui_pc_30_features.vcs | vcs | 1.79 KiB |
shaders/vfx/imgui_pc_30_ps.vcs | vcs | 1.24 KiB |
shaders/vfx/imgui_pc_30_vs.vcs | vcs | 991 B |
shaders/vfx/imgui_pc_40_features.vcs | vcs | 1.79 KiB |
shaders/vfx/imgui_pc_40_ps.vcs | vcs | 1.23 KiB |
shaders/vfx/imgui_pc_40_vs.vcs | vcs | 1.00 KiB |
shaders/vfx/lightmap_rasterize.ini | ini | 0 B |
shaders/vfx/lightmap_rasterize_pc_50_features.vcs | vcs | 2.28 KiB |
shaders/vfx/lightmap_rasterize_pc_50_gs.vcs | vcs | 985 B |
shaders/vfx/lightmap_rasterize_pc_50_ps.vcs | vcs | 1.33 KiB |
shaders/vfx/lightmap_rasterize_pc_50_vs.vcs | vcs | 1.05 KiB |
shaders/vfx/minimap_fow.ini | ini | 0 B |
shaders/vfx/minimap_fow_pc_30_features.vcs | vcs | 3.22 KiB |
shaders/vfx/minimap_fow_pc_30_ps.vcs | vcs | 2.77 KiB |
shaders/vfx/minimap_fow_pc_30_vs.vcs | vcs | 1.05 KiB |
shaders/vfx/minimap_fow_pc_40_features.vcs | vcs | 3.22 KiB |
shaders/vfx/minimap_fow_pc_40_ps.vcs | vcs | 2.72 KiB |
shaders/vfx/minimap_fow_pc_40_vs.vcs | vcs | 1.08 KiB |
shaders/vfx/morph_composite.ini | ini | 0 B |
shaders/vfx/morph_composite_pc_30_features.vcs | vcs | 1.32 KiB |
shaders/vfx/morph_composite_pc_30_ps.vcs | vcs | 1.52 KiB |
shaders/vfx/morph_composite_pc_30_vs.vcs | vcs | 882 B |
shaders/vfx/morph_composite_pc_40_features.vcs | vcs | 1.32 KiB |
shaders/vfx/morph_composite_pc_40_ps.vcs | vcs | 1.56 KiB |
shaders/vfx/morph_composite_pc_40_vs.vcs | vcs | 1022 B |
shaders/vfx/msaa_resolve.ini | ini | 0 B |
shaders/vfx/msaa_resolve_cs.ini | ini | 0 B |
shaders/vfx/msaa_resolve_cs_pc_50_cs.vcs | vcs | 2.78 KiB |
shaders/vfx/msaa_resolve_cs_pc_50_features.vcs | vcs | 1.78 KiB |
shaders/vfx/msaa_resolve_pc_50_features.vcs | vcs | 1.31 KiB |
shaders/vfx/msaa_resolve_pc_50_ps.vcs | vcs | 1.91 KiB |
shaders/vfx/msaa_resolve_pc_50_vs.vcs | vcs | 353 B |
shaders/vfx/occluder_depth_overlay.ini | ini | 0 B |
shaders/vfx/occluder_depth_overlay_pc_30_features.vcs | vcs | 3.68 KiB |
shaders/vfx/occluder_depth_overlay_pc_30_ps.vcs | vcs | 7.78 KiB |
shaders/vfx/occluder_depth_overlay_pc_30_vs.vcs | vcs | 310 B |
shaders/vfx/occluder_depth_overlay_pc_40_features.vcs | vcs | 3.68 KiB |
shaders/vfx/occluder_depth_overlay_pc_40_ps.vcs | vcs | 7.70 KiB |
shaders/vfx/occluder_depth_overlay_pc_40_vs.vcs | vcs | 364 B |
shaders/vfx/occluder_vis.ini | ini | 0 B |
shaders/vfx/occluder_vis_pc_40_features.vcs | vcs | 5.13 KiB |
shaders/vfx/occluder_vis_pc_40_ps.vcs | vcs | 8.26 KiB |
shaders/vfx/occluder_vis_pc_40_vs.vcs | vcs | 7.03 KiB |
shaders/vfx/occlusion.ini | ini | 0 B |
shaders/vfx/occlusion_pc_30_features.vcs | vcs | 1.16 KiB |
shaders/vfx/occlusion_pc_30_ps.vcs | vcs | 983 B |
shaders/vfx/occlusion_pc_30_vs.vcs | vcs | 4.88 KiB |
shaders/vfx/occlusion_pc_40_features.vcs | vcs | 1.16 KiB |
shaders/vfx/occlusion_pc_40_ps.vcs | vcs | 1.03 KiB |
shaders/vfx/occlusion_pc_40_vs.vcs | vcs | 5.22 KiB |
shaders/vfx/panorama.ini | ini | 0 B |
shaders/vfx/panorama_cs.ini | ini | 0 B |
shaders/vfx/panorama_cs_pc_50_cs.vcs | vcs | 10.60 KiB |
shaders/vfx/panorama_cs_pc_50_features.vcs | vcs | 5.57 KiB |
shaders/vfx/panorama_fancyquad.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad_cs.ini | ini | 0 B |
shaders/vfx/panorama_fancyquad_cs_pc_50_cs.vcs | vcs | 68.16 KiB |
shaders/vfx/panorama_fancyquad_cs_pc_50_features.vcs | vcs | 6.52 KiB |
shaders/vfx/panorama_fancyquad_pc_30_features.vcs | vcs | 5.10 KiB |
shaders/vfx/panorama_fancyquad_pc_30_ps.vcs | vcs | 132.14 KiB |
shaders/vfx/panorama_fancyquad_pc_30_vs.vcs | vcs | 711 B |
shaders/vfx/panorama_fancyquad_pc_40_features.vcs | vcs | 5.10 KiB |
shaders/vfx/panorama_fancyquad_pc_40_ps.vcs | vcs | 101.09 KiB |
shaders/vfx/panorama_fancyquad_pc_40_vs.vcs | vcs | 773 B |
shaders/vfx/panorama_fancyquad_pc_50_features.vcs | vcs | 5.10 KiB |
shaders/vfx/panorama_fancyquad_pc_50_ps.vcs | vcs | 102.12 KiB |
shaders/vfx/panorama_fancyquad_pc_50_vs.vcs | vcs | 760 B |
shaders/vfx/panorama_pc_30_features.vcs | vcs | 5.09 KiB |
shaders/vfx/panorama_pc_30_ps.vcs | vcs | 8.20 KiB |
shaders/vfx/panorama_pc_30_vs.vcs | vcs | 367 B |
shaders/vfx/panorama_pc_40_features.vcs | vcs | 5.09 KiB |
shaders/vfx/panorama_pc_40_ps.vcs | vcs | 8.13 KiB |
shaders/vfx/panorama_pc_40_vs.vcs | vcs | 426 B |
shaders/vfx/panorama_pc_50_features.vcs | vcs | 5.09 KiB |
shaders/vfx/panorama_pc_50_ps.vcs | vcs | 8.17 KiB |
shaders/vfx/panorama_pc_50_vs.vcs | vcs | 417 B |
shaders/vfx/physics_wireframe.ini | ini | 0 B |
shaders/vfx/physics_wireframe_pc_30_features.vcs | vcs | 3.26 KiB |
shaders/vfx/physics_wireframe_pc_30_ps.vcs | vcs | 23.03 KiB |
shaders/vfx/physics_wireframe_pc_30_vs.vcs | vcs | 8.83 KiB |
shaders/vfx/physics_wireframe_pc_40_features.vcs | vcs | 3.26 KiB |
shaders/vfx/physics_wireframe_pc_40_ps.vcs | vcs | 22.01 KiB |
shaders/vfx/physics_wireframe_pc_40_vs.vcs | vcs | 9.76 KiB |
shaders/vfx/post_process.ini | ini | 0 B |
shaders/vfx/post_process_pc_30_features.vcs | vcs | 15.60 KiB |
shaders/vfx/post_process_pc_30_ps.vcs | vcs | 53.20 KiB |
shaders/vfx/post_process_pc_30_vs.vcs | vcs | 5.13 KiB |
shaders/vfx/post_process_pc_40_features.vcs | vcs | 15.60 KiB |
shaders/vfx/post_process_pc_40_ps.vcs | vcs | 40.76 KiB |
shaders/vfx/post_process_pc_40_vs.vcs | vcs | 5.55 KiB |
shaders/vfx/projected_decal_modulate.ini | ini | 0 B |
shaders/vfx/projected_decal_modulate_pc_30_features.vcs | vcs | 5.98 KiB |
shaders/vfx/projected_decal_modulate_pc_30_ps.vcs | vcs | 14.05 KiB |
shaders/vfx/projected_decal_modulate_pc_30_vs.vcs | vcs | 9.33 KiB |
shaders/vfx/projected_decal_modulate_pc_40_features.vcs | vcs | 5.51 KiB |
shaders/vfx/projected_decal_modulate_pc_40_ps.vcs | vcs | 12.98 KiB |
shaders/vfx/projected_decal_modulate_pc_40_vs.vcs | vcs | 10.17 KiB |
shaders/vfx/projected_decals.ini | ini | 0 B |
shaders/vfx/projected_sheet_decals.ini | ini | 0 B |
shaders/vfx/projected_sheet_decals_pc_41_features.vcs | vcs | 19.00 KiB |
shaders/vfx/projected_sheet_decals_pc_41_ps.vcs | vcs | 33.24 KiB |
shaders/vfx/projected_sheet_decals_pc_41_vs.vcs | vcs | 27.50 KiB |
shaders/vfx/reconstruct_normals.ini | ini | 0 B |
shaders/vfx/reconstruct_normals_pc_30_features.vcs | vcs | 4.24 KiB |
shaders/vfx/reconstruct_normals_pc_30_ps.vcs | vcs | 9.09 KiB |
shaders/vfx/reconstruct_normals_pc_30_vs.vcs | vcs | 345 B |
shaders/vfx/reconstruct_normals_pc_40_features.vcs | vcs | 4.24 KiB |
shaders/vfx/reconstruct_normals_pc_40_ps.vcs | vcs | 9.38 KiB |
shaders/vfx/reconstruct_normals_pc_40_vs.vcs | vcs | 391 B |
shaders/vfx/refract.ini | ini | 0 B |
shaders/vfx/refract_pc_30_features.vcs | vcs | 10.55 KiB |
shaders/vfx/refract_pc_30_ps.vcs | vcs | 28.37 KiB |
shaders/vfx/refract_pc_30_vs.vcs | vcs | 27.99 KiB |
shaders/vfx/refract_pc_40_features.vcs | vcs | 10.55 KiB |
shaders/vfx/refract_pc_40_ps.vcs | vcs | 23.81 KiB |
shaders/vfx/refract_pc_40_vs.vcs | vcs | 33.33 KiB |
shaders/vfx/rendermicrobenchmark.ini | ini | 0 B |
shaders/vfx/rendermicrobenchmark_pc_30_features.vcs | vcs | 538 B |
shaders/vfx/rendermicrobenchmark_pc_30_ps.vcs | vcs | 558 B |
shaders/vfx/rendermicrobenchmark_pc_30_vs.vcs | vcs | 717 B |
shaders/vfx/rendermicrobenchmark_pc_40_features.vcs | vcs | 538 B |
shaders/vfx/rendermicrobenchmark_pc_40_ps.vcs | vcs | 608 B |
shaders/vfx/rendermicrobenchmark_pc_40_vs.vcs | vcs | 846 B |
shaders/vfx/reset_draw_params_cs.ini | ini | 0 B |
shaders/vfx/reset_draw_params_cs_pc_50_cs.vcs | vcs | 3.02 KiB |
shaders/vfx/reset_draw_params_cs_pc_50_features.vcs | vcs | 2.26 KiB |
shaders/vfx/sampletexture_bicubic.ini | ini | 0 B |
shaders/vfx/sampletexture_bicubic_pc_30_features.vcs | vcs | 7.24 KiB |
shaders/vfx/sampletexture_bicubic_pc_30_ps.vcs | vcs | 8.68 KiB |
shaders/vfx/sampletexture_bicubic_pc_30_vs.vcs | vcs | 322 B |
shaders/vfx/sampletexture_bicubic_pc_40_features.vcs | vcs | 6.30 KiB |
shaders/vfx/sampletexture_bicubic_pc_40_ps.vcs | vcs | 7.51 KiB |
shaders/vfx/sampletexture_bicubic_pc_40_vs.vcs | vcs | 356 B |
shaders/vfx/screen_texture_with_depth.ini | ini | 0 B |
shaders/vfx/screen_texture_with_depth_pc_30_features.vcs | vcs | 2.21 KiB |
shaders/vfx/screen_texture_with_depth_pc_30_ps.vcs | vcs | 1.22 KiB |
shaders/vfx/screen_texture_with_depth_pc_30_vs.vcs | vcs | 1.03 KiB |
shaders/vfx/screen_texture_with_depth_pc_40_features.vcs | vcs | 2.21 KiB |
shaders/vfx/screen_texture_with_depth_pc_40_ps.vcs | vcs | 1.23 KiB |
shaders/vfx/screen_texture_with_depth_pc_40_vs.vcs | vcs | 1.04 KiB |
shaders/vfx/screenspace_reflections.ini | ini | 0 B |
shaders/vfx/screenspace_reflections_blur.ini | ini | 0 B |
shaders/vfx/screenspace_reflections_blur_pc_41_features.vcs | vcs | 2.74 KiB |
shaders/vfx/screenspace_reflections_blur_pc_41_ps.vcs | vcs | 3.26 KiB |
shaders/vfx/screenspace_reflections_blur_pc_41_vs.vcs | vcs | 321 B |
shaders/vfx/screenspace_reflections_pc_41_features.vcs | vcs | 5.85 KiB |
shaders/vfx/screenspace_reflections_pc_41_ps.vcs | vcs | 11.09 KiB |
shaders/vfx/screenspace_reflections_pc_41_vs.vcs | vcs | 6.19 KiB |
shaders/vfx/sfm_accumulation.ini | ini | 0 B |
shaders/vfx/sfm_accumulation_pc_40_features.vcs | vcs | 2.28 KiB |
shaders/vfx/sfm_accumulation_pc_40_ps.vcs | vcs | 2.78 KiB |
shaders/vfx/sfm_accumulation_pc_40_vs.vcs | vcs | 963 B |
shaders/vfx/sfm_hsl_grain.ini | ini | 0 B |
shaders/vfx/sfm_hsl_grain_pc_40_features.vcs | vcs | 3.75 KiB |
shaders/vfx/sfm_hsl_grain_pc_40_ps.vcs | vcs | 9.04 KiB |
shaders/vfx/sfm_hsl_grain_pc_40_vs.vcs | vcs | 2.16 KiB |
shaders/vfx/sfm_textured_unlit.ini | ini | 0 B |
shaders/vfx/sfm_textured_unlit_pc_30_features.vcs | vcs | 3.12 KiB |
shaders/vfx/sfm_textured_unlit_pc_30_ps.vcs | vcs | 2.16 KiB |
shaders/vfx/sfm_textured_unlit_pc_30_vs.vcs | vcs | 4.94 KiB |
shaders/vfx/sfm_textured_unlit_pc_40_features.vcs | vcs | 3.12 KiB |
shaders/vfx/sfm_textured_unlit_pc_40_ps.vcs | vcs | 2.16 KiB |
shaders/vfx/sfm_textured_unlit_pc_40_vs.vcs | vcs | 5.27 KiB |
shaders/vfx/sfm_volumetrics_frustum.ini | ini | 0 B |
shaders/vfx/sfm_volumetrics_frustum_pc_40_features.vcs | vcs | 5.50 KiB |
shaders/vfx/sfm_volumetrics_frustum_pc_40_ps.vcs | vcs | 14.37 KiB |
shaders/vfx/sfm_volumetrics_frustum_pc_40_vs.vcs | vcs | 6.80 KiB |
shaders/vfx/simple.ini | ini | 0 B |
shaders/vfx/simple_pc_50_features.vcs | vcs | 23.08 KiB |
shaders/vfx/simple_pc_50_ps.vcs | vcs | 40.54 KiB |
shaders/vfx/simple_pc_50_vs.vcs | vcs | 37.35 KiB |
shaders/vfx/simple_water.ini | ini | 0 B |
shaders/vfx/simple_water_pc_30_features.vcs | vcs | 17.36 KiB |
shaders/vfx/simple_water_pc_30_ps.vcs | vcs | 34.10 KiB |
shaders/vfx/simple_water_pc_30_vs.vcs | vcs | 19.42 KiB |
shaders/vfx/simple_water_pc_40_features.vcs | vcs | 17.36 KiB |
shaders/vfx/simple_water_pc_40_ps.vcs | vcs | 31.90 KiB |
shaders/vfx/simple_water_pc_40_vs.vcs | vcs | 20.37 KiB |
shaders/vfx/sky.ini | ini | 0 B |
shaders/vfx/sky_model.ini | ini | 0 B |
shaders/vfx/sky_model_pc_30_features.vcs | vcs | 13.75 KiB |
shaders/vfx/sky_model_pc_30_ps.vcs | vcs | 18.21 KiB |
shaders/vfx/sky_model_pc_30_vs.vcs | vcs | 5.73 KiB |
shaders/vfx/sky_model_pc_40_features.vcs | vcs | 13.75 KiB |
shaders/vfx/sky_model_pc_40_ps.vcs | vcs | 17.75 KiB |
shaders/vfx/sky_model_pc_40_vs.vcs | vcs | 6.04 KiB |
shaders/vfx/sky_pc_30_features.vcs | vcs | 11.15 KiB |
shaders/vfx/sky_pc_30_ps.vcs | vcs | 22.60 KiB |
shaders/vfx/sky_pc_30_vs.vcs | vcs | 6.57 KiB |
shaders/vfx/sky_pc_40_features.vcs | vcs | 11.15 KiB |
shaders/vfx/sky_pc_40_ps.vcs | vcs | 20.13 KiB |
shaders/vfx/sky_pc_40_vs.vcs | vcs | 6.95 KiB |
shaders/vfx/solidcolor.ini | ini | 0 B |
shaders/vfx/solidcolor_pc_30_features.vcs | vcs | 10.99 KiB |
shaders/vfx/solidcolor_pc_30_ps.vcs | vcs | 13.92 KiB |
shaders/vfx/solidcolor_pc_30_vs.vcs | vcs | 21.99 KiB |
shaders/vfx/solidcolor_pc_40_features.vcs | vcs | 10.04 KiB |
shaders/vfx/solidcolor_pc_40_ps.vcs | vcs | 14.13 KiB |
shaders/vfx/solidcolor_pc_40_vs.vcs | vcs | 25.85 KiB |
shaders/vfx/spritecard.ini | ini | 0 B |
shaders/vfx/ssao.ini | ini | 0 B |
shaders/vfx/ssao_bilateral_blur.ini | ini | 0 B |
shaders/vfx/ssao_bilateral_blur_pc_40_features.vcs | vcs | 1.34 KiB |
shaders/vfx/ssao_bilateral_blur_pc_40_ps.vcs | vcs | 1.52 KiB |
shaders/vfx/ssao_bilateral_blur_pc_40_vs.vcs | vcs | 316 B |
shaders/vfx/ssao_convert_depth.ini | ini | 0 B |
shaders/vfx/ssao_convert_depth_pc_40_features.vcs | vcs | 1.81 KiB |
shaders/vfx/ssao_convert_depth_pc_40_ps.vcs | vcs | 6.03 KiB |
shaders/vfx/ssao_convert_depth_pc_40_vs.vcs | vcs | 316 B |
shaders/vfx/ssao_downsample_depth.ini | ini | 0 B |
shaders/vfx/ssao_downsample_depth_pc_40_features.vcs | vcs | 885 B |
shaders/vfx/ssao_downsample_depth_pc_40_ps.vcs | vcs | 804 B |
shaders/vfx/ssao_downsample_depth_pc_40_vs.vcs | vcs | 316 B |
shaders/vfx/ssao_pc_30_features.vcs | vcs | 7.18 KiB |
shaders/vfx/ssao_pc_30_ps.vcs | vcs | 22.67 KiB |
shaders/vfx/ssao_pc_30_vs.vcs | vcs | 346 B |
shaders/vfx/ssao_pc_40_features.vcs | vcs | 7.18 KiB |
shaders/vfx/ssao_pc_40_ps.vcs | vcs | 20.21 KiB |
shaders/vfx/ssao_pc_40_vs.vcs | vcs | 386 B |
shaders/vfx/ssao_scalable_ambient_obscurance.ini | ini | 0 B |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_features.vcs | vcs | 4.99 KiB |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_ps.vcs | vcs | 12.13 KiB |
shaders/vfx/ssao_scalable_ambient_obscurance_pc_40_vs.vcs | vcs | 316 B |
shaders/vfx/sunlight.ini | ini | 0 B |
shaders/vfx/sunlight_pc_30_features.vcs | vcs | 6.35 KiB |
shaders/vfx/sunlight_pc_30_ps.vcs | vcs | 26.97 KiB |
shaders/vfx/sunlight_pc_30_vs.vcs | vcs | 507 B |
shaders/vfx/sunlight_pc_40_features.vcs | vcs | 6.35 KiB |
shaders/vfx/sunlight_pc_40_ps.vcs | vcs | 21.31 KiB |
shaders/vfx/sunlight_pc_40_vs.vcs | vcs | 547 B |
shaders/vfx/test.ini | ini | 0 B |
shaders/vfx/test_pc_30_features.vcs | vcs | 7.56 KiB |
shaders/vfx/test_pc_30_ps.vcs | vcs | 8.10 KiB |
shaders/vfx/test_pc_30_vs.vcs | vcs | 965 B |
shaders/vfx/test_pc_40_features.vcs | vcs | 7.56 KiB |
shaders/vfx/test_pc_40_gs.vcs | vcs | 2.01 KiB |
shaders/vfx/test_pc_40_ps.vcs | vcs | 7.90 KiB |
shaders/vfx/test_pc_40_vs.vcs | vcs | 1.52 KiB |
shaders/vfx/test_pc_50_ds.vcs | vcs | 1.97 KiB |
shaders/vfx/test_pc_50_features.vcs | vcs | 8.03 KiB |
shaders/vfx/test_pc_50_gs.vcs | vcs | 2.03 KiB |
shaders/vfx/test_pc_50_hs.vcs | vcs | 1.07 KiB |
shaders/vfx/test_pc_50_ps.vcs | vcs | 7.89 KiB |
shaders/vfx/test_pc_50_vs.vcs | vcs | 2.13 KiB |
shaders/vfx/test_renderpass.ini | ini | 0 B |
shaders/vfx/test_renderpass_pc_30_features.vcs | vcs | 5.86 KiB |
shaders/vfx/test_renderpass_pc_30_ps.vcs | vcs | 5.69 KiB |
shaders/vfx/test_renderpass_pc_30_vs.vcs | vcs | 950 B |
shaders/vfx/test_renderpass_pc_40_features.vcs | vcs | 5.86 KiB |
shaders/vfx/test_renderpass_pc_40_ps.vcs | vcs | 5.71 KiB |
shaders/vfx/test_renderpass_pc_40_vs.vcs | vcs | 1.01 KiB |
shaders/vfx/tonemap_query.ini | ini | 0 B |
shaders/vfx/tonemap_query_pc_30_features.vcs | vcs | 3.28 KiB |
shaders/vfx/tonemap_query_pc_30_ps.vcs | vcs | 4.07 KiB |
shaders/vfx/tonemap_query_pc_30_vs.vcs | vcs | 327 B |
shaders/vfx/tonemap_query_pc_40_features.vcs | vcs | 3.28 KiB |
shaders/vfx/tonemap_query_pc_40_ps.vcs | vcs | 3.91 KiB |
shaders/vfx/tonemap_query_pc_40_vs.vcs | vcs | 373 B |
shaders/vfx/tonemap_query_pc_50_features.vcs | vcs | 3.28 KiB |
shaders/vfx/tonemap_query_pc_50_ps.vcs | vcs | 4.21 KiB |
shaders/vfx/tonemap_query_pc_50_vs.vcs | vcs | 361 B |
shaders/vfx/tools_2d_generic.ini | ini | 0 B |
shaders/vfx/tools_2d_generic_pc_30_features.vcs | vcs | 2.29 KiB |
shaders/vfx/tools_2d_generic_pc_30_ps.vcs | vcs | 2.17 KiB |
shaders/vfx/tools_2d_generic_pc_30_vs.vcs | vcs | 337 B |
shaders/vfx/tools_2d_generic_pc_40_features.vcs | vcs | 2.29 KiB |
shaders/vfx/tools_2d_generic_pc_40_ps.vcs | vcs | 2.18 KiB |
shaders/vfx/tools_2d_generic_pc_40_vs.vcs | vcs | 412 B |
shaders/vfx/tools_encode_environment_map.ini | ini | 0 B |
shaders/vfx/tools_encode_environment_map_pc_30_features.vcs | vcs | 2.79 KiB |
shaders/vfx/tools_encode_environment_map_pc_30_ps.vcs | vcs | 2.85 KiB |
shaders/vfx/tools_encode_environment_map_pc_30_vs.vcs | vcs | 327 B |
shaders/vfx/tools_encode_environment_map_pc_40_features.vcs | vcs | 2.79 KiB |
shaders/vfx/tools_encode_environment_map_pc_40_ps.vcs | vcs | 2.76 KiB |
shaders/vfx/tools_encode_environment_map_pc_40_vs.vcs | vcs | 373 B |
shaders/vfx/tools_generic.ini | ini | 0 B |
shaders/vfx/tools_generic_pc_30_features.vcs | vcs | 10.82 KiB |
shaders/vfx/tools_generic_pc_30_ps.vcs | vcs | 11.56 KiB |
shaders/vfx/tools_generic_pc_30_vs.vcs | vcs | 13.09 KiB |
shaders/vfx/tools_generic_pc_40_features.vcs | vcs | 10.82 KiB |
shaders/vfx/tools_generic_pc_40_ps.vcs | vcs | 11.05 KiB |
shaders/vfx/tools_generic_pc_40_vs.vcs | vcs | 14.90 KiB |
shaders/vfx/tools_light_probe.ini | ini | 0 B |
shaders/vfx/tools_light_probe_pc_30_features.vcs | vcs | 2.85 KiB |
shaders/vfx/tools_light_probe_pc_30_ps.vcs | vcs | 7.13 KiB |
shaders/vfx/tools_light_probe_pc_30_vs.vcs | vcs | 4.94 KiB |
shaders/vfx/tools_light_probe_pc_40_features.vcs | vcs | 2.85 KiB |
shaders/vfx/tools_light_probe_pc_40_ps.vcs | vcs | 7.06 KiB |
shaders/vfx/tools_light_probe_pc_40_vs.vcs | vcs | 5.27 KiB |
shaders/vfx/tools_modelviewer_wireframe.ini | ini | 0 B |
shaders/vfx/tools_modelviewer_wireframe_pc_30_features.vcs | vcs | 3.97 KiB |
shaders/vfx/tools_modelviewer_wireframe_pc_30_ps.vcs | vcs | 759 B |
shaders/vfx/tools_modelviewer_wireframe_pc_30_vs.vcs | vcs | 16.68 KiB |
shaders/vfx/tools_modelviewer_wireframe_pc_40_features.vcs | vcs | 3.02 KiB |
shaders/vfx/tools_modelviewer_wireframe_pc_40_ps.vcs | vcs | 748 B |
shaders/vfx/tools_modelviewer_wireframe_pc_40_vs.vcs | vcs | 18.91 KiB |
shaders/vfx/tools_selection_outline.ini | ini | 0 B |
shaders/vfx/tools_selection_outline_pc_30_features.vcs | vcs | 3.70 KiB |
shaders/vfx/tools_selection_outline_pc_30_ps.vcs | vcs | 4.67 KiB |
shaders/vfx/tools_selection_outline_pc_30_vs.vcs | vcs | 270 B |
shaders/vfx/tools_selection_outline_pc_40_features.vcs | vcs | 3.70 KiB |
shaders/vfx/tools_selection_outline_pc_40_ps.vcs | vcs | 10.33 KiB |
shaders/vfx/tools_selection_outline_pc_40_vs.vcs | vcs | 315 B |
shaders/vfx/tools_selection_overlay.ini | ini | 0 B |
shaders/vfx/tools_selection_overlay_pc_30_features.vcs | vcs | 4.80 KiB |
shaders/vfx/tools_selection_overlay_pc_30_ps.vcs | vcs | 2.28 KiB |
shaders/vfx/tools_selection_overlay_pc_30_vs.vcs | vcs | 8.63 KiB |
shaders/vfx/tools_selection_overlay_pc_40_features.vcs | vcs | 4.80 KiB |
shaders/vfx/tools_selection_overlay_pc_40_ps.vcs | vcs | 2.28 KiB |
shaders/vfx/tools_selection_overlay_pc_40_vs.vcs | vcs | 8.92 KiB |
shaders/vfx/tools_selection_stencil_copy.ini | ini | 0 B |
shaders/vfx/tools_selection_stencil_copy_pc_30_features.vcs | vcs | 415 B |
shaders/vfx/tools_selection_stencil_copy_pc_30_ps.vcs | vcs | 406 B |
shaders/vfx/tools_selection_stencil_copy_pc_30_vs.vcs | vcs | 270 B |
shaders/vfx/tools_selection_stencil_copy_pc_40_features.vcs | vcs | 415 B |
shaders/vfx/tools_selection_stencil_copy_pc_40_ps.vcs | vcs | 426 B |
shaders/vfx/tools_selection_stencil_copy_pc_40_vs.vcs | vcs | 315 B |
shaders/vfx/tools_solid.ini | ini | 0 B |
shaders/vfx/tools_solid_pc_30_features.vcs | vcs | 6.72 KiB |
shaders/vfx/tools_solid_pc_30_ps.vcs | vcs | 154.15 KiB |
shaders/vfx/tools_solid_pc_30_vs.vcs | vcs | 14.35 KiB |
shaders/vfx/tools_solid_pc_40_features.vcs | vcs | 6.72 KiB |
shaders/vfx/tools_solid_pc_40_ps.vcs | vcs | 130.33 KiB |
shaders/vfx/tools_solid_pc_40_vs.vcs | vcs | 17.33 KiB |
shaders/vfx/tools_sprite.ini | ini | 0 B |
shaders/vfx/tools_sprite_pc_30_features.vcs | vcs | 9.36 KiB |
shaders/vfx/tools_sprite_pc_30_ps.vcs | vcs | 13.81 KiB |
shaders/vfx/tools_sprite_pc_30_vs.vcs | vcs | 14.68 KiB |
shaders/vfx/tools_sprite_pc_40_features.vcs | vcs | 9.36 KiB |
shaders/vfx/tools_sprite_pc_40_gs.vcs | vcs | 8.95 KiB |
shaders/vfx/tools_sprite_pc_40_ps.vcs | vcs | 12.93 KiB |
shaders/vfx/tools_sprite_pc_40_vs.vcs | vcs | 8.51 KiB |
shaders/vfx/tools_textured_unlit.ini | ini | 0 B |
shaders/vfx/tools_textured_unlit_pc_30_features.vcs | vcs | 3.82 KiB |
shaders/vfx/tools_textured_unlit_pc_30_ps.vcs | vcs | 2.58 KiB |
shaders/vfx/tools_textured_unlit_pc_30_vs.vcs | vcs | 7.44 KiB |
shaders/vfx/tools_textured_unlit_pc_40_features.vcs | vcs | 3.82 KiB |
shaders/vfx/tools_textured_unlit_pc_40_ps.vcs | vcs | 2.55 KiB |
shaders/vfx/tools_textured_unlit_pc_40_vs.vcs | vcs | 7.97 KiB |
shaders/vfx/tools_visualize_collision_mesh.ini | ini | 0 B |
shaders/vfx/tools_visualize_collision_mesh_pc_30_features.vcs | vcs | 2.96 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_30_ps.vcs | vcs | 1.02 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_30_vs.vcs | vcs | 9.81 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_40_features.vcs | vcs | 2.96 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_40_ps.vcs | vcs | 1.17 KiB |
shaders/vfx/tools_visualize_collision_mesh_pc_40_vs.vcs | vcs | 10.90 KiB |
shaders/vfx/tools_visualize_tangent_frame.ini | ini | 0 B |
shaders/vfx/tools_visualize_tangent_frame_pc_40_features.vcs | vcs | 3.33 KiB |
shaders/vfx/tools_visualize_tangent_frame_pc_40_gs.vcs | vcs | 6.77 KiB |
shaders/vfx/tools_visualize_tangent_frame_pc_40_ps.vcs | vcs | 256 B |
shaders/vfx/tools_visualize_tangent_frame_pc_40_vs.vcs | vcs | 56.39 KiB |
shaders/vfx/tools_wireframe.ini | ini | 0 B |
shaders/vfx/tools_wireframe_pc_30_features.vcs | vcs | 8.49 KiB |
shaders/vfx/tools_wireframe_pc_30_ps.vcs | vcs | 17.95 KiB |
shaders/vfx/tools_wireframe_pc_30_vs.vcs | vcs | 25.55 KiB |
shaders/vfx/tools_wireframe_pc_40_features.vcs | vcs | 8.97 KiB |
shaders/vfx/tools_wireframe_pc_40_gs.vcs | vcs | 7.30 KiB |
shaders/vfx/tools_wireframe_pc_40_ps.vcs | vcs | 16.59 KiB |
shaders/vfx/tools_wireframe_pc_40_vs.vcs | vcs | 26.10 KiB |
shaders/vfx/ui.ini | ini | 0 B |
shaders/vfx/ui_pc_30_features.vcs | vcs | 6.50 KiB |
shaders/vfx/ui_pc_30_ps.vcs | vcs | 6.50 KiB |
shaders/vfx/ui_pc_30_vs.vcs | vcs | 1.05 KiB |
shaders/vfx/ui_pc_40_features.vcs | vcs | 6.50 KiB |
shaders/vfx/ui_pc_40_ps.vcs | vcs | 6.43 KiB |
shaders/vfx/ui_pc_40_vs.vcs | vcs | 1.08 KiB |
shaders/vfx/ui_texture_on_model.ini | ini | 0 B |
shaders/vfx/ui_texture_on_model_pc_30_features.vcs | vcs | 7.59 KiB |
shaders/vfx/ui_texture_on_model_pc_30_ps.vcs | vcs | 4.58 KiB |
shaders/vfx/ui_texture_on_model_pc_30_vs.vcs | vcs | 9.91 KiB |
shaders/vfx/ui_texture_on_model_pc_40_features.vcs | vcs | 7.59 KiB |
shaders/vfx/ui_texture_on_model_pc_40_ps.vcs | vcs | 4.48 KiB |
shaders/vfx/ui_texture_on_model_pc_40_vs.vcs | vcs | 10.80 KiB |
shaders/vfx/unlit.ini | ini | 0 B |
shaders/vfx/unlit_pc_30_features.vcs | vcs | 4.05 KiB |
shaders/vfx/unlit_pc_30_ps.vcs | vcs | 4.89 KiB |
shaders/vfx/unlit_pc_30_vs.vcs | vcs | 366 B |
shaders/vfx/unlit_pc_40_features.vcs | vcs | 4.05 KiB |
shaders/vfx/unlit_pc_40_ps.vcs | vcs | 4.75 KiB |
shaders/vfx/unlit_pc_40_vs.vcs | vcs | 436 B |
shaders/vfx/vis_cstest.ini | ini | 0 B |
shaders/vfx/vis_cstest_pc_50_features.vcs | vcs | 1.29 KiB |
shaders/vfx/vis_cstest_pc_50_ps.vcs | vcs | 1.21 KiB |
shaders/vfx/vis_cstest_pc_50_vs.vcs | vcs | 390 B |
shaders/vfx/visualize_cloth.ini | ini | 0 B |
shaders/vfx/visualize_cloth_pc_40_features.vcs | vcs | 19.38 KiB |
shaders/vfx/visualize_cloth_pc_40_gs.vcs | vcs | 5.72 KiB |
shaders/vfx/visualize_cloth_pc_40_ps.vcs | vcs | 58.84 KiB |
shaders/vfx/visualize_cloth_pc_40_vs.vcs | vcs | 4.31 KiB |
shaders/vfx/visualize_depth.ini | ini | 0 B |
shaders/vfx/visualize_depth_pc_30_features.vcs | vcs | 4.17 KiB |
shaders/vfx/visualize_depth_pc_30_ps.vcs | vcs | 5.13 KiB |
shaders/vfx/visualize_depth_pc_30_vs.vcs | vcs | 323 B |
shaders/vfx/visualize_depth_pc_40_features.vcs | vcs | 4.17 KiB |
shaders/vfx/visualize_depth_pc_40_ps.vcs | vcs | 5.04 KiB |
shaders/vfx/visualize_depth_pc_40_vs.vcs | vcs | 369 B |
shaders/vfx/visualize_nav.ini | ini | 0 B |
shaders/vfx/visualize_nav_pc_40_features.vcs | vcs | 8.54 KiB |
shaders/vfx/visualize_nav_pc_40_ps.vcs | vcs | 20.16 KiB |
shaders/vfx/visualize_nav_pc_40_vs.vcs | vcs | 12.26 KiB |
shaders/vfx/visualize_physics.ini | ini | 0 B |
shaders/vfx/visualize_physics_pc_40_features.vcs | vcs | 19.25 KiB |
shaders/vfx/visualize_physics_pc_40_gs.vcs | vcs | 6.86 KiB |
shaders/vfx/visualize_physics_pc_40_ps.vcs | vcs | 58.78 KiB |
shaders/vfx/visualize_physics_pc_40_vs.vcs | vcs | 4.31 KiB |
shaders/vfx/visualize_quad_overdraw.ini | ini | 0 B |
shaders/vfx/visualize_quad_overdraw_pc_50_features.vcs | vcs | 867 B |
shaders/vfx/visualize_quad_overdraw_pc_50_ps.vcs | vcs | 859 B |
shaders/vfx/visualize_quad_overdraw_pc_50_vs.vcs | vcs | 314 B |
shaders/vfx/visualize_quads.ini | ini | 0 B |
shaders/vfx/visualize_quads_pc_50_features.vcs | vcs | 867 B |
shaders/vfx/visualize_quads_pc_50_ps.vcs | vcs | 916 B |
shaders/vfx/visualize_quads_pc_50_vs.vcs | vcs | 437 B |
shaders/vfx/vr_perf_hud.ini | ini | 0 B |
shaders/vfx/vr_perf_hud_pc_50_features.vcs | vcs | 3.22 KiB |
shaders/vfx/vr_perf_hud_pc_50_ps.vcs | vcs | 1.84 KiB |
shaders/vfx/vr_perf_hud_pc_50_vs.vcs | vcs | 6.67 KiB |
shaders/vfx/vr_quality_vis.ini | ini | 0 B |
shaders/vfx/vr_quality_vis_pc_50_features.vcs | vcs | 1.35 KiB |
shaders/vfx/vr_quality_vis_pc_50_ps.vcs | vcs | 1.22 KiB |
shaders/vfx/vr_quality_vis_pc_50_vs.vcs | vcs | 981 B |
shaders/vfx/vr_stencil.ini | ini | 0 B |
shaders/vfx/vr_stencil_pc_50_features.vcs | vcs | 2.32 KiB |
shaders/vfx/vr_stencil_pc_50_gs.vcs | vcs | 502 B |
shaders/vfx/vr_stencil_pc_50_ps.vcs | vcs | 7.11 KiB |
shaders/vfx/vr_stencil_pc_50_vs.vcs | vcs | 471 B |
shaders/vfx/vr_warp.ini | ini | 0 B |
shaders/vfx/vr_warp_pc_50_features.vcs | vcs | 18.32 KiB |
shaders/vfx/vr_warp_pc_50_ps.vcs | vcs | 54.13 KiB |
shaders/vfx/vr_warp_pc_50_vs.vcs | vcs | 10.57 KiB |
shaders/vfx/vrad3_rtx.ini | ini | 0 B |
shaders/vfx/water.ini | ini | 0 B |
shaders/vfx/water_pc_40_features.vcs | vcs | 11.18 KiB |
shaders/vfx/water_pc_40_ps.vcs | vcs | 29.29 KiB |
shaders/vfx/water_pc_40_vs.vcs | vcs | 12.83 KiB |
File types
File type | Files | Total size |
---|---|---|
ini | 111 | 0 B |
vcs | 520 | 8.31 MiB |
Total | 631 | 8.31 MiB |
Packages
SubID | Name | Billing Type | Last Update | |
---|---|---|---|---|
61 | Steam Master | CD Key | ||
315002 | Artifact (Preorder) | Store or CD Key | ||
322317 | Artifact | Store or CD Key | ||
441703 | Artifact Beta 2.0 | CD Key | ||
441704 | Steam Sub 441704 | Store or CD Key | ||
555070 | Steam Sub 555070 | Free on Demand | ||
555143 | Artifact | No Cost | ||
555169 | Artifact Foundry | No Cost |
Apps that reference this depot
AppID | Type | Name | Last Update | |
---|---|---|---|---|
1269260 | Game | Artifact Foundry |
Previously seen manifests
Copy format:
Seen Date | Relative Date | ManifestID | |
---|---|---|---|
12 March 2021 – 20:16:17 UTC | 41029715685023677 | ||
11 March 2021 – 21:10:59 UTC | 5917115799676870868 | ||
4 March 2021 – 20:48:58 UTC | 2917884198159100006 | ||
15 January 2021 – 21:58:13 UTC | 4585132486669265171 | ||
13 January 2021 – 17:47:22 UTC | 2960862799539402503 | ||
23 December 2020 – 18:47:46 UTC | 2114654623060581053 | ||
5 December 2020 – 01:28:11 UTC | 2192804790978865719 | ||
4 December 2020 – 23:26:56 UTC | 2998971056931819536 | ||
3 December 2020 – 22:41:27 UTC | 1881558702657784660 | ||
25 November 2020 – 19:28:19 UTC | 4433772471804897492 | ||
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