Depot 1012113 for Military Conflict: Vietnam
You own thisLast known name: Military Conflict: Vietnam Depot Linux
Linux 64-bit
Depot ID | 1012113 |
Build ID | 19753672 |
Last public update | 27 August 2025 – 10:22:18 UTC ( |
Size on disk | 22.73 GiB |
Compressed size | 10.46 GiB (53.98% saving) |
VPK Files
Displaying contents of VPK: platform/platform_pak01_dir.vpk from manifest 3840105179418882613
Name | Type | Size |
---|---|---|
Initializing table… | ||
materials/debug/additivevertexcolorvertexalpha.vmt | vmt | 120 B |
materials/debug/debugdrawflatpolygons.vmt | vmt | 108 B |
materials/debug/debughitbox.vmt | vmt | 113 B |
materials/debug/debugmodelbones.vmt | vmt | 109 B |
materials/debug/debugmrmfullbright2.vmt | vmt | 96 B |
materials/debug/debugmrmnormals.vmt | vmt | 145 B |
materials/debug/debugmrmwireframe.vmt | vmt | 145 B |
materials/debug/debugmrmwireframedisplaced.vmt | vmt | 190 B |
materials/debug/debugmrmwireframezbuffer.vmt | vmt | 145 B |
materials/debug/debugmrmwireframezbufferdisplaced.vmt | vmt | 190 B |
materials/debug/debugscreenspacewireframe.vmt | vmt | 253 B |
materials/debug/debugshadowbuffer.vmt | vmt | 309 B |
materials/debug/debugskeleton.vmt | vmt | 100 B |
materials/debug/debugsolidmodelhulls.vmt | vmt | 109 B |
materials/debug/debugtranslucentmodelhulls.vmt | vmt | 133 B |
materials/debug/debugvertexcolor.vmt | vmt | 41 B |
materials/debug/debugwireframevertexcolor.vmt | vmt | 130 B |
materials/debug/debugworldwireframe.vmt | vmt | 132 B |
materials/debug/defaultlightmap.vtf | vtf | 21.45 KiB |
materials/debug/env_cubemap_model.vmt | vmt | 96 B |
materials/engine/box.vtf | vtf | 80.62 KiB |
materials/engine/l4d_spinner.vtf | vtf | 53.82 KiB |
materials/engine/occlusionproxy.vmt | vmt | 114 B |
materials/engine/occlusionproxy_countdraw.vmt | vmt | 101 B |
materials/engine/spinner.vtf | vtf | 832.08 KiB |
materials/engine/writez.vmt | vmt | 37 B |
materials/vgui/basemodlogo.vmt | vmt | 183 B |
materials/vgui/basemodlogo.vtf | vtf | 682.87 KiB |
materials/vgui/black.vmt | vmt | 53 B |
materials/vgui/black.vtf | vtf | 75 B |
materials/vgui/common/l4d_spinner.vmt | vmt | 166 B |
materials/vgui/hud/800corner.vmt | vmt | 62 B |
materials/vgui/hud/800corner.vtf | vtf | 152 B |
materials/vgui/hud/800corner1.vmt | vmt | 243 B |
materials/vgui/hud/800corner1.vtf | vtf | 208 B |
materials/vgui/hud/800corner2.vmt | vmt | 243 B |
materials/vgui/hud/800corner2.vtf | vtf | 208 B |
materials/vgui/hud/800corner3.vmt | vmt | 243 B |
materials/vgui/hud/800corner3.vtf | vtf | 208 B |
materials/vgui/hud/800corner4.vmt | vmt | 241 B |
materials/vgui/hud/800corner4.vtf | vtf | 208 B |
materials/vgui/hud/gameinstructor_iconsheet1.vmt | vmt | 195 B |
materials/vgui/hud/gameinstructor_iconsheet1.vtf | vtf | 341.59 KiB |
materials/vgui/hud/gameinstructor_iconsheet2.vmt | vmt | 195 B |
materials/vgui/hud/gameinstructor_iconsheet2.vtf | vtf | 341.59 KiB |
materials/vgui/hud/icon_arrow_down.vmt | vmt | 259 B |
materials/vgui/hud/icon_arrow_left.vmt | vmt | 262 B |
materials/vgui/hud/icon_arrow_plain.vmt | vmt | 186 B |
materials/vgui/hud/icon_arrow_plain.vtf | vtf | 5.59 KiB |
materials/vgui/hud/icon_arrow_right.vmt | vmt | 186 B |
materials/vgui/hud/icon_arrow_right.vtf | vtf | 5.59 KiB |
materials/vgui/hud/icon_arrow_up.vmt | vmt | 183 B |
materials/vgui/hud/icon_arrow_up.vtf | vtf | 5.59 KiB |
materials/vgui/hud/icon_commentary.vmt | vmt | 186 B |
materials/vgui/hud/icon_commentary.vtf | vtf | 4.20 KiB |
materials/vgui/hud/icon_commentary_off.vmt | vmt | 192 B |
materials/vgui/hud/icon_commentary_off.vtf | vtf | 4.20 KiB |
materials/vgui/hud/icon_commentary_small.vmt | vmt | 192 B |
materials/vgui/hud/icon_commentary_small.vtf | vtf | 1.56 KiB |
materials/vgui/loadingbar.vmt | vmt | 91 B |
materials/vgui/loadingbar.vtf | vtf | 21.52 KiB |
materials/vgui/loadingbar_bg.vmt | vmt | 94 B |
materials/vgui/loadingbar_bg.vtf | vtf | 21.52 KiB |
materials/vgui/loadingscreen_default.vmt | vmt | 310 B |
materials/vgui/loadingscreen_default.vtf | vtf | 682.91 KiB |
materials/vgui/resource/downarrow.vmt | vmt | 109 B |
materials/vgui/resource/downarrow.vtf | vtf | 576 B |
materials/vgui/resource/icon_explore.vmt | vmt | 91 B |
materials/vgui/resource/icon_explore.vtf | vtf | 600 B |
materials/vgui/resource/icon_file.vmt | vmt | 104 B |
materials/vgui/resource/icon_file.vtf | vtf | 464 B |
materials/vgui/resource/icon_file_selected.vmt | vmt | 113 B |
materials/vgui/resource/icon_file_selected.vtf | vtf | 464 B |
materials/vgui/resource/icon_folder.vmt | vmt | 106 B |
materials/vgui/resource/icon_folder.vtf | vtf | 464 B |
materials/vgui/resource/icon_folder_selected.vmt | vmt | 115 B |
materials/vgui/resource/icon_folder_selected.vtf | vtf | 464 B |
materials/vgui/resource/icon_folderup.vmt | vmt | 106 B |
materials/vgui/resource/icon_folderup.vtf | vtf | 464 B |
materials/vgui/resource/icon_newfolder.vmt | vmt | 109 B |
materials/vgui/resource/icon_newfolder.vtf | vtf | 464 B |
materials/vgui/resource/mic_meter_dead.vmt | vmt | 228 B |
materials/vgui/resource/mic_meter_dead.vtf | vtf | 10.86 KiB |
materials/vgui/resource/mic_meter_live.vmt | vmt | 228 B |
materials/vgui/resource/mic_meter_live.vtf | vtf | 10.86 KiB |
materials/vgui/tools/actbusy/actbusy_logo.vmt | vmt | 235 B |
materials/vgui/tools/actbusy/actbusy_logo.vtf | vtf | 16.14 KiB |
materials/vgui/tools/sampletool/sampletool_logo.vmt | vmt | 241 B |
materials/vgui/tools/sampletool/sampletool_logo.vtf | vtf | 16.14 KiB |
materials/vgui/tools/vmt/vmt_logo.vmt | vmt | 227 B |
materials/vgui/tools/vmt/vmt_logo.vtf | vtf | 16.14 KiB |
materials/vgui/vtfnotloaded.vtf | vtf | 2.88 KiB |
materials/vgui/white.vmt | vmt | 251 B |
materials/vgui/white.vtf | vtf | 75 B |
shaders/fxc/accumbuff4sample_ps20b.vcs | vcs | 324 B |
shaders/fxc/accumbuff5sample_ps20b.vcs | vcs | 341 B |
shaders/fxc/bik_ps20b.vcs | vcs | 1.03 KiB |
shaders/fxc/bik_vs20.vcs | vcs | 757 B |
shaders/fxc/bilaterial_blur_ps30.vcs | vcs | 1.58 KiB |
shaders/fxc/bilaterial_upsample_ps30.vcs | vcs | 1.17 KiB |
shaders/fxc/black_ps20b.vcs | vcs | 183 B |
shaders/fxc/black_vs20.vcs | vcs | 1.03 KiB |
shaders/fxc/bloom_downsample_ps30.vcs | vcs | 296 B |
shaders/fxc/bloom_downsample_ps50.vcs | vcs | 995 B |
shaders/fxc/bloom_ps20b.vcs | vcs | 294 B |
shaders/fxc/bloom_upsample_ps50.vcs | vcs | 636 B |
shaders/fxc/bloomadd_ps20b.vcs | vcs | 281 B |
shaders/fxc/bloomblur_ps30.vcs | vcs | 2.05 KiB |
shaders/fxc/bloomcombine_ps30.vcs | vcs | 720 B |
shaders/fxc/blurfilter_ps20b.vcs | vcs | 6.11 KiB |
shaders/fxc/blurfilter_vs20.vcs | vcs | 431 B |
shaders/fxc/blurgaussian_3x3_ps20b.vcs | vcs | 326 B |
shaders/fxc/blurgaussian_3x3_ps30.vcs | vcs | 310 B |
shaders/fxc/bufferclearobeystencil_ps20b.vcs | vcs | 183 B |
shaders/fxc/bufferclearobeystencil_ps50.vcs | vcs | 293 B |
shaders/fxc/bufferclearobeystencil_vs20.vcs | vcs | 357 B |
shaders/fxc/bufferclearobeystencil_vs50.vcs | vcs | 605 B |
shaders/fxc/cable_ps20b.vcs | vcs | 643 B |
shaders/fxc/cable_vs20.vcs | vcs | 746 B |
shaders/fxc/clearalpha_ps20b.vcs | vcs | 207 B |
shaders/fxc/colorcorrection_ps20b.vcs | vcs | 679 B |
shaders/fxc/colorout_ps20b.vcs | vcs | 234 B |
shaders/fxc/colorout_ps30.vcs | vcs | 238 B |
shaders/fxc/colorout_vs20.vcs | vcs | 1014 B |
shaders/fxc/colorout_vs30.vcs | vcs | 1008 B |
shaders/fxc/compositedeferredshadow_ps20b.vcs | vcs | 256 B |
shaders/fxc/constant_color_ps20b.vcs | vcs | 189 B |
shaders/fxc/copy_fp_rt_ps20b.vcs | vcs | 251 B |
shaders/fxc/copydepth_gl_ps30.vcs | vcs | 261 B |
shaders/fxc/copydepth_ps30.vcs | vcs | 270 B |
shaders/fxc/cs_grass_ps30.vcs | vcs | 35.10 KiB |
shaders/fxc/cs_grass_ps50.vcs | vcs | 14.54 KiB |
shaders/fxc/cs_grass_vs30.vcs | vcs | 513.93 KiB |
shaders/fxc/cs_grass_vs50.vcs | vcs | 231.45 KiB |
shaders/fxc/cubemapfilter_ps30.vcs | vcs | 1.32 KiB |
shaders/fxc/cubemapfilter_ps40.vcs | vcs | 991 B |
shaders/fxc/debugdrawdepth_ps20b.vcs | vcs | 275 B |
shaders/fxc/debugdrawdepth_vs20.vcs | vcs | 579 B |
shaders/fxc/debugdrawenvmapmask_ps20b.vcs | vcs | 267 B |
shaders/fxc/debugdrawenvmapmask_vs20.vcs | vcs | 565 B |
shaders/fxc/debugluxel_ps20b.vcs | vcs | 236 B |
shaders/fxc/debugluxel_vs20.vcs | vcs | 368 B |
shaders/fxc/debugmorphaccumulator_ps30.vcs | vcs | 265 B |
shaders/fxc/debugmorphaccumulator_vs30.vcs | vcs | 258 B |
shaders/fxc/debugmrttexture_ps20b.vcs | vcs | 439 B |
shaders/fxc/debugmrttexture_vs20.vcs | vcs | 266 B |
shaders/fxc/debugshadowbuffer_ps20b.vcs | vcs | 285 B |
shaders/fxc/debugtangentspace_vs20.vcs | vcs | 1.52 KiB |
shaders/fxc/debugtextureview_ps20b.vcs | vcs | 1.40 KiB |
shaders/fxc/debugtextureview_ps50.vcs | vcs | 2.59 KiB |
shaders/fxc/debugtextureview_vs20.vcs | vcs | 255 B |
shaders/fxc/debugtextureview_vs50.vcs | vcs | 521 B |
shaders/fxc/decalbasetimeslightmapalphablendselfillum2_ps20b.vcs | vcs | 471 B |
shaders/fxc/decalmodulate_ps30.vcs | vcs | 7.80 KiB |
shaders/fxc/decalmodulate_vs30.vcs | vcs | 13.46 KiB |
shaders/fxc/deferred_post_base_vs30.vcs | vcs | 305 B |
shaders/fxc/depthblur_ps30.vcs | vcs | 867 B |
shaders/fxc/depthdownsample_ps30.vcs | vcs | 444 B |
shaders/fxc/depthtodestalpha_ps20b.vcs | vcs | 248 B |
shaders/fxc/depthtodestalpha_vs20.vcs | vcs | 252 B |
shaders/fxc/depthwrite_ps20b.vcs | vcs | 617 B |
shaders/fxc/depthwrite_ps30.vcs | vcs | 1.07 KiB |
shaders/fxc/depthwrite_vs20.vcs | vcs | 5.34 KiB |
shaders/fxc/depthwrite_vs30.vcs | vcs | 5.60 KiB |
shaders/fxc/dof_bokeh_fill_ps30.vcs | vcs | 904 B |
shaders/fxc/dof_bokeh_ps30.vcs | vcs | 1.56 KiB |
shaders/fxc/dof_coc_ps30.vcs | vcs | 460 B |
shaders/fxc/dof_result_ps30.vcs | vcs | 260 B |
shaders/fxc/downsample_nohdr_ps30.vcs | vcs | 2.04 KiB |
shaders/fxc/downsample_ps30.vcs | vcs | 300 B |
shaders/fxc/downsample_vs30.vcs | vcs | 270 B |
shaders/fxc/downsampledepth_extractnormal_ps20b.vcs | vcs | 356 B |
shaders/fxc/drs_upscale_ps30.vcs | vcs | 594 B |
shaders/fxc/embroider_ps30.vcs | vcs | 10.64 KiB |
shaders/fxc/embroider_vs30.vcs | vcs | 198 B |
shaders/fxc/engine_post_2_ps30.vcs | vcs | 2.18 KiB |
shaders/fxc/engine_post_2_vs30.vcs | vcs | 497 B |
shaders/fxc/engine_post_3_ps30.vcs | vcs | 3.19 KiB |
shaders/fxc/engine_post_ps30.vcs | vcs | 11.88 MiB |
shaders/fxc/engine_post_ps50.vcs | vcs | 5.02 MiB |
shaders/fxc/engine_post_vs30.vcs | vcs | 298 B |
shaders/fxc/engine_post_vs50.vcs | vcs | 461 B |
shaders/fxc/eye_refract_ps30.vcs | vcs | 120.85 KiB |
shaders/fxc/eye_refract_ps50.vcs | vcs | 5.40 KiB |
shaders/fxc/eye_refract_vs30.vcs | vcs | 122.04 KiB |
shaders/fxc/eye_refract_vs50.vcs | vcs | 44.41 KiB |
shaders/fxc/eyeglint_ps20b.vcs | vcs | 349 B |
shaders/fxc/eyeglint_vs20.vcs | vcs | 223 B |
shaders/fxc/eyes_flashlight_ps30.vcs | vcs | 4.35 KiB |
shaders/fxc/eyes_flashlight_vs30.vcs | vcs | 2.25 KiB |
shaders/fxc/eyes_ps30.vcs | vcs | 5.25 KiB |
shaders/fxc/eyes_vs30.vcs | vcs | 6.54 KiB |
shaders/fxc/fade_blur_ps20b.vcs | vcs | 350 B |
shaders/fxc/fillrate_ps20b.vcs | vcs | 236 B |
shaders/fxc/fillrate_vs20.vcs | vcs | 1014 B |
shaders/fxc/flashlight_ps20b.vcs | vcs | 1.25 MiB |
shaders/fxc/flashlight_ps30.vcs | vcs | 3.28 MiB |
shaders/fxc/flashlight_shadow_decal_ps20b.vcs | vcs | 2.32 KiB |
shaders/fxc/flashlight_shadow_decal_ps30.vcs | vcs | 3.27 KiB |
shaders/fxc/flashlight_shadow_decal_vs20.vcs | vcs | 2.10 KiB |
shaders/fxc/floatcombine_autoexpose_ps20b.vcs | vcs | 539 B |
shaders/fxc/floatcombine_ps20b.vcs | vcs | 232 B |
shaders/fxc/floattoscreen_notonemap_ps20b.vcs | vcs | 232 B |
shaders/fxc/floattoscreen_ps20b.vcs | vcs | 232 B |
shaders/fxc/floattoscreen_vanilla_ps20b.vcs | vcs | 232 B |
shaders/fxc/floattoscreen_vanilla_ps30.vcs | vcs | 227 B |
shaders/fxc/gamecontrols_vs20.vcs | vcs | 276 B |
shaders/fxc/gbuffer_ps30.vcs | vcs | 1.30 KiB |
shaders/fxc/gbuffer_vs30.vcs | vcs | 3.90 KiB |
shaders/fxc/haloadd_ps30.vcs | vcs | 316 B |
shaders/fxc/hdrcombineto16bit_ps20b.vcs | vcs | 338 B |
shaders/fxc/hdrcombineto16bit_vs20.vcs | vcs | 205 B |
shaders/fxc/hdrselectrange_ps20b.vcs | vcs | 250 B |
shaders/fxc/hdrselectrange_vs20.vcs | vcs | 205 B |
shaders/fxc/hex_transition_ps30.vcs | vcs | 538 B |
shaders/fxc/hsl_filmgrain_pass1_ps20b.vcs | vcs | 551 B |
shaders/fxc/hsl_filmgrain_pass2_ps20b.vcs | vcs | 529 B |
shaders/fxc/hsv_ps20b.vcs | vcs | 278 B |
shaders/fxc/introscreenspaceeffect_ps20b.vcs | vcs | 1.98 KiB |
shaders/fxc/lightmapped_4wayblend_ps30.vcs | vcs | 36.05 MiB |
shaders/fxc/lightmapped_4wayblend_ps50.vcs | vcs | 91.59 KiB |
shaders/fxc/lightmapped_4wayblend_vs30.vcs | vcs | 129.75 KiB |
shaders/fxc/lightmapped_4wayblend_vs50.vcs | vcs | 151.07 KiB |
shaders/fxc/lightmappedgeneric_decal_ps20b.vcs | vcs | 591 B |
shaders/fxc/lightmappedgeneric_decal_ps30.vcs | vcs | 616 B |
shaders/fxc/lightmappedgeneric_decal_vs20.vcs | vcs | 933 B |
shaders/fxc/lightmappedgeneric_decal_vs30.vcs | vcs | 838 B |
shaders/fxc/lightmappedgeneric_flashlight_vs20.vcs | vcs | 36.14 KiB |
shaders/fxc/lightmappedgeneric_flashlight_vs30.vcs | vcs | 33.96 KiB |
shaders/fxc/lightmappedgeneric_ps30.vcs | vcs | 84.47 MiB |
shaders/fxc/lightmappedgeneric_ps50.vcs | vcs | 82.27 KiB |
shaders/fxc/lightmappedgeneric_vs30.vcs | vcs | 402.43 KiB |
shaders/fxc/lightmappedgeneric_vs50.vcs | vcs | 497.04 KiB |
shaders/fxc/lightmappedparallax_ps30.vcs | vcs | 79.57 MiB |
shaders/fxc/lightmappedparallax_vs30.vcs | vcs | 3.34 KiB |
shaders/fxc/lightmappedreflective_ps20b.vcs | vcs | 9.05 KiB |
shaders/fxc/lightmappedreflective_vs20.vcs | vcs | 1.02 KiB |
shaders/fxc/lpreview1_ps20b.vcs | vcs | 494 B |
shaders/fxc/lpreview1_vs20.vcs | vcs | 277 B |
shaders/fxc/lpreview_output_ps20b.vcs | vcs | 326 B |
shaders/fxc/luminance_compare_ps30.vcs | vcs | 353 B |
shaders/fxc/luminance_compare_ps50.vcs | vcs | 564 B |
shaders/fxc/modulate_ps20b.vcs | vcs | 531 B |
shaders/fxc/modulate_ps30.vcs | vcs | 554 B |
shaders/fxc/monitorscreen_ps20b.vcs | vcs | 1.31 KiB |
shaders/fxc/morphaccumulate_ps30.vcs | vcs | 680 B |
shaders/fxc/morphaccumulate_vs30.vcs | vcs | 656 B |
shaders/fxc/morphweight_ps30.vcs | vcs | 184 B |
shaders/fxc/morphweight_vs30.vcs | vcs | 237 B |
shaders/fxc/motionblur_perobject_ps30.vcs | vcs | 642 B |
shaders/fxc/multiblend_ps20b.vcs | vcs | 2.13 KiB |
shaders/fxc/multiblend_ps30.vcs | vcs | 2.07 KiB |
shaders/fxc/multiblend_vs20.vcs | vcs | 2.70 KiB |
shaders/fxc/multiblend_vs30.vcs | vcs | 2.56 KiB |
shaders/fxc/panorama_ps30.vcs | vcs | 1.46 KiB |
shaders/fxc/panorama_ps50.vcs | vcs | 4.26 KiB |
shaders/fxc/panorama_vs30.vcs | vcs | 217 B |
shaders/fxc/panorama_vs50.vcs | vcs | 356 B |
shaders/fxc/panoramafancy_ps30.vcs | vcs | 119.72 KiB |
shaders/fxc/panoramafancy_ps50.vcs | vcs | 247.34 KiB |
shaders/fxc/panoramafancy_vs30.vcs | vcs | 236 B |
shaders/fxc/panoramafancy_vs50.vcs | vcs | 379 B |
shaders/fxc/parachute_ps30.vcs | vcs | 568 B |
shaders/fxc/parallaxtest_ps30.vcs | vcs | 584 B |
shaders/fxc/parallaxtest_vs30.vcs | vcs | 460 B |
shaders/fxc/particlecombine_ps30.vcs | vcs | 818 B |
shaders/fxc/particlesphere_ps20b.vcs | vcs | 1.10 KiB |
shaders/fxc/particlesphere_ps30.vcs | vcs | 508 B |
shaders/fxc/particlesphere_vs20.vcs | vcs | 679 B |
shaders/fxc/pbrwet_ps30.vcs | vcs | 24.05 MiB |
shaders/fxc/pbrwet_vs30.vcs | vcs | 25.57 KiB |
shaders/fxc/phong_ps30.vcs | vcs | 118.28 MiB |
shaders/fxc/phong_vs30.vcs | vcs | 19.56 KiB |
shaders/fxc/postprocess_base_vs30.vcs | vcs | 210 B |
shaders/fxc/postprocess_base_vs50.vcs | vcs | 707 B |
shaders/fxc/refract_ps20b.vcs | vcs | 418.65 KiB |
shaders/fxc/refract_ps30.vcs | vcs | 1.82 MiB |
shaders/fxc/refract_ps50.vcs | vcs | 1.62 MiB |
shaders/fxc/refract_vs20.vcs | vcs | 3.58 KiB |
shaders/fxc/refract_vs30.vcs | vcs | 34.06 KiB |
shaders/fxc/refract_vs50.vcs | vcs | 24.96 KiB |
shaders/fxc/rendertargetblit_ps20b.vcs | vcs | 232 B |
shaders/fxc/rendertargetblit_ps50.vcs | vcs | 370 B |
shaders/fxc/rendertargetblit_vs20.vcs | vcs | 206 B |
shaders/fxc/rendertargetblit_vs50.vcs | vcs | 345 B |
shaders/fxc/sample4x4_blend_ps20b.vcs | vcs | 309 B |
shaders/fxc/sample4x4_ps20b.vcs | vcs | 290 B |
shaders/fxc/sample4x4delog_ps20b.vcs | vcs | 299 B |
shaders/fxc/sample4x4log_ps20b.vcs | vcs | 431 B |
shaders/fxc/sample4x4maxmin_ps20b.vcs | vcs | 299 B |
shaders/fxc/screenspaceeffect_vs20.vcs | vcs | 844 B |
shaders/fxc/screenspaceeffect_vs30.vcs | vcs | 866 B |
shaders/fxc/screenspaceeffect_vs50.vcs | vcs | 380 B |
shaders/fxc/shadow_ps20b.vcs | vcs | 1.03 KiB |
shaders/fxc/shadow_vs20.vcs | vcs | 1.50 KiB |
shaders/fxc/shadowbuildtexture_ps20b.vcs | vcs | 269 B |
shaders/fxc/shadowbuildtexture_ps30.vcs | vcs | 268 B |
shaders/fxc/shadowmodel_vs20.vcs | vcs | 857 B |
shaders/fxc/shatteredglass_ps30.vcs | vcs | 137.38 KiB |
shaders/fxc/shatteredglass_vs30.vcs | vcs | 997 B |
shaders/fxc/showz_ps30.vcs | vcs | 558 B |
shaders/fxc/showz_vs30.vcs | vcs | 258 B |
shaders/fxc/skin_ps20b.vcs | vcs | 5.22 MiB |
shaders/fxc/skin_ps30.vcs | vcs | 4.85 MiB |
shaders/fxc/sky_hdr_compressed_ps20b.vcs | vcs | 276 B |
shaders/fxc/sky_hdr_compressed_rgbs_ps20b.vcs | vcs | 433 B |
shaders/fxc/sky_post_clouds_cs50.vcs | vcs | 5.72 KiB |
shaders/fxc/sky_post_clouds_ps30.vcs | vcs | 15.07 KiB |
shaders/fxc/sky_post_combine_ps30.vcs | vcs | 2.41 KiB |
shaders/fxc/sky_post_skylight_ps30.vcs | vcs | 2.71 KiB |
shaders/fxc/sky_post_skylight_ps50.vcs | vcs | 2.88 KiB |
shaders/fxc/sky_post_vs30.vcs | vcs | 696 B |
shaders/fxc/sky_post_vs50.vcs | vcs | 1.08 KiB |
shaders/fxc/sky_ps20b.vcs | vcs | 352 B |
shaders/fxc/sky_vs20.vcs | vcs | 383 B |
shaders/fxc/smaa_blendweight_calc_ps30.vcs | vcs | 2.03 KiB |
shaders/fxc/smaa_blendweight_calc_vs30.vcs | vcs | 358 B |
shaders/fxc/smaa_luma_edge_detection_ps30.vcs | vcs | 614 B |
shaders/fxc/smaa_luma_edge_detection_vs30.vcs | vcs | 313 B |
shaders/fxc/smaa_neighborhood_blend_ps30.vcs | vcs | 653 B |
shaders/fxc/smaa_neighborhood_blend_vs30.vcs | vcs | 283 B |
shaders/fxc/smaa_temporal_resolve_ps30.vcs | vcs | 395 B |
shaders/fxc/smaa_temporal_resolve_vs30.vcs | vcs | 220 B |
shaders/fxc/splinecard_vs30.vcs | vcs | 1.58 KiB |
shaders/fxc/splinecard_vs50.vcs | vcs | 2.48 KiB |
shaders/fxc/splinerope_ps30.vcs | vcs | 2.37 KiB |
shaders/fxc/splinerope_ps50.vcs | vcs | 5.96 KiB |
shaders/fxc/splinerope_vs30.vcs | vcs | 674 B |
shaders/fxc/splinerope_vs50.vcs | vcs | 1.02 KiB |
shaders/fxc/sprite_ps30.vcs | vcs | 8.01 KiB |
shaders/fxc/sprite_ps50.vcs | vcs | 20.48 KiB |
shaders/fxc/sprite_vs30.vcs | vcs | 1.80 KiB |
shaders/fxc/sprite_vs50.vcs | vcs | 2.04 KiB |
shaders/fxc/spritecard_ps30.vcs | vcs | 64.86 MiB |
shaders/fxc/spritecard_ps50.vcs | vcs | 5.50 MiB |
shaders/fxc/spritecard_vs30.vcs | vcs | 1.26 MiB |
shaders/fxc/spritecard_vs50.vcs | vcs | 431.29 KiB |
shaders/fxc/ssao_blur_ps30.vcs | vcs | 1.00 KiB |
shaders/fxc/ssao_combine_ps30.vcs | vcs | 362 B |
shaders/fxc/ssao_ps30.vcs | vcs | 15.86 KiB |
shaders/fxc/sunshafts_raymarch_ps30.vcs | vcs | 8.56 KiB |
shaders/fxc/teamoutline_ps20b.vcs | vcs | 576 B |
shaders/fxc/teeth_bump_ps30.vcs | vcs | 14.03 KiB |
shaders/fxc/teeth_bump_vs30.vcs | vcs | 2.82 KiB |
shaders/fxc/teeth_flashlight_ps30.vcs | vcs | 3.79 KiB |
shaders/fxc/teeth_flashlight_vs30.vcs | vcs | 2.17 KiB |
shaders/fxc/teeth_ps30.vcs | vcs | 4.94 KiB |
shaders/fxc/teeth_vs30.vcs | vcs | 3.63 KiB |
shaders/fxc/ui_ps30.vcs | vcs | 1.34 KiB |
shaders/fxc/ui_vs30.vcs | vcs | 1.01 KiB |
shaders/fxc/underwater_ps30.vcs | vcs | 791 B |
shaders/fxc/unlitgeneric_notexture_ps20b.vcs | vcs | 183 B |
shaders/fxc/unlitgeneric_ps20b.vcs | vcs | 243 B |
shaders/fxc/unlitgeneric_ps30.vcs | vcs | 246 B |
shaders/fxc/unlitgeneric_ps50.vcs | vcs | 688 B |
shaders/fxc/unlitgeneric_vs20.vcs | vcs | 2.96 KiB |
shaders/fxc/unlitgeneric_vs30.vcs | vcs | 2.68 KiB |
shaders/fxc/unlitgeneric_vs50.vcs | vcs | 2.67 KiB |
shaders/fxc/unlittwotexture_ps20b.vcs | vcs | 3.20 KiB |
shaders/fxc/unlittwotexture_ps30.vcs | vcs | 4.88 KiB |
shaders/fxc/unlittwotexture_ps50.vcs | vcs | 10.30 KiB |
shaders/fxc/unlittwotexture_vs20.vcs | vcs | 1.87 KiB |
shaders/fxc/unlittwotexture_vs30.vcs | vcs | 1.64 KiB |
shaders/fxc/unlittwotexture_vs50.vcs | vcs | 1.58 KiB |
shaders/fxc/unlitworld_screensample_ps20b.vcs | vcs | 805 B |
shaders/fxc/unlitworld_screensample_vs20.vcs | vcs | 904 B |
shaders/fxc/velocity_generate_ps30.vcs | vcs | 268 B |
shaders/fxc/velocity_generate_vs30.vcs | vcs | 472 B |
shaders/fxc/vertexcolor_ps20b.vcs | vcs | 247 B |
shaders/fxc/vertexlit_and_unlit_generic_bump_ps30.vcs | vcs | 51.68 MiB |
shaders/fxc/vertexlit_and_unlit_generic_bump_vs30.vcs | vcs | 22.54 KiB |
shaders/fxc/vertexlit_and_unlit_generic_ps30.vcs | vcs | 210.28 MiB |
shaders/fxc/vertexlit_and_unlit_generic_ps50.vcs | vcs | 8.40 KiB |
shaders/fxc/vertexlit_and_unlit_generic_vs30.vcs | vcs | 4.78 MiB |
shaders/fxc/vertexlit_and_unlit_generic_vs50.vcs | vcs | 23.86 KiB |
shaders/fxc/vertexlitgeneric_flashlight_vs20.vcs | vcs | 6.66 KiB |
shaders/fxc/vertexlitgeneric_flashlight_vs30.vcs | vcs | 3.36 KiB |
shaders/fxc/water_ps30.vcs | vcs | 246.87 KiB |
shaders/fxc/water_ps50.vcs | vcs | 212.73 KiB |
shaders/fxc/water_vs30.vcs | vcs | 2.59 KiB |
shaders/fxc/water_vs50.vcs | vcs | 3.38 KiB |
shaders/fxc/watercheap_ps30.vcs | vcs | 20.55 KiB |
shaders/fxc/watercheap_ps50.vcs | vcs | 52.68 KiB |
shaders/fxc/watercheap_vs30.vcs | vcs | 981 B |
shaders/fxc/watercheap_vs50.vcs | vcs | 3.34 KiB |
shaders/fxc/weapondecal_ps30.vcs | vcs | 1.57 MiB |
shaders/fxc/weapondecal_vs30.vcs | vcs | 5.30 KiB |
shaders/fxc/white_ps20b.vcs | vcs | 193 B |
shaders/fxc/windowimposter_ps20b.vcs | vcs | 459 B |
shaders/fxc/windowimposter_vs20.vcs | vcs | 828 B |
shaders/fxc/worldimposter_ps20b.vcs | vcs | 3.63 KiB |
shaders/fxc/worldimposter_vs20.vcs | vcs | 1.74 KiB |
shaders/fxc/worldtwotextureblend_ps20b.vcs | vcs | 100.74 KiB |
shaders/fxc/worldtwotextureblend_ps30.vcs | vcs | 155.52 KiB |
shaders/fxc/worldvertexalpha_ps20b.vcs | vcs | 621 B |
shaders/fxc/writez_vs20.vcs | vcs | 1021 B |
shaders/fxc/writez_vs50.vcs | vcs | 1.09 KiB |
File types
File type | Files | Total size |
---|---|---|
vmt | 57 | 8.93 KiB |
vtf | 37 | 3.11 MiB |
vcs | 303 | 722.39 MiB |
Total | 397 | 725.51 MiB |
Packages
SubID | Name | Billing Type | Last Update | |
---|---|---|---|---|
335211 | Steam Sub 335211 | CD Key | ||
335212 | Military Conflict: Vietnam for Beta Testing | CD Key | ||
335213 | Military Conflict: Vietnam | Store or CD Key | ||
796251 | Steam Sub 796251 | No Cost |
Apps that reference this depot
AppID | Type | Name | Last Update | |
---|---|---|---|---|
1012110 | Game | Military Conflict: Vietnam |
Previously seen manifests
Copy format:
Seen Date | Relative Date | ManifestID | |
---|---|---|---|
27 August 2025 – 10:22:18 UTC | 4538560631192349368 | ||
22 August 2025 – 17:12:14 UTC | 3840105179418882613 | ||
15 August 2025 – 19:06:20 UTC | 244089004163705885 | ||
7 August 2025 – 11:30:56 UTC | 3426362081693219410 | ||
6 August 2025 – 18:53:35 UTC | 5272927471369312311 | ||
25 July 2025 – 23:02:25 UTC | 6640884947845763103 | ||
23 July 2025 – 18:20:33 UTC | 2954317416605580997 | ||
12 July 2025 – 09:50:55 UTC | 2848590689466677564 | ||
8 July 2025 – 17:32:12 UTC | 5490835534070902975 | ||
5 July 2025 – 18:16:03 UTC | 870607491001258325 | ||
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