Additional Information
Developer
Lambert Enzo
metacritic_name
TimeOver
community_visible_stats
Yes
ReleaseState
released
Publisher
BinaryChill
Store Release Date
21 March 2019 – 20:00:42 UTC ( )
osarch
64
community_hub_visible
Yes
Social Media
https://www.youtube.com/channel/UCpaL56f-wm_FyYCrRjepE_Q/
Primary Genre
Action (1)
Store Genres
Action (1) , Adventure (25) , Indie (23) , RPG (3) , Early Access (70)
Steam Release Date
21 March 2019 – 20:00:33 UTC ( )
Store Asset Modification Time
8 February 2019 – 22:30:20 UTC ( ) (1549665020)
Detected Technologies (?)
Unity Engine , SteamworksNET SDK
restricted_countries
DE Germany
Early Access Release Date
21 March 2019 – 00:00:00 UTC ( )
store_screenshot
ss_2f5910df6f2758c0cc68ad3f3d7f0ae14dc8e411.jpg
First seen on SteamDB
25 July 2018 – 11:15:47 UTC ( ) , in changelist #4809648
Supported Languages
2 Languages
Interface
Full Audio
Subtitles
English
Yes
Yes
Yes
French
Yes
Yes
Yes
Tags
Categories
User File System
Key
Value
quota
95.37 MiB (100000000)
maxnumfiles
100
savefiles
0 ↴ root WinAppDataLocalLow path /BinaryChill/Timeover/Save pattern PlayerStat.save platforms/1 Windows recursive 1
rootoverrides
0 ↴ root gameinstall os MacOS oscompare = useinstead MacAppSupport pathtransforms/0/find /Save pathtransforms/0/replace unity.BinaryChill.Timeover 1 ↴ root gameinstall os Linux oscompare = useinstead LinuxHome pathtransforms/0/find /Save pathtransforms/0/replace .config/unity3d/BinaryChill/Timeover/Save/
Save File Locations
Based on the configuration above, this is where we think the save files are located.
Read more about cloud saves in Steamworks documentation.
Platform
Path
Pattern
Windows
%USERPROFILE%/AppData/LocalLow//BinaryChill/Timeover/Save
PlayerStat.save
MacOS (Override)
This appears to be broken because there is no configuration for [All OSes] and gameinstall.
Linux (Override)
This appears to be broken because there is no configuration for [All OSes] and gameinstall.