
It Could Have Been Me
App ID | 803840 |
App Type | Game |
Developer | Åsa Egnér vr-designer, Alexander Cobleigh programmer, Carolina Ask modeler, Emilia Carapic music, Joar Egnér Lofberg sounds, Johan Zdybal early modeller, Ali Ahmadi interview, Sakib Zabbar main voice, a lot more people |
Publisher | Kreativitetsbanken |
Supported Systems | Windows |
Technologies | Unity Engine |
Last Changenumber | 26253459 |
Last Record Update | 19 November 2024 – 01:18:09 UTC ( |
Release Date | 19 May 2019 – 07:19:09 UTC ( |
A journey from Afganistan to Sweden. Experience 26 documentary stories and 5 surreal worlds in VR. Rap from Emilia Carapic (Bac Nini)Voices from experiencers during the Night of Culture in Lund, where over 80 people tried the experience:"The coolest thing I've seen!
Additional Information
Developer | Åsa Egnér vr-designer | |||||
metacritic_name | It could have been me | |||||
GameManualURL | https://store.steampowered.com/manual/803840/ | |||||
ReleaseState | released | |||||
Publisher | Kreativitetsbanken | |||||
Store Release Date | 17 May 2019 – 07:00:00 UTC ( |
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osarch | empty string | |||||
community_hub_visible | Yes | |||||
OtherVrSupport | Yes | |||||
ControllerVr |
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PlayAreaVr |
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othervrsupport_rift_13 | Yes | |||||
vrheadsetstreaming | Yes | |||||
onlyvrsupport | Yes | |||||
Primary Genre | Indie (23) | |||||
Store Genres | Indie (23) | |||||
Steam Release Date | 19 May 2019 – 07:19:09 UTC ( |
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Original Release Date | 17 May 2019 – 07:00:00 UTC ( |
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Store Asset Modification Time | 2 May 2019 – 10:44:01 UTC ( |
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Detected Technologies (?) | Unity Engine, OculusXRPlugin SDK | |||||
restricted_countries | DE |
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store_screenshot | ss_92127c3c87ac4c192547eaaa2dc22643783b8bf7.jpg | |||||
First seen on SteamDB | 8 February 2018 – 08:46:08 UTC ( |
Supported Languages
1 Languages | Interface | Full Audio | Subtitles |
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English | Yes |
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Steam charts
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- 0 players right now
- 0 24-hour peak
- 1 all-time peak
11 January 2020
SteamDB.info
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Store data
Owner estimations
- ~18 by Gamalytic
- ~44 by VG Insights
Monthly players breakdown
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Month | Peak | Gain | % Gain | Average | Avg % Gain |
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Steam hub followers history
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User reviews history
How many players are playing It Could Have Been Me right now on Steam?
Steam player counter indicates there are currently 0 players live playing It Could Have Been Me on Steam.
It Could Have Been Me had an all-time peak of 1 concurrent players on 11 January 2020.
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