Additional Information 
Developer 
Avalanche Software 
 
metacritic_name 
Disney Infinity 3.0: Gold Edition 
 
controller_support 
full 
 
ReleaseState 
released 
 
Publisher 
Disney 
 
eulas 
 
Store Release Date 
10 December 2016 – 00:19:45 UTC (  
 
osarch 
empty string  
community_hub_visible 
Yes 
 
Primary Genre 
Action (1)  
 
Store Genres 
Action (1) , Adventure (25)  
 
Steam Release Date 
10 December 2016 – 00:19:14 UTC (  
 
Store Asset Modification Time 
9 December 2016 – 06:35:37 UTC (  
 
review_score 
8 
 
review_percentage 
87 
 
Detected Technologies (?)  
Bink_Video SDK , Lua SDK , Wwise SDK  
Steam Deck Compatibility 
Steam Deck:   SteamOS:   category:  Verified steamos_compatibility:  Compatible test_timestamp:  2 March 2022 – 00:00:00 UTC tested_build_id:  1522802 configuration:  supported_input gamepad requires_manual_keyboard_invoke 0 requires_non_controller_launcher_nav 0 primary_player_is_controller_slot_0 0 non_deck_display_glyphs 0 small_text 0 requires_internet_for_setup 0 requires_internet_for_singleplayer 0 recommended_runtime proton-7.0-1 requires_h264 0 requires_voice_files 0 gamescope_frame_limiter_not_supported 0 hdr_support 0 
 
First seen on SteamDB 
7 October 2016 – 21:49:51 UTC ( , in changelist #2336119  
 
 
Supported Languages 
6 Languages 
Interface 
Full Audio 
Subtitles 
 
 
English 
Yes 
Yes 
Yes 
 
French 
Yes 
Yes 
Yes 
 
German 
Yes 
Yes 
Yes 
 
Spanish - Spain 
Yes 
Yes 
Yes 
 
Dutch 
Yes 
Yes 
Yes 
 
Polish 
Yes 
Yes 
Yes 
 
 
Tags 
 Categories 
Hardware Categories 
 
User File System 
Key 
Value 
 
 
quota 
190.73 MiB (200000000)  
 
maxnumfiles 
5000 
 
savefiles 
0 ↴ root WinAppDataRoaming path Disney Interactive/Disney Infinity 3.0/{64BitSteamID}/SavedGame pattern * recursive 1 
 
 
Save File Locations 
Based on the configuration above, this is where we think the save files are located.
Read more about cloud saves in Steamworks documentation. 
Platform 
Path 
Pattern 
 
 
[All OSes]
 
%USERPROFILE%/AppData/Roaming/Disney Interactive/Disney Infinity 3.0/{64BitSteamID}/SavedGame 
*