Additional Information
This music is excluded from Steam Family Sharing because: This content type cannot be shared
Developer
Matthijs Koster
ReleaseState
released
Publisher
Matthijs Koster
Exclude from family sharing (exfgls)
6 (This content type cannot be shared)
Store Release Date
30 May 2025 – 10:46:30 UTC ( )
Primary Genre
Unknown Genre (0)
Store Asset Modification Time
21 May 2025 – 09:28:11 UTC ( ) (1747819691)
MusicAlbumForAppID
Rift Riff (2800900)
MusicAlbumAvailableOnStore
Yes
store_screenshot
29cc1bfc2117b2bd148ef20bb3d7b4e3276ab014/ss_29cc1bfc2117b2bd148ef20bb3d7b4e3276ab014.jpg
First seen on SteamDB
14 April 2025 – 08:46:37 UTC ( ) , in changelist #28463000
Album Tracks
Disc
Track
Name
Duration
ISRC
1
1
Rift Riff Theme
3:14
NL5UZ2509814
1
2
Building Towers
3:08
NL5UZ2509815
1
3
Enemy Wave
2:23
NL5UZ2509816
1
4
Dusk (Rift Riff Version)
4:37
NL5UZ2509817
1
5
Juice (Rift Riff Version)
5:27
NL5UZ2509818
1
6
Otto
1:44
NL5UZ2509819
1
7
Rift (Rift Riff Version)
2:34
NL5UZ2509820
1
8
Scepter
1:29
NL5UZ2509821
2
9
Building Towers in Space
4:20
NL5UZ2509822
2
10
Enemy Wave in Space
2:26
NL5UZ2509823
2
11
Building Towers in the Woods
3:06
NL5UZ2509824
2
12
Enemy Wave in the Woods
2:23
NL5UZ2509825
2
13
Building Towers on Ice
2:55
NL5UZ2509826
2
14
Enemy Wave on Ice
2:32
NL5UZ2509827
2
15
Building Towers on the Beach
4:32
NL5UZ2509828
2
16
Enemy Wave on the Beach
2:23
NL5UZ2509829
3
17
basecamp_75_percent
0:04
3
18
basecamp_destroy
0:05
3
19
basecamp_dying_indicator_phase_1
0:32
3
20
basecamp_dying_indicator_phase_2
0:32
3
21
basecamp_dying_indicator_phase_3
0:32
3
22
basecamp_power_down
0:01
3
23
basecamp_power_up
0:01
3
24
basecamp_pristine_break
0:01
3
25
beam_death
0:01
3
26
big_tower_big_gun_01
0:00
3
27
big_tower_big_gun_02
0:00
3
28
big_tower_big_gun_03
0:00
3
29
big_tower_big_gun_04
0:00
3
30
big_tower_big_gun_05
0:00
3
31
big_tower_big_gun_06
0:00
3
32
big_tower_big_gun_07
0:00
3
33
big_tower_big_gun_08
0:00
3
34
big_tower_big_gun_09
0:00
3
35
big_tower_big_gun_10
0:00
3
36
big_tower_big_gun_11
0:00
3
37
big_tower_big_gun_12
0:00
3
38
big_tower_big_gun_13
0:00
3
39
big_tower_big_gun_14
0:00
3
40
big_tower_big_gun_15
0:00
3
41
big_tower_big_gun_16
0:00
3
42
big_tower_big_gun_17
0:00
3
43
big_tower_big_gun_18
0:00
3
44
big_tower_big_gun_19
0:00
3
45
big_tower_big_gun_20
0:00
3
46
big_tower_big_gun_21
0:00
3
47
big_tower_big_gun_22
0:00
3
48
big_tower_big_gun_23
0:00
3
49
big_tower_big_gun_24
0:00
3
50
big_tower_laser_01
0:00
3
51
big_tower_laser_02
0:00
3
52
big_tower_laser_03
0:00
3
53
big_tower_laser_04
0:00
3
54
big_tower_laser_05
0:00
3
55
big_tower_laser_06
0:00
3
56
big_tower_laser_07
0:00
3
57
big_tower_laser_08
0:00
3
58
big_tower_laser_09
0:00
3
59
big_tower_laser_10
0:00
3
60
big_tower_laser_11
0:00
3
61
big_tower_laser_12
0:00
3
62
big_tower_laser_13
0:00
3
63
big_tower_laser_14
0:00
3
64
big_tower_laser_15
0:00
3
65
big_tower_laser_16
0:00
3
66
big_tower_laser_17
0:00
3
67
big_tower_laser_18
0:00
3
68
big_tower_laser_19
0:00
3
69
big_tower_laser_20
0:00
3
70
big_tower_laser_21
0:00
3
71
big_tower_laser_22
0:00
3
72
big_tower_laser_23
0:00
3
73
big_tower_laser_24
0:00
3
74
big_tower_power_down
0:02
3
75
big_tower_power_up
0:02
3
76
cannon_build
0:01
3
77
cannon_fire
0:00
3
78
cannon_impact_a
0:00
3
79
cannon_impact_b
0:00
3
80
cannon_impact_c
0:00
3
81
cannon_impact_d
0:00
3
82
cannon_impact_e
0:00
3
83
cannon_impact_f
0:00
3
84
cannon_load
0:00
3
85
companion_appear_a
0:00
3
86
companion_appear_b
0:00
3
87
companion_appear_c
0:00
3
88
companion_appear_d
0:00
3
89
enemy_boss_hover
0:29
3
90
enemy_death_gore_01
0:00
3
91
enemy_death_gore_02
0:00
3
92
enemy_death_gore_03
0:00
3
93
enemy_death_gore_04
0:00
3
94
enemy_death_gore_05
0:00
3
95
enemy_death_gore_06
0:00
3
96
enemy_death_gore_07
0:00
3
97
enemy_death_gore_08
0:00
3
98
enemy_death_gore_09
0:00
3
99
enemy_death_gore_10
0:00
3
100
enemy_enter_beam
0:00
3
101
enemy_enter_cloak
0:01
3
102
enemy_enter_hound
0:01
3
103
enemy_enter_sentinel
0:01
3
104
enemy_enter_shooter
0:00
3
105
enemy_enter_spike
0:01
3
106
enemy_enter_worm
0:02
3
107
fire_automatic_01
0:00
3
108
fire_automatic_02
0:00
3
109
fire_automatic_03
0:00
3
110
fire_automatic_04
0:00
3
111
fire_automatic_05
0:00
3
112
fire_automatic_06
0:00
3
113
fire_automatic_07
0:00
3
114
fire_automatic_08
0:00
3
115
fire_automatic_09
0:00
3
116
fire_automatic_10
0:00
3
117
fire_basecamp_01
0:00
3
118
fire_basecamp_02
0:00
3
119
fire_basecamp_03
0:00
3
120
fire_basecamp_04
0:00
3
121
fire_basecamp_05
0:00
3
122
fire_basecamp_06
0:00
3
123
fire_basecamp_07
0:00
3
124
fire_basecamp_08
0:00
3
125
fire_basecamp_09
0:00
3
126
fire_basecamp_10
0:00
3
127
fire_basecamp_11
0:00
3
128
fire_basecamp_12
0:00
3
129
fire_basecamp_13
0:00
3
130
fire_basecamp_14
0:00
3
131
fire_basecamp_15
0:00
3
132
fire_basecamp_16
0:00
3
133
fire_basecamp_17
0:00
3
134
fire_basecamp_18
0:00
3
135
fire_basecamp_19
0:00
3
136
fire_basecamp_20
0:00
3
137
fire_basecamp_21
0:00
3
138
fire_basecamp_22
0:00
3
139
fire_basecamp_23
0:00
3
140
fire_basecamp_24
0:00
3
141
fire_biggun_01
0:00
3
142
fire_biggun_02
0:00
3
143
fire_biggun_03
0:00
3
144
fire_biggun_04
0:00
3
145
fire_biggun_05
0:00
3
146
fire_biggun_06
0:00
3
147
fire_biggun_07
0:00
3
148
fire_biggun_08
0:00
3
149
fire_biggun_09
0:00
3
150
fire_biggun_10
0:00
3
151
fire_biggun_11
0:00
3
152
fire_biggun_12
0:00
3
153
fire_biggun_13
0:00
3
154
fire_biggun_14
0:00
3
155
fire_biggun_15
0:00
3
156
fire_biggun_16
0:00
3
157
fire_biggun_17
0:00
3
158
fire_biggun_18
0:00
3
159
fire_biggun_19
0:00
3
160
fire_biggun_20
0:00
3
161
fire_biggun_21
0:00
3
162
fire_biggun_22
0:00
3
163
fire_biggun_23
0:00
3
164
fire_biggun_24
0:00
3
165
fire_flame_01
0:00
3
166
fire_flame_02
0:00
3
167
fire_flame_03
0:00
3
168
fire_flame_04
0:00
3
169
fire_flame_05
0:00
3
170
fire_flame_06
0:00
3
171
fire_flame_07
0:00
3
172
fire_flame_08
0:00
3
173
fire_flame_09
0:00
3
174
fire_flame_10
0:00
3
175
fire_flame_11
0:00
3
176
fire_flame_12
0:00
3
177
fire_flame_13
0:00
3
178
fire_flame_14
0:00
3
179
fire_flame_15
0:00
3
180
fire_flame_16
0:00
3
181
fire_flame_17
0:00
3
182
fire_flame_18
0:00
3
183
fire_flame_19
0:00
3
184
fire_flame_20
0:00
3
185
fire_flame_21
0:00
3
186
fire_flame_22
0:00
3
187
fire_flame_23
0:00
3
188
fire_flame_24
0:00
3
189
fire_turret_01
0:00
3
190
fire_turret_02
0:00
3
191
fire_turret_03
0:00
3
192
fire_turret_04
0:00
3
193
fire_turret_05
0:00
3
194
fire_turret_06
0:00
3
195
fire_turret_07
0:00
3
196
fire_turret_08
0:00
3
197
flower_appear_a
0:02
3
198
flower_appear_b
0:02
3
199
flower_appear_c
0:02
3
200
flower_appear_d
0:02
3
201
flower_appear_e
0:02
3
202
flower_appear_f
0:02
3
203
flower_pickup_a
0:01
3
204
flower_pickup_b
0:01
3
205
flower_pickup_c
0:01
3
206
flower_pickup_d
0:01
3
207
flower_pickup_e
0:01
3
208
flower_prox_a
0:03
3
209
flower_prox_b
0:03
3
210
flower_prox_c
0:03
3
211
flower_prox_d
0:03
3
212
flower_prox_e
0:03
3
213
flower_prox
0:03
3
214
game_state_broken
0:01
3
215
game_state_completed_challenge
0:02
3
216
game_state_completed_noprism
0:02
3
217
game_state_completed_prism_challenge
0:03
3
218
game_state_completed_prism
0:02
3
219
game_state_destroyed
0:01
3
220
game_state_revived
0:01
3
221
gate_approached
0:00
3
222
gate_opened
0:02
3
223
interact_with_rift_01
0:00
3
224
interact_with_rift_02
0:00
3
225
interact_with_rift_03
0:00
3
226
interact_with_rift_04
0:00
3
227
interact_with_rift_05
0:00
3
228
interact_with_rift_06
0:00
3
229
interact_with_rift_07
0:00
3
230
interact_with_rift_08
0:00
3
231
interact_with_rift_09
0:00
3
232
interact_with_rift_10
0:00
3
233
interact_with_rift_11
0:00
3
234
nova_build
0:01
3
235
nova_fire_a
0:01
3
236
nova_fire_b
0:01
3
237
nova_fire_c
0:01
3
238
nova_fire_d
0:01
3
239
nova_fire_e
0:01
3
240
nova_fire_f
0:01
3
241
player_action_a
0:00
3
242
player_action_b
0:00
3
243
player_action_c
0:00
3
244
player_action_d
0:00
3
245
player_action_e
0:00
3
246
player_action_f
0:00
3
247
player_action_g
0:00
3
248
player_action_h
0:00
3
249
player_action_i
0:00
3
250
player_action_j
0:00
3
251
player_action_k
0:01
3
252
player_action_l
0:01
3
253
player_action_m
0:01
3
254
player_action_n
0:01
3
255
player_action_o
0:01
3
256
player_action_p
0:01
3
257
player_action_q
0:01
3
258
player_action_r
0:01
3
259
player_action_s
0:01
3
260
player_action_t
0:01
3
261
player_action_u
0:01
3
262
player_enter_flying
0:02
3
263
player_enter_landing
0:05
3
264
player_enter_rift_open
0:02
3
265
player_exit
0:03
3
266
player_voice_boss_kill_a
0:00
3
267
player_voice_boss_kill_b
0:00
3
268
player_voice_boss_kill_c
0:00
3
269
player_voice_boss_kill_d
0:00
3
270
player_voice_boss_kill_e
0:00
3
271
player_voice_boss_kill_f
0:00
3
272
player_voice_boss_kill_g
0:01
3
273
player_voice_boss_kill_h
0:00
3
274
player_voice_boss_kill_i
0:00
3
275
player_voice_boss_kill_j
0:01
3
276
player_voice_boss_kill_k
0:01
3
277
player_voice_game_won_a
0:01
3
278
player_voice_game_won_b
0:01
3
279
player_voice_game_won_c
0:02
3
280
player_voice_idle_a
0:08
3
281
player_voice_idle_b
0:03
3
282
player_voice_idle_c
0:03
3
283
player_voice_idle_d
0:24
3
284
player_voice_idle_e
0:01
3
285
player_voice_idle_f
0:01
3
286
player_voice_multi_hit_a
0:01
3
287
player_voice_multi_hit_b
0:00
3
288
player_voice_multi_hit_c
0:01
3
289
player_voice_multi_hit_d
0:00
3
290
player_voice_multi_hit_e
0:01
3
291
player_voice_multi_hit_f
0:01
3
292
player_voice_multi_hit_g
0:01
3
293
player_voice_multi_hit_h
0:01
3
294
player_voice_multi_hit_i
0:00
3
295
player_voice_multi_hit_j
0:00
3
296
player_voice_prism_a
0:00
3
297
player_voice_prism_b
0:00
3
298
player_voice_prism_c
0:01
3
299
player_voice_prism_d
0:01
3
300
player_voice_prism_e
0:01
3
301
player_voice_prism_f
0:01
3
302
player_voice_prism_g
0:01
3
303
player_voice_purchase_a
0:00
3
304
player_voice_purchase_b
0:00
3
305
player_voice_purchase_c
0:00
3
306
player_voice_purchase_d
0:00
3
307
player_walk_01
0:00
3
308
player_walk_02
0:00
3
309
player_walk_03
0:00
3
310
player_walk_04
0:00
3
311
player_walk_05
0:00
3
312
player_walk_06
0:00
3
313
player_walk_07
0:00
3
314
player_walk_08
0:00
3
315
player_walk_09
0:00
3
316
player_walk_10
0:00
3
317
player_walk_11
0:00
3
318
player_walk_12
0:00
3
319
player_walk_13
0:00
3
320
player_walk_14
0:00
3
321
player_walk_15
0:00
3
322
player_walk_16
0:00
3
323
player_walk_17
0:00
3
324
player_walk_18
0:00
3
325
power_up
0:01
3
326
prism_appear_01
0:02
3
327
prism_appear_02
0:02
3
328
prism_appear_03
0:02
3
329
prism_appear_04
0:02
3
330
prism_appear_05
0:02
3
331
prism_appear_06
0:02
3
332
prism_grab
0:01
3
333
prism_prox
0:03
3
334
purchase_shrine
0:01
3
335
purchase
0:03
3
336
refund
0:00
3
337
scepter_attack_a
0:01
3
338
scepter_attack_b
0:01
3
339
scepter_attack_c
0:01
3
340
scepter_attack_d
0:01
3
341
scepter_die_a
0:04
3
342
scepter_die_b
0:02
3
343
scepter_die_c
0:01
3
344
scepter_die_d
0:02
3
345
scepter_die_e
0:02
3
346
scepter_initiated_a
0:01
3
347
scepter_initiated_b
0:01
3
348
scepter_initiated_c
0:01
3
349
scepter_initiated_d
0:01
3
350
schrieker_build
0:01
3
351
schrieker_fire_01
0:01
3
352
schrieker_fire_02
0:02
3
353
schrieker_fire_03
0:02
3
354
schrieker_fire_04
0:02
3
355
schrieker_fire_05
0:01
3
356
sentinel_death
0:02
3
357
slower_build
0:00
3
358
slower_fire_a
0:01
3
359
slower_fire_b
0:01
3
360
slower_fire_c
0:01
3
361
slower_fire_d
0:01
3
362
slower_fire_e
0:01
3
363
slower_fire_f
0:01
3
364
sniper_attack
0:00
3
365
sniper_build
0:01
3
366
sniper_load
0:01
3
367
stinger_build
0:01
3
368
stinger_fire_general_a
0:00
3
369
stinger_fire_general_b
0:00
3
370
stinger_fire_general_c
0:00
3
371
stinger_fire_general_d
0:00
3
372
stinger_fire_general_e
0:00
3
373
stinger_fire_general_f
0:00
3
374
stinger_fire_general_g
0:00
3
375
stinger_fire_general_h
0:00
3
376
stinger_fire_general_i
0:00
3
377
stinger_short_single
0:00
3
378
tower_damage_glass_01
0:00
3
379
tower_damage_glass_02
0:00
3
380
tower_damage_glass_03
0:00
3
381
tower_damage_glass_04
0:00
3
382
tower_damage_glass_05
0:00
3
383
tower_damage_glass_06
0:00
3
384
tower_damage_glass_07
0:00
3
385
tower_damage_glass_08
0:00
3
386
tower_damage_glass_09
0:00
3
387
tower_damage_glass_10
0:00
3
388
tower_damage_glass_11
0:00
3
389
tower_damage_glass_12
0:00
3
390
tower_damage_stone_01
0:00
3
391
tower_damage_stone_02
0:00
3
392
tower_damage_stone_03
0:00
3
393
tower_damage_stone_04
0:00
3
394
tower_damage_stone_05
0:00
3
395
tower_damage_stone_06
0:00
3
396
tower_damage_stone_07
0:00
3
397
tower_damage_stone_08
0:00
3
398
tower_damage_stone_09
0:00
3
399
tower_damage_stone_10
0:00
3
400
tower_damage_stone_11
0:00
3
401
tower_damage_stone_12
0:00
3
402
tower_painthing_inhale
0:00
3
403
tower_painthing_puke
0:01
3
404
tower_select_close
0:00
3
405
tower_select_open
0:00
3
406
turret_build
0:01
3
407
turret_laser_01
0:00
3
408
turret_laser_02
0:00
3
409
turret_laser_03
0:00
3
410
turret_laser_04
0:00
3
411
turret_laser_05
0:00
3
412
turret_laser_06
0:00
3
413
turret_laser_07
0:00
3
414
turret_laser_08
0:00
3
415
turret_laser_09
0:00
3
416
turret_laser_10
0:00
3
417
turret_laser_11
0:00
3
418
turret_laser_12
0:00
3
419
turret_laser_13
0:00
3
420
turret_laser_14
0:00
3
421
turret_laser_15
0:00
3
422
turret_laser_16
0:00
3
423
turret_laser_17
0:00
3
424
turret_laser_18
0:00
3
425
turret_laser_19
0:00
3
426
turret_laser_20
0:00
3
427
turret_laser_21
0:00
3
428
turret_laser_22
0:00
3
429
turret_laser_23
0:00
3
430
turret_laser_24
0:00
3
431
ui_alert_tower_slots_open
0:00
3
432
ui_alert
0:00
3
433
ui_appear
0:00
3
434
ui_challenge_off
0:00
3
435
ui_challenge_on
0:00
3
436
ui_chooseplop
0:00
3
437
ui_down
0:00
3
438
ui_floop
0:00
3
439
ui_focus_tick_01
0:00
3
440
ui_focus_tick_02
0:00
3
441
ui_focus_tick_03
0:00
3
442
ui_focus_tick_04
0:00
3
443
ui_focus_tick_05
0:00
3
444
ui_focus_tick_06
0:00
3
445
ui_focus_tick_07
0:00
3
446
ui_focus_tick_08
0:00
3
447
ui_focus_tick_09
0:00
3
448
ui_focus_tick_10
0:00
3
449
ui_focus_tick_11
0:00
3
450
ui_focus_tick_12
0:00
3
451
ui_hover_high_01
0:00
3
452
ui_hover_low_01
0:00
3
453
ui_hover_low_02
0:00
3
454
ui_hover_low_04
0:00
3
455
ui_hover_low_05
0:00
3
456
ui_hover_low_06
0:00
3
457
ui_negative_a_low
0:00
3
458
ui_negative
0:00
3
459
ui_pop
0:00
3
460
ui_positive_a_low
0:00
3
461
ui_positive_b_high
0:00
3
462
ui_positive
0:00
3
463
ui_schedule_upgrade
0:01
3
464
ui_scheduled
0:01
3
465
ui_select
0:00
3
466
ui_switch
0:00
3
467
ui_up
0:00
3
468
ui_wrong
0:00
3
469
weakener_build
0:01
3
470
weakener_fire_a
0:02
3
471
weakener_fire_b
0:02
3
472
weakener_fire_c
0:01
3
473
weakener_fire_d
0:01
3
474
weakener_fire_e
0:02
Key
Value
Artist
Matthijs Koster, Nachtvocht
Composer
Matthijs Koster
Label
Not set
Othercredits
Not set
Album Assets
Categories
Configuration
Key
Value
installdir
Rift Riff OST and Soundpack