Additional Information 
Developer 
PolyShroom 
 
community_visible_stats 
Yes 
 
ReleaseState 
released 
 
Publisher 
PolyShroom 
 
Store Release Date 
16 August 2024 – 06:54:38 UTC (  
 
osarch 
empty string  
community_hub_visible 
Yes 
 
Social Media 
https://discord.gg/53tDMJ4fAB https://x.com/PolyShroom https://www.youtube.com/@PolyShroom  
Primary Genre 
Strategy (2)  
 
Store Genres 
Indie (23) , Strategy (2)  
 
Steam Release Date 
16 August 2024 – 06:54:35 UTC (  
 
Store Asset Modification Time 
3 November 2024 – 17:53:53 UTC (  
 
library_assets 
library_capsule en library_hero en library_logo en library_header en logo_position ↴ pinned_position BottomLeft width_pct 50 height_pct 50 
 
osextended 
empty string  
review_score 
5 
 
review_percentage 
68 
 
Detected Technologies (?)  
Godot Engine  
Steam Deck Compatibility 
Steam Deck:   SteamOS:   category:  Playable steamos_compatibility:  Compatible test_timestamp:  11 July 2025 – 00:00:00 UTC tested_build_id:  15404708 configuration:  supported_input other requires_manual_keyboard_invoke 0 requires_non_controller_launcher_nav 0 primary_player_is_controller_slot_0 0 non_deck_display_glyphs 1 small_text 1 requires_internet_for_setup 0 requires_internet_for_singleplayer 0 recommended_runtime native requires_h264 0 requires_voice_files 0 gamescope_frame_limiter_not_supported 0 hdr_support 0 
 
controllertagwizard 
Yes 
 
First seen on SteamDB 
25 May 2024 – 20:54:07 UTC ( , in changelist #23693367  
 
 
Supported Languages 
2 Languages 
Interface 
Full Audio 
Subtitles 
Achievements  
 
English 
Yes 
Yes  
Russian 
Yes 
Yes  
 
Tags 
 Categories 
 
User File System 
Key 
Value 
 
 
quota 
97.66 KiB (100000)  
 
maxnumfiles 
1 
 
savefiles 
0 ↴ root WinAppDataRoaming path Godot/app_userdata/CreepingDusk/saves/ pattern *.json 1 ↴ root LinuxHome path .local/share/godot/app_userdata/CreepingDusk/saves/ pattern *.json 
 
rootoverrides 
1 ↴ root WinAppDataRoaming os Linux oscompare = useinstead LinuxHome pathtransforms/0/find Godot/app_userdata/CreepingDusk/saves/ pathtransforms/0/replace .local/share/godot/app_userdata/CreepingDusk/saves/ 3 ↴ root LinuxHome os Windows oscompare = useinstead WinAppDataRoaming pathtransforms/0/find .local/share/godot/app_userdata/CreepingDusk/saves/ pathtransforms/0/replace Godot/app_userdata/CreepingDusk/saves/ 
 
 
Save File Locations 
Based on the configuration above, this is where we think the save files are located.
Read more about cloud saves in Steamworks documentation. 
Platform 
Path 
Pattern 
 
 
[All OSes]
 
%USERPROFILE%/AppData/Roaming/Godot/app_userdata/CreepingDusk/saves/ 
*.json 
 
[All OSes]
 
~/.local/share/godot/app_userdata/CreepingDusk/saves/ 
*.json 
 
 
~/.local/share/godot/app_userdata/CreepingDusk/saves/ 
 
 
%USERPROFILE%/AppData/Roaming/Godot/app_userdata/CreepingDusk/saves/