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App ID 273070
App Type Game
Publisher Arcen Games, LLC
Supported Systems Windows macOS Linux
Last Change Number 11994297
Last Record Update 11 July 2021 – 08:08:37 UTC ()
Release Date 18 April 2014 – 21:18:00 UTC ()

From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.

Store Prices

Currency Current Price Converted Price Lowest Recorded Price
U.S. Dollar $19.99 $19.99 $3.74 $3.74 at -85%
British Pound £14.99 $19.83 -0.77% $3.75 £2.84 at -85%
Euro 19,99€ $22.61 +13.14% $3.89 3,44€ at -85%
Russian Ruble 419 ₽ $5.66 -71.66% $0.90 67 ₽ at -85%
Brazilian Real R$ 36,99 $6.54 -67.27% $1.21 R$ 6,89 at -85%
Japanese Yen ¥ 1980 $17.55 -12.19% $3.29 ¥ 372 at -85%
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South Asia - USD $19.99 $19.99 $3.99 $3.99 at -80%
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User Tags

StrategySpaceSimulationIndieTurn-Based4XSci-fiGrand StrategyTacticalCapitalismReal-Time with PauseTurn-Based StrategyGreat SoundtrackSingleplayerTurn-Based TacticsBullet HellAliens2DFuturisticAdventure


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Additional Information

clienticon 7d232a03326a6c678b2764591dc83e70941fc840
clienttga 9c00125d6970538832d9275c84b3ad7900d710e2
icon ac69d9e2b5aef1c33cd0b12ff8c728914dd0050d
logo a74256663a010213f4f812a8790e73dd98f9bb91
logo_small a74256663a010213f4f812a8790e73dd98f9bb91_thumb
metacritic_name The Last Federation
metacritic_score 72
clienticns 52a898183148f6a43272fe934fab238973f832d7
community_visible_stats Yes
LinuxClientIcon 9af6f1a944966ba35270ee8de6394a300801dbdc
ReleaseState released
Store Release Date 18 April 2014 ()
community_hub_visible Yes
0/nameArcen Games, LLC
1/nameArcen Games, LLC
2/nameArcen Strategy
Primary Genre Strategy (2)
Store Genres Indie (23), Simulation (28), Strategy (2)
Supported Languages
1 LanguagesInterfaceFull AudioSubtitles
Steam Release Date 18 April 2014 – 21:18:00 UTC ()
Store Asset Modification Time 27 November 2019 – 21:54:04 UTC () (1574891644)
Web Assets
capsule_231x87.jpgLast-Modified: 5 June 2015 – 13:52:58 UTC
capsule_467x181.jpgLast-Modified: 5 June 2015 – 13:52:58 UTC
capsule_616x353.jpgLast-Modified: 5 June 2015 – 13:52:58 UTC
header.jpgLast-Modified: 5 June 2015 – 13:52:59 UTC
review_score 6
review_percentage 75
Detected Technologies (?) Engine.Unity, SDK.SteamworksNET
  • 0 players right now
  • 4 24-hour peak
  • 650 all-time peak

Due to constant crawling, charts data is limited. You can login to view full data.

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Lifetime concurrent players on Steam

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Concurrent players

  • 0 players right now
  • 4 24-hour peak
  • 650 all-time peak

Owner estimations

  • 16.5 k .. 42.3 k on reviews (35-90)
  • 580.0 k .. 700.0 k by PlayTracker

Store data

  • 355 positive reviews
  • 115 negative reviews
  • 75.53% positive reviews

Playtime estimations by SteamSpy

  • 0 minutes median playtime in last 2 weeks
  • 0 minutes median total playtime
  • 0 minutes average playtime in last 2 weeks
  • 0 minutes average total playtime

Twitch Stats

  • 0 viewers right now
  • 0 24-hour peak
  • 853 all-time peak

Steam game hub followers chart

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Monthly breakdown

Login to see a player breakdown per month.

How many players are playing The Last Federation right now on Steam? There are 0 players in The Last Federation on Steam. The Last Federation player counter. The Last Federation Steam charts.

Bundles that include this app

ID Name % Created
915 Arcen Strategy Collection -20% No 4 April 2018 – 20:02:50 UTC
1897 Best of Arcen -20% No 4 April 2018 – 20:02:43 UTC

Packages that include this app

SubID Name Billing Type Last Update
36797 The Last Federation Developer Comp CD Key 4 November 2015 – 01:23:52 UTC
36798 The Last Federation Store or CD Key 1 December 2021 – 19:15:05 UTC
36799 The Last Federation for Beta Testing CD Key 14 October 2018 – 21:21:37 UTC
83770 The Last Federation Collection Store or CD Key 1 December 2021 – 19:14:52 UTC

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Downloadable Content

AppID Name Last Update
304480 The Last Federation - Betrayed Hope 9 February 2020 – 07:55:11 UTC
414310 The Last Federation - The Lost Technologies 20 February 2020 – 15:57:57 UTC


ID Name Max Size OS Extra Info
273071 The Last Federation Content 343.25 MiB
273072 TLF Windows 68.74 MiB
273073 TLF OSX 133.41 MiB
273074 TLF Linux 119.41 MiB
304480 The Last Federation - Betrayed Hope (304480) Depot 147.12 MiB DLC 304480
414310 The Last Federation - The Lost Technologies (414310) Depot 5.10 MiB DLC 414310


Name Description Build ID Time Updated
public 2782842 17 May 2018 – 15:32:26 UTC
prearcenasyncfile Version 2.011 of the game, from before the new ArcenAsyncFile update. Circa December 30th, 2014. 483091
wayoldprenewrenderpipeline Version 1.038 of the game, from before the new Sprite Batching update. Circa September 16th, 2014. 383634


Name Value
overridescddb 1
markdlcdepots 1

Raw Information

You have to be signed in to load raw depot data

Launch Options

0. Launch
Executable LastFederation.exe
Launch Type Unspecified
Operating System   windows
1. Launch
Launch Type Unspecified
Operating System   macos
2. Launch
Executable LastFederationLinux.x86
Launch Type Unspecified
Operating System   linux
CPU Architecture 32-bit only
3. Launch
Executable LastFederationLinux.x86_64
Launch Type Unspecified
Operating System   linux
CPU Architecture 64-bit only


Key Value
contenttype 3
installdir The Last Federation

User File System

Key Value
quota 381.47 MiB (400000000)
maxnumfiles 1000
  • 0/path: RuntimeData/Save
  • 0/pattern: *.save
  • 0/root: gameinstall
  • 2/path: RuntimeData
  • 2/pattern: *.dat
  • 2/root: gameinstall
  • 3/path: RuntimeData
  • 3/pattern: *.bak
  • 3/root: gameinstall
  • 4/path: RuntimeData/Save
  • 4/pattern: *.profile
  • 4/root: gameinstall

Save File Locations

Based on the configuration above, this is where we think the save files are located.

Read more about cloud saves in Steamworks documentation.

Platform Path Pattern
[All OSes] [Steam Install]/steamapps/common/The Last Federation/RuntimeData/Save *.save
[All OSes] [Steam Install]/steamapps/common/The Last Federation/RuntimeData *.dat
[All OSes] [Steam Install]/steamapps/common/The Last Federation/RuntimeData *.bak
[All OSes] [Steam Install]/steamapps/common/The Last Federation/RuntimeData/Save *.profile

Other apps that reference this app



Crunching history, just for you…

API name Display name and description Icons
EasyCombatDifficulty Excuse Me, Is This Your Shrapnel?

Win the game on "Easy" Combat Difficulty.

OPCombatDifficulty I Bumped Him And He Blew Up!

Win the game on "You Are So OP" Combat Difficulty.

LowerNormalCombatDifficulty Simple!? That!?

Win the game on "Normal" Combat Difficulty.

UpperNormalCombatDifficulty Anything But Average

Win the game on "Hard" Combat Difficulty.

EasyStrategyDifficulty Thought My Way Out Of That One!

Win the game on "Easy" Strategic Difficulty.

MediumStrategyDifficulty Generalissimo Me

Win the game on "Normal" Strategic Difficulty.

HardestStrategyDifficulty Bring The Brains

Win the game on "Hard" Strategic Difficulty.

FullFederationWin Everyone's... Still Here??

Win the game with all 8 races in the Federation.

WinWithSkylaxiansAndorsPeltiansInFederation Good Guys Occasionally Win

Win the game with only the Skylaxians, Andors, and Peltians in the Federation.

WinWithAcutiansBurlustsThoraxianInFederations Look On Your Creation And Despair

Win the game with only the Acutians, Burlusts, and Thoraxians in the Federation.

WinWithNoMoreThan4PlanetsIntact Planet Cracking!

Win the game with no more than 4 planets still intact.

AllOutposts All The Marbles Are Mine

Win the game while holding at least one space outpost, and no other races holding any.

HardCombatDifficulty Arnie Comes To Me For Tips

Win the game on "Harder" Combat Difficulty.

PositiveInfluence Our Beloved Leader

Win the game while having more than 0 influence over every living race.

NegativeInfluence But We Listen To You Anyway

Win the game while having less than 0 influence over every living race.

WinGameWithPirateEmpire There's No Stopping Piracy

Win the game while a Pirate Empire still exists.

WinWithOnlyOneLiving_Acutian Capitalism Wins Out

Win the game with only the Acutians still alive.

WinWithOnlyOneLiving_Andor Pacifism Works!

Win the game with only the Andors still alive.

WinWithOnlyOneLiving_Boarine Now Get Off My Property

Win the game with only the Boarines still alive.

WinWithOnlyOneLiving_Burlust Don't Let That Stop The Fighting

Win the game with only the Burlusts still alive.

WinWithOnlyOneLiving_Evuck It's Always The Sneaky Ones...

Win the game with only the Evucks still alive.

WinWithOnlyOneLiving_Peltian I Guess Barn Owls Are Pretty Cool

Win the game with only the Peltians still alive.

WinWithOnlyOneLiving_Skylaxian The Honor Code

Win the game with only the Skylaxians still alive.

WinWithOnlyOneLiving_Thoraxian The End Of All Things

Win the game with only the Thoraxians still alive.

EightDiseasesIn1game Hypochondria?

Have at least 8 distinct diseases occur in one game.

Defeat4Burlust The Code Duello

Defeat four Burlust Warlords in duels in one game.

NoFriendlyActions Does Not Play Well With Others

Win a game without doing any Friendly Actions.

PreventGasPlanetIgnition Put Down That Match

Prevent the Evucks from igniting a gas giant, after they start the countdown.

NoUnlockingAblities Simplicity

Win a game without unlocking any additional Hydral Technology.

TrifectaOfSuperiority It Went To Their Heads

Win a game after the Trifecta Of Superiority has formed.

ThoraxianProtectorate Bug Spray

Win a game after the Thoraxian Protectorate has formed.

UnionOfIndependentStates Wrong Union

Win a game after the Union Of Independent States has formed.

FearEmpire Do I Look Scared?

Win a game after a Fear Empire has formed.

SolarAxisPact Axed Pact

Win a game after the Solar Axis Pact has formed.

NoAFASupression See The Violence Inherent In The... Wait, What?

Win a game without ever doing any contracts or political deals to suppress the Anti-Federation Alliance.

NoPlanetaryAdvice No Backseat Driving

Win a game without ever doing any Planetary Advice contracts on any planet.

WinAfterBringingSpacefaringTo7Races Prometheus

Win a game after bringing spacefaring technology to 7 planets.

TenThousandCowards Advance In Retrograde!

By your own actions, scare 10,000 ships into trying to run away (across any number of games).

WinWithAcutianPlanetCrackers Planetcracker!

Win a game after launching a Planetcracker with the Acutians (and thus having everyone else hate you).

WinGameWithoutDestroyingAnyPirateBases ... RRRR?

Win a game in which no pirate bases were destroyed.

NoPlanetExchanges Now, Now, Remember To Share

Win a game with no planets ever changing hands between races.

NoFailedContracts Man, Er, Hydral Of Its Word(s?)

Win a game without ever failing a contract.

TwoJoinedTheBetrayed Chose The Wrong Side

Win a game with at least two races having left the Federation to join The Betrayed.

Die Valuable Learning Experience

Die in battle, thus losing the game. Every story's different, give it another try!

WinAfterStartingWith_Acutian Acutians: Capitalism, Ho!

Win a game started with the Acutians.

WinAfterStartingWith_Andor Andors: Utopian Robots (That Seem Very Bored)

Win a game started with the Andors.

WinAfterStartingWith_Burlust Burlusts: (Inarticulate Battle Cry)!!

Win a game started with the Burlusts.

WinAfterStartingWith_Boarine Boarines: Isolationist Pigs (No, Really)

Win a game started with the Boarines.

WinAfterStartingWith_Evuck Evucks: Passive-Aggressive Telepaths Are At Least As Bad As They Sound

Win a game started with the Evucks.

WinAfterStartingWith_Peltian Peltians: The Commune Of Throwing Things

Win a game started with the Peltians.

WinAfterStartingWith_Skylaxian Skylaxians: Little Blue/Gray Men

Win a game started with the Skylaxians.

WinAfterStartingWith_Thoraxian Thoraxians: A Hivemind Of Nightmare Death Machines, What Could Go Wrong?

Win a game started with the Thoraxians.

EasyStrategyDifficulty_Betrayal Like Taking Candy From A Baby

Win a Betrayal game on Easy strategic difficulty.

MediumStrategyDifficulty_Betrayal Fool Me Once, Shame On You...

Win a Betrayal game on Normal strategic difficulty.

HardestStrategyDifficulty_Betrayal ... Fool Me Twice, Shame On Me.

Win a Betrayal game on Hard strategic difficulty.

WinWithNoMoreThan4PlanetsIntact_Betrayal Turnabout Is Fair Play

Win a Betrayal game with no more than 4 planets left intact.

WinBetrayalWhileNotControllingMoreThanXArmadas_10 Efficient Betrayal I

Win a Betrayal game having controlled no more than 10 armadas.

WinBetrayalWhileNotControllingMoreThanXArmadas_8 Efficient Betrayal II

Win a Betrayal game having controlled no more than 8 armadas.

WinBetrayalWhileNotControllingMoreThanXArmadas_6 Efficient Betrayal III

Win a Betrayal game having controlled no more than 6 armadas.

WinBetrayalWhileNotControllingMoreThanXArmadas_4 Efficient Betrayal IV

Win a Betrayal game having controlled no more than 4 armadas.

WinBetrayalWhileNotLosingAnyPlanets Landslide Victory

Win a Betrayal game without ever having one of your planets captured by another race.

WinBetrayalWhileNotLosingAnyOutposts Flawless Victory... Well, Except The 'Being A Jerk' Part

Win a Betrayal game without ever having one of your planets or outposts captured by another race.

WinBetrayalWhileNotUsingCreditsToCreateOrUpgradeArmadas All Our Extermination Fleets Are Grown Free-Range

Win a Betrayal game without using credits to create or upgrade armadas, instead relying entirely on resources for that.

EasyStrategyDifficulty_Invasion Pest Control

Win an Invasion game on Easy strategic difficulty.

MediumStrategyDifficulty_Invasion Allies Against The Night

Win an Invasion game on Normal strategic difficulty.

HardestStrategyDifficulty_Invasion Their Finest Hour

Win an Invasion game on Hard strategic difficulty.

WinWithNoMoreThan4PlanetsIntact_Invasion It Was The Only Way To Be Sure

Win an Invasion game with no more than 4 planets left intact.

WinInvasionWithoutObscuraCapturingPlanet Invasion? I Got This

Win an Invasion game without the Obscura ever taking a second planet.

WinInvasionWithoutObscuraCapturingOutpost What Invasion? That Splat On The Windshield?

Win an Invasion game without the Obscura ever capturing an outpost.

WinInvasionWhenObscuraHadReachedXPlanets_4 Well That Got Tricky

Win an Invasion game after the Obscura owned at least 4 planets.

WinInvasionWhenObscuraHadReachedXPlanets_6 Victory Snatched From The Jaws Of Defeat

Win an Invasion game after the Obscura owned at least 6 planets.

WinTechRace Four Heads Are Best

Win a Tech Race game.

WinTechRaceInTie Take Them With You

Win a Tech Race in concert with another race.

WinTechRaceAllEightRaces Golden Age

Win a Tech Race game with all eight races surviving.

TechnocracyFormed Research the Peace

Win a game after a Technocracy has formed.

SOGPFormed Ungentlemen

Win a game after the Society of Gentle Persons has formed.

PerfectUtopiaFormed Nothing's Perfect

Win a game after a Perfect Utopia formed.

FindEightHydralTechs Lost and Found

Unlock 8 of the unique Hydral technology items.

RingworldDestroyed This is Why We Can't Have Nice Things

Have a Ring World get destroyed by either the Acutians or the Evucks.

Community Items

View Steam Points Shop
Level 1
The Shadow
Level 2
The Peace Keeper
Level 3
The Conqueror
Level 4
The Savior
Level 5
The Annihilator
Level foil
The Unifier
Alien Race: Acutian
Alien Race: Andor
Alien Race: Boarines
Alien Race: Burlusts
Alien Race: Evucks
Alien Race: Peltian
Alien Race: Thoraxians
Alien Race: Skylaxians
Booster pack 1

Technical Item Data

Item key values

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  • level_images/2: c5736f5aa7876d2566af884ec177a1defa66565e.png
  • level_images/3: 9231fb8e92fabcf64adb43816a3fcab330973b00.png
  • level_images/4: a2c1e08ec164317e6960f1d523bd3f6763ad8d53.png
  • level_images/5: b4b3fb5fecba484858eba0f24a501aed5211f8aa.png
  • level_images/foil: c14d538c700e0eaa20fb3d18de44ad7c7046659b.png
  • level_names/1: The Shadow
  • level_names/2: The Peace Keeper
  • level_names/3: The Conqueror
  • level_names/4: The Savior
  • level_names/5: The Annihilator
  • level_names/foil: The Unifier

Item data

  • active: true
  • item_class: 1
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  • item_title:
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Item data

  • active: true
  • item_class: 2
  • item_description: The Acutians - These dirty industrial robots are very capitalistic and just generally kind of jerks. Instead of a traditional political leadership, they just have a collection of 3 CEOs at each planet that you have to negotiate. These CEOs will only do things that help the industries that they own companies in (out of 17 industries). You can sabotage or help industries so that at the next industry quorum some of the unlikable CEOs get voted out. You can also bribe the CEOs to get somewhat better deals on things. These guys are willing to do things to other races that many of the other races are not, depending on which industries the CEOs of the local planet represent. They'll work to undermine rival economies, or dump toxic waste on other planets for the right price, etc. Even hurl a moon at another planet for you. I guess the reason I love these guys so much is that they are basically self-interested sociopaths that always act in their own best interest. To me, this race makes #3 on the list of villain races in the solar system.
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  • item_image_composed_foil: IzMF03bk9WpSBq-S-ekoE33L-iLqGFHVaU25ZzQNQcXdA3g5gMEPvUZZEfSMJ6dESN8p_2SVTY7V2NsIx3MLmChCIzb02ClMaexpNoD0wQb-5LGsV1X0fSPNLi-fFVNpGuZTNDyKqjSttOmXQ2qYRL0vRQxRKaZX8WFBOZ-MP0Q414EM-jztxkUoTlg4fMIAcgCpznEBDrQoySYXeM0GmCXzd5SPh1wzORNqWbHmVe-Ua9OixScjC05jGPEZMYLE7S3p-5fvKqnRO746ZkoTPl_N
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  • item_name: Alien Race: Acutian
  • item_series: 1
  • item_title: Alien Race: Acutian
  • type: 2

Item data

  • active: true
  • item_class: 2
  • item_description: The Andors - The ultimate "goody two shoes." They're a utoptian robotic society, so kind of the polar opposites of the Acutians. Why do these guys matter? Well, they can be counted on to come to the aid of the downtrodden, for one. They are also a race you can safely anger without worrying about them doing anything too bad to you; so they provide an opportunity for you to make friends with their enemies without consequences being too dire. In essence: these guys provide an important element of asymmetry, so often their role in the galaxy is important, but it's subtle. And if they aren't dead, then they are a place you can run to for assistance; but as a last-resort sort of ally, they are only so helpful.
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  • item_description: The Boarines - Territorial, isolationist ice beasts, they aren't particularly inclined to start wars and go out fighting (unless they find themselves really overcrowded on their planet), but when they do go to war, watch out! They aren't remotely as powerful as some of the other races in ground combat, but they have a special attribute that none of the other races do: Rage Momentum. The longer these guys are at war, the more enraged they get, and the more powerful they get at both ground and space combat. If a war with these fellas goes on too long, they'll eventually devastate the opponent. Also fun: the more enraged they are, the easier it is to convince them to go to war with yet other races; but the more enraged they are, the harder it is to convince them to stop being at war. The risk, of course, is that if they anger too many enemies, that the enemies will take them down and wipe them out despite their rage. One of the more interesting things about this race is also how they can be chief brokers of solar unity under just the right circumstances. Each planetary regent of the boarines has a current priority that is based on criteria of what is happening at his/her planet at the time. If everything is just going super well (which is hard to have come about), then actually their defensive nature starts working in your favor: solar unity becomes their priority, since they view that as suddenly being in their best interests of defense. Most times you won't be able to use them for these purposes, because it's rare to get them in that great of a situation even with your help, but it's an interesting backdoor way to help further the federation if the circumstances are right. I love stuff like that, where there's an unusual/infrequent tool that you can whip out and wield if your recognize that the circumstances can be tweaked to be just right. This game is filled with that sort of thing.
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  • item_description: The Burlusts - Incredibly warlike as a race, and fighting is all they know. They're physically the second-strongest race in the solar system, only behind the terrifying thoraxians. Interestingly, these guys are not susceptible to the normal Credit that is your usual political/social/economic currency in the game. That is one of (many) things that makes the Burlusts particularly difficult to deal with politically. Instead of using the Credit system, these guys work entirely on bribes and blackmail. At each planet there is a prime warlord, and then two secondary ones that are vying for power. You can blackmail any of them, depending on what sort of information you are able to buy either on the black market or from evuck spies. The blackmail can lead to internal fighting and some of the warlords getting knocked off and replaced by whoever rises to the top. Bribing them gives you an ability to request limited favors from them, but the bribes they are interested in can typically only be found by raiding pirate bases in the asteroid belt. Not so simple. I find these guys really interesting as a villain race, but also because if the circumstances are not right (their planet is too cold, for instance), they can be really weak and thus can be turned into strange sorts of allies. Or if you get them into the federation early, you can wield them kind of like a crazy self-swinging axe... that you have to work hard to keep from chopping the wrong thing... repeatedly. "With friends like these," right?
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  • item_description: The Evucks - Paranoid and fairly amoral is I guess the best way to describe these fellas. You can bribe individual council members, or assassinate them, or whatever (as with a lot of the races). But dealing with them politically is always pretty difficult, because they get annoyed with you for interfering with their internal affairs even when you do them a good turn. Every time you do a deal with them, they wind up resenting you for a while, and further deals cost more for a while. "Oh you just helped us save our economy? Well get out of here buddy, we don't need your kind around here!" ...right. What I particularly love about these guys is that they fall into the "just insane enough to do that" category, partly due to their paranoia. If they really hate another race, they're prone to formulating a really horrible disease to unleash on the other race. If it looks like they might lose a war on a gas giant they live on, well, they'll try to ignite that gas giant and "glass" half the solar system. Etc. They're also a good place to get blackmail on the Burlusts from, since they're constantly spying on everyone else. They even use that spy power to steal tons of technology from other races, making them one of the most technologically advanced by virtue of this alone. And yet, unlike some of the other races, they're completely unwilling to ever share their technologies. This is one of those races that I personally am not typically going to be rushing to help immediately or whatever... but you can bet I'll always have my eye on these guys because they are freaking nuts!
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  • item_description: The Peltians - Communist agrarian... barn owls with snouts, I guess. These guys are terrible at ground combat. I mean, just abysmal. If they get invaded by some other race, they're going to just get absolutely rolled. Fortunately for them, in space combat they have ships just as good as anyone else. Unfortunately for everyone else, the peltians are quite aware of just how stink they are at ground combat... and so the peltians compensate for that by bombing the heck out of their enemies when they are on offense. Not only do their ships bomb enemy planets from orbit, but their "ground troops" load into suicide pods that explode on contact with enemy planets, dealing damage to not just enemy citizens but also infrastructure. Politically, these guys are very different to deal with than the other races. In some ways they are the simplest race to deal with politically, as they are very straightforward with their desires; but on the other hand, you have to kind of baby them, at some opportunity cost to dealing with the other races. Like the burlusts, the peltians do not use the common Credit that all the other races do. Instead, as you do contracts for them, you gain voting proxies in their collective. It doesn't take many proxies at all to pass deals with them, but it means that if you want a lot of deals with them, you have to do contracts with them specifically. Hence the opportunity cost.
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Item data

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  • item_description: It is always hard to pick an absolute favorite race, but I think that mine would have to be these guys. They are definitely the #1 villainous scourge of the solar system, no question. If left unchecked, they are prone to taking over half the solar system and establishing a Fear Empire or a Thoraxian Protectorate. They don't take prisoners, and their ground troops are super good at murdering everybody they meet. Like the Burlusts, all of their citizens count as both ground troops and civilians, which can be pretty deadly. Since they are a hive mind, they don't have to worry about crime on their planets. They are pretty standoff-ish about the political deals that they are willing to make, too. Better yet? The hive queens are moody. Each planet has a single queen, and her mood shifts every so often. Her mood is a bit random, but is heavily weighted by what is going on with her situation at the time. These moods have a nontrivial impact on what deals she will do with you, and how much they cost in BP, etc. As with a number of the other races, you can assassinate hive queens. This reduces how much overall influence you can ever have with their race, and reduces your current influence with them even more. However, killing a queen will throw her planet into absolute turmoil, and prevent the births of new workers until a new queen rises to take her place in a few months. This can be an interesting way to temporarily suppress their race... but at substantial long-term risk. Better have something good in the pipeline to make this worth it. I particularly love the "villain" races in the game because they actually can be "good" under certain circumstances, and you can get them to be productive members of the federation. But it's harder, and oftentimes you'll instead wind up on the other side of bloody conflicts with them. Getting all eight races into the federation with none of them being wiped out is a fun challenge, made particularly hard by the Thoraxians.
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  • item_description: The Skylaxians - This is a very honorable, very scientific race. They are a bit above-average at combat, and in general are a very well-rounded race. They'll like you less if you do underhanded things, and the same is true of other alien races as well. They'll often step in when one race is bullying another too hard. They are really interesting in part because they can be used to backdoor their friends into the federation even if that friend really hates you. So let's say that the skylaxians and the acutians really become absolutely best friends. You can piss off the acutians to no end, then, and use that to further some ends with other races (say, dealing with the thoraxians). And then, just when the acutians are about to murder you, you use your influence with the skylaxians to get them to use their influence with the acutians to bring the acutians into the federation. That's really interesting to me, because the skylaxians can really be used as a key part of some very long-term advanced strategies. Particularly strategies of brinkmanship. When directly interacting with them, they are kind of vanilla; but as a strategic pawn (ahem, I mean political partner), they open up some of my favorite kinds of strategies in the game.
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