D&D Classics: Complete Thief's HandbookHide in shadows, move silently, find traps, open locks -if you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime?
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Fantasy Grounds - D&D Classics: Complete Thief's Handbook