We're back again with another exciting update! This time around, we focused on bringing you a new skill, new & improved relics, miniboss variants for Anville, and brand new player colors to discover!
Note: items marked with 🔥 are a result of player feedback.
NEW CONTENT & FEATURES
- To match the other areas, we've added 3 Scrap Chief Mack variants to The Great Forge
Anville Miniboss Variants

- For the first time, we've created a Skill that uses two different states and it'll be available in the starting pool of Skills
New Skill
- Infested Mind
- Impact Charm
- Clobbering Mace
- Titan's Wargear
New Relics
- Players will be able to customize their Knight with the addition of 3 brand new colors
New Player Colors 🔥

- Added the ability to reroll regular shops 🔥
BALANCING
- Relics
- Updated functionality - dodging an attack will trigger a seeking fireball
- Updated functionality - weapon attacks will trigger an additional dagger weapon attack
- Updated functionality - returning damage will now scale instead of being a flat amount
- Updated functionality - dodging an attack will trigger a seeking poison dart
- Slightly increased global cooldowns
- Added a longer cooldown after the rotating laser attack
- Reduced the number of ghost rush attacks while speeding them up slightly
- Reduced the distance on most of the dashes
- Slightly reduced the damage from the drain phase
- Renamed to Oakbane
- Recolored attack puddles to differentiate from poison
- Recolored sprite and attack puddles to differentiate from poison
- Various improvements to the camera system in local co-op 🔥
- Players will now have their Skill charges refilled when entering new areas 🔥
- Visual tweaks to the Anville enemies and their attack indicators
- Added screenshake and animation improvements to Scrap Chief Mack
- Added screenshake to Herald and its variants, Phantom and Overlord Mack
- Volts re-evaluate enemy targets to supercharge every half a second
- Overall values and color pass on the environment and props for Anville
- Players will now unlock the Ember Pit as part of their Nexus progression
- In the event of a player dying at exactly the same time as a miniboss or boss, the player death will be prevented
- Increased player movement speed during boss intro cutscenes
- Updated the visuals on the Praxis taunt
- Adjusted the Early Access text to be more readable
- A bunch of memory and performance optimizations
- Scorching Sandals (previously Fire Wheel)
Backup Dagger
Spite Shield
Swamp Stompers (previously Poison Wheel)
Phantom
Scoggfirth Enemies 🔥
- Poison Oak
Plague Bringer
BUGS
- Fixed a visual issue with Hailstone Armor where its attack indicator was a line instead of a circle 🔥
- Fixed a bug with Arcane Orb that was preventing it from registering in the Compendium 🔥
- Fixed a multiplayer bug where Eruption and lightning effects weren’t showing for clients 🔥
- Fixed a multiplayer bug where clients could get softlocked during cutscene dialogue
- Fixed a bug that was preventing the game from returning to the main menu after finishing the credits minigame
- Fixed a bug with the attack indicator for Guzzle Wound and its variants
- Fixed a minor bug with Lord Bruma where he was doing a phase transition during his ice wall attack
- Fixed a bug that was allowing Volts to spawn offscreen during the Scrap Chief Mack encounter
- Fixed a bunch of minor bugs with the Anville enemies
- Fixed a multiplayer bug that was preventing effects from the Sword and Bow attacks being shown for the other players
- Fixed a multiplayer bug where the Ballista’s hit FX wasn’t showing for clients
- Fixed a minor networking bug with Phantom
- Fixed a minor visual bug that was having the confetti from discovering a secret linger longer than it should
- Fixed a bug with the custom mouse cursor where it was showing below the options dropdown menu

JOIN THE COMMUNITY!
As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!
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