This time the announcement is short, but it changes pretty much everything. 👀
We decided to take a different approach to our beloved game: the experimental update leaves the beta stage, which means that the changes it brought are now applied to the main Early Access build of the game. 🎉
👉 We already covered this topic in the previous issue of Lumencraft’s Steam news
🔧 Key features of the update:
- Procedural maps: from baked handcrafted maps to 100% procedurally generated roguelike levels!
- New Weapon: Lumenal Discharger - a dramatic armament charged with a lightning beam.
- Balance changes: many costs changed from metal to Lumen, requirements added for some upgrades (eg. have a building placed)
- New Steam achievements: unlock 80 new achievements - some are easy and some are tricky!
- New languages: the game is now available in French, Spanish and Russian.
- Improvements and fixes: various UI, VFX, and sound changes.

📰 Full list of changes lies below. ⤵️
### Added
- added randomly generated maps
- alternative to regular maps, where each playthrough is unique
- generated features include tunnels, ore patches, enemy waves, treasures
- there are basic settings for map difficulty and length
- there are also advanced settings available where you can tweak different parameters

- new translations: French, Spanish, Russian
- added new secret weapon: Lumenal Discharger (available in the editor)

- shoots a lightning beam that automatically targets the nearest enemy and jumps between enemies
- uses Lumen as ammo
- Steam: Added 80+ new achievements:
- Long list of achievements was added. Some are progressive, and you will get them naturally by playing. Some are easy, and some are a bit … goofy. Like the one for cleaning the map of every bit of terrain. You will have to work for those.
- added option for changing game UI color
- Lab will now display a timer if Automatic Discovery was researched
- added option to change game blood color
- added dash sfx
- added player terrain collision sfx
- added blood splatters to swarm enemies
- added player recoil animations and shooting feedback
- burst fire now decrease stability
- added 2 machine gun audio sets
- repair gun now can carry items, Lumen, metal and clean debris
- added more prompts to the tutorial
- added Auto Harvest technology - makes Lumen Farm mushrooms harvested automatically at a fixed rate
- added Magnetized Storages technology - makes Storage Containers attract resources
- added Amplifying Stands technology - standing on a Stand connected to power will increase weapon damage
- Lumencraft can now be used as a default application to open .lcmap files
- added critical hit chance to weapons for 2x damage
- Steam: Added a special hidden achievement
-> get it by clicking Change Log window's title twice
### Changed
- player dash now faces direction of the dash
- balance changes, many costs changed from metal to Lumen
- requirements added for some upgrades (eg. have a building placed)
- changed dash behavior to less sliding
- increased stamina regen delay from 0.75 to 1.0
- reduced running cost from 0.5 to 0.4
- screen shake works better with gun feedback
- decreased terrain and walls destruction caused by exploding buildings
- Lab roll is cheaper (10 Lumens from 20)
- improved gate placement
- Turrets Upgrade tech split into 3 sequential upgrades
- laser sights are slightly less bright
- reworked Reactor range upgrades
- now it's called "Reactor Level" and also affects HP
- the Reactor Durability technology was removed in favor of the new system
- number of turrets is now limited by the Reactor level
- reworked building requirements
- now a building might require another building to be constructed first
- turrets will now display technology required to upgrade instead of being non-interactable
- Key item name now includes its color
- limit guaranteed weapon tech in Lab to happen only once
- buttons with many options can now be right-clicked to select previous option
- Escape will again close build menu
- if you want to pause in build menu, bind another key for Menu action
- improved positional audio at map edges, when playing in single player
- demolishing will again decrease resources dropped by building (down to 80%)
- building, upgrading etc. will now first use resources from player's inventory rather than storages
### Fixed
- fixed performance drops while switching weapons
- fixed info center showing wrong paths for some monsters
- fixed bullets drawing above weapons
- fixed one hand drawing above weapon
- Saving: Health Center healing bar is no longer always full on load
- fixed Player 2 inventory not working
- Shredder will now properly handle small amounts of items
- fixed wall interaction highlight displaying wrongly
- fixed co-op controls
- fixed wrong power socket position in Lumen Farm
- LT/RT in options is not hidden if not using joypad
- fixed not being able to cancel workshop queue or Lab research if you have insufficient resources
- optimized save storage. A slot will no longer keep copies of multiple maps
- going back from controls settings now correctly opens main options screen
- fixed Crystal GRUBAS possibly getting stuck when going with wave
- fixed resources not attracting after throwing full stack with full inventory
- fixed inventory not refreshing when another player upgraded it
- fixed Alt+Enter crash on map loading
- fixed Message Boxes not being scrollable in certain cases
- tweaked building power ranges, to make them more reliable
- optimized non-wave enemy swarms (holes, nests, standalone etc.)
- fixed Sniper Turret sprite not matching its blueprint position
- fixed stack merging when one of the stacks is full
### Editor
- added "Disable Physics?" option to chests. Useful when putting chests under monster lairs
- added Lumen Chunks
- added Chunk Slots property to the Reactor
- added event conditions: Reactor - Lumen Chunk Delivered
- added floor surface texture: Blood
- added Extra Turret Limit setting, to bypass the default turret limit
-> can be negative
- added Resource Efficiency, to customize rate of dropped resources from drilling
- Blood is now the 4th default surface floor texture. It's internally used for blood effects, so it shouldn't be changed
- fixed Destroyed event of the Reactor not triggering
- fixed tech descriptions not appearing in the Player settings tab
Enjoy! We hope you’re gonna love the changes as much as we do. 🕷️
If you enjoy Lumencraft, please share your opinion with others. It’s just a friendly request - nonetheless, we will be grateful.
‼️ The last, but not the least: The release of Lumencraft’s full version on PC is scheduled for Q1 2023! 🤖
The game will debut in 2023 also on Nintendo Switch. 🎮

Follow us on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦.
See you soon, now go dig for Lumen!
2Dynamic Games
Remember to let us know if you encounter any issues. We also have a channel on our Discord: https://discord.gg/p4pzffEfmA #feedback - we highly encourage you to join in and share your thoughts.
Changed files in this update