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Update notes via Steam Community
Well! We've started the year off with version 0.8.0 and we've finally done working on version 0.9.0 at the end of the year and now, we're ready to release the long-awaited update! Patch notes can be found here:

https://steamcommunity.com/games/956680/announcements/detail/5379014706390139220

As always, we'll monitor for any bugs and changes required for a week or two. If the game is stable enough for players to have fun, we'll start 0.10.0 development but for now, please enjoy the newly updated M.A.S.S. Builder with new additions of everything including the co-op multiplayer missions!



Known Issue:
  • Lots of disconnections in Multiplayer is expected as we have no ping throttling to matchmake players with low pings to each other yet, thank you for helping us test the feature.


Changes in 0.9.1:
  • Flagbearer, AI Assisted Aim, and few more nodes that aren't working now works properly.
  • Removed the misplaced Shields Enhancer passive stat gain.
  • The shielded boss in Very Hard mode has... 10% of its intended stamina so it always fell down, we fixed that.
  • Added a new respawn button so players won't accidentally click on abort mission button.
  • Easy AND normal is now easier for people who just want to progress the story or just want to play a cosplay build or any build they wanted with no worries.
  • Corrected a few sounds and particles VFX, they should now perform better.
  • Adjusted the weak points on some bosses to make it easier to hit when downed.
  • Binary Monarch now has a downside of -33% instead of -50%, we're still monitoring how the game settles and will work on it in the coming days.
  • Volatile Void Reactive Weapon now has 130% damage and 1 second cooldown.
  • Fixed Mission count, it should now not be /00.
  • Fixed QB freezing players making them unable to do anything if players durability reaches 0 while charging up.
  • Fixed drones not showing proper alignment in photography mode.
  • Fixed a bug that causes enemies to not have their HP multiplied properly in co-op mission 20
  • Fixed Color settings in multiplayer, players should be able to see accurate colors now. Lens flare are still being monitored but the update should help in most cases.
  • Reduced camera-shake from some enemies' attacks.
  • Optimized multiplayer missions desync. Projectiles will be much smoother than before.
  • The boss in co-op mission 3 will now drop its items at the center of the stage instead.
  • Small typos here and there.
  • Some sorting does not logically follow rules.
M.A.S.S. Builder Content Depot 956681
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