-Added health checks for the game during the load, so that player never ends up with the main quest line broken. (eg. in case he closed the game during a quest conversation).
-Fixed 3 different bugs at Necromancer island.
-Fixed funny bug where 1 particular enemy had 80 higher damage compared to what was intended.
-Fixed a bug where the player would be stuck with combat music after the fast travel.
Hotfix and stability improvements patch.
Update notes via Steam Community
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