Most of what I found was minor stuff as a result of recent updates and I’m not aware of any outstanding issues, so if you encounter or know of anything else then please let me know :)
I’ll be holding off on any feature updates over the next week to ensure everything remains playing nice. But I can certainly do a hotfix or two if any issues are discovered. Otherwise my focus will be getting levels done for the upcoming free winter expansion that I hope to put out in early December. Keep an eye out for a blog post on that soon.
Patch Notes
General
- Fixed an issue with the inversion of the x axis during free camera movement.
Environment
- Fixed a camera on ‘Drop to the left’ being connected to the wrong hole.
- Fixed a half corner ground mesh like found on ‘Mind the gap’ clipping through the wall slightly.
- Fixed small gaps on some ground pieces with hole parts.
- Fixed an overlapping ground piece on the three hole ground piece.
- Fixed a very small out of alignment ground piece on mid-hole madness.
- Fixed non smooth normal appearance on the cup.
- Fixed normal and optimized the large ramp on ‘downhill from here’.
- Fixed various minor alignment issues on ‘Drop to the Left’.
- Fixed an issue with physical materials that would stop the ball a little too quick in some spots.
- Fixed some seasonal behaviour with water wheels.
- Fixed winter coming a little too early via the presence of a rouge snowman.
- Fixed placement of some fences that were a little too close to the track on rounded end pieces. This includes levels like ‘drop to the left’, ‘curve it’, ‘bogey town’, and ‘one hill over’.
Interface
- Fixed an issue where the fading in of top HUD was no longer seamless since a recent update.
- Fixed an instance where the achievements menu couldn’t load an image putting a bad texture instead.
- Fixed an issue where creating several profiles one after the other during shared input mode would not reset settings to default during each new creation.

Changed files in this update