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Rebalanced all ranged weapons:
All ranged weapons now have limited durability.
In exchange for a resource cost for their use, ranged weapons can be more powerful, so all ranged weapons have been buffed. -
Bows can pick up fired arrows to recover durability
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Bow powershots no longer pierce enemies, but have higher knockback
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Huntress arrows now deals extra damage after bouncing
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Most guns reload faster
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Shotgun fires 4 pellets instead of 3 per shot
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Blast Scepter no longer has a recharge time
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Rocket Launcher is exactly the same as before
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Sending yourself to the Pocket no longer causes self-damage, is faster and you can do it again while in the Pocket to return to your original location
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Replaced the Forge Machine with a prototype for a more straight forward one
(Repairing items is temporarily not available) -
You can no longer bring decks to Trials
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Floor fires now spread across flammable floors, leaving the floor burnt
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You can now jump-tech off of sprintbonks
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Added new curses (Slow-Mo, Cold Feet, Stiffness)
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Removed Curse of Sloth for being boring
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Simplified curse tooltip
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Curse VFX should now be more consistently visible
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Added Mana Potion infusion trait:
Every 20 damage dealt, gain 1 mana. (Melee damage counts double.) -
Added Teleportation Potion infusion trait:
Warp damage enemies further away on hit. -
Toolkit infusion trait reworked:
Old: Recover 100% durability when repaired.
New: Recover 25% durability when leveling up. -
Crystal Barrier infusion trait reworked:
Old: Chill enemies that damage you. (Removed because we don't do passive infusions anymore)
New: +1 Max Spell Channel -
Shields should more consistently block high speed projectiles
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Added new block icon for shield block meter
Lil Patch
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