We've fixed several bugs, added/updated many languages to accommodate the latest additions.
The most important addition, which corresponds to the "surprise" we talked about in a previous announcement, is the addition of Steam Achievements! We hope you enjoy it! Achievements are currently only unlockable on the public-test (beta) version, and they will be available to everyone next week when we deploy the update to the public (main) branch!
Please note: If you already have the requirements for an achievement (but have not received the achievement), simply enter then exit any contract.
This is because some achievements require a save file update to be sent.

-  Steam Achievements are here! This first batch of Steam Achievements contains 61 achievements. We have plans to continue adding achievements in the future as well!
 
-  We have improved the animation of entities hitting doors.
 
-  We've added a "Moths" page to the Encyclopedia (non-evidence category).
 
-  Updated several pieces of information in the Encyclopedia, and combined the "Visible" and "Audible" icons, where necessary.
 
-  We have made under-the-hood improvements to general player movement (interpolation).
 
-  (Circus) We've increased the $$$ reward tier for the Circus map.
 

-  We have fixed several errors that could cause equipment/objects to become stuck, or float, if a player's connection is interuppted in a multiplayer game.
 
-  We have fixed a problem which caused entities to appear to lag while they walked around, to non-host (client) players.
 
-  We have fixed a bug which would cause doors, when broken by an entity, to sometimes "blast off" the hinges. The number of door-related-fatalities should go down, now! Please do not hesitate to let us know if you find any more rocket-propelled doors!
 
-  We have fixed the Clown "shaking left and right" bug. The clown should no longer be so indecisive about who it wants to look at.
 
-  We have corrected a bug which caused a small "/10" text to display on the player's left hand.
 
-  (Tutorial) We have fixed some of the surface writing, which is found in the tutorial.
 
-  (All Maps) We have found and fixed errors which sometimes caused broken doors to not be effected by physics.
 
-  (Bamboo Temple) We have fixed a problem which caused entities to become stuck in several locations. Many important upgrades were made to pathfinding.
 
-  (Cemetery) Thanks to player feedback, we have found and fixed a writing/drawing (on a gravestone) which was not being registered by the Photo Camera correctly.
 
-  (Circus) Will no longer have the objective to "witness a lightbulb burst".
 
-  (Circus) We have corrected a small sensor problem, which could rarely cause the walls of the maze to be invisible.
 
-  (Lost House) We have implenented fixes which should help with players getting stuck in the ceiling while going down the stairs. (Yes, this really happened to some players, I know, it's insane).
 

-  You are welcome to help us translate the game by visiting our Google Sheets link, and following the instructions: https://docs.google.com/spreadsheets/d/1XhVjDVFWeQUeMsVzdduRHk55qq9vRneKlBo0PAuf5oo/edit#gid=0
 
-  Romanian translation has been added.
 
-  Thanks to all of the contributors, the following languages have been updated:
 
-  Simplified Chinese
 
-  Czech
 
-  Dutch
 
-  German
 
-  Italian
 
-  Japanese
 
-  Korean
 
-  Portuguese
 
-  Russian
 
-  Spanish
 
Don't forget your Crucifixes and Statues of Mary.
- The Ghost Exorcism Inc. team
 
 
 
 
Changed depots in development branch