-Enemy That Shoots now has more health
-Bug where you would combine a weapon and it would "break" the game has been fixed
-Legendary items are cheaper and now easier to find as the waves progress
-reroll is now cheaper and the cost multiplier per wave is a little less
- a lot more enemies now spawn per wave to make the game more fun
- enemies do less damage because there are more enemies on screen now
-life steal has been nerfed
-more quality of life changes
Let me know how the balancing is so I can keep improving player experience!
Bug Fixes and Balancing Changes
Update notes via Steam Community
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