Below are the patch notes for V18.8.
Fixed Bugs:
- Stun not being application blocked by other CC- Block status mechanics fixed
- Decoy and Fake Death status mechanics fixed
- Status Resilience, Status Resistance, Status Amplification , Status Magnification stats fixed
- 1E NPC Player detection
- Bonus Health from Gear requiring re-heal after joining zones
- Green sclera
Changes:
- Karma loss from Negative Karma players against Positive Karma players scale with Haven damage- PlayerUI notes of karma punishment severity added when attacking positive karma players in Havens
- Tree Illusion and Rock Illusion now applicable on CCed targets
- Sleep now heals 100 in total (prev 50)
- Decoy is now an Ecomancy status
- Max Karma sclera alterations
- Karma mechanics in Haven re-balanced
- Reaching min/max karma will change the colour of your sclera too
As you may all be aware, Oathbreakers is currently in Early Access / Pre-Alpha and you are likely to run into bugs and issues along your journey! If you do come across any bugs or are having any issues please head over to the Oathbreakers Discord Server at [ https://discord.gg/YRTMyrQ ] and click the #bug-report channel!
Thank you all for supporting the development of Oathbreakers and I hope you all have a lovely weekend!
Changed files in this update