Day 10 update brings recovery system for multiplayer.
In multiplayer, it's very common that someone is loosing connection or being kicked!
Before, this would lead to a situation where progress of one player was lost, unless autosave was created beforehand.
Right now, when the client leaves the game, the host is notified and a recovery savegame is created:

All recovery savegames are stored in the /Multiplayer directory and are limited to 5 like autosaves.
You configure that number in the settings.

Additional improvements and bugfixes
SINGLE PLAYER
- Farmers when watering plants can no longer go to the same farm
- Breeders when feeding animals can no longer go to the same pasture
- Farmers / Miners pushed into the empty space (without floor) cannot find the way out
- Fixed an issue where Spacecraft had no collision with planets
- Fixed issue where bushes provided quartz
- Bot when reloaded no longer wakes up, if disabled previously
- Fixed an issue where flying very fast would cause generated instances to have incorrect positions
MULTIPLAYER
- Fixed an issue where client could start with missing hotbar (low performance case)
More improvements and fixes are obviously coming tomorrow!
Please be patient and supportive :)
Changed files in this update