
- Portal to town in tutorial is now automatically opened if tutorial boss is defeated.
- Improvements to input responsibility routines. This should make button presses to switch scenes more reliable.
- Portals are now interactible after scene switch without needing to walk away and approach them again.
- Companions refresh their attacks now which should yield much more constant damage output also if they don't move.

Companion Rebalancing
- Companions have increased attack range.
- Range companion has increased projectile speed.
- Companions have faster movement and attack speed and in general are more responsive to your movement.
- Wolf Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -40% (was energy/endurance regeneration -50% and reduced max energy and endurance by -1)
- Range Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -40% (was energy/endurance regeneration -50% and reduced max energy and endurance by -1)
- Chicken Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -40% (was energy/endurance regeneration -50% and reduced max energy and endurance by -1)
- Bursting Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -20% (was energy/endurance regeneration -40%)

- Fixed double hit and melee constructs not being able to attack bosses, especially gatekeepers and deal any damage.
- Fixed skill effects sometimes not being shown on false culling. Now skill effects should always be displayed also on gatekeeper fights, where you tend to fight long on one spot where this issue previously occured.
Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!
Join the official Discord!
Changed files in this update