This is just another small patch with two critical bug fixes!
Multiplayer:
* Fixed a potential desync caused by citizen consumption rates getting slowly out of sync over timeBug fixes:
* Fixed a bug that caused internal spaceship IDs to be mixed up when loading a savegame that caused trade routes ship assignments to become brokenSorry for any inconveniences that the last bug might have caused! In case your savegame is affected, just send us a mail to support@teamjoal.com with your savegame file attached and we will reset all your broken trade route ship assignments.
Team JA
Changed files in this update