If you're playing the game using one of the experimental branches, you'll now see an updated main game menu.
I started working some more on the customizability of the game, starting with a rudimentary "new game" window. You'll from now on be able to select a number of basic settings for your new campaigns - the placement of pre-positioned enemy units on the map, the amount of command points earned for your actions, and so on.
In the future updates I will gradually be adding more settings and customizations here, with the idea being to eventually allow you to adjust the style of the gameplay to the way you like to play.
The game will now also boot into the main menu instead of going directly to a pre-populated game map.
In other news, the experimental build has some additional optimizations - I've removed traces of the old pathfinding system (which, though no longer used, slowed the game down slightly) and updated the current pathfinding logic to make it faster as well.
Changed depots in new-features-testing-build branch