Before we move on to the notes, one last reminder, the Same Random Tournament will be running next weekend on November 19th-20th. At this point, sign-ups are closed, and we have a total of 48 participants. To those of you that have joined, please refresh yourself on the rules. If you have any questions, please ask on the #tournament-discussion channel on our Discord server.
With that out of the way, onto the patch notes!

Just a couple of surf bros vibing to the chaos.
Features
- Turbo Lite added!
- Game runs at x1.5 Timescale.
- This is now on by default for Ranked Pick
- Game runs at x1.5 Timescale.
- Casual Mode added!
- This is a modifier you can turn on for FFA/Team games. When on, everyone plays the game at their own pace. Clearing the wave first will not cause the next wave to start for everyone else.
- This is a modifier you can turn on for FFA/Team games. When on, everyone plays the game at their own pace. Clearing the wave first will not cause the next wave to start for everyone else.
- Spectator Functionality added!
- When you're in lobby, you can define yourself as a Spectator, allowing you to
copyobserve everyone else in the game.
- When you're in lobby, you can define yourself as a Spectator, allowing you to
- Mega Survival added!
- You can now play the Co-op Maps from the Singleplayer Menu, allowing you to play it Offline or even with God Mode on.
- Instead of a "Balanced" path option, you get "2-Path" instead.
- You can now play the Co-op Maps from the Singleplayer Menu, allowing you to play it Offline or even with God Mode on.
Improvements & Fixes
- Same Random Teams adjusted:
- Before, everyone had the same set of random elements, which in Teams, was somewhat pointless.
- Now, each team will have two sets of elements, which is consistent across all teams.
- Before, everyone had the same set of random elements, which in Teams, was somewhat pointless.
- Fog of War can now be turned on/off in Graphics Settings. Set to On by default.
- On the end-screen, there's now a statistic for # of First Wave Clears
- Pressing F2 in Co-op should now bounce between each player area, instead of always reverting to the center of the map
- Viewing a replay that has Turbo on no longer locks out viewing at x1 or x0.5
- Fixed Front Targeting not working properly on creeps that have been Shredded, spawned by Spawner, or Resurrected
- Fixed a bug where Builders wouldn't properly react to the map terrain on some maps
- Fixed an issue where Slingshot Bosses could only speed up creeps once
- In exchange, the effect can no longer stack.
- In exchange, the effect can no longer stack.

Yo dawg, we heard you like Slingshots, so we stuck Slingshots in your Slingshots so you can Slingshot while you Slingshot.
Balance
- Earth adjusted:
- Shockwave now hits for full damage instead of full/half
- Shockwave damage reduced from 50 to 35
- Shockwave now hits for full damage instead of full/half
- Nature adjusted:
- Damage increased from 85 to 95
- Buff duration reduced from 3 seconds to 1 second
- Damage increased from 85 to 95
- Disease damage increased from 150 to 155
- Solar buffed:
- Damage increased from 230 to 240
- Damage-per-second increased from 115 to 120
- Damage increased from 230 to 240
- Mushroom formula adjusted:
- Previously, it would deal more damage if a creep's speed was below 300, and less damage if it was above 300.
- Now it deals 2% more damage per 1% of slow on the creep, and it no longer suffers a damage penalty if a creep is faster than default speed (300)
- Damage reduced from 500 to 490
- Previously, it would deal more damage if a creep's speed was below 300, and less damage if it was above 300.
- Nova adjusted:
- Shockwave now hits for full damage instead of full/half
- Shockwave damage reduced from 700 to 500
- Shockwave now hits for full damage instead of full/half
- Runic damage reduced from 1150 to 1125
- Quake adjusted:
- Shockwave now hits for full damage instead of full/half
- Shockwave damage reduced from 1600 to 1250
- Shockwave now hits for full damage instead of full/half
- Impulse adjusted:
- Range increased from 1500 to 1650
- Range increased from 1500 to 1650
- Obelisk explosion and increment damage reduced from 4750 to 4500
As usual, courtesies of the balance update, Score Leaderboards have been reset. Additionally, we've moved on to Ranked Season 5.

Nope, this isn't War Mode. That's just a really big Obelisk explosion.
That's it for today's notes! We'd like to thank everyone that participated in the recent Mazing Open Beta. Lots of fun bugs were fixed over that period, and we're hacking away at making the Mazing DLC a grand release. Look forward to it December 2nd!

Somehow, this was taken using the game's built-in camera controls.
EDIT: Applied a hotfix that fixes the following:
- Toned down lighting on Main Menu backdrop
- Optimized damage number display
- Fixed an issue where Portals would be gone when viewing a Teams replay
- Fixed Teams Portals using the wrong color on some maps
- Fixed dark shadows appearing when using Very Low graphics settings
- Fixed in-game Menu button pausing the game in Co-op
Changed files in this update