We still have some new content on the way, but this patch had some critical fixes in it, so we decided to release this ahead of the content update.
- Fixed bug that prevented player from interacting with items, if the game was left running for a long time
- Fixed bug that prevented the player from opening their inventory or the options screen
- Security cameras have a new visual for the "sight cones"
- Adjustments to door physics
- Some minor adjustments to various puzzles to make them a bit more clear
- Fixed bug where certain moveable objects would have slow/floaty physics
- Fixed bug where if it was the first time you ever saved, you wouldn't be able to Load your game from the pause screen until you quit
- Fixed bug where you could pick up a trap that the butcher was stuck in
- Fixed bug where the CRT would become active when you entered the game, even if you had turned it off
- Adjusted Inventory screen, so you can navigate through your inventory with the D-Pad on controller
- Fixed issue where you always had to crouch to pick up the Wooden Plank item
- Fixed bug where if you died in a bear trap, the bear trap would still be around and bring up the "Escape" prompt
- Fixed dialogue issues in Night Shift, if you used a controller
- The "Safe" Bear Trap now uses a different model
- Fixed issue where Rock items were a bit too bright
- Fixed the Drawer texture issue
- Fixed issue where a couple notes didn't have text
- Fixed typo in credits for Dave's animations
- Fixed issue where TVs weren't animating
- Texture Stretching is off by default
- Fixed bug where using the gun could "break" the game, if you swapped items at the exact same time
- Fixed some Butcher AI behaviors when he uses the elevator
- Fixed bug where if you were underwater, interacted with a locked door, then resurfaced, you'd hear the locked door sound effect
- Fixed bug where Victims could open the doors to the cages
- Victims are easier to move out of your way
- Fixed bug where the FOV zoom would bug out if you interacted with the Fallout Keypad
- Fixed an issue related to Fuse items physics
- Fixed physics bug related to the dog cage door
- Fixed bug where items on dinning room table would be floating even if Butcher flipped the table
- Fixed bug where you could interact with cabinet drawers through a cage
- Fixed bug where opening the elevator hatch could knock you out of bounds, depending on where you were standing
- Fixed issues where you could use the peak mechanic to go through walls in Night Shift
- Fixed bug where adjusting the Gamma on Night Shift made the UI pitch black
- Fixed an issue where a "dialogue cutscene" would repeat even after you saved / loaded
- Fixed bug where the Butcher could not attack you when you stood on top of a hatch
- Fixed bug where the state of the "dying man" wasn't saving properly
- Fixed bug where the "bugs" were making sounds, even if they were gone after you saved / loaded
- Fixed issue with the Special Thanks in the credits
- Fixed issue where climbable vents would display "Can't reach" when you were above them
Thanks everyone for your patience and support!
Changed files in this update