Added
New farm animal – Pig
(note: screenshot taken in development test level, not a production game level)
- Breedable in the pig farm
- needs to be protected from predators, enemy NPC’s and other players.
- Gives plenty of meat when harvested.
New craftable Pig Farm
- Spawns pigs when there’s pig food in the farm (max 50 pigs per map total and 5 per Pig Farm). I recommend building fences and gates to keep the pigs safe and stop them wandering too far from base.
- New Pig Food Resource – craftable on the food preparation bench with raw meat, berries and tomatoes.
- Pig farming system is quite basic at the moment but will improve over time. Later I will work out a way to make them start off small and as they grow they give more meat but there’s complexity with the save system for this.
Character customizer

- Change your character on the main menu screen.
- Move your mouse to the right near the character and the buttons will show.
- Clothing options are quite limited at the moment but this will be improved over time.
- Characters save automatically and will be persistent over all single and multiplayer games until you change it.
- Male and female character options (spent a lot of time adding that just for you Catia 😉)
Character view by pressing “J”

(note: screenshot taken in development test level, not a production game level)
- You can get a reverse camera view by pressing J.
- It’s basic for now but I will probably build on this and make it the character stats and skills menu.
Procedural Recoil animation system
Procedural Recoil Video
(note: video captured in development test level, not a production game level)
- added for all guns to improve gunplay.
New Grilled Tomato
- Cook tomatoes on their own to make grilled tomatoes
New low volume ambient music
- because ambience is very important
- for in between times of regular music tracks
Changed
- Buck Deers no longer attack (Some still might though if they don’t like you)
- Dynamic feather, birds nest and scrap metal spawns reduced a bit
- Plant fibre received from harvesting large trees removed
- Feathers received from harvesting large trees reduced a bit
Fixed
- Biofuel tool tip description
- Dead wolf harvesting improved
- Issue with lantern and candle light not saving and loading properly
- Footsteps now work inside hunter cabins
- A.I no longer attack Large cupboards
- A.I Ragdolls on death now replicated for multiplayer
Known Issues
- Still some multiplayer replication issues with hunter cabin door and windows
Coming Soon
- I’ve started working on a new much larger and cooler map! However, with large maps comes large responsibilities… and complexities!
Changed files in this update