The update weighs in at 1.4 GB. It increases the network version, so take care to update in order to play with the majority of players!
Patch notes:
New and improved:- Improved animations for the Fiat Revelli
- New first person bashing animation variants for pistols
- New first person stabbing animation variants for bayonets
- Improved speed and animation timing for melee attacks in first person
- Player is now slightly higher in first person
- Split Player tags and World tags visibility settings
- Improvements to mortar aiming visibility
- Improved info panels for mortar and overview map
- Linux performance improvements
Fixes:
- Fixed players sometimes appearing like they are from the wrong team and therefore could be killed by teammates
- Bots no longer use Static weapons if enemies are too far away
- Headgear no longer clips through the gas mask
- Fixed Villar Perosa sound or muzzle flash sometimes missing in third person
- Fixed LMGs continuing to auto-fire while crawling
- Fixed full-auto firing animations not always playing in sync with fire rate
- Fixed animation snapping at the end of bayonet stab and revolver bash
- Fix for field guns animation snapping when first deploying to one on a slope
- Fixed fingers clipping through binoculars when looking through them
- Fixed Werndl cocking bone not setting when interrupting reloads
- Fixed bridge explosions replaying after switching graphics settings
- Corrected size of some pistols and flareguns
- Fixed Allow voice chat option not resetting to default
- Fixed incorrect names for Gorizia and Sabotino Capzones
- Sector outlines are now red when in cooldown
Known issues:
- Wrong marksman perk localization for some languages
- Ghost players
- Voice keybinds are sometimes not remembered on the spawn map
Changed depots in publicdebug branch