He's huge!!!

Save files from v0.4.5 are not compatible.
The Machinists
This is the first faction to receive a quest line. Faction quests will lead players to unique dungeons distinct from the normally procedurally generated types.
- Added Aeternum. Built to last for eternity, defeating this masterwork construct will not be easy.
- The map now generates with Lamassu, a behemoth monster, wandering the map. Enter his tile to find him and test your luck. Is he a higher level than Aeternum? Maybe. Goodluck.
- Added Arallu Temple - new dungeon related to the quest, the first floors are suitable for new players.
- Added Trahasis Temple - this temple has been infested!
- New quest "The Machine" - visit any Inn keeper (not including the starter town Norton) and request to join the Behemoth hunt to start the quest.
- New quest "Savo's Collection" - Help Savo hunt down a rare artifact for his collection.
- Added 9 lore books exploring the Machinist Lore. These books can only be found in temple dungeons and are not sold by shops.
- Added knowledge ability "Machinist Crafting", which can be unlocked by finding the lore book by the same name.
- New music track "Temple Depths" which can be heard on the lower temple floors.
- All non-unique temples now generate with an Ascension Fragment on the bottom floor.
The Machinist faction is nearly complete. In the following updates the plan is to give a similar treatment to each faction, adding several quests, unique dungeons, and an optional boss specific to that faction.
Note that both Aeternum and Lamassu are so large they do not fit on one tile! Pathfinding and AI behavior has been reworked to support larger creatures.
Quest UI
Updated the quest window to match the new UI style.
- The quest window can now be opened with a shortcut (default is F6).
- The last selected quest now stays selected.
- Previously completed quests are now shown under a "Completed" category. Note - repeatable/dynamic quests are not shown in this list.
- Added arrows to the overworld pointing towards off-screen quest destinations. Hover the mouse to see a tooltip with the name of the quest.
Monster Health
Monsters now have a condition status to give a hint of how much health is remaining.
- Right-click any monster to see its health status.
- Healthy monsters - shows no flag.
- Badly Wounded - less than 55% health.
- Near Death - less than 10% health.
- Healthy monsters - shows no flag.
- Monster names now change color to match health status. Press ALT to quickly check status.
The ability to see monster HP may be reworked in the future as part of a Biology/Zoology/Slayer? skill, which unlocks insight into monster status, including seeing HP.
Other Changes
- Enemies who can't reach their target will now wander, instead of freezing in place.
- New monster traits - "Damage Reflection", "Teleportation", and "Unbreakable".
- Reworked the main quest "Ascension", given changes and additions to the lore related to The Machinist faction. Note - this quest is still largely temporary and serves as a placeholder until the full main quest is finished.
- Reduced line of sight distance for Gremlin Flinger, Gremlin Grunt, and Gremlin Brute.
- Null Bungler has been reworked to be more of a bruiser creature with less dodge, but more armor pen.
- Extended faction alignment system; alignments can now be peaceful to specific other alignments; peacefulness is overridden if attacked by a member of an otherwise peaceful alignment (that entity becomes hateful towards the other faction); peacefulness can also be overridden if the faction hates magic. On seeing an otherwise peacefully aligned entity with equipped enchanted gear, the faction who hates magic will become aggressive towards that entity.
- Purifying Elixer - consuming this potion no longer cleanses food status effects.
- Warriors Rage ability - increased crit chance from 15% to 50%; reduced duration from 15 to 8 turns.
- Tweaked civilian dialogue to have less generic "hello" type comments.
- When the player destroys a machine, only say "The Temple is alerted to your presence!" if there is a hunter spawn nearby and the hunter was placed.
- Renamed starter dungeon to "Ineo Temple".
Bug Fixes
- Fixed unable to sleep at inn bed.
- Fixed player able to place studied books into chests. This action is now prevented, showing an error message.
- Fixed wrong quest completed when speaking to an NPC, multiple quests are associated with that same NPC.
v0.4.6c
- Fixed player pathing limited to a shorter length than intended, which was especially prevalent in towns. Players are now able to path up to 60 tiles away.
- Fixed tooltip appearing over top of the unlock ability window.
- Fixed tooltips sometimes getting stuck on the screen after the mouse have moved away.
- Changed the displayed dungeon difficulty of Arallu temple from "?" to "5".
- Added missing status effect icon for Crimson Guard "Hampered" debuff.
- Fixed crash when hitting escape from the options menu while on the title screen.
- Fixed crash when killing Lamassu, then immediately saving and loading the game.
- Added a special thanks section to credits.
- Fixed multi-tile entities not appearing unless the top-left tile is in view. Large objects such as stairs or large creatures will now appear in view if any part of it is visible.
- Reduced the number of turns Lamassu stays in his stone state from 12 turns to 9.
v0.4.6d
- Fixed traps always visible.
- Fixed alchemy ability "Ingenious Augmentation" giving bonuses more often than intended.
- Fixed fixed warriors rage description not matching recent ability changes.
- Fixed reflection damage stat causing a crash when stepping on a trap.
v0.4.6e
- Fixed crash when loading a corrupted save file. If a map zone fails to load, return the player to the overworld and regenerate the zone.
Changed files in this update