Added: Clans (testing phase)
Added: Missing highlight effect when storage containers & documents are being targeted
Added: Notification when player changes construction's pvp state
Added: Show remaining time in construction info UI when pvp is being changed to pve
Added: Two new variables to constructiondb
Added: Every construction can spawn one unique gameplaycue when placed by the player and one other unique gameplaycue spawned when construction is destroyed / removed from the world
Added: 1-1 generic construction placement / destroy gameplaycue using random vfx / sfx
Added: 2 new gameplay effect variable in bp draconiacontroller base
Added: New Ka'sai structures
Added: New light sources
Updated: GE_FastTravelEffect/GE_FastTravelEndEffect applied to the player when waypoint teleport starts & ends
Updated: Tied gameplayabilitysystem and construction system together
Updated: Stash decay from 0.01 to 0.025 which means every stash will loose 2,5% health in every 120 min eg. approx. 3,3 day needed for full decay
Updated: Stash decay system now using gameplay effect as well to adjust decay "damage" easier
Updated: Altuis map (first island)
Improved: Light source performance
Fixed: Properly fade out character attachments/accessories if camera is clipping into the character
Fixed: A bug where interactables were targetable while construction mode was active
Patch 0.2.24
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
- Loading history…
Changed files in this update