Changelog
◆ Hotfix for the issue that ends up with millions of childbirth.
◆ Better childbirth flow.
--- 0.5.2 ---
◆ New doodad for Nursemaids: Nursery Bed.
◆ Pregnant characters now visit Nursery Beds to deliver their children.
◆ Caretakers now progress Nursery construction to 100, receiving the "Toy Idea" condition as a reward upon reaching max. They can craft toys for infants consuming this trait.
◆ 5 new toys for infants; infants play with these toys as consumable and stack traits. These traits apply random personalities based on their colors when the infant transitions into childhood.
◆ Watercarriers now craft water through their Crafts panel instead of gathering them as worktime activities.
◆ Poached Spider Egg recipe is now a consumable.
◆ New victory conditions were implemented. Several issues were fixed along the way to make sure a smoother victory. (Congratulations to all players who get a victory on the first day, well, now you will see the Victory popup!)
◆ Arcadia's victory condition is fixed.
◆ Tutorial's victory condition is replaced with a new one to prevent bugs.
◆ Dirt roads are now craftable if there's an Industry Mound in the settlement.
◆ Removed unused passions from the "Passion" trait category.
◆ All food-related Needs are green now.
◆ New trait trigger: OwnerSpawnsCharacter.
◆ Fixed an issue when the game displays map object variants upon loading.
◆ Fixed an issue when a map object is a candidate for craft action.
◆ Fixed an issue when a character dies while choosing a construction craft.
◆ Fixed an issue where characters got stuck on Lindaris hills.
◆ Fixed an issue when a character dies while displaying information on a tooltip.
◆ Fixed Brick Sleeping Quarters showing Timber.
◆ Fixed assigning party leader if the previous leader is deleted on map maker.
◆ Fixed an issue when the camera moves to a character.
Changed files in this update