In this update, there is another AI improvement where building civilian buildings and training workers, the last segment is building a defence, after that, I gonna focus on adding sorcerers and multiplayer.
Also, because the level of AI aggression is high, I planning to change a bit the game economy to avoid the fast building of the base, for example, where currently some structure cost is 25 food, will be 75.
Here are some examples of how the AI base now looks like:


= V 1.0.3 =
AI:
- Removed: limitation of the number of barracks;
- Fixed: searching for building locations;
- Added: searching for a building location takes into account only the type of terrain on which the character can move;
- Improved: Depending on the level of the AI player, additional resources are awarded each turn, but not the unit limit;
- Added: When AI is unable to feed its minions:
-- does not produce troops or build more barracks;
-- builds resource generators;
- Added: When the AI does not have enough houses, it builds another:
- Added: production of civilian units in the amount equal to the AI level;
Others:
- Terrain icons in the map editor have been enlarged;
- An intro has been added;
Map:
- Added: Mountain King(size S);
Changed files in this update