Curved paths, Landscape systems changes and more. Version 0.5.0
- Curved paths have been added, replacing the previous path system. The paths visuals are to be improved, and stone paths will be re-added in the future.
- Added a visual for the map's border, which will fade in when you get close.
- Improved move speed calculations for having shoes or walking on a path.
- Landscape systems have changed to allow for curved paths and how visuals such as fields and stockpiles are shown, there are currently a few issues, and all the visuals are not final yet.
- Added slight tree colour variation depending on the month.
- Orchard production is now increased by nearby apiaries.
- Improved grass transition.
- Landscape material is now also a far-distance variation.
- Villager visual clothing is now saved and loaded.
- Added splash screen icon.
- Improved packaging settings.
- Altered apiary productivity numbers.
- A significant corruption issue occurred, meaning that I had to spend a few weeks troubleshooting and then eventually remaking and re-referencing parts of the game. This has caused the game .exe name to change, which means it is now named correctly. This also means that a large download is needed rather than a small patch on steam. The desktop shortcut will most likely not work and will need to be deleted and remade. There could easily be a few issues, but they can easily be fixed once I know about them.
- Fixed workers taking logs to storage before checking if there is space.
- Fixed stockpile space check being incorrect by one on all resources.
- Fixed thunder volume not being tied to master and SFX volume.
- Fixed blurry games.exe icon and taskbar icon.
- Fixed community icon.
- Fixed a few main menu right-click back buttons not working.
- Fixed stockpile path avoid.
- Fixed some issues with animations.
- Fixed hide grass during winter.
- Fixed animal removal from deleted pastures.
Upcoming changes:
- Fully procedural maps - no longer experimental like before
- Performance increases for villagers to allow for much large villages.
- Unreal Engine 5.1 updates that hopefully will allow for more of the new tools to be used.
- Once these updates are completed, I will add more content and improve current content.
Changed files in this update