Patch notes for Waves of Steel v0.54RC1:
Gameplay:
- Improved the appearance of most objects in the game. Better shadows, lighting, and colors.
- Most weapons can now be placed on superstructure.
- Parts may now be placed in invalid positions. Invalid parts will be removed when the ship is saved.
- Most superstructure can now be stretched vertically, giving more aux space.
- Most superstructure can now be rotated in 90-degree increments
- Add some new parts, including an ammo depot
- Bow drills are now available from the start of the game
- On Hard difficulty, the player takes even more damage.
- Rocket PT boats have a worse rate of fire.
- Several niche weapons are lighter
- The Sawblade weapon has a larger hitbox
- The Sawblade and Bow Drill weapons deal 5x and 10x more damage, respectively
- Add "Melee" and "Plasma" weapon categories
- Tweaked the appearance of the dialog panel slightly
- A dock in "The Tendency of Power" has been moved, to keep the player from getting stuck if they play that mission with a large ship
- The Plasma Lance weapons are better-able to hit nearby enemies
- The "Iowa Bridge (Refit)" part has been renamed to "M-Tech Bridge"
- The ship picker layout has been improved; ship specials are now shown in the picker
- Add some extra dialog to mission "Escalation" if the player does objectives out-of-order
- Added two PT boats to the ship test range
Bugfixes:
- Fix weapons being placed into the wrong weapon groups
- Fix firing angles not updating when the designer camera is moved
- Fix muted sound effects in mission summary
- Fix bugged fadeout when leaving combat
- Fix the 100cm gun not getting proper firing angles
- The CIWS model is correctly scaled (i.e. slightly smaller)
- Matte materials (such as those used for weapon glows) are not covered by ship paint jobs
- The "ship sailing" cutscene type has better framing
- Fix portrait flicker if two characters use the same portrait slot in a single conversation
- Fix continuous-fire weapons sometimes having their effects play in the wrong direction
- Fix the flag on the Bismarck bridge being badly-oriented
- Fix the smoke on the King George V vent spawning in an odd position
- The Ratatosk now has a "water shadow" like other ships do
- Fix the Town and Tone cruisers having poorly-placed engine overdrive shockwave visuals
- It should be much harder, if not impossible, to get stuck on terrain now, due to decreased friction
- Fix various "in-universe" UI elements, like guide arrows, being drawn in post-mission screenshots
- Fix certain weapons firing backwards if mounted at a 90-degree angle
- The mission "Chrysalis" has a larger arena
- Fix modded flags/decals being shown in the ship designer UI even when those mods are disabled
- Fix missing treasure in "Taking Flight"
- Fix a bug causing autofire weapons to be unable to fire on buildings in certain circumstances
- Some weapons have more realistic stats (e.g. railguns no longer have 100k ammo)
- Fix bug causing ships to become unstable when maneuvering at high speeds
- When saving ships in the designer, the ship's name updates immediately instead of waiting until the save dialog is dismissed
- Fix a bug causing parts to be duplicated when using the Undo button
- Fix a bug causing guns to not target the true center of the target in rare circumstances
- Fix the inset target display for the Dora Volante being a cube
- Fix the flag strand placement UI being broken for gamepad users
- Fix flag strands drawing in strange locations during combat
- Fix a rare bug causing music to not change when told to by the mission script
- Fix visual bug if a ship is cut in half while it has an active shield
Modding:
- Add projectileParticleEffect, projectileParticleOffset, projectileParticleSc
ale so modded projectiles can have particle effects.
Changed files in this update