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The development is going a bit slower than I'd hoped due to very lengthy power outages caused by the destroyed power infrastructure :(

The next few weekly patches will probably be relatively minor until the situation improves.


New movement ability: Tornado smash
  • Press S while in mid-air to quickly plummet to the ground
  • This, along with the double jump talent, allows finer control over your vertical movement
  • Landing on an enemy will deal damage to them and cause your character to bounce off the target

    Note: Since the "S" key is now used for this new ability, it can no longer be used to dash; use Shift instead.


Slime spear upgrade: Frozen orb
  • Launches a slow-moving orb that doesn't do anything, but can be hit with a slime spear
  • Hitting the orb with a slime spear will cause it to shatter into ice shards that automatically target nearby enemies


UI improvements
  • Action bars are now vertically stacked on top of each other, and (subjectively) look better and are easier to see
  • Inventory slots are now colored based on the rarity of the item in that slot, clearly showing which items in your inventory are more interesting and valuable
  • A confirmation dialog will now appear before starting a village-upgrading invasion, to prevent doing so accidentally


Engine
  • Very slightly optimized dynamic world loading, which leads to a small performance boost, especially on lower end PCs


Slime whip changes
  • Added a more satisfying effect of hitting an enemy with the whip, so that it no longer feels like a wet noodle


Questing
  • Removed the "Kill 25 enemies" quest as it's kinda boring and serves no purpose

Windows 64-bit Depot 1848351
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Linux 64-bit Depot 1848352
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