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Update notes via Steam Community

Hello Everyone!

Today I am happy to announce the biggest update to date, that brings forth some new features and improvements. These have been generally suggestion by all of you.

While there still may be problems or new ones at that, I look forward to hearing more feedback! With all that said below is what changed.

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Summary of what is new

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I have heard a lot of feedback based solely on the ability to see where exactly you are aiming in terms of finding hit-boxes on interactables, I totally agreed and I have implemented a cross-hair in which will change upon hovering over items that can be interacted with. This should make it a lot easier to tell where you need to point the cursor.

There are now 7 more notes scattered around the game, that will help players get some more information about the background of the story. While they are few and far between, these will help clear up some confusion.

I noticed towards the end of the game there were less and less objectives pointing where to go, and while i though these would take the fun out of exploring the area, I noticed a lot of players relied on these and so I have added a decent bit more.

Another thing to note, is that I have toned down the bloom effects for some items, For example the phone in the house LED screen is quite bright/glows I have slightly turned bloom effects down. It might not be different for the phone it was helpful for some other areas of the game

Some more feedback I heard from players was that the notes were hard to read in some areas of the game, I have only noticed two areas in which that was the case, so I changed the lighting and made it face away from the sun. The Font also changed to more clear black

When saving the game and reloading the game, the voice lines all came back and would replay themselves. From what I have tested this works fully, but I have also seen sometimes where it won't. If this happens just let me know.

There is a lot more I have done, this is just a quick view at some of them, below is the full change log.

Patch Notes:

Added: Cross-hair when interacting with items
Added: Car door closing and opening after leaving apartment
Added: 7 new story notes
Added: letter to clear up confusion to some levels
Added: More Objectives
Added: A Interact-able Pickup backpack at the start for Abby's stuff
Added: More character props
Added: More Clues when finding basement key
Added: Fail Safe key in house in case door locks
Added: Recorded more variety for forest sounds

Fixed: Label of starting key
Fixed: Bloom effects being too strong
Fixed: Foliage Poking through wall of house
Fixed: Letter on picnic bench at start was hard to read, now it should be more clear
Fixed: Hit-boxes for the Light Switches and Lamps are now smaller
Fixed: Cut-scenes playing repeatedly
Fixed: Invisible wall near an achievement - interact-able won't do anything other than you clicking on it
Fixed: Issue allowing player to go back to wrong level, when the path is forward
Fixed: Collision on stairs in the cave section
Fixed: Voice-lines now won't respond when loading a save game
Fixed: Blurry textures in the cave
Fixed: Issue with key not respawning if reloading game

Changed: By Popular request the tutorial popup is now click instead of hold
Changed: Fixed house numbers to be correct order
Changed: Apartment weather from thunderstorm to clear sky's - seemed to cause some slight performance issues
Changed: Fixed environment at first bridge river looked like it was going into oblivion
Changed: Lowered Volume for first cut-scenes
Changed: Cut-scenes are slightly moved particularly at the beginning of game to the bench
Changed: Lowered Volumes for lake water
Changed: The Entrance to cave is slightly changed, made it feel more natural
Changed: Location in which voice-line to open the gate in town was played
Changed: Porch on house now has two sets of stairs
Changed: Door Rotation factor to 1 on all front doors
Changed: Sun Intensity on some areas
Changed: Swimming friction slightly
Removed: Certain access to levels that aren't supposed to be there

Thank you for all the valuable feedback and suggestions

You can get a hold of me either in steam discussions or on DISCORD

Don't forget if you have any issues let me know right away.

https://store.steampowered.com/app/2058970/For_What_Will_Come/

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