Hey all, this patch focuses on networking optimisations and improvements. Fora noticed the game servers were using massive network bandwidth (sending out up to 30mbps across all clients) and I found that ammo bonuses and scanners were excessively broadcasting their positions. I also found a way to reduce the amount of data in player position/rotation packets, and all up reduced the amount of data being sent to each client from 250kbps to 15-20kbps.
I hope this alleviates some packet loss and hitreg issues. Please let me know if you're having any issues
Fixes
- Removed some floating wood blocks on Devoid Wasteland and Aegis Oasis
- Bonuses are now visible when you join a match mid-round
- Fixed a rare networking issue that prevented single-shot weapons from shooting on the server
- Fixed a rare issue that caused stats to not track for some players
Changes
- Lobby names are now affected by the profanity filter
- Reverted to a traditional full-minimap view
- Changed underwater grass to rock, added more ships and increased window size on Aegis Oasis
Additions
- Descriptions on titles on the Licence screen to show how they were earned
- The display on the MiDi now shows the structure you're about to place
- In digging mode, the display on the MiDi shows the health of the block you're looking at
Network Optimisations
- Reduced total network bandwidth from ~250kbps to 15-20kbps
- Reduced excessive position networking for ammo bonuses, grenades, Scanners and TOW Rocket Rifles
- Reduced player position/rotation bandwidth by 70%
- Removed redundant key press / key release / block amount messages
Open Beta - v2.0.5 - Networking Patch
Update notes via Steam Community
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