Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
This build has not been seen in a public branch.
Update notes via Steam Community
Hi all,

Lots of work on traction in this one, fixing several movement issues.

Here's a big cat crawling up a 35 degree slope.

Opt-in to the experimental branch to test out this update early:


Fixes

  • Removed an accidental cap on gameplay camera movement refresh rate.
  • Fixed attacker victory not triggering in custom battles on 'Defence' map.

Changes

  • Changed the way track traction is applied.
    • Overall smoother movement.
    • Greatly improves hill climbing ability.
    • Reduces jitter in wheels when first applying force.
    • Stops vehicle slightly bending into the turn, like a motorcycle.

  • Commander cupolas can no longer be scaled down to points where their hatches would be unusable.
  • Lowered cupola max scale from 200% to 125% of original scale. Due to clipping with commander view.
  • Lowered design platform on flat sandbox map.
  • Moved ramps on flat sandbox map.
  • Camera tracking now gradually centres as you zoom out.
  • Third person aiming now detects vehicles. The cannon will aim at the point on the vehicle under the crosshair - instead of where the crosshair is pointing at on the ground.
  • Removed engine redlining camera shake.


- Hamish

Changed depots in experimental branch

View more data in app history for build 9795003
Windows 64-bitEnglish Sprocket Content Depot 1674171
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link