- Added a new area, the Mushroom Kingdom. It appears as an alternative to the undead ruins.
- Added a new hero, the Fire Mage.
Burning Hands: Deal x damage to a single target (Primary)
Fireball: Deal x damage on a 3x3 radius (Secondary)
Firebeast: Summon a firebeast at target location to attack immediately (Secondary)
- Added a new hero, the Knight.
Protection: Increases armor and resistance of the target creature by 2/4/8/16 (Secondary)
Shield: Blocks a body attack once every 4/3/2 hits (Passive)
Charge: Has a 50%/100% to attack the lowest health enemy at start of battle (Passive)
Follow me: Every 3/2/1 attacks, command the closest ally to attack the same target (Passive)
- Party attributes have been removed
- Added a new dice roll mechanic, if you roll a 1 or 10 on an attribute test, its considered a critical
failure or success. Only some exploration cards use this for now such as the traps at undead ruins and
assassination cards at city.
- Added a new dice roll mechanic where certain cards have a LUCK attribute; this means on a re-roll
you will have a higher chance to succeed.
- Several cards have been modified to be affected by the new card luck attribute
- Assassinate cards at city had now test a random hero's perception and have been changed slightly.
- Chaos Castle: Though the darkness now lets you choose which card you want to remove
- Chaos Castle: Removed chaos storm
- Chaos Castle: Insanity now forces a random hero to attack the party instead of losing that hero
completely... (works like command)
- Chaos Castle: Insanity no longer ends the game if you have only 1 hero left
- Goblin caves ceiling collapse now tests a random hero's perception for it to trigger
- Giant axe trap at labyrinth now deals 2-3 damage instead of 3-4
- Long spear at goblin caves now deals 1-2 damage instead of 1-4
- Dark Reflection mirror now tests your intelligence before it sets your health to 1
- Fixed some text issue with Dark Reflection
- Fire pits: Crushing the golem in the fire pits now rewards you with some equipment
- Fire pits: Earth and Fire now heals 4 instead of 3
- The belt of strength, leather boots, magic hat and amulet of perception now sell for 150 gold instead
of 50 and require 25 crystals to unlock.
- Fixed a bug with these items that would prevent a character from getting bonus armor, magic
resistance and damage.
- Reduced attack damage on some chaos warriors
- City: The rune shop now allows you to buy both runes if you have the gold
- Added a tooltip when selecting to upgrade a character (ESC to cancel)
- Savager and lady now have a starting armor of 1 instead of 2
- Forest: River crossing is now a random hero agility test instead of party agility.
- Labyrinth: Added another anvil card to upgrade your heroes
- Fixed some issues with the outlines on the fire pits monsters
- Added the dragon vault back, it needs to be unlocked at the thieves guild before you can open it.
- Added a new item, Amulet of Immortality. (Saves a hero from death)
- Added a new item, Magic Amulet. (Increases all magic damage by 7)
- Druid: The fox is now a pet you can summon and attacks immediately.
- Elder: Starting runes have been removed, you can choose between learning a hero card, upgrading an
attack or increase the party's health.
- City: Innkeeper healing has been increased
- Azure Dragon now can have his attack upgraded to deal double damage
- Altar of sacrifice now adds +5 health to the next party. Its purpose is to help the next party if you
arrive with low health at the chaos castle and know that you can't win.
- Altar of sacrifice now appears at every run.
- Added an extra enemy at the last battle in the city.
- Upon entering a new area, you will now receive a free dice re-roll.
- Added a new card in the chaos castle, The outpost, it’s a shop that allows you to do some upgrades.
- A new save slot now starts with 4 heroes to select from. In the first run you can find the lancer in the
forest.
- The lady now needs to be unlocked through the thieves guild.
- Dwarf ale now does normal damage or double damage; it can no longer miss and it's a free action.
- Healing potion now heals 4-6 instead of 3-5 and sells for 100 gold
- Healing potions no longer drop. You can still purchase them at shops.
- Every run now starts with a healing potion card
- You can upgrade how many extra healing potions you start with (1/2/3/4) at the thieves guild.
- Clarity potion now makes you deal maximum damage from attacks for this battle.
- Made some improvements with the lighting and effects in the fire pits battle.
- The big battle at undead ruins now is a little harder
- Made some small changes to the starting positions in one of the undead battle maps.
- When you lose a combat card or equipment you can now choose which one to remove.
- Prince: Armor aura has a 3rd level now
- Prince: Damage aura now does 1/3/6 bonus damage and works with all attacks instead of just body
attacks
- Attributes are now clamped in the 1-9 range. There will always be a 1 chance of failure
- Azure dragon now has a strength/agility/intelligence/perception of 8
- Fixed a bug with surprise attack triggering all the time when at 50%
- Increased the number of crystals you receive from each area.
- Druid now deals body damage instead of magic.
- Passive stun attacks (dwarf king and undead dwarf) are consumed only when the enemy has
remaining actions.
- Dragon's Offering now gives you the option to triple your health with a nice dice roll!
- Simplified the hero inventory interface, equipment and hero cards are separate screens. Use the icons
above the cards.
- Heroes now can have up to 6 pieces of equipment
- Amulet of perception now gives +2 magic resistance
- Starving Dragons, you can now choose from 4 cards to give instead of 2
- Added a few new effects
- To gain access to the tower of mirrors you must first complete the labyrinth.
- To gain access to the fire pits you must first complete the goblin caves.
- To gain access to the mushroom kingdom you must first complete the undead ruins.
Thieves Guild
- The dice upgrade at the thieves guild now gives 1/2 extra rolls instead of 1/2/3.
- Removed the thieves guild upgrade that starts a party with extra health.
- You can now start a run with 1/2/3/4 extra healing potions through the thieves guild.
- Goblin Caves: Merchant now shows 3 cards for you to buy and can be expanded to 5
- Goblin Caves: Fake Gold now can be upgraded with 100 extra gold at thieves guild
- Goblin Caves: Treasure cave now can be upgraded with 100 extra gold at thieves guild
- Goblin Caves: Shaman healing can be upgraded by 1 at the thieves guild
- Labyrinth: Mystery woman can be upgraded to give 1 extra dice roll
- Labyrinth: Shrine healing can be upgraded by 1
- City: Blacksmith and alchemist shop now show 3 cards and can be expanded to 5
- City: Dice shop can be upgraded to give an additional dice roll
- City: Innkeeper can be upgraded to add +1 healing
- Dragon Valley: Temple healing can be upgraded to add +1 healing
- Dragon Valley: Egg healing can be upgraded to add +1 healing
- Fire Pits: Small Spring healing can be upgraded to add +1 healing
- Tower of Mirrors: Sleeping Quarters healing can be upgraded to add +1 healing
- Tower of Mirrors: Sleeping Room can be upgraded to add +1 healing
- Tower of Mirrors: Dusty bookshelf can be upgraded to give an additional dice roll
- Added a new skin for the lady
- Added a new skin for the archer
- Added a new skin for the wizard
- Dragon's Offering needs to be unlocked before you can use it
- Removed the thorns and river crossing upgrades from the forest.
Mushroom Kingdom and 2 new heroes are now live!
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