Here's a cumulative list of all the new things since the beta was launched on Oct. 16th. You can also view this list in the Changelog.txt file.
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Created the Punch and Dodge abilities, which you always start with
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Made elements not cost any MP (Fire, Ice, Acid & Lightning)
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Made using Boots start with a little Dodge
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Don't use MP when holding Boots standing still
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Enabled some extra defense when using Boots
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Make Dodge feel faster
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Changed ranged attack button from B to R2 so you can use it while running
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Increased MP cost of Bow's Arrow from 1 to 4 MP
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Changed hold button from B to Y (used when purchasing items, using elevator, etc.)
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Required holding Y to use a key
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Made Shield instantly apply blocking rather than delay by 0.1s
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Nerfed Creep damage and health a little (Spiders more reasonable now)
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Reduced the maximum spawnable Creeps from 255 to 127 (Spider miniboss cannot create as many now)
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Created a ranged Creep that fires arrows
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Created a swoosh animation to show when Creeps melee attack
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Created rewards for killing all creeps in a room
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Made it so if you clear an area of Creeps, they will not respawn
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Created small and medium crystals (MP) and orbs (EXP)
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Changed HP and MP steal relics from 10% to 5%
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Created the Blade Gate, Shield Gate and Wraithbind Gate
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Created a new variety of dungeon where there are permanent walls instead of sky
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Disabled camera locking onto one area
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Increased MP harvested from Pillars
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Changed healing of small red orb from 15 to 10 HP, medium red orb from 25 to 20 HP
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Changed cost of Guardian from 125 to 300 MP
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Disallowed building Mender in dungeon mode
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Made small red orbs more rare
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Made Creeps that are occluded have a silhouette
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Made frozen entities more blue colored
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Made Doors unlock faster
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Made gold & light tallies faster
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Created a skid animation for stopping Boots
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Made Arrows unable to harvest MP
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Made the in-game menus remember last choice and overall menu
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Allowed letters to wrap around when inputing new name
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Disabled auto-ability by default
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Created support for ultrawide (21:9) and super ultrawide (32:9) aspect ratios
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Made upgrading ability pip green
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Made canceling the Abilities menu not perform the upgrade
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Moved previous and next menu labels inward so they seem more like tabs
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Solved a bug where selecting unequipped armor then exiting menu changed your character visually
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Solved some situations where the Boss could become stun locked
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Solved an issue where all spiders would run in the same direction
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Solved an issue where you could get stuck with a charged blade
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Solved Xbox One controller on Windows had left/right axis mixed up with up/down axis
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Solved missing libfmodstudio.so on Linux
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Solved "Disk write error" trying to install Windows version
Changed files in this update